The only good T-Spikes setter is Glimmora.All this testing has me wondering, what is the way to best go about T.Spikes? Is that a more offensive based playstyle? I wanted to incorporate it into bulky offense/balance, but between HDB and Corv, it gets tough.
I figured, the stress of keeping the most easily removable hazards up was too much for my reactive playstyle.The only good T-Spikes setter is Glimmora.
T-Spikes itself isn't really great in bulky teams. Outside of Boots and Defog, Glowking can just come in and remove all of the spikes.
I figured, the stress of keeping the most easily removable hazards up was too much for my reactive playstyle.
What battle style do you play with that combo? Is Taunt-do good on slower teams?I think for Hazards, I tend to run a core of Landorus-T and Samurott-Hisui.
One has Taunt to prevent Defog, one has Encore. Hisui-Rott can also threaten Tusk without fighting moves.
Why is giratina-a still Ubers?
The box art legend means nothing now that Zama is in ou, and we gain another hazard remover that can threaten gholdIf you're genuinely asking, it's because it's a box art legendary and by default it belongs in Ubers. It has monstrous defensive stats and a vast movepool. There is no lack of Ghosts in OU and although it might fit there, we don't necessarily win anything from it joining.
The box art legend means nothing now that Zama is in ou, and we gain another hazard remover that can threaten ghold
We also gain a 150/120/120 Calm Mind user with essentially perfect coverage (Ghost/Dragon STABs plus Aura Sphere), or Rest-Talk Wisp to basically deny Physical Attackers from existing.The box art legend means nothing now that Zama is in ou, and we gain another hazard remover that can threaten ghold
Minor question before I respond to something
Does a Poison Pokemon absorb Toxic Spikes if it is wearing HDB (and thus does not interact with Hazards)?
The box art legend means nothing now that Zama is in ou, and we gain another hazard remover that can threaten ghold
https://www.smogon.com/forums/threads/sv-ou-role-compendium.3713852/Good evening, I would like to advocate for a new resource. Something like "staple Pokémon" and then sort them by playstyle, e. g. Sticky web: Ribombe and Hold. Could help many people imo.
Quick question as I couldn't find it and the metagame discussion thread discussed it: does Covert Cloak prevent burns from Flame Body or para from Static? It would seem to me that it doesn't but just wanted to make sure.
like above, only prevents effects from moves, but if you want something that does that, use protective padsQuick question as I couldn't find it and the metagame discussion thread discussed it: does Covert Cloak prevent burns from Flame Body or para from Static? It would seem to me that it doesn't but just wanted to make sure.
Bad edit: Morally bad, it is goodIs stall good or bad
If a Pokemon with Thief or Pickpocket attacks an opponent with an item that the move would use up/remove, what order do the effects occur in?
EX: Tinkaton hitting another Tinkaton that has its Air Balloon intact, or using Thief on a Dark-Weak Mon with a Colbur Berry.
I'm guessing that it's doing the same amount of damage, it's just less as a percentage of HP because your opponent's mon has more HP than Ditto.1. Does something in Dittos mechanics make it do less damage? It has consistently been dealing ~15-20% less damage than my opponents mon. Confirmed it isn't item difference after leftovers ticks and the like. I also know it doesn't copy booster energy for some reason so it isn't that.