The Stellar boost will be applied for all hits of the moveHow does Tera Stellar interact with multi-hit moves like Tachyon Cutter and Triple Axel?
The Stellar boost will be applied for all hits of the moveHow does Tera Stellar interact with multi-hit moves like Tachyon Cutter and Triple Axel?
Yes, Terastalyzation occurs before using a move, and Protean will not activate if the user is terastalyzed.I have more Tera Stellar questions after testing it with lead Meowscarada. If you click Stellar and Triple Axel at the same time on Turn 1, does Stellar block you from getting Ice Type STAB?
It's really just doing the same thing it's always done. It lost a lot of tools but the sets do the same thing. Fast Intimidate Utility Pivot (Earth Power is the special sets you're talking about, it's mostly to chip Zama more than EQ), Bulky Defensive Pivot, Scarf, SD, whatever. Lando brings a lot to the table that other grounds can't match entirely such as Spike immunity, Intimidate support, Rocks, U-Turn, speed and the ability to run Scarf, decent spdef with no investment (looking at you great tusk), etc.I've been absent from SV OU since DLC 1 but I've been checking in every once in a while to see recent trends. But something I was never able to get was why Landorus became so good? Good enough to meet Tusk in the Viability rankings anyways. I know it does special sets now but surely it's not just that?
To kill two birds with one stone, Terastallization takes priority over both type-changing moves and abilities and essentially disables their effects, hence why Tera Fire Burn Up allows you to use it as many times as you'd like, why Soak and other type-changing moves actually fail against Pokemon with any Tera currently active, and why using Protean to change to the Poison-type then clicking Tera Poison to recieve normal + Tera STAB doesn't work.Does Tera account for a type change while the Pokemon is active, such as Tera Water when hit by Soak or Tera Poison from Protean Gunk Shot or such (so Greninja would have "same type STAB" until it switches out and presumably "reverts" its base type)?
Really it's mostly because neither Gooey or Overcoat have any practical use on it, since it in most cases can't really make use of the speed drop from Gooey while overcoat is useless in singles. And Sap Sipper, having a full immunity is still more useful than a x4 resist and it's the only really useful ability it has so it's better than the alternatives. There also are still some practical applications to it (such as pivoting into Sinistcha Stun Spore/Matcha Gotcha, Ogerpon Ivy Cudgel/Power Whip, Rilla Glide/Wood Hammer, etc.). It might not SEEM like it's worth noting but Pokemon has always been about maximizing percentages and every bit matters, so taking 0% from even weak x4 resists can still matter potentially.I looked at the usage of Goodra-Hisui and was a bit surprised to see the most used ability to be sap sipper. The mon already 4 times resists grass moves, and since sleep is banned spore immunity doesn't matter. No Ferrothorn so no really viable leech seed users either. Is it just for the occasional attack boost?
Really it's mostly because neither Gooey or Overcoat have any practical use on it, since it in most cases can't really make use of the speed drop from Gooey while overcoat is useless in singles. And Sap Sipper, having a full immunity is still more useful than a x4 resist and it's the only really useful ability it has so it's better than the alternatives. There also are still some practical applications to it (such as pivoting into Sinistcha Stun Spore/Matcha Gotcha, Ogerpon Ivy Cudgel/Power Whip, Rilla Glide/Wood Hammer, etc.). It might not SEEM like it's worth noting but Pokemon has always been about maximizing percentages and every bit matters, so taking 0% from even weak x4 resists can still matter potentially.
I enjoy the attack boost for Knock Off and Dragon Tail.Well it doesn't get overcoat as a third ability but battle armor (or the other one) which would be what I expected to be used on a defensive mon, but I can see that in most games taking a few less percents from grass moves can be more valuable then the chance of being crit
It will be specialIf a Pokemon's Atk and Sp Atk are exactly the same, will its Tera Blast be Physical or Special?
It seems that the spread has the attack ev's to guarantee the OHKO on no bulk Iron CrownHi everyone. wanted to ask about this bulky cinderace set ive been seeing on usage stats.
Cinderace @ Heavy-Duty Boots
Ability: Blaze
Tera Type: Fire
EVs: 144 HP / 112 Atk / 252 Spe
Jolly Nature
- Pyro Ball
- Will-O-Wisp
- Court Change
- U-turn
Are there any particular benchmarks that the ev spread reaches? I get the items, moveset and ability, but i can't find any specific dmg calcs.
Well it doesn't get overcoat as a third ability but battle armor (or the other one) which would be what I expected to be used on a defensive mon, but I can see that in most games taking a few less percents from grass moves can be more valuable then the chance of being crit
For specific movesets no that's not a thing atm. The closest you can do is using the individual move usage of every Pokemon seen here https://www.smogon.com/stats/2024-08/moveset/gen9ou-1695.txtHow and where can you determine usage statistics for specific sets?
The first thing I wanna get out of the way is Electro Shot can't be banned to allow Archaludon. This is because Smogon tiering tries to be as objective as possible, and it's objectively not possible to know if Electro Shot is broken since it's only on one Pokemon. Banning a move instead of the Pokemon is also confusing to newer players, and sets the precedent that we can tier by banning moves to keep certain Pokemon. And that precedant can be abused by banning not broken moves to keep said certain Pokemon. For example Palafin is fine if we ban jet punch, and might as well already do that if we were to ban Electro Shot for. If a move is broken across multiple Pokemon like Last Respects after DLC 1 when Basculegion was added, then it'll be banned. If its an exclusive move to a Pokemon then the Pokemon will be banned instead, just how it works.Many people in the meta discussion thread expressed thatwould still be a good addition to rain teams even with electro shot banned, by just replacing it with thunder (due to the mon patching up the majority of the playstyle's issues/benefitting with thunder just the same).
With this in mind though, why don't more people seem more enthusiastic/willing to already do the same/includein its stead for now? At a surface level, the mon bears many of the same traits- a 600 bst special attacking steel/dragon mon with a wide movepool to choose from, that can act as an AV tank to convert defense back into offense. Are its lower defense, speed and even special attack alongside a less generally useful ability (and also the lack of stealth rock for non-av sets, but idt that matters as much for rain teams) significant enough drawbacks by comparison?