Doesn't outspeed anything in particular, just speedcreepKingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Ghost
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Iron Head
- Low Kick
- Sucker Punch
- Swords Dance
I forget, whats the speed benchmark for this set?
Turn order is entirely dynamic, so since Ogerpon Teras at the beginning of the turn, it gains a speed boost and uses its new speed.Is Turn order decided before or after Terastalization? Primarily would concern turn-order when using Grasspon's Tera and gaining the +1 at the start of turn (vs Megas where the inherent speed stat changed).
Follow up question, what purpose does Skill Swap Clef have?I have been seeing some clefables run both moonlight and wish, for example in this game:
https://replay.pokemonshowdown.com/smogtours-gen9ou-804170
When is this specific tech useful/what is it used for?
I'm guessing its so clefable doesn't have to rely on protect in order to get healing, which definetely can be exploitable, while still having the ability to pass wishes to its team. Its probably a niche choice, but that's probably the reasoning behind it.I have been seeing some clefables run both moonlight and wish, for example in this game:
https://replay.pokemonshowdown.com/smogtours-gen9ou-804170
When is this specific tech useful/what is it used for?
The skill swap clefable had unaware, but even for magic guard it could have some use cases, as lots of mons rely on their abilities. Gliscor can no longer passively heal with poison heal, garganacl can actually be statused, which means if you can force it out its going to be taking toxic/burn damage every time, regenerator mons such as glowking or toxapex can't heal off there health, and other such things. Clefable can switch into the first two due to unaware meaning they can't boost past it, so that's probably the main reason to use it, which the team the skill swap clefable was on looked like it would struggle against.Follow up question, what purpose does Skill Swap Clef have?![]()
I used that as well https://www.smogon.com/forums/threads/oupl-viii-week-1.3754000/post-10326391I'm pretty sure I have seen a tournament game of a tera ghost DD Kyurem with Icicle spear, Tera blast and Roar (to deny opposing phazers I'm guessing), but I can't find the replay anywhere. I was wondering if anyone came across it, the only thing I could find that resembles this set is a SubTect variant such as this one from Mada vs Beleth (OU Summer Seasonal).
Thanks a bunch! It was yours too yeah, I was searching for your posts, but forgot you weren't the one who posted the replay
This is because it has a rocks neutrality and spikes immunity, making boots not necesary, rocky helmet, combined with intimidate, lets lando punish the physical attackers and their contact moves, allowing for extra chip overallWhy does defensive pivot lando run rocky helmet over boots? If it’s meant to come in regularly surely it’d rather ignore rocks chip then get its own chip onto the other players mons?
Is Cosmic Power Clefable actually effective in higher level play? What is the set if so?
Which mon would be most effective for making a core with pecharunt? Or what kind of cores would pecharunt fit well in?
Zamazenta @ Leftovers
Ability: Dauntless Shield
Tera Type: Fire
EVs: 16 HP / 132 Atk / 108 Def / 252 Spe
Jolly Nature
- Iron Defense
- Body Press
- Crunch
- Roar
Sorry for asking so many questions, but what does the benchmarks achieve? Ive seen in the dmg calc that it can 2 shot offensive ghold, and after a iron defense 2 shot a iron valiant, but im not too sure if thats the aim
Encore's effect ends when the move that's being repeated runs out of PP, so generally no. However, Encore locking a move that can't be used twice in a row or disabling a move after it has been Encore locked will cause the target to Struggle. For example, if you Encore a pokemon that's using a healing move and then hit it with Psychic Noise it will be forced to struggle.Can you Encore a Mon into Struggling?