=D Thanks, I'm honored!bumping this as it deserved to be on the first page
Base 120s aren't exactly a common switch-in threat for Gyarados and other Dragon Dancers likely to aim for that speed. I don't see many common DDers deciding to aim for 248 base.Everything is rounded down to the nearest 1. 248 maybe be a base speed for some Gyarados to beat +speed 120's (372 speed) Pokemon after a Dragon Dance. 224 speed to Taunt 223 Speed Gyarados/Tyranitar/Rampardos.
Dusknoir comes to mind very quickly. I've even seen Uxie used in it.Ouch, this makes my head hurt. Almost anything "slow" could be used for a Trick Room team, so I don't want to add a ton of extra "0-IV no-speed" entries. Are there any pokes that are just blatantly, guaranteed to have 0-speed-IV Trick Room builds?
I've added a "colorless" duplicate of the list at the bottom, though I think it's the "wall of text" that makes it hard to read, not the colors. (If I could add columns, that would be neat-o.) I think the colorless version is harder to read, but it was easy to do, so I added it.All the colors makes it hard to read.
That is quite potent, although Explosion (after you do all the funky halving attack and quartering defense) deals an attack more like 500 BP than 250. Unfortunately, Steelix is definitely not Overused at the moment, so it and its considerations won't make the list. =(Relaxed Steelix w/Gyro Ball is an extremely viable option. It can switch into DD Outrages to take very little damage and be able to hit back for STAB + 150 Base = 225 Base, 25 Base short of the power of an Explosion.
Hmm! This is highly tempting to add. Although, after thinking about it a while, I realized people would be highly unlikely to reduce the speed on their pokes to take a little less damage from these pokes in certain situations. It's much more important to outspeed other pokes, and get a complete extra attack in, than to try and have one move from one poke deal 25 or 50 BP less.341 - -nature/0IV Steelix (30) (Maxes Gyro Ball power at 150 Base + STAB against opponents with 341 Speed or higher.)
370 - -nature/0IV Bronzong (33) (Maxes Gyro Ball power at 150 Base + STAB against opponents with 370 Speed or higher.)
447 - -nature/0IV Forretress (40) (Maxes Gyro Ball power at 150 Base + STAB against opponents with 447 Speed or higher.)
I'll add Dusknoir, he seems to be relatively common.Dusknoir comes to mind very quickly. I've even seen Uxie used in it.
Machamp is definitely not OU, and having 55 speed it can use the same numbers as Blissey, if people are worried about it.Nice list! This will be really handy to give speed EV's to pokemon. Maybe you can add machamp?
Well, I didn't suggest it so other people would consider about lowering their speed, I suggested it so that people can scroll up from that point and see how many Pokemon it can hit for 225 Base damage with Gyro Ball.Hmm! This is highly tempting to add. Although, after thinking about it a while, I realized people would be highly unlikely to reduce the speed on their pokes to take a little less damage from these pokes in certain situations. It's much more important to outspeed other pokes, and get a complete extra attack in, than to try and have one move from one poke deal 25 or 50 BP less.
Actually, the logarithmic scale uses base 10, an arbitrary human base. If Salamence were the most OU Pokemon, then the main Speed breakpoints would be beating 299 and 328, regardless of where they fall in the powers of 1.1. With Defense, the difference between 299 Defense and 300 Defense will generally be a single HP difference of damage, but the difference between 299 Speed and 300 Speed is often the difference between killing and being killed. The hard number is far more important.I reccommend putting this into logarithmic tiers like Dragon Tamer did in the Max HP * Def thread. That would help remove the endlessness this might look like. It also gives reasonable groupings, not arbitrary human ones.
Exactly. Furthermore, the HP * Defense lists (which later turned into Defense tiers) covers significantly more ground than this list. There were 6 digit numbers that simply made no sense to people. An arbitrary 3 digit number (tier 116 for example) is significantly easier to understand than an arbitrary 6 digit number.Actually, the logarithmic scale uses base 10, an arbitrary human base. If Salamence were the most OU Pokemon, then the main Speed breakpoints would be beating 299 and 328, regardless of where they fall in the powers of 1.1. With Defense, the difference between 299 Defense and 300 Defense will generally be a single HP difference of damage, but the difference between 299 Speed and 300 Speed is often the difference between killing and being killed. The hard number is far more important.
You can take down someone else's gyarados by using stone edge while the other gyarados doesn't had it =p. On the other hand, it can work, but not with all of them. Gyarados vs. gyarados and both without stone edge means you have to use your skill to attack with either taunt, DD or an attack move.Is going over the magic number by 4 EVs as far as DDers/Agility users go effective? Maybe give your Stone Edge Gyarados 4 extra EVs of where it needs to be so you can take down someone else's Gyarados at the magic number?
Serebii says it's doubled.458 - Quick Feet +nature/252 Ursaring (55)
Are you including CS into this calculation, because if not this is wrong. I believe quick feet is the same as guts in that it gives a 1.5 boost, the guides on here confirm that.
Therefore this would be 343-344
ok, but another guide for common speeds would be more usefull in my opinion.You can figure those out yourself. This guide is for mostly max speeds.