Metagame [SPOILERS] Scarlet & Violet OU Discussion [BAN LIST POST 626]

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I don't think it makes a lot of sense to drop former Ubers into OU before the DLCs since the best mons from past generations aren't in the game yet. Lando-T and Heatran and many OU staples being gone will probably make it a lot harder to check a large portion of the meta, and hazards being everywhere makes Pokemon that were broken in past generations even more broken. Can you imagine dropping Zama-C in the tier with Lando-T not in it or Heatran not available to deter Future Point? Zama-C, if it gets tested this generation, should not be a priority right now when the meta is highly unstable.
When Zamazenta gets into the game, Lando-T also will at the same time though, they are both in Home. Same for Heatran (who is the main reason I wish moves from prior Gens can't be transfered). I do agree that they shouldn't be immediately retested (after all, 600 BST is big) but when the meta settles down, both Zamazenta forms and Giratina-A should be given a chance.
 
I really like the fact that now hail has been replaced by snow and boosts by 1,5 Ice Pokemons phisical defense. I think they need this buff and I Hope we could have a decent aurora veil user in this meta. (Haha 1'5+ screens goes brrrrrr)
 
Glowking will get a lot better now, one of the only things that held it back was the lack of Teleport. Now it can Teleport + Future Sight as well but isn't held back that much without Scald as the regular Slowtwins (Slowbro even lost Teleport sooo ...)
 
I've been building a bit, and this offensive pair looks very good for breaking defensive cores
Iron Bundle @ Heavy-Duty Boots
Ability: Quark Drive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Freeze-Dry
- Hydro Pump
- Aurora Veil / Taunt
- Flip Turn

Pawmot @ Punching Glove
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Thunder Punch
- Ice Punch
- Mach Punch

Aurora Veil in Iron Bundle is only if used on Snow teams
 
Hey people, today I bring you Iron Viliant with the question;

What's everyone's thoughts and opinions on Iron Valiant?

It has 130 Atk, 120 Sp.A, and 116 Spe, meaning you could use it as a Special Attacker, Physical Attacker, or a Mixed Attacker. One of the good things about this mon is that it 2hkos a LOT at +1
With access to Physical Moves such as, Close Combat, Knock Off, Night Slash, Leaf Blade, the Elemental Punches, SD, Drain Punch, Poison Jab, Zen Headbutt, Shadow Sneak and X-Scissor.

I don't know how to get the button with the drop down stuff so,

Calcs: (Assuming Quark Drive always boost +1)

+1 252 Atk Iron Valiant Zen Headbutt vs. 252 HP / 252+ Def Toxapex: 140-166 (46 - 54.6%) -- 58.2% chance to 2HKO
+1 252 Atk Iron Valiant Leaf Blade vs. 252 HP / 252+ Def Rotom-W: 204-240 (67.1 - 78.9%) -- guaranteed 2HKO
+1 252 Atk Iron Valiant Leaf Blade vs. 252 HP / 252+ Def Slowbro: 200-236 (50.7 - 59.8%) -- guaranteed 2HKO (Knock Off does 54% - 64%)

Band Calcs: (If you are in E Terrain or not)

+1 252 Atk Choice Band Iron Valiant Thunder Punch vs. 252 HP / 252+ Def Slowbro in Electric Terrain: 324-382 (82.2 - 96.9%) -- guaranteed 2HKO
252 Atk Choice Band Iron Valiant Thunder Punch vs. 252 HP / 252+ Def Slowbro in Electric Terrain: 216-256 (54.8 - 64.9%) -- guaranteed 2HKO
+1 252 Atk Choice Band Iron Valiant Leaf Blade vs. 252 HP / 252+ Def Rotom-W: 304-358 (100 - 117.7%) -- guaranteed OHKO
252 Atk Choice Band Iron Valiant Leaf Blade vs. 252 HP / 252+ Def Rotom-W: 204-240 (67.1 - 78.9%) -- guaranteed 2HKO
+1 252 Atk Choice Band Iron Valiant Zen Headbutt vs. 252 HP / 252+ Def Toxapex: 210-248 (69 - 81.5%) -- guaranteed 2HKO
252 Atk Choice Band Iron Valiant Zen Headbutt vs. 252 HP / 252+ Def Toxapex: 140-166 (46 - 54.6%) -- 58.2% chance to 2HKO

Other Calcs: (Booster Energy, Scarf, Scarf Adamant, E Terrain, etc.).

+1 252+ Atk Iron Valiant Ice Punch vs. 252 HP / 252+ Def Garchomp: 404-476 (96.1 - 113.3%) -- 75% chance to OHKO
+1 252+ Atk Iron Valiant Close Combat vs. 252 HP / 252+ Def Tyranitar: 876-1032 (216.8 - 255.4%) -- guaranteed OHKO
252+ Atk Iron Valiant Poison Jab vs. 252 HP / 252+ Def Unaware Clefable: 170-200 (43.1 - 50.7%) -- 3.9% chance to 2HKO
+1 252+ Atk Iron Valiant Poison Jab vs. 252 HP / 252+ Def Clefable: 252-298 (63.9 - 75.6%) -- guaranteed 2HKO
252 Atk Life Orb Iron Valiant Zen Headbutt vs. 252 HP / 252+ Def Toxapex: 122-146 (40.1 - 48%) -- guaranteed 3HKO
252+ Atk Life Orb Iron Valiant Zen Headbutt vs. 252 HP / 252+ Def Toxapex: 133-159 (43.7 - 52.3%) -- 14.1% chance to 2HKO
252 Atk Life Orb Iron Valiant Leaf Blade vs. 252 HP / 252+ Def Rotom-W: 177-208 (58.2 - 68.4%) -- guaranteed 2HKO
252+ Atk Life Orb Iron Valiant Leaf Blade vs. 252 HP / 252+ Def Rotom-W: 192-229 (63.1 - 75.3%) -- guaranteed 2HKO
252 Atk Life Orb Iron Valiant Leaf Blade vs. 252 HP / 252+ Def Slowbro: 174-205 (44.1 - 52%) -- 13.3% chance to 2HKO
252+ Atk Life Orb Iron Valiant Leaf Blade vs. 252 HP / 252+ Def Slowbro: 190-226 (48.2 - 57.3%) -- 91.8% chance to 2HKO

Sets I would use for Iron Viliant:

Iron Viliant @ Booster Energy / Life Orb / Choice Band
Ability: Quark Drive
EVs: 4 HP / 252 Atk / 232 Spe
Jolly Nature
- Close Combat
- Knock Off
- Zen Headbutt
- (You choose, mess around with the moves.)

Iron Viliant @ Booster Energy / Choice Scarf
Ability: Quark Drive
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Zen Headbutt
- (Pick and choose, mess around with the moves.)

Iron Viliant is a pretty good mon, lmk your thoughts and opinions and kindly lmk if I made any mistakes and stuff!

Edit: I will do Speed Tiers with this mon sometime tomorrow :) More to come
 
Hey people, today I bring you Iron Viliant with the question;

What's everyone's thoughts and opinions on Iron Valiant?

It has 130 Atk, 120 Sp.A, and 116 Spe, meaning you could use it as a Special Attacker, Physical Attacker, or a Mixed Attacker. One of the good things about this mon is that it 2hkos a LOT at +1
With access to Physical Moves such as, Close Combat, Knock Off, Night Slash, Leaf Blade, the Elemental Punches, SD, Drain Punch, Poison Jab, Zen Headbutt, Shadow Sneak and X-Scissor.

I don't know how to get the button with the drop down stuff so,

Calcs: (Assuming Quark Drive always boost +1)

+1 252 Atk Iron Valiant Zen Headbutt vs. 252 HP / 252+ Def Toxapex: 140-166 (46 - 54.6%) -- 58.2% chance to 2HKO
+1 252 Atk Iron Valiant Leaf Blade vs. 252 HP / 252+ Def Rotom-W: 204-240 (67.1 - 78.9%) -- guaranteed 2HKO
+1 252 Atk Iron Valiant Leaf Blade vs. 252 HP / 252+ Def Slowbro: 200-236 (50.7 - 59.8%) -- guaranteed 2HKO (Knock Off does 54% - 64%)

Band Calcs: (If you are in E Terrain or not)

+1 252 Atk Choice Band Iron Valiant Thunder Punch vs. 252 HP / 252+ Def Slowbro in Electric Terrain: 324-382 (82.2 - 96.9%) -- guaranteed 2HKO
252 Atk Choice Band Iron Valiant Thunder Punch vs. 252 HP / 252+ Def Slowbro in Electric Terrain: 216-256 (54.8 - 64.9%) -- guaranteed 2HKO
+1 252 Atk Choice Band Iron Valiant Leaf Blade vs. 252 HP / 252+ Def Rotom-W: 304-358 (100 - 117.7%) -- guaranteed OHKO
252 Atk Choice Band Iron Valiant Leaf Blade vs. 252 HP / 252+ Def Rotom-W: 204-240 (67.1 - 78.9%) -- guaranteed 2HKO
+1 252 Atk Choice Band Iron Valiant Zen Headbutt vs. 252 HP / 252+ Def Toxapex: 210-248 (69 - 81.5%) -- guaranteed 2HKO
252 Atk Choice Band Iron Valiant Zen Headbutt vs. 252 HP / 252+ Def Toxapex: 140-166 (46 - 54.6%) -- 58.2% chance to 2HKO

Other Calcs: (Booster Energy, Scarf, Scarf Adamant, E Terrain, etc.).

+1 252+ Atk Iron Valiant Ice Punch vs. 252 HP / 252+ Def Garchomp: 404-476 (96.1 - 113.3%) -- 75% chance to OHKO
+1 252+ Atk Iron Valiant Close Combat vs. 252 HP / 252+ Def Tyranitar: 876-1032 (216.8 - 255.4%) -- guaranteed OHKO
252+ Atk Iron Valiant Poison Jab vs. 252 HP / 252+ Def Unaware Clefable: 170-200 (43.1 - 50.7%) -- 3.9% chance to 2HKO
+1 252+ Atk Iron Valiant Poison Jab vs. 252 HP / 252+ Def Clefable: 252-298 (63.9 - 75.6%) -- guaranteed 2HKO
252 Atk Life Orb Iron Valiant Zen Headbutt vs. 252 HP / 252+ Def Toxapex: 122-146 (40.1 - 48%) -- guaranteed 3HKO
252+ Atk Life Orb Iron Valiant Zen Headbutt vs. 252 HP / 252+ Def Toxapex: 133-159 (43.7 - 52.3%) -- 14.1% chance to 2HKO
252 Atk Life Orb Iron Valiant Leaf Blade vs. 252 HP / 252+ Def Rotom-W: 177-208 (58.2 - 68.4%) -- guaranteed 2HKO
252+ Atk Life Orb Iron Valiant Leaf Blade vs. 252 HP / 252+ Def Rotom-W: 192-229 (63.1 - 75.3%) -- guaranteed 2HKO
252 Atk Life Orb Iron Valiant Leaf Blade vs. 252 HP / 252+ Def Slowbro: 174-205 (44.1 - 52%) -- 13.3% chance to 2HKO
252+ Atk Life Orb Iron Valiant Leaf Blade vs. 252 HP / 252+ Def Slowbro: 190-226 (48.2 - 57.3%) -- 91.8% chance to 2HKO

Sets I would use for Iron Viliant:

Iron Viliant @ Booster Energy / Life Orb / Choice Band
Ability: Quark Drive
EVs: 4 HP / 252 Atk / 232 Spe
Jolly Nature
- Close Combat
- Knock Off
- Zen Headbutt
- (You choose, mess around with the moves.)

Iron Viliant @ Booster Energy / Choice Scarf
Ability: Quark Drive
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Zen Headbutt
- (Pick and choose, mess around with the moves.)

Iron Viliant is a pretty good mon, lmk your thoughts and opinions and kindly lmk if I made any mistakes and stuff!

Edit: I will do Speed Tiers with this mon sometime tomorrow :) More to come
It looks very strong and versatile. It has the stats to get a boosted attack, special attack or speed under electric terrain (or energy booster) depending on what you want to do with it. It's typing is also excellent and it has a very good movepool. It honestly might be too strong and get banned down the line but it's hard to tell right now.
 
Corv still gets defog as an egg move
I know, but he is the only viable one unless Giratina gets to OU or Scizor recovers Roost somehow.
Being the only Defogger also means offensive teams (both Screens and Hazard centered) have it way easier to prepare and prevent Corvi from doing his job. In SS they had to prepare for Corvi, Torn, Lando, Scizor, Zapdos and a couple more, now it's just Corvi. Taunt is still a move many Mons learn, Goldengo exists, Sun and Electric Terrain will probably be common due to Paradox Mons. If everything else somehow fails, Zone is still a thing.

Don't take me wrong, I do think Corviknight will still be OU this gen, but his job will be much harder without other Defoggers around and with huge meta changes.
 
I know, but he is the only viable one unless Giratina gets to OU or Scizor recovers Roost somehow.
Being the only Defogger also means offensive teams (both Screens and Hazard centered) have it way easier to prepare and prevent Corvi from doing his job. In SS they had to prepare for Corvi, Torn, Lando, Scizor, Zapdos and a couple more, now it's just Corvi. Taunt is still a move many Mons learn, Goldengo exists, Sun and Electric Terrain will probably be common due to Paradox Mons. If everything else somehow fails, Zone is still a thing.

Don't take me wrong, I do think Corviknight will still be OU this gen, but his job will be much harder without other Defoggers around and with huge meta changes.

Well, gholdengo is a problem to every hazard remover, inmune to Spin and defog is very huge. Also the only electric Terrain setter of this generation is pinchurchin so IDK how much is going to be used, knowing his stats
 
Scarlet & Violet Set Compendium
by advaita
If you have any suggestions for sets, please feel free to leave a message on my wall. I will update this post regularly and add sets for more niche Pokemon such as Lokix, Orthworm, and Typhlosion-Hisui later. Didn't see the need to prioritize them right now. I thought it'd be a cool idea to have everything properly formatted and compiled into one post for the playerbase. I got the idea after watching blunder on stream last night talking about wanting a resource like this. Agency agency. Enjoy!

* Niche Pokemon

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Choice Band (Meowscarada) @ Choice Band
Ability: Protean
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Flower Trick
- U-turn
- Sucker Punch / Play Rough

Other Options: Thunder Punch, Spikes
Screen Shot 2022-11-17 at 9.43.02 AM.png
Physically Defensive (Skeledirge) @ Heavy-Duty Boots
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Torch Song
- Slack Off
- Will-O-Wisp
- Hex
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Swords Dance (Quaquaval) @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Aqua Step
- Close Combat
- Aqua Jet / Ice Spinner

Choice Band (Quaquaval) @ Choice Band
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Aqua Step
- Close Combat
- Aqua Jet
- U-turn / Ice Spinner

Other Options: Rapid Spin, Taunt, Brave Bird, Roost
Screen Shot 2022-11-16 at 11.33.04 AM.png

Stored Power Cheese (Espathra) @ Psychic Seed
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Stored Power
- Protect / Substitute
- Dazzling Gleam / Substitute
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Trick Room Support (Rabsca) @ Heavy-Duty Boots
Ability: Synchronize
EVs: 248 HP / 252 SpA / 8 SpD
IVs: 0 Atk / 0 Spe
Quiet Nature
- Trick Room
- Revival Blessing
- Bug Buzz / Psychic
- Earth Power

Other Options: Memento
Screen Shot 2022-11-17 at 12.52.42 PM.png
Sand Rush Sweeper (Houndstone) @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Last Respects
- Body Press
- Trick
- Shadow Sneak

Note: Body Press is Houndstone's best coverage for Normal-types. It still gets the boost from Choice Band.
Screen Shot 2022-11-17 at 9.40.04 AM.png
Choice Band (Lokix) @ Choice Band
Ability: Tinted Lens
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- First Impression
- U-turn
- Sucker Punch
- Throat Chop / Axe Kick

Swords Dance (Lokix) @ Life Orb / Black Glasses
Ability: Tinted Lens
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Leech Life
- Throat Chop / Axe Kick
Screen Shot 2022-11-17 at 9.47.35 AM.png
Offensive Hazard Control (Maushold) @ Wide Lens
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Tidy Up
- Population Bomb
- Beat Up
- U-turn

Other Options: Protective Pads
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Suicide Lead (Spidops) @ Focus Sash
Ability: Insomnia
EVs: 248 HP / 52 Def / 208 Spe
Jolly Nature
- Sticky Web
- Spikes
- Taunt
- U-turn / Silk Trap

Other Options: Toxic Spikes

Note: Speed EV's are for Corviknight.
Screen Shot 2022-11-16 at 11.40.53 AM.png

Choice Band (Palafin) @ Choice Band
Ability: Zero to Hero
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flip Turn
- Jet Punch
- Close Combat / Zen Headbutt
- Wave Crash

Choice Scarf (Palafin) @ Choice Scarf
Ability: Zero to Hero
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flip Turn
- Jet Punch
- Close Combat
- Wave Crash

Other Options: Bulk Up, Liquidation, Taunt
Adamant Nature can be run on Choice Band sets.
Screen Shot 2022-11-16 at 11.51.46 AM.png

Chlorophyll Sweeper (Scovillain) @ Heavy-Duty Boots
Ability: Chlorophyll
EVs: 4 Def / 252 SpA / 252 Spe
Naive Nature
- Growth
- Flamethrower
- Energy Ball / Solar Beam
- Stomping Tantrum

Other Options: Overheat, Leaf Storm, Fire Blast, Giga Drain
Screen Shot 2022-11-16 at 11.58.51 AM.png
Belly Drum (Cetitan) @ Sitrus Berry
Ability: Slush Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Belly Drum
- Ice Spinner
- Earthquake / Superpower
- Ice Shard

Other Options: Icicle Crash
Sheer Force sets could be explored.

Note: A Jolly Nature can be used too.
Screen Shot 2022-11-16 at 12.01.54 PM.png
Dragon Dance (Baxcalibur) @ Heavy-Duty Boots
Ability: Thermal Exchange
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Icicle Crash
- Glaive Rush
- Earthquake

Swords Dance (Baxcalibur) @ Heavy-Duty Boots
Ability: Thermal Exchange
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Icicle Crash / Ice Shard
- Glaive Rush
- Earthquake / Ice Shard

Choice Band (Baxcalibur) @ Choice Band
Ability: Thermal Exchange
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Glaive Rush
- Icicle Crash
- Earthquake
- Ice Shard

Other Options: Ice Spinner
Ice Body + Protect sets could be explored.
Screen Shot 2022-11-16 at 12.07.33 PM.png
Shed Tail Support (Cyclizar) @ Choice Scarf / Heavy-Duty Boots
Ability: Regenerator
EVs: 236 HP / 20 SpA / 252 Spe
Timid Nature
- Shed Tail
- Draco Meteor
- Knock Off
- Rapid Spin

Note: Special Attack EV's let Cyclizar OHKO Dragapult with Draco Meteor.
Screen Shot 2022-11-16 at 12.10.58 PM.png
Offensive Utility (Pawmot) @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Double Shock
- Close Combat
- Mach Punch / Ice Punch
- Revival Blessing

Other Options: Punching Glove, Leppa Berry
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Unaware Wall (Dondozo) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Rest
- Sleep Talk
- Curse
- Wave Crash
Screen Shot 2022-11-17 at 10.18.51 AM.png
Fish Fillet (Veluza) @ Sitrus Berry
Ability: Sharpness
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fillet Away
- Aqua Cutter
- Psycho Cut
- Night Slash
Screen Shot 2022-11-16 at 12.20.01 PM.png
Specially Defensive (Garganacl) @ Leftovers
Ability: Purifying Salts
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Recover
- Salt Cure / Stone Edge
- Heavy Slam / Earthquake
Screen Shot 2022-11-16 at 12.30.26 PM.png
Offensive Utility (Glimmora) @ Air Balloon / Black Sludge
EVs: 252 SpA / 4 SpD / 252 Spe
Ability: Corrosion
Timid Nature
- Toxic
- Spikes / Mortal Spin
- Earth Power
- Sludge Bomb / Power Gem

Other Options: Toxic Debris, Stealth Rock
Screen Shot 2022-11-16 at 12.36.46 PM.png
Offensive Utility (Gholdengo) @ Air Balloon / Leftovers
Ability: Good As Gold
EVs: 252 HP / 192 SpA / 64 Spe
Modest Nature
- Shadow Ball
- Make It Rain
- Recover
- Thunderbolt / Nasty Plot

Choice Specs (Gholdengo) @ Choice Specs
Ability: Good As Gold
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Shadow Ball
- Make It Rain
- Focus Blast / Thunderbolt
- Trick

Other Options: Thunder Wave, Hex, Flash Cannon, Memento
Defensive sets could be explored.
Screen Shot 2022-11-17 at 10.38.23 AM.png
Slow Shed Tail Support (Orthworm*) @ Leftovers
Ability: Earth Eater
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Shed Tail
- Heavy Slam
- Stealth Rock / Spikes
- Body Press
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Unaware (Clodsire) @ Black Sludge
Ability: Unaware
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Toxic
- Stealth Rock / Toxic Spikes
- Recover

Other Options: Water Absorb

Note: Physically Defensive spreads are most likely good too.
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Suicide Lead (Sandy Shocks) @ Booster Energy
Ability: Protosynthesis
EVs: 48 HP / 208 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Earth Power
- Stealth Rock
- Spikes

Other Options: Thunder Wave

Note: EV's let Sandy Shocks boost Speed upon entry.
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Dual Screens (Scream Tail) @ Light Clay
Ability: Protosynthesis
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Reflect
- Light Screen
- Stealth Rock
- Thunder Wave

Note: Scream Tail's movepool is a double-edged sword. While it does have great options in Stealth Rock, Thunder Wave, and screens, it also lacks any moves to preserve momentum such as Explosion, Taunt, Memento, or U-turn. Gholdengo will be a mandatory teammate to block Defog.
Screen Shot 2022-11-16 at 12.47.56 PM.png
Offensive Spinner (Great Tusk) @ Booster Energy
Ability: Protosynthesis
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Rapid Spin
- Knock Off / Ice Spinner

Physically Defensive (Great Tusk) @ Leftovers
Ability: Protosynthesis
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Headlong Rush
- Body Press
- Rapid Spin
- Knock Off / Ice Spinner / Protect

Other Options: Earthquake, Stealth Rock, Megahorn, Bulk Up
Screen Shot 2022-11-16 at 12.51.09 PM.png
Calm Mind (Flutter Mane) @ Booster Energy
Ability: Protosynthesis
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Shadow Ball
- Moonblast
- Mystical Fire / Psyshock / Substitute

Choice Specs (Flutter Mane) @ Choice Specs
Ability: Protosynthesis
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Moonblast
- Mystical Fire / Psyshock
- Thunderbolt / Psyshock

Choice Scarf (Flutter Mane) @ Choice Scarf
Ability: Protosynthesis
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Moonblast
- Mystical Fire
- Thunderbolt

Other Options: Hex, Thunder Wave, Energy Ball, Taunt
Screen Shot 2022-11-16 at 12.55.36 PM.png
Offensive Pivot (Slither Wing) @ Heavy-Duty Boots
Ability: Protosynthesis
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- First Impression
- Close Combat
- U-turn
- Earthquake / Flare Blitz

Other Options: Choice Band, Leech Life, Stun Spore
Bulk Up + Flame Charge in Sun could be explored.

Note: Speed EV's creep CB Tyranitar & Kingambit
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Dragon Dance (Roaring Moon) @ Booster Energy / Life Orb
Ability: Protosynthesis
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Earthquake
- Outrage / Iron Head

Offensive Pivot (Roaring Moon) @ Heavy-Duty Boots
Ability: Protosynthesis
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Jaw Lock
- Earthquake
- U-turn
- Taunt / Roost

Other Options: Dragon Claw, Substitute
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Offensive Pivot (Iron Treads) @ Assault Vest
Ability: Quark Drive
EVs: 252 HP / 32 SpD / 224 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Knock Off / Heavy Slam
- Volt Switch

Offensive and Specially Defensive sets can be explored.

Note: Speed EV's creep Garchomp.
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Offensive (Iron Moth) @ Heavy-Duty Boots
Ability: Quark Drive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fiery Dance
- Sludge Wave
- Discharge
- Morning Sun

Agility (Iron Moth) @ Booster Energy
Ability: Quark Drive
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Agility
- Fiery Dance
- Sludge Wave
- Discharge

Other Options: Toxic Spikes, U-turn, Fire Blast
Screen Shot 2022-11-16 at 1.15.39 PM.png
Wallbreaker (Iron Hands) @ Booster Energy
Ability: Guts
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Close Combat
- Wild Charge
- Ice Punch
- Swords Dance

Trick Room Attacker (Iron Hands) @ Booster Energy
Ability: Quark Drive
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Close Combat
- Wild Charge
- Ice Punch
- Swords Dance

Other Options: Thunder Punch
Assault Vest sets could be explored.
More or less Speed can be run on Wallbreaker based on player preference.
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Offensive Pivot (Iron Jugulis) @ Heavy-Duty Boots
Ability: Quark Drive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Hurricane
- U-turn
- Flamethrower / Earth Power

All-Out Attacker (Iron Jugulis) @ Booster Energy
Ability: Quark Drive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Hurricane
- Earth Power
- Flamethrower


Other Options: Choice Specs, Taunt, Focus Blast
An alternative EV spread of 24 HP / 252 SpA / 236 Spe can be used to boost Special Attack.
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Dragon Dance (Iron Thorns) @ Booster Energy
Ability: Quark Drive
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Wild Charge
- Ice Punch

Wallbreaker (Iron Thorns) @ Booster Energy
Ability: Quark Drive
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Stone Edge
- Wild Charge
- Ice Punch

Other Options: Fire Punch, Spikes, Stealth Rock
Screen Shot 2022-11-16 at 1.37.15 PM.png
Choice Specs (Iron Bundle) @ Choice Specs
Ability: Quark Drive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Hydro Pump
- Freeze-Dry
- Flip Turn

Offensive Pivot (Iron Bundle) @ Heavy-Duty Boots
Ability: Quark Drive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Hydro Pump
- Freeze-Dry
- Flip Turn / Taunt

Other Options: Blizzard (in Snow), U-turn, Choice Scarf
Agility + Modest Booster Energy could be explored.
Screen Shot 2022-11-16 at 1.43.34 PM.png
Swords Dance (Iron Valiant) @ Booster Energy
Ability: Quark Drive
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Spirit Break
- Knock Off

Calm Mind (Iron Valiant) @ Booster Energy
Ability: Quark Drive
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Moonblast
- Focus Blast / Aura Sphere
- Thunderbolt

Other Options: Zen Headbutt
Mixed, Choice Specs, and Choice Band sets could be explored.
Screen Shot 2022-11-16 at 1.48.23 PM.png
Specially Defensive (Ting-Lu) @ Leftovers
Ability: Vessel of Ruin
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Spikes / Stealth Rock
- Ruination
- Whirlwind

Other Options: Throat Chop, Body Press, Stone Edge, Protect
Screen Shot 2022-11-16 at 1.54.02 PM.png
Swords Dance (Chien-Pao) @ Heavy-Duty Boots / Life Orb
Ability: Sword of Ruin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Crunch
- Icicle Crash
- Sucker Punch / Ice Shard

All-Out Attacker (Chien-Pao) @ Heavy-Duty Boots / Life Orb
Ability: Sword of Ruin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Crunch
- Icicle Crash
- Sacred Sword
- Sucker Punch / Ice Shard

Other Options: Ice Spinner
Screen Shot 2022-11-16 at 2.00.15 PM.png
Physically Defensive (Wo-Chien) @ Leftovers
Ability: Tablets of Ruin
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Knock Off
- Leech Seed
- Protect
- Ruination
Screen Shot 2022-11-16 at 2.04.12 PM.png
Choice Scarf (Chi-Yu) @ Choice Scarf
Ability: Beads of Ruin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Dark Pulse
- Flamethrower / Lava Plume
- Memento

Choice Specs (Chi-Yu) @ Choice Specs
Ability: Beads of Ruin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Dark Pulse
- Flamethrower / Lava Plume
- Psychic

Stallbreaker (Chi-Yu) @ Heavy-Duty Boots
Ability: Beads of Ruin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Dark Pulse
- Flamethrower / Lava Plume
- Taunt

Other Options: Fire Blast, Flame Charge, Substitute
Screen Shot 2022-11-16 at 2.09.26 PM.png
Mini-Melmetal (Tinkaton) @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 168 Atk / 64 Def / 24 Spe
Adamant Nature
- Gigaton Hammer
- Knock Off
- Protect
- Swords Dance / Stealth Rock / Thunder Wave

Other Options: Ice Hammer

Note: Attack EV's guarantee the OHKO on Baxcalibur with Gigaton Hammer. Speed EV's creep Specs Pelipper and paralyzed base 110s. Rest is invested into bulk to take advantage of its great typing.
Screen Shot 2022-11-16 at 2.16.13 PM.png
Offensive Trick Room (Armarouge) @ Life Orb
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Armor Cannon
- Psychic
- Focus Blast / Aura Sphere
Screen Shot 2022-11-16 at 2.19.44 PM.png
Swords Dance (Ceruledge) @ Life Orb
Ability: Flash Fire
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Bitter Blade
- Shadow Sneak
- Phantom Force / Shadow Claw

Other Options: Solar Blade (in Sun)
Screen Shot 2022-11-16 at 2.23.19 PM.png
Swords Dance (Kingambit) @ Life Orb / Black Glasses
Ability: Supreme Overlord
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Iron Head
- Sucker Punch

Other Options: Defiant
Screen Shot 2022-11-16 at 2.31.14 PM.png
Final Gambit (Annihilape) @ Choice Scarf
Ability: Defiant
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Final Gambit
- U-turn
- Close Combat
- Rage Fist

EV's can be invested into Attack based on player preference.


Home Transfer Only:

Screen Shot 2022-11-16 at 4.23.14 PM.png
Rain Sweeper (Basculegion) @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Wave Crash
- Last Respects
- Aqua Jet
- Liquidation

Choice Scarf & Adaptability sets could be explored.
Screen Shot 2022-11-16 at 4.22.27 PM.png
Offensive Pivot (Sneasler) @ Heavy-Duty Boots
Ability: Poison Touch
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dire Claw
- Close Combat
- U-turn
- Toxic Spikes / Taunt

Choice Band (Sneasler) @ Choice Band
Ability: Poison Touch
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dire Claw
- Close Combat
- U-turn
- Shadow Claw / Switcheroo

Swords Dance (Sneasler) @ Life Orb
Ability: Poison Touch
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Dire Claw
- Close Combat
- Shadow Claw

Other Options: Gunk Shot
Unburden sets could be explored.
Screen Shot 2022-11-16 at 4.21.53 PM.png
Wallbreaker (Ursaluna) @ Flame Orb
Ability: Guts
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Facade
- Earthquake / Headlong Rush
- Fire Punch
- Swords Dance

Trick Room Attacker (Ursaluna) @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 Def
IVs: 0 Spe
Brave Nature
- Facade
- Headlong Rush
- Fire Punch
- Swords Dance

Assault Vest sets could be explored.
More or less Speed can be run on Wallbreaker based on player preference.
Screen Shot 2022-11-16 at 4.19.49 PM.png
Choice Band (Kleavor) @ Choice Band
Ability: Sharpness
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stone Axe
- U-turn
- Close Combat
- X-Scissor

Other Options: Choice Scarf

Note: Stone Axe sets up Stealth Rock.
Screen Shot 2022-11-16 at 3.51.24 PM.png
Choice Specs (Typhlosion-Hisui) @ Choice Specs
Ability: Frisk
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Eruption
- Shadow Ball
- Focus Blast
- Infernal Parade

Choice Scarf (Typhlosion-Hisui) @ Choice Scarf
Ability: Frisk
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Eruption
- Shadow Ball
- Focus Blast
- Infernal Parade
Screen Shot 2022-11-16 at 3.56.10 PM.png
Victory Dance (Lilligant-Hisui) @ Wide Lens / Life Orb
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Victory Dance
- Leaf Blade
- Close Combat
- Ice Spinner

Other Options: Focus Sash, Aerial Ace
Chlorophyll sets could be explored.
Screen Shot 2022-11-16 at 4.01.31 PM.png
Choice Band (Arcanine-Hisui) @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Flare Blitz
- Extreme Speed
- Close Combat

Other Options: Heavy-Duty Boots, Morning Sun
Screen Shot 2022-11-17 at 1.03.48 PM.png
Offensive Spiker (Samurott-Hisui) @ Life Orb
Ability: Sharpness
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Ceaseless Edge
- Razor Shell
- Sucker Punch
- Swords Dance

Other Options: Choice Scarf, Choice Band

Note: Ceaseless Edge sets up 1 layer of Spike every time it hits.
Screen Shot 2022-11-16 at 4.11.11 PM.png
Choice Scarf (Zoroark-Hisui) @ Choice Scarf
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Flamethrower / Focus Blast
- Trick
- U-turn

Choice Specs (Zoroark-Hisui) @ Choice Specs
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Flamethrower
- Focus Blast
- Trick

Other Options: Nasty Plot, Shadow Sneak
Screen Shot 2022-11-16 at 4.15.07 PM.png
Esper Wing (Braviary-Hisui) @ Life Orb / Heavy-Duty Boots
Ability: Tinted Lens
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Esper Wing
- Hurricane
- Roost / Close Combat
- Calm Mind / Close Combat

Other Options: Choice Specs, U-turn

Note: While Close Combat deals with Tyranitar, it still does not 2HKO Blissey.
Screen Shot 2022-11-16 at 4.30.27 PM.png
Rain Sweeper (Overqwil) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Crunch
- Gunk Shot
- Liquidation

Other Options: Spikes, Toxic Spikes
Screen Shot 2022-11-16 at 4.21.03 PM.png
Choice Specs (Enamorus) @ Choice Specs
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Earth Power
- Mystical Fire
- Superpower

Choice Scarf (Enamorus) @ Choice Scarf
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Earth Power
- Mystical Fire
- Superpower / Healing Wish

Physical Attacker (Enamorus) @ Heavy-Duty Boots
Ability: Contrary
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Superpower
- Play Rough
- Zen Headbutt
- Taunt

Other Options: Calm Mind
Screen Shot 2022-11-16 at 4.32.37 PM.png
WIP - Not too sure what to run on this. They definitely did this form dirty.
 
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Scarlet & Violet Set Compendium
by advaita
If you have any suggestions for sets, please feel free to leave a message on my wall. I will update this post regularly and add sets for more niche Pokemon such as Lokix, Veluza, and Maushold later. Didn't see the need to prioritize them right now. I thought it'd be a cool idea to have everything properly formatted and compiled into one post for the playerbase. I got the idea after watching blunder on stream last night talking about wanting a resource like this. Agency agency. Enjoy!
Some thoughts:
- klawf does not actually get shell smash.
- I think you are overrating booster energy. Definitely doesn’t make sense on hazard control sets. Should only really be on set-up sets designed to win the game immediately. This is because you lose the boost when you switch out.
- leppa berry pawmi will probably be a meme, I can see choiced items getting use with revival blessing.
- heavy duty boots will definitely see play on cyclizar

a few goofy sets I thought of:

Arghonaut CAP (Quaquaval) @ Leftovers
Ability: Moxie
EVs: 252 HP / 4 SpD / 252 Def
Impish Nature
- Rapid Spin
- Roost
- Liquidation
- U-turn

Can take hits from Chien-pao? Kinda?

Slow Shed Tail (Orthworm) @ Sitrus Berry
Ability: Earth Eater
EVs: 252 HP / 4 Def / 252 SpD
0 Speed IV
Sassy Nature
- Shed Tail
- Spikes
- Metal Burst
- Heavy Slam

invaluable sub support for hyper offense, allowing a sweeper to begin a turn behind a sub without doing anything is insane.
 
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I know, but he is the only viable one unless Giratina gets to OU or Scizor recovers Roost somehow.
Being the only Defogger also means offensive teams (both Screens and Hazard centered) have it way easier to prepare and prevent Corvi from doing his job. In SS they had to prepare for Corvi, Torn, Lando, Scizor, Zapdos and a couple more, now it's just Corvi. Taunt is still a move many Mons learn, Goldengo exists, Sun and Electric Terrain will probably be common due to Paradox Mons. If everything else somehow fails, Zone is still a thing.

Don't take me wrong, I do think Corviknight will still be OU this gen, but his job will be much harder without other Defoggers around and with huge meta changes.
oh ok i thought you meant that corv lost it with the cries in corviknight. No way giratina is coming to OU tho, it's way too fat and splashable for that, even if Chien-pao stays it will be too hard to get around
 

nyttyn

From Now On, We'll...
is a Forum Moderator Alumnusis a CAP Contributor Alumnus
tera as a mechanic might just wind up overbearing and need to be banned, but i feel it has some solid potential to give scarlet and violet OU a unique identity and rushing to ask for it to be banned or assuming it will be banned is premature. needing to identify what the tera targets on the enemy team and their potential types are, whilst figuring out which of your tera targets are best suited to being preserved for the endgame and when the optimal time to pop the tera has a lot of potential merits. mind games, risk assessment, and rewarding you for knowledge of the meta all seem like big pluses for the mechanic.

it also has more complexity to it than stuff like gems or z-crystals because it's not just a offensive question. sometimes changing for a clutch resistance or immunity can be more impactful than terastalizing for an attack, and that factor gives it a lot more depth and skill testing than "open palm slam that attack button!!" without being the blanket 'oops, 2x hp and all your moves are superpowered' that dynamax was.
 
tera as a mechanic might just wind up overbearing and need to be banned, but i feel it has some solid potential to give scarlet and violet OU a unique identity and rushing to ask for it to be banned or assuming it will be banned is premature. needing to identify what the tera targets on the enemy team and their potential types are, whilst figuring out which of your tera targets are best suited to being preserved for the endgame and when the optimal time to pop the tera has a lot of potential merits. mind games, risk assessment, and rewarding you for knowledge of the meta all seem like big pluses for the mechanic.
My opponent loads HO, with 6 potential Tera abusers. I successfully identify the Volcarona as being Ground Tera when it OHKOs my Heatran switchin after setting up to +1. Thankfully, I have Rotom-Wash in the back for exactly this situation. I take nearly 80% but I win the 1v1, which is what matters. Unfortunately, the opponent then switches into their SD Chien-Pao and sweeps. I am truly grateful for the endless unique interactions Tera will provide.
 
My opponent loads HO, with 6 potential Tera abusers. I successfully identify the Volcarona as being Ground Tera when it OHKOs my Heatran switchin after setting up to +1. Thankfully, I have Rotom-Wash in the back for exactly this situation. I take nearly 80% but I win the 1v1, which is what matters. Unfortunately, the opponent then switches into their SD Chien-Pao and sweeps. I am truly grateful for the endless unique interactions Tera will provide.
This literally just sounds like how z-moves work on HO.
 
Gholdengo's impact on the metagame might be extremely interesting. It influences heavily, which hazard setters (and which defoggers) are viable. Those who can kill Gholdengo will be really valuable, those who can't will just be setup fodders.
Not even Chien-Pao is safe, it gets obliterated by Make it Rain.
 
That or Psychic Fangs. Or Infiltrator Pult. Or Defo... Never mind *sad Corviknight noises*
Infiltrator could be huge this gen, Specs Pult with Flamethrower might be a great weapon against Veil Snow teams, albeit the Ice weakness could ruin it's day, especially as the guy will be unable to outspeed some slush rush mons

Do we have any other special mons with infiltrator?
 
Gholdengo's impact on the metagame might be extremely interesting. It influences heavily, which hazard setters (and which defoggers) are viable. Those who can kill Gholdengo will be really valuable, those who can't will just be setup fodders.
Not even Chien-Pao is safe, it gets obliterated by Make it Rain.
Part of the reason why Great Tusk or Iron treads will likely see a lot of play. Really flexible ground type hazard control with offensive pressure and defensive utility.
 

1LDK

I'm exhausted
is a Top Team Rater
With the reduced Knock Off distribution, the debate beetween Boots and Hazards will start getting warmer, in my personal opinion boots are fine and healthy due to them increasing the viability of some mons, and also because it makes teambuilder easier, while yes, a defog/rapid spin user are still mandatory, you can now use one that maybe does not have the best self sustain in change for something else, and Knock Off is so good your still gonna put them on your set even if boots are ilegal because its an attack and knocks the items of almost anyone

But I can see more heat on the debate due to less defoggers, less knock off, this means that people are gonna be using some more especific mons instead slaping in to literally everything, that means, theres gonna be more especific and clear ways to counter them, and in return, use mons that counters those mons that counter your mons, whew lad

My stance is, lets all be friends and wait untill home, if action must be taken, then at least some clear outline will be out there
also, just because this seems the case, its no excuse to unban giratina, for the love of god please no, what are you guys doing aaaaaaaaaa
 
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