Flutter Mane @ Life Orb
Ability: Protosynthesis
Tera Type: Normal
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Moonblast
- Pain Split
- Thunderbolt
I've been spamming this set on every single team I use. Normal Tera Type lets you stay in on other ghosts, including opposing Flutter Mane that may have gotten a speed boost, and take them out with Shadow Ball. Pain Split is such a great way to chip down the few switch ins it has and gain enough HP to fire off more attacks. This thing is ridiculous.
Iron Treads @ Leftovers
Ability: Quark Drive
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Rapid Spin
- Knock Off
This is what Excadrill wishes it could be. The speed tier is so convenient and it beats most ghosts that want to spin block. I have it set to Tera Water in case it has to survive some of the powerful Water, Fire, and Ice moves that you're gonna run into a lot right now. I don't think building a team around a single mon meant to Tera is a great idea. Having your options open is a great way to just steal all momentum from your opponent. Going Tera on a defensive Pokemon just so it can have a different type is definitely a waste, but going Tera on an offensive mon so it can beat shit that it usually loses too is phenomenal.