While on the subject, I figure it would be a good idea, for the sake of transparency, to give my takes on the survey questions and explain them.
On a scale of 1-10, how much do you enjoy the current metagame? See: do you enjoy playing it?
This question I responded to with an
8. I've noticed that the current metagame is really hit and miss when it comes to player appeal, and that's for a myriad of reasons. To keep this part of the discussion short, though, Heavy-Duty Boots are likely the biggest reason. They are metagame defining in the tier right now, and it's no surprise as to why that is, given they provide a complete impunity to entry hazards. This has enabled a gigantic slew of Pokemon–namely offensive pivots–to become metagame staples. While I believe this may be an unpopular opinion, I believe that Heavy-Duty Boots, in a vacuum, are a healthy addition to the metagame that have helped to increase the variety of options by which people can facilitate and position their win conditions. I don't see them as broken, either, as there is a very clear opportunity cost in using them; namely, not having access to another item, and their ability to be mitigated with the use of Knock Off. They are the furthest thing from progress-proof, and have very adequate counterplay.
It may be in part to how I am a very positioning centric player that I enjoy the current state of the metagame, but I've had a lot of fun in the teambuilder thinking about different team combinations and win conditions, and there is no overtly broken threat that I'm forced to over-prep for to not lose to on the spot.
On a scale of 1-10, how good do you find the current metagame? See: do you find it competitive?
My answer to this question was also an
8 for pretty similar reasons as the above. The metagame is filled to the brim with variety and many different ways to approach building teams, albeit with a bias toward offenses and balances due to Heavy-Duty Boots being an incredible asset for offensive pivots like Tapu Koko and Zeraora, as well as unique stallbreakers like Zapdos and Kyurem. While individual Pokemon quality is always a variable to consider, I feel as though it's in a great state of balance that encourages players to explore the tier's options. There are a lot of things I currently feel haven't been discovered or seldom explored, and with this in mind I'm really optimistic about what the tier has in store for the future.
Should we retest Cinderace in SS OU?
This one I chose
2 for. I feel as though by nature Cinderace will always be a problem since it is such a risk-free, low-cost high reward Pokemon with incredibly polarizing capabilities provided to it thanks to its access to boosting and phenomenal coverage that helps it check a majority of the metagame with U-turn to cover the difference. 4MSS is a natural issue that comes with it, but Cinderace really doesn't care if it's running U-turn to escape potentially sour matchups, and Bulk Up/Work Up in tandem with a Life Orb let it overpower a majority of potential checks regardless. We've spent a lot of time looking at Cinderace in the past, and frankly, it still boasts the same fundamental issues that got it banned in the first place.
The main incentive for me choosing 2 over 1 is because Cinderace was simultaneously banned alongside Magearna, which may yield reasons that do not accurately reflect its state in a metagame without a Magearna for it to enable. Regardless, in spite of this, I don't think Cinderace is a wholly healthy addition to the metagame as it forces incredibly particular answers that can be very easily abused in tandem with its access to U-turn. I wouldn't have any issue testing it again once all other options have been exhausted, but I don't have faith in Cinderace's balance since it is a Pokemon that is by nature a broken enabler and a mess to properly check in a vacuum.
Should we test Zamazenta-C in SS OU?
I sort of teetered both ways here and chose
3 as it was probably the best balance of how I felt regarding Zamazenta as a whole. As I've expressed before, I am in massive support of a suspect test, as pretty much every point regarding its balance and "if it'll be too much" have been, bluntly, exhausted. At this point, arguing whether it is going to balanced or not in my eyes is pointless because we don't actually know how these points will fare in execution.
At a glance, I'm in team broken and would likely be pressed to keep it banned based on what we know and what
I've observed of its abilities. That being said, though, literally every point made is a pure hypothetical and is something we genuinely cannot quantify without actually seeing it in action. I believe to put this to rest, Zamazenta 100% should be suspected, even if I think it will be too much.
Are there any Pokemon in the current metagame that you believe deserve a suspect test?
This I confidently voted
no for. As stated, I feel at the current moment there is no real overcentralizing threat really on the radar, as every single Pokemon in this tier has several ways of being compromised; the polarity that they generate and how reliably something can be checked is mostly what determines the difference between suspect-worthy and top tier for me, personally. Tornadus-T, for example, I consider to be the best Pokemon in the tier, but I acknowledge it has several shortcomings that definitely keep it in check, but it has the polarity and the options necessary to be top dog in my eyes.
Amazing stuff from the council, as always! Thank you for all of the work you guys have been doing to keep the tier afloat, and I look forward to seeing what the next step is!
also yes shadow tag and arena trap are tots balanced, just run shed shell lol