Ah yes, Nihilego completely craps on whatever Volcarona can try to do. Given how prominent this guy is these days, that's another auto-counter many teams include without meaning to.
If these are your only Volc checks and you let them get chipped, that's on you. That's how you play with/against sweepers, you try and cripple/protect their checks. "Just win first" is advice that applies to all sweepers whose checks are on a timer.
Spdef are the 2 mons in this list I didn't fully consider when writing the post. They are certainly decent checks but they're also 2 of the easiest mons to chip into range as they're commonly used to check a number of metagame threats.![]()
Why are you trying to hard switch it in. That 37% shouldn't be a problem since Volc will either get chipped by a random U-turn or something or you can just attack it while it sets up. Also, non-Psychic variants and bulky variants just die.dies on switch in with rocks + psychic and cb aqua jet only has a 37% chance of ohkoing 0 bulk volc.![]()
Taunt. Trick.Only Calm Mind Tapu Fini can deal with bulky sets and Misty terrain actually helps it setup![]()
I don't know where you got that from lol. As he said, Pex is a literal hard stop to every Volcarona that does not carry Psychic explicitly for it.is as you stated, a sack not a check.
It certainly puts it on a timer often enough to make it think twice. Also, any Sub variant is going to be a mono-attacking set that loses even harder to other checks.can beat only non sub variants if luck is heavily in your favor, not what I'd consider a check.![]()
Or just Taunt/Toxic to end its sweep right there.needs to hit 2 hurricanes in a row, and can be pp stalled by sub variants.![]()
As he says, offensive Zapdos just OHKOs, and again this mono-attacking Volc loses to loads more stuff.like torn can beat it if you hit 2 hurricanes in a row and it doesn't sub stall you, sure.
That is the definition of a check. "A Pokemon that, barring significant hax, can defeat another Pokemon 1v1 with a free switch in."is a revenge killer not a check.![]()
Volcarona's defensive and offensive checks are limited compared to other sweepers. As i stated in the first post, I think it's limiting in the team builder not that there isn't counterplay. And Lando/Chomp will hardly be the only check to Volc on a team, I think that speaks to it's grip in game and during teambuilding.In short, it's not known as the "matchup moth" for nothing lol. Yes, sometimes you will just get 6-0ed by the perfect Volcarona set, but your odds of running into it are low, and that set probably will do nothing and get sacced to a random EQ in the next battle.
If these are your only Volc checks and you let them get chipped, that's on you. That's how you play with/against sweepers, you try and cripple/protect their checks. "Just win first" is advice that applies to all sweepers whose checks are on a timer.
The mons that run momentum moves like U-turn or Volt either threaten or are threatened by Volcarona. Which means you'll likely never get that chip unless you're willing to risk your Corviknight or Rillaboom needlessly. And if you're not getting a U-turn off your either hard switching or sacking a mon to get urshifu in, who doesn't even guarantee kill 0 bulk Volc with priority.Why are you trying to hard switch it in. That 37% shouldn't be a problem since Volc will either get chipped by a random U-turn or something or you can just attack it while it sets up. Also, non-Psychic variants and bulky variants just die.
Then it switches and the next time it comes in on something it threatens, gets 2 boosts as you switch to Fini only to die to psychic after doing 50% with 2 scalds.Taunt. Trick.
Every Volcarona besides mono fire run Psychic for Pex but also Fini and Urshifu. And in case you missed something, in his own words: "forces you to kill it with psychic or it keeps hazing away your boosts."I don't know where you got that from lol. As he said, Pex is a literal hard stop to every Volcarona that does not carry Psychic explicitly for it.
I think the fact slowking banks on getting a 30% Toxic, dying and having enough sacks after Volc gets 3 boosts speaks volumes to it's effectiveness as a check.It certainly puts it on a timer often enough to make it think twice. Also, any Sub variant is going to be a mono-attacking set that loses even harder to other checks.
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Volcarona isn't getting it's first boost on Tornadus, the only time it stays in is after it's already boosted in which case taunt Toxic will only put it on a timer.Or just Taunt/Toxic to end its sweep right there.
Like with Tornadus, Volcarona isn't getting its first boost in front of a Zapdos which means the only time they'll be face to face is after a boost in which case even max SpA Zapdos fails to ohko.As he says, offensive Zapdos just OHKOs, and again this mono-attacking Volc loses to loads more stuff.
Scarf Gapdos speed ties with +1 Volcarona, a 50/50 is the opposite of consistent in my book.That is the definition of a check. "A Pokemon that, barring significant hax, can defeat another Pokemon 1v1 with a free switch in."
This reply is not intended to feed any Volcarona discussion, but only as a general advice on how to analyze these situations.Volcarona's defensive and offensive checks are limited compared to other sweepers. As i stated in the first post, I think it's limiting in the team builder not that there isn't counterplay. And Lando/Chomp will hardly be the only check to Volc on a team, I think that speaks to it's grip in game and during teambuilding.
The mons that run momentum moves like U-turn or Volt either threaten or are threatened by Volcarona. Which means you'll likely never get that chip unless you're willing to risk your Corviknight or Rillaboom needlessly. And if you're not getting a U-turn off your either hard switching or sacking a mon to get urshifu in, who doesn't even guarantee kill 0 bulk Volc with priority.
Then it switches and the next time it comes in on something it threatens, gets 2 boosts as you switch to Fini only to die to psychic after doing 50% with 2 scalds.
Every Volcarona besides mono fire run Psychic for Pex but also Fini and Urshifu. And in case you missed something, in his own words: "forces you to kill it with psychic or it keeps hazing away your boosts."
I think the fact slowking banks on getting a 30% Toxic, dying and having enough sacks after Volc gets 3 boosts speaks volumes to it's effectiveness as a check.
Volcarona isn't getting it's first boost on Tornadus, the only time it stays in is after it's already boosted in which case taunt Toxic will only put it on a timer.
Like with Tornadus, Volcarona isn't getting its first boost in front of a Zapdos which means the only time they'll be face to face is after a boost in which case even max SpA Zapdos fails to ohko.
Scarf Gapdos speed ties with +1 Volcarona, a 50/50 is the opposite of consistent in my book.
Edit:
I'm done with this topic and I wasn't going to answer the previous post but it left a bad taste in my mouth. Above all else Finchinator's post somewhat convinced me about what makes volc balanced, that being while it's difficult to check all variants with one pokemon, volcarona is limited to 1 set each of which are exploitable in some way.
1 2 3 Three Hail teams successfully being posted in RMT in less than a week, plus Hail (I believe it's Ox's) that constantly appears in tournaments.
So, if anyone wants to elaborate on why Hail is so consistent, or disagree, I'm curious as I'm not following the metagame as intensely after the survey.
not about hail, but I want to talk about, mainly the offensive set.
A fair amount of metagame changes have occured and most of them seem to affect chomp's viability more drastically than they would other pokemon. For starters, what inspired me to post about chomp is the slight dip in Landorus's viability. Garchomp loves this as now both a check (provided not aqua tail) and a competitor are slightly less free to use. Chomp also enjoys the shift to a more offensive metagame as it can fit on more teams, and its lack of longevity is not as punishing. Garchomp is also quite adaptable as you can give it any of roseli berry, yache berry, lefties, life orb and even hard stone for offensive rocks. You can also run aqua tail instead of the typical fire fang to break through Landorus and hit balloon Heatran need be.
Garchomp doesn't like all of the other metagame changes though; it hates the rise of Weavile and other speed control, and Buzzwhole doesn't make life fun either. although these can be bypassed by screens in conjunction with yache berry, you can't fit all of the items you want nor can you always avoid being pidgeonholed into using this pokemon defensively to the point where you cannot setup.
To me, Garchomp feels like a pokemon on the border between A and A+ viability, but I want to know what you think.
I am a lower ladder player around the 1600 mark who can't competently prefect my own teams so don't mistake me for being good.
If you're at the 1600 mark that usually means you're average to good, but not those who spend like half a day playing showdown that are maybe 1800+ rank
For me, I would say that Garchomp is still an S rank mon and personally, I find that it is better than Landorus as a spdef ground type. "But Landorus has intimidate, not weak to fairies, two immunities, and at least three utility moves". Yeah, I know. That's the whole reason I don't like Landorus anymore. My biggest gripe with Landorus is it gets overwhelmed far, far too easily. It's intense role compression has pretty much led to the point where a lot of teams crumple easily once flying lion gets crippled. Land shark, on the other hand, has a specialized role, dealing with Heatran and that leads it to being far less likely to get that worn down. The access to flamethrower has also saved my ass a lot more times than Lando's intimidate has, especially against Kartana. Imo, the only thing that Landorus truly checks is Zeraora, as opposing Garchomps will either just toxic it or aqua tail it into oblivion. I can understand why a lot of people fawn over Landorus but ever since I changed the way I play, Garchomp's specialized nature has worked wonders over Landorus do everything nature. Whenever I build a team, I just default to Garchomp as my rocker and back it up with Ferrothorn for the fairies
In the metagame changes, I think that the drop of Corviknight also helped a lot since it no longer has to run fire fang that much. Weavile doesn't really bother Chomp imo. With yache, the only Weavile set that can truly stop Garchomp is choice band and Garchomp will outlast band Weavile. Even adamant ice shard wouldn't be enough to kill thru yache against a healthy shark. In my experience, I think that the biggest change that affected Garchomp is the mindset. I think that many have finally realized that Garchomp's item can screw over any team that isn't packing a Rillaboom and the moment it boosts its speed, its not uncommon to see entire teams just fall apart. Now, they're actually risking trying to block scale shot with their Tapu and it turns into guessing games. This leads to the part where roseli becomes a strong option, so that these annoying fairies are only nothing more than minor inconveniences but that would leave it vulnerable to ice shard. Imo, the two things that let scale shot sets down is the fact that scale shot rng just sucks and two, the choice between roseli and yache is not an easy one to make and would have major costs
sorry for this to be a one-liner, and I'm still sort of new, but don't quite a few people use lando without Stealth Rock? Doesn't seem to me that it's a must for the lando set to be a good one, as you could put rocks on something like heatran instead.
I'm speculating as much as you are with this one, but I think this is exactly the reason why you saw this trend specifically on high ladder. When you reach high numbers on the ladder you start encountering some people trying to optimize their chances to reach the very top by going for teams widely considered to be generally inconsistent/unreliable, because they know well enough the specific trends and how to counter them. As it happens, assuming every player has the same skill level, the hardest teams to face are those you are less prepared for, which are the more uncommon. A skilled player that knows the trends is capable of running Stall with success at high ladder. Of course I assume you are not running into many stall teams when compared to the other more common archetypes anyway, but that's still an interesting trend (F stall btw imo trash playstyle idk how people have fun playing it).EDIT: Well a speculation of mine that might be true is that nowadays, a lot of teams cant really beat stall, theyre designed to beat fat balance teams with mons like nidoking, volcanion and banded weavile which struggles againts some stall teams. Still not sure if its the real or the only reason, do still help me.
and in rain it can 2hk blissey with spces ultrascaldThis place has gone pretty quiet these last few days, so I'll start something up:
How do you feel about Volcanion's current place in the meta?
With a combination of U L T R A S C A L D, great fire moves, and awesome coverage in EP and Sludge Wave, Volcanion has been rising the ranks of OU and seems slated to rise to OU come the next shift. The combination of those 4 moves are only walled by Blissey, who has dropped in usage since the Kyurem ban. Water Absorb means it can tank scalds for teammates and a 4x fire resist means you can swap it in on Heatran in a pinch. Despite it's subpar speed tier, it seems to be one of the best wallbreakers in the tier now. Definitely seems to have become a premiere pick on Bulky Offense.
Some follow-up questions:
Do you think Volcanion will continue to rise in the coming weeks?
Do you guys have any odd sets you've had any success with? (Other than HDB and Specs ofc)