1
Weavile @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Triple Axel
- Knock Off
- Ice Shard/
Low Kick
Easily the most meta defining mon in the tier. Providing teams both with invaluable speed control, and breaking. I like comparing it to Gen 5 Latios. Both have their share of checks, but they can mow them down with hazards or different sets. SD Boots is iconic, but you also have Band which has less switch in opportunities but Beat Up destroys anything that isn’t a dark resist. I’ve even messed with LO SD which can OHKO Buzzwole after chip. I found Low Kick on SD Weav to be an interesting option as it lures teams who rely on Flame Body Tran or Ferro to check it. It also opens the door for CM Fini or Lele to wreck house. Just to show how insane Weavile is even on teams with Buzzwole.
https://replay.pokemonshowdown.com/gen8ou-1538942411-rrzqkj7y9ng4zaxezl83ppzng779dm2pw
Just by U-Turning on the Lando, I completely shifted the game to my favor. After a layer of spikes and rocks, Buzzwole was not comfortable switching in anymore. Even in games where it doesn’t get these opportunities, Knock forces some kind of progress. The most underrated aspect about Weavile is how it pairs perfectly with every other offensive threat. Volcanion and Blace I found to be the best partners for it. Can’t break through Buzzwole? Double into Volcanion/Blace and rip the opposing team in half. A mon that was C tier all throughout SS has become a top 3 threat in Crown Tundra, how interesting that the power creep benefited it.
2
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Eruption/
Flash Cannon
- Stealth Rock/
Taunt
A household name since DPP, Tran has never stopped being itself. It is an absolute pain to comfortably switch into due to the raw power of Magma Storm, Eruption, and Taunt/Toxic on certain sets. By far the best rocker in the tier. Balloon Tran is its best set imo. I’ve even experimented with Flash Cannon to hit Dnite, Fini, CM Clef and Chomp better, it even 2HKOs SD Chomp. Taunt was another option I used a few times on Balloon Tran as it lets it shut down Slowking which would otherwise shrug off this set. Even with defensive sets, it still forces progress by setting rocks and chipping everything with Magma Storm. The amount of offensive and defensive utility it provides makes it so splashable. To sum up its metagame presence, Pex sometimes runs Shed Shell, Chomp runs Aqua Tail for Balloon, Dnite and Washtom have come back to OU as great checks to it. Even then, they can lose if it has Toxic. Tran’s ability to break holes, check the tier’s fairies and ghosts, and effectively set up rocks is invaluable.
3
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 16 Atk / 148 SpD / 96 Spe
Adamant Nature
- Stealth Rock
- Knock Off/
Smack Down
- Earthquake
- U-turn
What else is to be said about Lando. Role Compression in U-Turn, Rocks/Defog, and Knock has and always will make it one of the best in the tier. It’s trademark defensive pivot set is its best ofc but SD can also be played around, but its awkward to use due to the amount of speed control in almost every team. Not to mention it hardly touches Buzz. With this spread and Smack Down, I take a more offensive take on defensive Lando. Smack Down is an underrated option on it, it forced mindgames vs double flying cores and rips through stall that relies on Corv to defog their hazards off. Smack Down also makes it a more consistent check to Zapdos and Volcarona. Its less versatile in the amount of sets it can use in Gen 8, but the customizability of its spreads makes it as versatile as it always has been. Max HP Max SpD, Mixed Defensive for SD Chomp, and Max HP followed with speed investment for either Offensive Tran or neutral speed base 70s like Volcanion with the rest dumped into SpD. The rise of Aqua Tail Chomp and Balloon Tran hurt it a bit but it compresses multiple roles, checks Tran, electrics, and Pult while providing momentum.
4
Ferrothorn @ Leftovers/Rocky Helmet/
Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Spikes/Stealth Rock
- Leech Seed
- Knock Off
- Power Whip/Iron Head/Body Press/Gyro Ball/
Thunder Wave
No matter what gen it is, it has always annoyed teams by setting hazards, knocking off hazards, and annoying things with Leech Seed (Gen 5 Ferro rarely runs Leech). Most Ferros have resorted to max HP and max Dfse to check Weavile, SD Chomp, and live certain hits. Even without SpD investment, it still can check the Tapus, and even Pult. As you can see, Ferro always goes for hazards, Knock, and Leech in its moveset, but the 4th moveslot can be messed around with. Gyro Ball ruins Torn, Iron Head consistently pressures Clef, Body Press smacks Tran or opposing Ferro, Power Whip means it doesn’t lose to Fini. T-Wave is another potential option that not only cripples Tran, but also cripples Buzz and Torn. I have also experimented with Chople Ferro which lets it switch into Urshifu once while potentially letting it 1v1 Zone. Ferro provides utility in Knock, Iron Barbs, hazards while providing teams with a steel that resists water.
5
Tornadus-Therian (M) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 232 HP / 112 Def / 164 Spe
Timid Nature
- Defog/
Taunt
- Knock Off/
Toxic
- Heat Wave/Hurricane
- U-turn
The 5th spot was difficult. I was mixed between Fini, Torn, and Pult since they are equally as meta defining. So here is Torn first. Best Defogger in the tier. Forces progress with Knock, and is the best check to Kart. It is bulky enough to pivot at least once to dangerous threats like Volcanion, Lele, and Urshifu to scout their sets. AV Torn neutralizes the threat of special breakers like Blace and Pult while hitting offensive teams decently hard enough. Icy Wind pressures Zapdos and grounds, Superpower is another option to 2HKO Tran and chunk Blissey hard. I also experimented with Taunt Tox Torn. It shuts down Lando leads, annoys fat teams, and cripples its thorn in Zapdos. There is also Nasty Plot, but its also inconsistent, especially vs cores with Koko or Zap. Specs is fun on rain. AV has a bad stealth rock problem and Boots has worse defensive utility. Even then, Torn is great as a pivot and/or defogger.
6
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 120 Def / 140 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald/Surf
- Draining Kiss
- Taunt
Misty Terrain is busted. It lets Buzzwole hard wall Lando and lets dangerous shit like Weavile come in on Pex who would otherwise burn it. Whirlpool destroys fat, Scarf is great speed control, but I think its impact is on its CM set. This mon can just win games it shouldn’t. If they don’t have Melm, Power Whip Ferro, or Glowking, Fini can just straight up win. It has a good mu vs most of S and A. Utility sets are great at forcing progress while checking Tran, Dnite, and Weav. Nature’s Madness + Taunt can set the tempo of a game quickly. I’ve experimented with utility sets that have Trick Barb/Scarf. It lets me immediately cripple something while not losing out on bulk. Its the best fairy and bulky water, but its not the best by a large margain. Its biggest drawback ofc is its vulnerability to Knock and hazards, a trait that isn’t common with bulky waters. It means you can’t rely on Fini as your sole check to Weavile. The amount of support that it provides for BO teams is undeniable and it is a scary wincon.
7
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Hydro Pump/Flamethrower/Thunderbolt/
Hex
- U-turn
If it wasn’t obvious, look at all the metagame trends and you might find some connections to their ability to check Pult. AV Torn, SpD Pex, Goltres, Lando running more SpD, Weavile. TL;DR, Pult defines the meta tho not as much as Tran for example. The combination of speed control and breaking potential is lesser than Weav, but still fantastic. It can also switch into Volcanion at least once and force it out. Mandi is nonexistent, Blissey and Hippo aren’t common these days, meaning Pult is mostly free to spam Sball as much as it wants. Even its checks are a spd drop away from being dead. Plus can run an additional move to really hammer its checks. Hydro 2HKOs SpD Tran and Lando while hitting the occasional Ttar and Hippo harder, Flamethrower smacks Ferro and Melm, Tbolt ohkos Pelipper which runs special bulk for Pult these days while 2HKOing SpD Pex in electric terrain, and the option that can destroy all of these with support, Hex. I love pairing Hex Pult with TSpikes and T-Wave support. Pads Melm/Pult/Lele is such a dangerous offensive core, as Lele softens Pult’s checks while Melm spreads paralysis and forces out Clef. There are other sets like Boots Hex, E-Belt, Band, and DD, but I found Specs to be the most splashable and most consistent.
8
Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt/Dazzling Gleam
- Dazzling Gleam/
Toxic/Nature’s Madness
- U-turn/Volt Switch
- Roost
And another speedy boi, we got Koko. Its a pivot that is difficult to wear down, giving Koko plently of opportunities to come in. Its ability to check Weavile, Torn, offensive Zap, and Goltres lets it provide defensive use while giving offense at the same time. Speaking of Weavile, it also pairs excellently with other offensive threats, but it enables them even better than Weavile becuz of U-Turn/Volt Switch. It brings in in Glowking, grounds, and steels, then lets its more immediately threatening teammates pick off them. Melm, Weav, Urshifu, Ttar, Victini, Volcanion, and Tran I found to be its best partners. Koko recently has been playing around its movepool to make it more unpredictable. Toxic and Nature’s Madness combined with Knock support put its checks in bad positions while Volt Switch makes it lose out on pivoting vs Lando/Chomp, but it also means it won’t be chipped by Ferro and it hits its other checks harder. CM bluffs its standards Boots set while being a nice cleaner. Specs is another option for immediate power and Dazzling Gleams that 3HKO standard Lando. Having to play mindgames vs Steel + Lando cores sucks, but it is more rewarding than Boots. I’ve been messing around with Modest Koko since its outrunning Ada Weav and Torn is running less speed these days, plus the added dmg boost its appreciated.
9
Slowbro @ Heavy-Duty Boots/Colbur Berry/Rocky Helmet
Ability: Regenerator
EVs:
248 HP / 200 Def / 60 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Scald/Body Press/Ice Beam
- Future Sight
- Slack Off
- Teleport
Another mon that enables a ton breakers while warding off rain ans the physical threats of the tier. I want to highlight this spread. With 60 SpD, it survives Modest Lele’s Specs Moonblast after rocks and avoid the 2HKO from Specs Steam Eruption. This makes it easier to play around these dangerous threats. SpD Bro is great on teams with Buzzwole, but this spread is a nice mid ground. I am not a huge fan of Colbur BP. You miss out on potential Scald burns for SD Chomp and Melm just to check Weavile. Even then, Band Beat Up mows right through. The reason to use the Slowtwins ofc is FS + Port. With Buzzwole rising in usage, it has another target. Urshifu, Weav, Kart, and Melm become monsters without their checks. Future Sight goes beyond that, even just crippling Lando or Tran with Future Sight is enough to seriously dent the team. FS just forces 50/50s. Plus you don’t even have to click FS as soon as you come in, you can fish for Scald burns or port out. Its a bulky water that can sponge Knock and status while providing momentum or crippling the opposition with FS.
10
Zapdos @ Heavy-Duty Boots/
Choice Specs/Metronome
Ability: Static/
Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Discharge/Thunderbolt
- Hurricane
- Heat Wave/
Substitute
- Roost/Volt Switch
Yes, Zapdos is this good rn. Offensive Zap should be experimented more. Electric/Flying/Fire coverage off of its 125 SpA is just full or potential. Three Attacks Roost is great but Specs and Sub-Roost are criminally underrated. These sets hate rocks but its not like Zap hasn’t been paired with Defog Torn/Lando before. Everything bar Glowking and Blissey gets OHKOd/2HKOd by Specs Zap, but even then, Glowking gets Knock’d and gets 2HKOd while Blissey gets pressured by Volt Switch. Sub-Roost ruins fat teams and becuz of its defensive typing, it can sub up vs a good chunk of the metagame. I like Discharge on Sub-Roost since I get to para Clef, Glowking, Ttar, and Tran. Pressure with a rocker lets the team keep rocks on stall vs Corv. Pressure is also funny by draining Tran’s Magma Storms. Offensive Zap sets itself apart from other special breakers by having more switch in opportunities in virtue to its natural bulk, its Lele/Urshifu outpacing speed tier, and defensive typing. Also Discharge paralyzing everything. Defensive Zap is still relevant, but defog Zap isn’t that good and Toxic + Volt Switch is preferable on it. It pairs great with Urshifu and Torn, allowing it to come in and rip something apart. Static lets it punish Kart, Torn and Melm while making Weavile choose between risking a para and clicking Ice Shard. Its ability to pressure teams with its offensive and defensive presence makes it one of the best breakers in OU imo.
Honorable Mentions
I know, alot of honorable mentions, but alot of these have an argument for top 10.
Clef is immune to hazards, sponges knock and status while being able to role compress. Trick Barb is pretty much puts the opponent in a 5v6 game if they don’t have Gastro or a Clef of their own. Pult check, Buzz check, Rocks, Knock, T-Wave, Aromatherapy, Calm Mind, it does it all. It is barely top 10 due to the others being more meta defining.
SD is still difficult to rkill without Weavile due to its natural bulk and speed tier. Even against Weavile, it always has the option to run Yache to ruin teams that rely on Weav to check it. Mixed Chomp is a bit underrated as it nukes Buzzwole out of the game for Weavile and Kart to take advantage of on offensive teams. Tankchomp is a Lando that sacrifices momentum, an immunity to spikes and EQ with better mus vs Tran and Nido in virtue of being able to outspeed them, along with being able to punish U-Turn spam with Rough Skin. Tankchomp also can run Flamethrower to punish Buzzwole or Ferro attempting to switch in. Its great on Balance and offensive teams like that Double Meteor Beam HO.
Pex checks ghosts, can pivot into Volcanion, and has enough bulk to allow for riskier plays. Knock and status force progress as well as more conservative plays. However it has a weird 4mss and the meta has made several adaptations to deal with it since Crown Tundra. If it isn’t running Scald then Ferro sets up spikes on it, and if it isn’t running Light Screen it gets mowed over by Future Sight.
Kart forces progress easily with Knock. Scarf is the most consistently splashable set but SD and Band are stellar breakers. Main issue is the constant presence of Torn and Buzzwole that brings it out of top 10 imo.
Buzzwole checks a plethora of physical breakers/sweepers by itself while posing an offensive threat itself. Band has been seen a couple of times in SPL and it hits like a truck but it becomes awkward as a Weavile check since Band doesn’t run Roost.
Melm is a great check Lele, CM Fini and Pult while forcing progress with either its raw power or Toxic/T-Wave. Prot + Tox has more longevity while hitting the entire metagame with Zone support , everything that isn’t hit by DIB and EQ gets Toxic’d, imo its best set. Pads spreads paralysis and bypasses its main issue with being crippled by Zapdos and Ferro. AV is very annoying to play around, especially with Grassy Terrain from Bulu. Band is fun but it isn’t that great. Its better to make the opponent dance around your coverage than to predict. Cuz Melm’s strength is that you don’t have to use your brain.
Volcanion is a destroyer of worlds. The amount of meta developments that have occurred just because of its presence is an argument for top ten. Volcanion hates rocks but it is taking something down everytime it comes in, plus its defensive typing and Water Absorb gives it more opportunities to come in to break.
Lele lacks defensive utility, but it breaks shit and Scarf is a great cleaner. Nuff said.
Dnite checks Tran, Volcanion, Tini, Urshifu, and rain. DD Dnite with Zone support is a great cleaner. It provides teams with a checks to these mons while functioning as a sweeper.
Overall, this is a very BO-centric generation akin to Gen 5 and Gen 3 which is great since these are one of my fav gens. This is fun to discuss. Its a great way to talk about what we think are the best mons while talking about fun sets.