Flareon has a niche or didnt count as eeveelution??I am really enjoying the fact that every Eeveelution (except maybe Jolteon, but I have to try that in Rain/Sun/Hail with Weather Ball) have found some kind of niche in OU. Didn,t happen since GSC.
Flareon has a niche or didnt count as eeveelution??I am really enjoying the fact that every Eeveelution (except maybe Jolteon, but I have to try that in Rain/Sun/Hail with Weather Ball) have found some kind of niche in OU. Didn,t happen since GSC.
Flareon has a niche or didnt count as eeveelution??
I have seen several people using Flareon succesfully as a LO Clef check. LO Clef doesn,t have many checks, so being one gives you a niche automatically. Also, Wish support, there aren,t many. Can,t look PS at the moment, but outside of Clefable himself and Eeveelutions, I can,t think of any other released ( Jirachi is not yet) Wisher.
I dunno Many Eeveelutions suffer to losing specific moves. i.eToxic Vaporeon and Umbreon Hidden Power for Jolteon and Espeon.
Most of them get outpreformed by other pokemon of thier type. Seismitoad as a Water Abosrbing Dracovish counter that still has access to Toxic. Mandibuzz as a bulky Dark-Type that has as much utility with Defog. etc
Sylveon actullay has a good niche as being able to breal past Sub-using Dragapult and Hydregion, and it lost HP but got a better Fire coverage move now with Mystical Fire
Vaporeon help stall bc his huge wish help some walls like ferro and corsola wich don have a realiable recover move. slap a cleric + defoger/magic bounce and you have a thicc stall core...Also, while Vaporeon suffers from losing Toxic, that doesn't matter against Dracovish, since it can't break it anyway without critting Outrage. Yes, Seismitoad has Rocks, Toxic and Ground Typing, but Vaporeon has Wish and Haze, which makes it better on Stall teams while Seismitoad is better on Balance ones.
Also Draco has shift the meta to force use a water absorver in each team if you dont want to be destroyed by Fishious Rend. Things like Seismitoad being the stealth rocker of choice in many team is bc the Vish is so prominent. Remember the fossil start to shine latter in the usage.Honestly, I get all the dont talk about future bans when the dynamax one has not even been decided on, but people are trying to figure out the meta and that includes the meta going forward as well, so I think its just logical to discuss what could happen next. After all it was not THAT wrong to discuss Moody being broken here either given that it just got banned despite the suspect still going on.
Id generally agree that Dracovish and Darm will be the next focus of attention. To add to what has been said about them here already, I do believe that while it is questionable as to which of the two is the bigger threat right now, I woul expect Draco to profit from a potential dynamax ban significantly more than Darm. Dracovish is really just one move. A move that did not work when dynamaxed anyway and which never did nor will need dyna to be format shaping in the future. Darm is way different. Most of its power come from the fact that it hits equally hard with all 4 of its moves, relatively speaking, and dynamaxing was just what it needed to go from a one-dimensional breaker to a versatile format-defining threat. CB Terrakion didnt have any switchins either back in gen 5, but if you outpredicted its moves you were good. With dynamaxing there is no outpredicting moves, and this may generally just be the mechanic that ultimately breaks it. You switched your Hippo into Terrak on Edge, awesome. Click Slack off, or Rocks or whatever, you are safe. Switch your Pex into Icicle Crash now and you get the 50\50 mind games that are infesting the metagame right now, namely will they use up their dyna now and kill Pex or will they keep it.
Draco is different. All that switches into Rend now are water absorbers, and most of the time Draco will not even have a dyna move that would kill you after you successfully switch into Rend.
Tldr. The fact that Dracovish is about as strong as Darm right now could mean that Draco will be significantly more powerful when dyna is banned. Darm would lose its main way to circumvent its own inherent linear nature while Draco would lose... Well, nothing.
On the topic of Eeveelutions, Sylveon is really amazing in OU. I've been running 252 HP / 216 Def / 40 SpDef Calm (probably better to add more to SpDef tbh) with Hyper Voice / Mystical Fire / Wish / Protect. You switch in easily on LO Clef, which is only doing ~35%. Mystical fire cuts Clef's SpA down, forcing it out or letting you 1v1 it easily if you have to. Hydreigon is only doing ~65% with a +2 flash cannon and you KO it thru sub. Sub disable dragapult is KOd thru sub. Specs dragapult is hard walled. Hatterene is walled and debuffed with mystical fire. Ferrothorn is 2HKOd by mystical fire if phys def. If it doesn't have gyro it can't even hurt you too bad. With max calm, you can even switch into toxtricity since they often dont use sludge wave. Even aegislash can lose if it's not running flash cannon. Great mon.
What are those EVs for? what does 216 Def live?
Also Draco has shift the meta to force use a water absorver in each team if you dont want to be destroyed by Fishious Rend. Things like Seismitoad being the stealth rocker of choice in many team is bc the Vish is so prominent. Remember the fossil start to shine latter in the usage.
Dracovish is really the top 1 meta defining mon beside Dynamax ofc...
I really hate when people use this argument. It should be dealt with asap precisely because it's a central mechanic. We need to decide early on whether to remove the band-aid before flesh starts growing on top of the band-aid (not actually how band-aids work but whatever).It's this gens game mechanic and I think it is way too soon to remove it.
No you're correct that's how band-aids work if you dont remove them in time flesh grows over it and your body just kinda eats the band aid entirely and you pass it through your stool the next dayI really hate when people use this argument. It should be dealt with asap precisely because it's a central mechanic. We need to decide early on whether to remove the band-aid before flesh starts growing on top of the band-aid (not actually how band-aids work but whatever).
I really hate when people use this argument. It should be dealt with asap precisely because it's a central mechanic. We need to decide early on whether to remove the band-aid before flesh starts growing on top of the band-aid (not actually how band-aids work but whatever).
It is Actually one of the strongest reasons why we should not change it (there are others but I'll explain this one).
Team Preview, Stealth Rocks, Mega Evolution, Z Moves, Gen 1 psychic, and some others are all meta defining inclusions to the game that we have to had to play around if you wanted to play pokemon. So just because the play styles that you are use to, or the gameplay you think you want, don't transfer well, that does not mean we should change the game so quickly.
Your Band aid analogy does not really work, if people get used to the meta and play around it, then it does not mean it is perfect, but rather maybe it should be looked at more closely.
If later on if the meta really stagnates, then we could ban it, as I do think there is a threshold to ban things. And as aside note I think a few things should.
