 USUM STAB
 USUM STAB  
 Aerodactyl
 Aerodactyl Araquanid
 Araquanid Blacephalon
 Blacephalon Kartana
 Kartana Komala
 Komala Kyurem-Black
 Kyurem-Black Porygon-Z
 Porygon-Z Silvally
 Silvally Tapu Koko
 Tapu Koko Tapu Lele
 Tapu Lele Thundurus
 Thundurus Thundurus-Therian
 Thundurus-Therian Aerodactylite
 Aerodactylite King's Rock
 King's Rock Razor Fang
 Razor Fang 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 ORAS STAB
 ORAS STAB  
 Diggersby
 Diggersby Kyurem-Black
 Kyurem-Black Porygon-Z
 Porygon-Z Thundurus
 Thundurus Aerodactylite
 Aerodactylite Altarianite
 Altarianite King's Rock
 King's Rock Metagrossite
 Metagrossite Razor Fang
 Razor Fang 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 BW2 STAB
 BW2 STAB  
 Kyurem-Black
 Kyurem-Black Porygon-Z
 Porygon-Z DPP STAB
 DPP STAB  
 Aerodactyl
 Aerodactyl ADV STAB
 ADV STAB  
 GSC STAB
 GSC STAB  
 Snorlax
 Snorlax RBY STAB
 RBY STAB  
 Chansey
 Chansey Snorlax
 Snorlax Tauros
 Tauros Starmie
 Starmie Alakazam
 Alakazam Exeggutor
 Exeggutor Jolteon
 Jolteon Jynx
 Jynx Rhydon
 Rhydon Cloyster
 Cloyster Zapdos
 Zapdos Gengar
 Gengar Vaporeon
 Vaporeon Victreebel
 Victreebel Aerodactyl
 Aerodactyl Articuno
 Articuno Lapras
 Lapras Persian
 Persian Slowbro
 Slowbro Dragonite
 Dragonite Golem
 Golem Gyarados
 Gyarados Moltres
 Moltres Clefable
 Clefable Flareon
 Flareon Kabutops
 Kabutops Pinsir
 Pinsir Poliwrath
 Poliwrath Sandslash
 Sandslash Tentacruel
 Tentacruel 
  
  
  
  
 

Aerodactyl direly needs to be banned from gen 4 STABmons. It has two reliable switchins, being Forretress and Hippowdon, and sits in the highest viable unboosted Speed tier.Important Mechanical Changes:DPP STAB
Click here for more detailed information.
- Team Preview does not exist.
- Magic Coat does not block hazards, Taunt, or Torment.
- Explosion and Self-Destruct have their base power doubled.
- Encore lasts for 3 to 7 turns.
- Sturdy does not have its Focus Sash effect and only works as an immunity to OHKO moves like Sheer Cold.
- Magic Guard makes a Pokemon unable to be fully paralyzed.
- Tail Glow gives +2 Special Attack, not +3.
- Wish restores 50% of the recipient's HP, regardless of what the user's max HP is.
- All of Rotom's forms are Ghost/Electric-type.
How To Play:
You can play DPP STABmons on PS! with the following code: /chall [user], gen4ou @@@ stabmons move legality, -kingsrock, -razorfang, -*acupressure, -*bellydrum, -*chatter, -*extremespeed, -*lovelykiss, -*spore
Clauses
OU Clauses
Banlist:
Things that are banned from Gen 4 OverUsed in addition to:
Items
King's Rock
Razor Fang
Restricted Moves (These are still available to their native learners)
Acupressure
Belly Drum
Chatter
Extreme Speed
Lovely Kiss
Sporen/an/a
Bug is resisted by Ghost in Generation I.Bug is super effective against Poison and has normal effectiveness against Ghost, Poison is super effective against Bug, Ghost has no effect against Psychic, and Ice has normal effectiveness against Fire.
Thank you for the notes! Sorry for the late response, I wanted to gather my thoughts on this and ask around, but you're completely right. Sleep as a whole in RBY is a different beast than in other gens and that's something I overlooked when considering the original banlist; I think that it would be best for the metagame to restrict all sleep moves from non-native learners for the time being. I don't believe non-native sleep moves at the present moment are something deserving of a quick ban, and I'd like to see more discussion/play before making that decision.Hello everyone! I have been discussing with the RBY Community Discord and we are very happy to see RBY STABmons getting some recognition. We are happy that you went ahead to establish a few ground rules. Mainly, we are very glad to see Partial-Trapping gone, as that perpetuated some pretty degenerate strategies, mainly Jolteon being on every team and people being forced to run Electrode just to have some kind of answer to it. However, we had a few concerns regarding your approach to banning Sleep-inducing moves. I would strongly recommend either banning all Sleep Moves entirely or not at all. As it stands right now, you are unintentionally promoting some pretty unhealthy strategies. For example, Jolteon typically would run Lovely Kiss. Now that Lovely Kiss is banned, Jolteon can choose to run Sing. Sing does have a lower accuracy, but more often than not, it produces the same result as Lovely Kiss. Banning Lovely Kiss but not Sing does not address the fundamental problem, which is Sleep moves on absurdly fast Pokemon. For the same reason, I would strongly advise banning Hypnosis as well, which is mainly abused by Alakazam. Rather than banning Lovely Kiss and Spore, the Discord and I would suggest:
1) Ban Spore, Lovely Kiss, Sleep Powder, Hypnosis, and Sing from non-native learners.
2) Ban Spore, Lovely Kiss, Sleep Powder, Hypnosis, and Sing in general.
3) Do not ban any Sleep-inducing move.
The in between approach taken thus far just doesn't really address the problem, assuming there is one at all. For example, limiting Exeggutor to Sleep Powder over Spore isn't exactly a good way to balance it.
Anyway, please do not take this as an attack or anything. I and the rest of the Discord are, again, very happy to see RBY STABmons being treated as a real tier and finally receiving the fixes it needs. Thank you for reading and please consider these suggestions. Cheers!
I have no idea how this even happened LOL I swear I didn't put that myself but after scouring through all of the sources I used I have yet to find anything that says this... fixed now at leastAlso please fix this:
Bug is resisted by Ghost in Generation I.



 These four have strong Flying-type STAB moves available to them, in the form of Drill Peck, which is kinda weak, Brave Bird, which has recoil, and most importantly, Flying Gem Acrobatics, a spammable 110 BP move with no drawbacks. I imagine the four of them will be quite dangerous to face, especially Landorus-T backed by Sand. Landorus now also has access to Spikes, being able to set them up in the face of walls such as Skarmory.
 These four have strong Flying-type STAB moves available to them, in the form of Drill Peck, which is kinda weak, Brave Bird, which has recoil, and most importantly, Flying Gem Acrobatics, a spammable 110 BP move with no drawbacks. I imagine the four of them will be quite dangerous to face, especially Landorus-T backed by Sand. Landorus now also has access to Spikes, being able to set them up in the face of walls such as Skarmory. Ferrothorn has would-be reliable recovery in Synthesis, but since it enjoys Rain so much it's probably not a good idea. Besides that, access to Sleep Powder, Horn Leech and Metal Burst make Ferrothorn the defensive threat it's always been.
Ferrothorn has would-be reliable recovery in Synthesis, but since it enjoys Rain so much it's probably not a good idea. Besides that, access to Sleep Powder, Horn Leech and Metal Burst make Ferrothorn the defensive threat it's always been.

 The Gen 4 Ground-types that start with G all get access to Spikes, which is an improvement over Stealth Rock in most occasions. Garchomp also has access to Dragon Dance, putting it slightly over the edge.
The Gen 4 Ground-types that start with G all get access to Spikes, which is an improvement over Stealth Rock in most occasions. Garchomp also has access to Dragon Dance, putting it slightly over the edge.




 All Psychic-types receive Psystrike, a direct improvement over Psyshock.
 All Psychic-types receive Psystrike, a direct improvement over Psyshock.
 Both setters gain strong nukes in Rain-boosted Water Spout and Sun-boosted Eruption. Even after Ninetales is forced to switch into Stealth Rock, it can utilize potent new moves in Searing Shot and Fiery Dance.
 Both setters gain strong nukes in Rain-boosted Water Spout and Sun-boosted Eruption. Even after Ninetales is forced to switch into Stealth Rock, it can utilize potent new moves in Searing Shot and Fiery Dance. How does Rotom work? Are STAB mechanics going to be consistently applied through generations in Rotom's case as it was changed from Gen 7 to Gen 8? If old mechanics are applied, Rotom-Wash and Rotom-Heat can spam Water Spout and Eruption respectively, while the other forms can't do much. If new mechanics apply, Rotom has reliable recovery in Roost (or the unreliable Synthesis in the middle of so much weather) and access to Scald, Searing Shot, Energy Ball, Aeroblast, among other strong moves.
 How does Rotom work? Are STAB mechanics going to be consistently applied through generations in Rotom's case as it was changed from Gen 7 to Gen 8? If old mechanics are applied, Rotom-Wash and Rotom-Heat can spam Water Spout and Eruption respectively, while the other forms can't do much. If new mechanics apply, Rotom has reliable recovery in Roost (or the unreliable Synthesis in the middle of so much weather) and access to Scald, Searing Shot, Energy Ball, Aeroblast, among other strong moves. Thundurus-T is an incredibly potent sweeper with access to strong Flying-type STAB. It lacks access to Weather Ball in its native generation, but I imagine it's quite the threatening sweeping force.
 Thundurus-T is an incredibly potent sweeper with access to strong Flying-type STAB. It lacks access to Weather Ball in its native generation, but I imagine it's quite the threatening sweeping force. With no reliable recovery, Tyranitar is not as great as you'd expect. Newfound access to Sucker Punch and Spikes are good new additions, though.
 With no reliable recovery, Tyranitar is not as great as you'd expect. Newfound access to Sucker Punch and Spikes are good new additions, though.
 The pink blobs can carry lots of new moves such as Roar, Whirlwind, Rapid Spin, Transform, Yawn, Glare, Reflect Type and Conversion. These two will always be viable, so I won't bother commenting further.
 The pink blobs can carry lots of new moves such as Roar, Whirlwind, Rapid Spin, Transform, Yawn, Glare, Reflect Type and Conversion. These two will always be viable, so I won't bother commenting further.




 (Click sprites for pokepaste)
 (Click sprites for pokepaste)
















 Baton Pass Vaporeon
 Baton Pass Vaporeon 




 Swords Dance Ursaring
 Swords Dance Ursaring











Check out the new VR and sample sets for RBY STABmons! Will keep you all updated with any more news
 
  
  
  
  
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 )recoil less head smash and brave bird, along with high speedCould someone tell me why Aero was banned in almost every gen?