I would say that rather than the aim being to rack up residual damage, the aim should be to "not lose". As such, I don't think defog conflicts with stall at all, it's a boon considering the number of mons that get defog compared to rapid spin.
In fact I don't even like spike stalling that much considering how common defog is. Spikes work, but honestly I think offense might benefit more from it. Especially since stall just doesn't have the offensive presence to deter people from using defog/rapid spin on you.
P.S. I like the other thread better already, it just seems to discuss stall overall more than just for ORAS. No idea why you felt the need to make a new one. It's still on the first page even...
borat said:
Rather than trying to win, their entire goal is just to "not lose." Fail.
This quote sums up how I feel about that statement. Not losing isn't a good goal for any team, and frankly I feel the best stall teams are ones with a cleaner or two that also provide defensive synergy (ie bulk up talonflame, cm slowbro, ext) and the team should focus on making them able to sweep with most ease.
I feel a tab of Mixed Walls should be added, mons like Ferrothorn, Spdef Skarmory, mixed defensive hippo, ext. Mixed walls are important to avoid weakness to mixed attackers.
Why is dugtrio on a stall compendium? Trapping is nice and all, but it is way too frail, with a poor defensive typing, weak to all hazard forms, lacks any sort of power without either a life orb or a choice band, and with those two it either becomes even more frail (life orb), or easy to exploit when choice locked into a move.
For the cores thing, I'm surprised that either SkarmBliss or SkarmChans haven't come up already. It's not a new concept or anything, but it works.
As for lando not breaking stall... yeah, we'll just have to disagree on that one.
EDIT: To elaborate on that not lose point, the goal of any stall team should not be to not lose, because to do that they would have to cover everything conceivable, never get haxed at any point in any game (with stall games taking as long as they do, that is conceivably hax against the opponent to never get a crit or a full para), and never get outplayed as well. This is neigh on impossible with only 6 mons to choose from, if not outright impossible, and so the best stall teams are, in my opinion, the ones that take a slower path to eliminating a particular mon's checks and counters before initiating a sweep with a mon that provides good defensive utility as well as being the sweeper/cleaner.