And I'm the biggest pussy in the world (heck I play pokemon, that's a sign :O). Anyways, I've been trying to get into stall lately. Despite all this talk about stall being easy and boring and whatnot, I think most top players would agree that stall takes more skill than offense. In offense, if you make a mistake you can easily come back with your speed and power, in stall, if you lose the one counter you have to a big threat, you're pretty screwed. At least that's how I look at it, and probably why I'm not that good with it. This is an attempt for me to learn a new style, and I'll greatly appreciate any constructive criticism.
Team at a glance:
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Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/252 Def/4 Spd
Bold nature (+Def, -Atk)
- Spikes
- Stealth Rock
- Roost
- Whirlwind
---
I honestly love this metal bird. The double spike is amazing, and imo it sets down spikes better than anything because of it's simple healing move for longevity and resistances. Can quite easily can an early lead against the likes of metagross and swampert leads. Setting down spikes early is the key to winning in stall right? This is the king in that. I am thinking of using brave bird over whirlwind though as zapdos already has roar.
Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Will-o-wisp
- Rest
- Discharge
- Sleep Talk
---
Staple on any stall team. A spin stopper is just priceless in stall. Rest talk because I want it to be able to heal on its own rather than really on wish support. Discharge over shadow ball because it can hit the spinners better as well as deal with sub toxic zapdos if I get the para. WOW is for t-tar and scizor.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/20 HP/236 SDef
Calm nature (+SDef, -Atk)
- Seismic Toss
- Toxic
- Wish
- Protect
---
Yes, I use a fat pink whore. Do I really need to say too much about this bitch? Walls pretty much any special attacker in the game. Wish bliss over aromatherapy because this team really doesn't mind status. Toxic to beat latias and starmie, S-toss because I hate beaing walled by the likes of sub tran.
Tentacruel (M) @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP/120 Def/136 SDef
Calm nature (+SDef, -Atk)
- Rapid Spin
- Toxic Spikes
- Surf
- Ice Beam
---
More gay standard shit. The reason I chose tenta is because I was sold on skarm (kinda built the team to use that dual spiking chicken), so I figured using forry would just be too much of the same thing. I usually like to use rest over ice beam, but I don't have aromatherapy, so I opted for more coverage.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 110 HP/252 Atk/148 Spd
Jolly nature (+Spd, -SAtk)
- Ice Punch
- Trick
- Iron Head
- U-turn
---
This is probably the only other instance of creativity on this team :D. I chose Trickscarf jiraichi because most stlal teams have problems with mence. People usually just LO stall it, but I have no sand to help with that, so I wanted a proper counter. Actually works really well. Trickscarf is probably the most universal revenge 'killing' tool you can have. Since I don't have hippow, this is also my only rock resist. Don't tell me to lead with this and SR, you either have to waste your scarf, u-turn or risk being trapped by maggy. Sucks.
Zapdos @ Leftovers
Ability: Pressure
EVs: 178 HP/252 Def/80 Spd
Timid nature (+Spd, -Atk)
- Roar
- Roost
- Heat Wave
- Thunderbolt
---
When I got to this last spot, I realised that I ahd a massive lucario weak. Gyara could be annoying too (though I have skarm and rotom) so I opted for the flying yellow porcupine. Having another phazer is really nice.
Well that's my team. I find sand a bit overrated as I've seen good players run stall without it so I gave it a try. Rate away.
edit: changes in bold.
Team at a glance:
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Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/252 Def/4 Spd
Bold nature (+Def, -Atk)
- Spikes
- Stealth Rock
- Roost
- Whirlwind
---
I honestly love this metal bird. The double spike is amazing, and imo it sets down spikes better than anything because of it's simple healing move for longevity and resistances. Can quite easily can an early lead against the likes of metagross and swampert leads. Setting down spikes early is the key to winning in stall right? This is the king in that. I am thinking of using brave bird over whirlwind though as zapdos already has roar.

Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Will-o-wisp
- Rest
- Discharge
- Sleep Talk
---
Staple on any stall team. A spin stopper is just priceless in stall. Rest talk because I want it to be able to heal on its own rather than really on wish support. Discharge over shadow ball because it can hit the spinners better as well as deal with sub toxic zapdos if I get the para. WOW is for t-tar and scizor.

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/20 HP/236 SDef
Calm nature (+SDef, -Atk)
- Seismic Toss
- Toxic
- Wish
- Protect
---
Yes, I use a fat pink whore. Do I really need to say too much about this bitch? Walls pretty much any special attacker in the game. Wish bliss over aromatherapy because this team really doesn't mind status. Toxic to beat latias and starmie, S-toss because I hate beaing walled by the likes of sub tran.

Tentacruel (M) @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP/120 Def/136 SDef
Calm nature (+SDef, -Atk)
- Rapid Spin
- Toxic Spikes
- Surf
- Ice Beam
---
More gay standard shit. The reason I chose tenta is because I was sold on skarm (kinda built the team to use that dual spiking chicken), so I figured using forry would just be too much of the same thing. I usually like to use rest over ice beam, but I don't have aromatherapy, so I opted for more coverage.

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 110 HP/252 Atk/148 Spd
Jolly nature (+Spd, -SAtk)
- Ice Punch
- Trick
- Iron Head
- U-turn
---
This is probably the only other instance of creativity on this team :D. I chose Trickscarf jiraichi because most stlal teams have problems with mence. People usually just LO stall it, but I have no sand to help with that, so I wanted a proper counter. Actually works really well. Trickscarf is probably the most universal revenge 'killing' tool you can have. Since I don't have hippow, this is also my only rock resist. Don't tell me to lead with this and SR, you either have to waste your scarf, u-turn or risk being trapped by maggy. Sucks.

Zapdos @ Leftovers
Ability: Pressure
EVs: 178 HP/252 Def/80 Spd
Timid nature (+Spd, -Atk)
- Roar
- Roost
- Heat Wave
- Thunderbolt
---
When I got to this last spot, I realised that I ahd a massive lucario weak. Gyara could be annoying too (though I have skarm and rotom) so I opted for the flying yellow porcupine. Having another phazer is really nice.
Well that's my team. I find sand a bit overrated as I've seen good players run stall without it so I gave it a try. Rate away.
edit: changes in bold.