I'd like to bring up the issue of Double Team in this SotG. As of now, the move costs far too little EN. Let's look at the statistics here.
For the equivalent of +3 Evasion: 4 EN
For the equivalent of +6 Evasion: 8 EN
For the equivalent of (hypothetical) +9 Evasion: 12 EN
For the equivalent of (hypothetical) +12 Evasion: 15 EN
Even though the clones can be destroyed by a lucky hit, a perfect-accuracy move, or a spread attack, this is still far too cheap; in particular, 4 EN for a 50% chance to dodge a single-target attack is unbelievable. Even though ASB is apparently operating off of the "common sense" interpretation of Double Team, both the anime (with picking out the evading Pokemon being a rather simple matter) and the cartridge game (using it as a vanilla +1 Evasion move) contradict our current interpretation of it. However, given its drawbacks, I believe that even its current iteration is usable with a bit of nerfing.
TL;DR quack Double Team needs to be nerfed.