Taunt said:Taunt: The Pokemon taunts and sneers at the opponent, enraging the opponent and making them only capable of using attacking moves for the following 6 (six) actions. If the Pokemon is unable to witness the Taunt, like if it is asleep, the move fails; a Pokemon being ordered to look away does not make it fail.
Attack Power: -- | Accuracy: 100% | Energy Cost: 10 | Attack Type Other: | Effect Chance: -- | Typing: Dark | Priority: 0 | CT: Passive
Anyone allowing Chills or Commands during Taunt is not following the description.
OP said:2. Sluggish is not negated by STAB.
RE: Low Energy
How do you propose to Energy KO anything if you cannot use an attack without the Energy?
RE: Perish Song
One possible solution would be to lower its priority to -1, which lets all Taunt Pokemon be able to stop it (unless they are Taunted) without crushing the several Pokemon that have it as one of their few good qualities (Wigglytuff, Jynx). Perish Song can also require the Pokemon have the energy to use it, and it (like Explosion/Selfdestruct) could have its EC bumped up to 20. Perish Song used on the last action of a round also shouldn't begin counting down until the end of the next round, as it's a global effect, but that can be explicitly stated.
RE: Dodge
Dodge is fine as it is. The Volcarona example is absurd, Volcarona is bloody huge. That being said it's true the low speed mons who are small might be able to benefit, but I really don't want to get into something like a "size class" as an additional stat. You ever seen Durant? Pixies? There's a lot of small mons with plenty of punch, though if someone can convince me otherwise I'm amenable.
RE: Endure
Endure already costs 15 EN, if you use it and get down to 1 Energy, it takes 2 Chills before you can use it again, and you aren't actually attacking during the Endure action.
RE: Gyms:
The tourney is still going on, and as far as all the "work", much of it has been done behind my back and I'm not particularly appreciative. Especially when it started off as something Unofficial. Don't rub salt in the wound, please.
Now for some proposals:
Priority blocking:
I have considered at length the use of priority moves as evasive and don't like it, however I have of late been thinking of a viable way to block for another Pokemon. Essentially what it would be is a combination of a priority move and BodyBlock that specifies an opposing target and a mon to protect for. The Pokemon then Bodyblocks for the initial action and the cool down phase. (E.g. Aqua Jet + Bodyblock [Opponent A] for [Ally Y])
Substitution tiering:
After some discussion on the number of allowed substitutions, I have come to accept the argument that two substitutions is overpowered for Pokemon just starting out, but only one substitution against strong Pokemon with large movepools is too weak. I also believe that substitutions should be a hard and fast rule so that neither player can complain about the other or the ref because of the substitution rule.
Therefore I propose a substitution tiering system based on the strength of the individual Pokemon in the match.
One Substitution:
- Pokemon with a total of 14 or less in their Original Ranks regardless of moves, except Smeargle.
- Pokemon with a total of 18 or less in their Original Ranks (convert HP and Speed to a Rank), with 30 or less moves.
Two Substitutions:
- Smeargle with 20 or more moves.
- Pokemon with 18 or less in their Original Ranks (convert HP and Speed to a Rank) with more than 30 moves. (ex. Pidgeot, Nidoking, Alakazam, Noctowl, Girafarig, Mismagius)
Pokemon with 19 or more in their Original Ranks (convert HP and Speed to a Rank) with more than 25 moves. (Ex. Machamp, Gengar, Staraptor, Magnezone, Excadrill, Conkeldurr) - Pokemon with 20 or more in their Original Ranks (convert HP and Speed to a Rank) with more than 20 moves. (Ex. Cyclohm, Steelix, Tyranitar, Salamence, Emboar)