chaos
Owner
Pokemon Competitor started out as a replacement to NetBattle, a defunct RB/GS/RS simulator written in Visual Basic for Windows. We made a lot of progress on it - I wrote a server in C, Articuno64 made work on a client in C, and Surgo/Misty made headway on an extensible engine in C++. Without my guidance, I found that the portions other than the server were completely defunct, so I ended up scrapping that edition of the project.
The current implementation is (almost) entirely my work. We have a server in Python/Twisted, and a client in Python/wxWidgets. Both work cross-platform and have had a lot of work put into them to make them maintainable for the future. However, the person who was working on the engine (again, in Python) had expressed disinterest in continuing his work.
Realizing that I don't have enough time in the day to maintain all 3 parts of Competitor, I gave up Competitor (and Smogon) for months. If you didn't know, I am very overworked. Not only do I have Smogon and Competitor to work on, I have school, work, research, band, and a girlfriend. I have given up my social life completely to devote my life to my projects, and I'm starting to realize I can't do this alone.
The competitive community needs a quality, cross-platform simulator that supports not only DP, but all 4 generations and double battles. We have a great client and server implementation ready. We need a Pokemon engine.
So: I am formally recruiting interested programmers. If you want to secure yourself a place in realizing the greatest simulator the community has seen, please post in this thread. I'll be happy to answer any questions. To apply, you need to have an understanding of Python. You need to have experience programming.
If you want to know more or volunteer your time, please post in this thread and tell me a little about yourself.
The current implementation is (almost) entirely my work. We have a server in Python/Twisted, and a client in Python/wxWidgets. Both work cross-platform and have had a lot of work put into them to make them maintainable for the future. However, the person who was working on the engine (again, in Python) had expressed disinterest in continuing his work.
Realizing that I don't have enough time in the day to maintain all 3 parts of Competitor, I gave up Competitor (and Smogon) for months. If you didn't know, I am very overworked. Not only do I have Smogon and Competitor to work on, I have school, work, research, band, and a girlfriend. I have given up my social life completely to devote my life to my projects, and I'm starting to realize I can't do this alone.
The competitive community needs a quality, cross-platform simulator that supports not only DP, but all 4 generations and double battles. We have a great client and server implementation ready. We need a Pokemon engine.
So: I am formally recruiting interested programmers. If you want to secure yourself a place in realizing the greatest simulator the community has seen, please post in this thread. I'll be happy to answer any questions. To apply, you need to have an understanding of Python. You need to have experience programming.
If you want to know more or volunteer your time, please post in this thread and tell me a little about yourself.