Strategies for UU pokemon to use in OU battles - All-out discussion thread

Jumpluff@Leftovers
252 HP/180 Def/76 SDef
Careful Nature(+SDef/-SAtk)
-Sleep Powder
-Stun Spore
-Encore
-U-Turn

Jumpluff makes a prime U-Turner, thanks to its ability to put random stuff to sleep, and abuse Encore as well. This thing is basically all about controlling the switch. You put the opponent to sleep and if you KNOW what is coming in is a fast sweeper that is bound to fuck you up, BAM, paralysis. If you think they're going to send in anything that doesn't really mind para, or if you just don't know what he's going to do, you just U-Turn out. Used in conjunction with Trappers, this can be really annoying, since Encoring stuff at this speed really allows you to get free turns, U-Turn means that you don't even have to predict what the opponent will do on that turn.
 
NICE TOPIC! Bologo!!!! This is GOLDEN!!

I will checking back here often because UU in OU seems like fun!

Hope I can contribute later on in future.
 
Here's what I used as a lead on my Rain team, similar to RaikouLover.

Electrode @ Wet Rock
Trait: Static
EVs: 252 SpA / 252 Spe / 4 Atk (I didn't bother overspecializing the EVs)
Naughty Nature (+Spe, -SpD)
- Thunderbolt
- Explosion
- Rain Dance
- Taunt

Basically, it Rain Dances turn one, and usually dies immediately, giving whatever is coming in a guaranteed 6 turns of Rain. If it doesn't die, it Explodes and the Rain receiver still gets five turns of Rain. Taunt is always handy to have on a lead.

Risk/Reward: The risk is a random Scarf Pokemon OHKOing you before you get the chance to set up Rain Dance. The obvious reward is several turns of Rain Dance for the Pokemon coming in (the Qwilfish lead only gives 3).

I'd replace Thunderbolt with Thunder, so Electrode can make use of the rain himself
 
Shuckle@Leftovers
Trait:Sturdy
Evs: 252 Hp/ 96 Def/ 160 Sdef
Impish Nature (+Def,-Satk)
-Knock Off
-Stealth Rock
-Encore
-Rest

This is one of my favourite Pokemon.You can play it in SS teams, so it gets the Sdef boost.This thing can destroy set up Pokes with encore and knock off the item of the Pokemon that replaces the encore'd Pokemon.
I've played it quite often in the OU Ladder and it nearly never failed.
 
I read the first post then skimmed through the rest but did you know that Kabutops is more easily countered in UU than it is actually in OU? That's just something I found very interesting. The Quagires and Pilowraths (both great Gyarados counters btw) just kind of stop it cold in UU (Kabutops).
 
Shuckle@Leftovers
Trait:Sturdy
Evs: 252 Hp/ 252 Def/ 4 Sdef
Impish Nature (+Def,-Satk)
-Acupressure
-Encore
-Rollout
-Rest

This set was used by Antique Roadshow in OU in conjunction with sandstorm support. I have witnessed this thing sweep so many OU teams on ladder, you would not believe. Sandstorm makes this thing incredibly hard to take down. There are very few pokemon than can even 3HKO this without some crazy super effective STAB attack like CBtar stone edge.

Encore is generally useful for stopping setup. It obviously takes a while to acupressure up to a decent level and you really don't want to have something else setting up alongside you like SD luke.

Generally more useful if you have a team that can help you get rid of phazers and a spinner to stop it from taking a ton of damage switching in. But I've seen it sweep many times as the last pokemon.
 
Shuckle@Leftovers
Trait:Sturdy
Evs: 252 Hp/ 252 Def/ 4 Sdef
Impish Nature (+Def,-Satk)
-Acupressure
-Encore
-Rollout
-Rest

This set was used by Antique Roadshow in OU in conjunction with sandstorm support. I have witnessed this thing sweep so many OU teams on ladder, you would not believe. Sandstorm makes this thing incredibly hard to take down. There are very few pokemon than can even 3HKO this without some crazy super effective STAB attack like CBtar stone edge.

Encore is generally useful for stopping setup. It obviously takes a while to acupressure up to a decent level and you really don't want to have something else setting up alongside you like SD luke.

Generally more useful if you have a team that can help you get rid of phazers and a spinner to stop it from taking a ton of damage switching in. But I've seen it sweep many times as the last pokemon.

Though I think AR was crushed when he found out moveset that was illeagal if my memory is correct.
 
yeah it says in the annalysis that rollout and accupressure were illegal together. But would replacing it with rock slide work?
 
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Froslass @ Specs
Timid
6 HP/252 SpA/252 Spe
- Shadow Ball
- Ice Beam
- Thunderbolt
- Psychic/HP Fighting

This has given me problems in the past. Great type coverage, STAB on Ice Beam, and outseeps Garchomp and Salamence.


tarheels07: Not to be ignorant or anything, but that team is definately not undefeated. I beat it and have the log to prove it, which also, by the way showcases that Pinsir that I posted in the first page of this topic.
 
Jynx (F) @ Choice Scarf
Ability: Forewarn
EVs: 252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Ice Beam
- Psychic
- Grass Knot
- Hidden Power [Ground]

This thing is quite strong in OU as a Revenge Killer. Ice Beam with STAB means a OHKO in Yache Garchomp with full HP, and always outsped with 433 speed. Psychic means a good OHKO in Gengar and Infernape, but it needs some previous damage to OHKO Machamp. Grass Knot helps a lot with Swampert and Hippowdon, and other bulky watters have some problems. Hidden Power Ground is there because Heatran is a really good switch in, which is OHKO'd if you predict the switch. Forewarn is really useful too with stuff like Salamence, Garchomp and Gengar, so you could see their items and guess their movesets. Celebi must be careful, because with some previous damage Ice Beam means a OHKO.

On the other hand, Blissey will wall it all the day long, the same goes to Special Defensive Cresselia, Snorlax or Regice. Bronzong walls Jynx and can OHKO it with Gyro Ball.

All in all, I think that it's quite useful in OU nowadays, where Scarfchomp and Scargengar are barely used, and Jynx outspeeds and OHKOs them with STAB moves.

______________

Toxicroak (M) @ Focus Sash / Life Orb
Ability: Dry Skin
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Cross Chop
- Poison Jab
- Sucker Punch
- Swords Dance

SD Toxicroak is like SD Lucario, but with Sucker Punch instead of Extremespeed, which allows it to OHKO Gengar with priority (be careful with Hypnosis, it's better to have Sleep Clause activated). After a Swords Dance, Cross Chop does a huge amount of damage, and with Jolly, after a SD, it gets 622 Attack and 295 Speed, which can 2HKO nearly everything in OU, and OHKO a lot of stuff too, like Azelf or Gengar with Sucker Punch, Lucario, Blissey or Snorlax with Cross Chop. Poison Jab is there as a reliable STAB move with 100% accuracy, but Stone Edge is quite useful too. The item depends on the team. With Rain support, it will get the Sash even with Stealth Rock in the field, and can absorb Toxic Spikes too. Dry Skin also allows it to absorb Waterfalls and Surfs.

However, it has some trouble with ground and fire attacks, that's why it fears Garchomp, Swampert, Hippowdon and Scarf-Heatran. Salamence and Gyarados are quite useful as counters too with Intimidate and resistance to Cross Chop (be careful with Poison Jab and its poison).
 
I've used SD/Sucker Punch Toxicroak on a Brock-themed team once, and it did really well. I have a few logs of it sweeping completely. The only thing it hated was Infernapes coming in to revenge-kill, resisting Sucker Punch and taking advantage of Dry Skin.
 
Reading through the OP, I take it this is serious in that we are considering how a UU is used in OU, and is actually the best choice for it. IE, I frankly wouldn't use a UU in OU just for the sake of "hey look, it's a UU!" IE, I'm not running specs altaria in OU no matter how cute it is, just like I wouldn't try Salamence in Ubers. In the example of the OP, Kabutops is genuinely better at doing that than anything else, and actually poses a real threat.

Following that line of thought,

Lead Mightyena is an idea I think could pull off a general purpose lead role in OU fairly well. Intimidate is a great move on the first pokemon, and with taunt and the elemental fangs he could be tweaked to attack zapdos or bronzong, and stop the set-up games of pokemon like Forry or Zong. Since he's a dark type, he could potentially deal with gengar as well, albeit this would be a 50-50 with sucker punch beating focus blast while needing crunch/lum berry or something to deal with hypnosis. >.>
 
Chou, I think you missed another one of Mightyenas qualities that allows it to be a threat in OU.

Mightyena has Quick Feet and Me First going for it as well as Howl. After seeing a Warstory showing Quick Feet Howl Me First Mightyena ohkoing Garchomp and Lucario before they attacked, I was dying to test it out. And it works to success. I can not say how many times it actually worked in that Lucario used Close Combat ... only for me to use Me First and Close Combat right on them. This also works with Garchomp as Garchomp usually used a Dragon Attack allowing me to Me First and OHKO back.
 
So then Mightyena would have 2 roles:

1) Intimidate and anti-lead

2) Me first anti-sweep

Wow, Mightyena's both dark and emo. lol KD, your strategy sounds pretty potent too. Too bad intimidate/lack of totally flags which one is coming. :/ Though I guess me first could still work when run with intimidate.
 
Thats interesting. Mightyena definitely is one of those pokemon who can use 2 different roles very well in OU.

Me First and Intimdate could work, I can see it something like

Mightyena: Life Orb / Lum Berry
Jolly
Ability: Intimidate
EVS: Attack and Speed ???
- Me First
- Taunt
- Thunder Fang
- Sucker Punch

It looks like it could deal with a lot of leads. Gengar, Gyarados, Bronzong, Dragons, ect. should all be handled.
 
I use Toxic Orb Quick Feet Me First Mightyena. ♥ It's quite awesome, and after a Howl, Facade is quite potent. Crunch 2HKOs Cresselia too.

The great thing is that you're not walled by Rock-types like Tyranitar, because often they die to a Me First Earthquake hit. I've killed Infernapes with their own Close Combats too. It's just too fun to use.
 
I read the first post then skimmed through the rest but did you know that Kabutops is more easily countered in UU than it is actually in OU? That's just something I found very interesting. The Quagires and Pilowraths (both great Gyarados counters btw) just kind of stop it cold in UU (Kabutops).
This is actually quite true, its probably more due to how UU's are just better are covering for their weaknesses since they have to deal with a far more varied metagame. With that said it means you need a plan and have to stick to it while generally covering for weaknesses.


Anyway I have a few sets I use quite regularly within OU.

Drapion@Black Sludge
Ability: Battle Armour
Impish, HP-220, Def-252, S.Def-38
-Confuse Ray
-Knock Off
-Crunch
-Roar/Whirlwind

Too many people underrate the power of luck, I have seen C-ray completely screw over too many people who think its nothing. It may not mean anything on something fragile. But when your dealing with a bulky pokemon with only 1 weakness that can take off your item or phaze you, you should be worried.

Confusion can break your team apart over extended periods. Since even the popular RestTalkers are not immune to it. Bring it out after the Stealth Rocks are out and it will wear down a team very easily.


Hitmontop@Leftovers
Ability: Intimidate
Careful, HP-188, Atk-70, Def-128, S.Def-124
-Revenge
-Stone Edge
-Mach Punch/Bullet Punch
-Bulk Up

This works under the same principles of the Curselax, just about nothing can OHKO this set. Revenge is possibly the most underrated move ever throwing off repeated 120 base attacks with no defense downs. I've been practically using this near unchanged since Advance and its only better in D/P. Bullet Punch is handy for handling the infinitely annoying Gengar and can hit some fast fragile psychics. There is an alternate EV spread which works almost as effectively using Technician and Impish instead for the record.

I won't boast it anything being special because its not, there are many things which can and will wall it. However what can be boasted is its simple and effective. Theres just really nothing overly wrong with it, I mean its not even terribly afraid of a Wobbuffet if trapped since it can stalemate it.


Drifblim@Sitrus Berry
Ability: Unburden
Bold, Def-216, Spd- 32, S.atk-98, S.Def-164
-Disable
-Will O'Wisp
-Shadowball
-Explosion/Recycle

This is actually my favourite Pokemon ever and possibly my favourite set I dub the 'Zeppblim'. It pairs up brilliantly with Hitmontop or Drapion especially either one covering each others weaknesses. This thing requires heavy prediction but the payoffs are absolutely amazing. Disable wrecks the large majority of OU who rely on maybe the one coverage move since very little can OHKO.

Will O'Wisp is always welcome, Sitrus Berry gives a massive 110HP recovery and 2x speed and activates at half health automatically. The beauty of this is if you can guess the damage that activates Unburden than its possible to Disable and Burn the opponent in one move only.

Explosion always guarantees something goes down or gets cripple with the ship when its job is done. Though Destiny Bond can actually be used as well for warding enemies off. However if you want it to stick around, Recycle can be used for psuedo-healing and reactivating those speed boosts if you have to switch out. Unfortunately Recycle isn't implemented in Shoddy which is a shame since its actually one of Drifblim's better options.

Shadowball is simply for a STAB attack, however its easily replaceable by HP Fighting/HP Flying or Thunderbolt depending on your needs. The EV's let it usually survive two Dragon Claws from a max attack Garchomp or a SD Dragon Claw which is handy since Disable goes through Substitute. Special attack lets it OHKO Gengar with Shadowball. Special defense always lets it survive a Gengar Shadowball and survive half-assed special attackers like Starmie. Its major problems are Pursuit Weavile and Tyrannitar. However thankfully it can make light work of Weavile being able to Disable or Burn the Pursuit.
 
Meganium @ Leftovers
Ability: Overgrow
EVs: 216 HP/148 Def/144 SAtk
Bold nature (+Def, -Atk)
- Counter
- Light Screen
- Leech Seed
- Energy Ball


Set up Light Screen which supports your team and brings Physical oriented Pokémon.
You can use Leech Seed for recovery if you are facing a Special Sweeper because you'll be in one of two situations:
1- The Special Sweeper will not switch out, that happening, it will not be able to hurt you.
2- You opponent will bring a Physical Sweeper which probably isn't immune to Leech Seed - unless it is Torterra or Breloom - or most likely can't even KO Meganium because of it's sturdiness.
Counter is basically the whole reason to use this set, because Meganium can take a lot of Physical hits.
Energy Ball is just for STAB.

It's worth using over Celebi because it doens't have a as many weaknesses. It's a GREAT counter do Garchomp as it resists Earthquake and can survive any hit and counter it back.
Annoys Walls with Leech Seed, Special Sweepers with Light Screen and Physical Sweepers with Counter.
The risk is the need to take a hit, and the reward is giving the hit back with twice the strenght. :P


I can't think of much more to say, as it's quite simple to use.
 
This is what I used for a leading Mighteyena.

Mighteyena @ Focus Sash
Ability: Intimidate
252 Atk / 252 Spe / 4 HP
Adamant Nature (+Atk, -SpA)
- Payback
- Sucker Punch
- Taunt
- Ice Fang / Rock Smash / Thunder Fang

Taunt works well for Bronzong and those Stealth Rockers. Payback and Sucker Punch are for offensive leads like, say, Infernape. It basically allows for two free hits, which KOs most frail, offensive Pokemon, even some that resist Dark (Close Combat Infernape included).
 
The standard Gastrodon set is very useful in OU. It's essentially a Swampert that can Recover, making it a more reliable counter to Tyranitar, Heatran, Zapdos, etc.

Relaxed 212 HP/252 Def/44 SpAtk @ Leftovers
Sticky Hold

Earthquake
Ice Beam
Recover
Surf/Toxic

Surf has the advantage of damaging Bronzong, hitting Magnezone after it Magnet Rises(though it can hardly touch Gastrodon without HP Grass), and being a better stopper to Mamoswine and the like. Tpxic is generally usefula nd allows it to beat other Bulky waters like Vaporeon.

You can drop Earthquake for Surf or Hp Electric( Gastrodon can make an interesting Gyara counter), but then Gastrodon can no longer stop Sub/CM Raikou or Jirachi.

Curse and Stockpile sets are not recommended for OU play due to the popularity of Celebi and the fact that Skarmory phases Gastrodon quite easily.
 
Hmm... And your avatar is of George W. Bush

JK

Don't post spam please. -.-


Anyway, I've seen some great movesets in this thread. Keep it up guys! Chou has the right idea, this is supposed to be a serious thread on how to successfully use an UU in OU. That's why in the format I posted my moveset in, I included a "niche" section as well. At least that way, if you can tell everyone what the niche of that pokemon is in OU, which is something that sets it apart from all of the other OUs, then we will all know that it's actually viable.

Great job so far!
 
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