Strategies for UU pokemon to use in OU battles - All-out discussion thread

I use this Absol as a lead to provide lots of status support and surprise fun for my team. Really lets Marowak get in for some big sweeps at the end.

Absol @ Focus Sash
Adamant/Jolly Nature
252 Spd/252 Atk
-Magic Coat
-T Wave
-Will-o-wisp
-Sucker Punch

This lets you open the game and have some fun with Zong/Gengar/Crobat leads by reflecting their sleep back upon them. I use it to hamper physical attackers that I don't like (Garchomp) if I can keep Sand/Rocks/Spikes off the field (I usually can). This way, you can burn stuff, para stuff to open sweeps for guys like Marowak, and finish off pokes like Gengar/Zam, and other guys low on HP that think they can finish off Absol. Its best used in conjunction with a Jirachi set I came up with, basically to spread more Para whenever it can. I believe the only guys who can WoW and TWave effectively alongside Absol are Mismagius and Banette. Overall, it makes a greta lead, especially when the expected Choice'd SE/Psycho Cut/Night Slash/ filler doesn't come.

An alternative would be to use Snatch instead of Magic Coat, but only if you seem to have a problem with Stat-upping leads. Better to use Snatch with an attacking set and try to come in on a Gyara.
 
Toxicroak@Leftovers
Adamant Nature
252 Atk/252 HP/4 Def
-Substitute
-Rain Dance
-Focus Punch
-Sucker Punch

Surprisingly, this set does well against Deoxys-e. It serves as a Blissey killer and can set up Rain Dance to let Kingdra sweep.
 
I have used a defensive Poliwrath for a bit.

Something like:
252 HP / 200 Def / 52 SpAtk
Relaxed
~ Hypnosis
~ Brick Break
~ Hidden Power [Electric]
~ Hydro Pump

Functions decently as a wall-breaker of sorts, obviously not the likes of Cresselia though, and more importantly is a solid Gyara counter (3HKOs comfortably, even 2HKOs in some cases) not to mention Tyranitar and Weavile as well as a good initial switch into Metagross.
 
This set is quite funny:

Toxicroak @ Life Orb
Ability: Dry Skin
Nature: Modest
EVs: 100 HP / 156 Spe / 252 SpA
*Sludge Bomb
*Hidden Power: Water
*Vacuum Wave
*Nasty Plot

Just crazy enough to work. I've snared quite a bit of Gliscors, and things like Skarm and Forry take a serious hit from HP Water in the Rain, since its essentially using a triple STAB.

Steelix @ Leftovers
Ability: Sturdy
Nature: Careful
EVs: 252 HP / 56 Atk / 200 SpD
*Earthquake
*Stealth Rock
*Roar
*Explosion

Steelix works in OU... period. Careful nature and those EVs let me always survive Surfs from Bulky Waters using that 269 for Chomp with about 20% to spare if I want to blow up on them. Hell, This guy even survives Lava Plume from Resttalk Heatran so I can Earthquake him. Lucario and other cocky ass OU pokemon won't OHKO him either.
 
I have been using Clefable as a lead and if used right this thing is fucking great.

Clefable@Toxic Orb
Abilitly: Magic Guard
Modest
100hp/140def/252sp.att/16sp.def
~Protect
~Encore
~Thunder Bolt
~Ice Beam/softboiled/wish/seismic toss/stealth rock

A similar set was posted before but the object is to protect on sleep move to activate Toxic Orb or at least scout for a move. Encore stops Bronzong completely and Thunder Bolt is for Gyarados. The last slot is for whatever you want really.
 
Electrode w/ Expert Belt
72 HP/186 Speed/252 Spec. Attack
Timid (+ Speed, - Attack)
Soundproof

Thunder Wave
Taunt
Hidden Power: Ice
Thunderbolt

Use this Electrode as a lead and it will shutdown a good deal of common leads. Taunt stops all those first turn sleepers, Baton Passers, Stealth Rock/Spikes users, and even other users of Taunt. Electrode can slap a T-Wave on any lead sweepers, and often survives at least one hit with a small amount of health (if not boosted by Choice Specs/Band).T-bolt hits Gyarados and other water types pretty hard with the boost from Expert Belt. HP: Ice will put a hefty dent in any Garchomps trying to block a T-Wave. If you can predict the switch, your first HP: Ice will do about 32% to a YacheChomp, and the next one will finish it off. With 186 Speed EVs, you're going to hit 398 speed, which will outrun the common scarf users, and everything else (besides Deoxys). You can use Focus Sash if you want a guaranteed T-Wave on something, but I find Expert Belt gives Trode that extra kick to really shock your opponent.
 
Quilfish @ Focus Sash
Ability: Poison Point
Nature: Jolly
EVs: 252hp / 4SpD / 252Spe
*Toxic Spikes
*Thunder Wave
*Taunt
*Destiny Bond

Or something to this extent, was an old lead I used to run. Thunder Wave + Destiny Bond was able to eat a majority of other leads I ran into.

The basic premise is to send out qwillfish first.

If faster, taunt if you find a set-up pokemon slower than a jolly 252 qwillfish, if not, lay a quick layer of toxic spikes. If they hit you, they might activate poison point, and you may hang on with focus sash, allowing you a free turn of spikes before taking out a team member.

If slower, lay on a thunder wave and get ready to destiny bond. If the opponent activates focus sash, you're able to outspeed and destiny bond the next turn.

The power of this set was to practically ensure a pokemon would die to it. If facing repeated battles, or if the team you were battling knew the set, it wouldn't be as effective. I was often able to set up a layer of spikes, thunder wave one pokemon, and then kill another due to overprediction and constant switching.

The counters to this set were still there though.
-Tyrannitar and Hippowdon killed due to sandstorm, however, Hippowdon generally would lay rocks first turn and allow me to lay my own spikes before switching out, and you could catch the occasional DDtar with a thunderwave if you're daring.
-Gengar causes all kinds of problems to the set, if it runs hypnosis, but most gengars would aim for the kill instead, hoping to net a first turn kill before having to activate sleep clause. I actually DID test this out for months, I would rarely eat a hypnosis.
-Jolteon and Electivire are the biggest threat to this set, because it can't do anything to either of them except run away. I never saw electivire but I saw a few jolteons, and all I could do was taunt or switch. This would be a good reason to run rain dance instead.

It had it's ups and downs, but it was able to deal with several common leads. It's able to taunt and set up on gyarados with no worries. Tons of other leads also fell before this lead.
 
Thunder Wave and Destiny Bond together is kinda... meh. Also, what if they get poisoned when they attack you the turn you used Thunder Wave?

For those reasons, I think it's better if you went with Swift Swim and Rain Dance instead of T-Wave.
 
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Camerupt (M) @ Leftovers
Ability: Solid Rock
EVs: 252 HP/144 SAtk/112 SDef
Quiet nature (+SAtk, -Spd)
- Earthquake
- Explosion
- Flamethrower
- Hidden Power [Electric]

Walls almost all of the electrics and grasses in OU, most notably Zapdos and to a lesser extent Celebi that appear on near every OU team. Can also get on everything Bronzong packs and force a switch out. Should you predict Gyarados on the switch out?? Hammer it's face with a well directed HP Electric.
Explosion for the risk/reward factor. Also means Camerupt will always take down one Pokemon, especially since Rocks and Steels don't really want to get in it's path.
 
Thunder Wave and Destiny Bond together is kinda... meh. Also, what if they get poisoned when they attack you the turn you used Thunder Wave?

For those reasons, I think it's better if you went with Swift Swim and Rain Dance instead of T-Wave.
I know that, this is an old set I used to use.

In retrospect, I see the better reasons to use rain dance.
 
Lopunny @ Choice Specs
Ability:Klutz
Nature:Jolly
Evs:252 HP/252 spe/4 SpD
Switcheroo
Toxic
Encore
Mirror Coat

Lopunny is one of those pokemon that is better off not attacking. I use this set as a lead and it can potentially screw over half of your opponents team. For some wierd reason, Lopunny attracted physical attackers, (maybe cause fighting is its only weak) and we all know they hate specs. Just hope you get something nice in return like focus sash/leftovers.
Switcheroo causes lots of switches, so toxic works well. Mirror coat works great with lopunny's good Special defense and can help get in a surprise kill. Encore seems iffy if the enemy is stuck with specs, but you can always bring out lopunny when a slower enemy is trying to stat up. (I especially like switching on Garchomp as it SD's, then encoring it) And because lopunny has a nice 105 base speed, it can manage to get an encore on a good ammount of pokemon.
 
Quilfish @ Focus Sash
Ability: Swift Swim
Nature: Adamant
EVs: 4 HP / 252 Atk / 252 Spe
*Waterfall
*Rain Dance
*Taunt
*Explosion
I made an all offense team last night and it went 12-0 immediately, and then I ran into this thing. It swept my entire team. Just wanted to point out how amazing this pokemon is.
 
Lopunny @ Choice Specs
Ability:Klutz
Nature:Jolly
Evs:252 HP/252 spe/4 SpD
Switcheroo
Toxic
Encore
Mirror Coat

Lopunny is one of those pokemon that is better off not attacking. I use this set as a lead and it can potentially screw over half of your opponents team. For some wierd reason, Lopunny attracted physical attackers, (maybe cause fighting is its only weak) and we all know they hate specs. Just hope you get something nice in return like focus sash/leftovers.
Switcheroo causes lots of switches, so toxic works well. Mirror coat works great with lopunny's good Special defense and can help get in a surprise kill. Encore seems iffy if the enemy is stuck with specs, but you can always bring out lopunny when a slower enemy is trying to stat up. (I especially like switching on Garchomp as it SD's, then encoring it) And because lopunny has a nice 105 base speed, it can manage to get an encore on a good ammount of pokemon.

Lopunny isn't THAT bad at attacking... it works fine with a Choice Band. It's got the movepool to really emphasize the weaknesses some pokemon have to certain types, while outrunning many of them with base 105 speed. I used...

Lopunny @ Choice Band
Jolly Nature
Trait: Cute Charm
- Thunderpunch
- Switcheroo
- Sky Uppercut
- Ice Punch

At one point. It's not that bad. Surprisingly, Lopunny can deal out some good damage with a CB. I mean, LOOK at what happens to Garchomp:

16 HP/0 Def (Neutral Nature) Garchomp w/ Ice Punch: 100.83% - 118.56%

BARELY OHKO'd, and this Lupunny has 334 speed, to outrun jolly Chomp by 1 point. Switch in on a Swords Dance, then get the poor sucker as they think they're safe. (Obvious mention that Yache SDChomp will ruin this). Lopunny can even deal some nice damage to several other OU pokemon..

252 HP/252 Def (Positive Nature) Blissey w/ Sky Uppercut: 49.72% - 58.54% (Do people still use that Blissey?)

212 HP/180 Def (Neutral Nature) Gyarados w/ Thunderpunch: 89.58% - 105.47%
^ After Intimidate: 60.42% - 71.09%

168 HP/120 Def (Neutral Nature) Snorlax w/ Sky Uppercut: 47.12% - 55.27%

120 HP/0 Def (Neutral Nature) Salamence w/ Ice Punch: 115.79% - 136.29%
^ After Intimidate: 77.84% - 91.69%

252 HP/252 Def (Positive Nature) Gliscor w/ Ice Punch: 61.30% - 72.32%

244 HP/0 Def (Neutral Nature) Heatran w/ Sky Uppercut: 48.96% - 57.55%

0 HP/4 Def (Neutral Nature) Lucario w/ Sky Uppercut: 93.24% - 109.61%

124 HP/64 Def (Neutral Nature) Mamoswine w/ Sky Uppercut: 55.87% - 65.82%

252 HP/0 Def (Neutral Nature) Tyranitar w/ Sky Uppercut: 90.10% - 105.94%

252 HP/96 Def (Positive Nature) Dragonite w/ Ice Punch: 77.72% - 91.45%

0 HP/4 Def (Neutral Nature) Yanmega w/ Thunder/Ice Punch: 62.62% - 73.80%

See? Quite a large amount of damage if you ask me, for something that SHOULDN'T be attacking. And if you're having trouble with special attackers, give them you're choice band. Lopunny also outruns all of the above mentioned pokemon (Unless they're scarfed), and most are 1-2HKO'd. Not bad, if you ask me.
 
I've just had more sucess with the utility options thats all. There are much better users of choice band, and they're much scarier to.
 
I'll give you that. I was just trying to make the point that, if one wishes, Lopunny can attack, and most people don't see it coming so it does make for a surprise KO or two.
 
Lopunny @ Choice Specs
Ability:Klutz
Nature:Jolly
Evs:252 HP/252 spe/4 SpD
Switcheroo
Toxic
Encore
Mirror Coat

Lopunny is one of those pokemon that is better off not attacking. I use this set as a lead and it can potentially screw over half of your opponents team. For some wierd reason, Lopunny attracted physical attackers, (maybe cause fighting is its only weak) and we all know they hate specs. Just hope you get something nice in return like focus sash/leftovers.
Switcheroo causes lots of switches, so toxic works well. Mirror coat works great with lopunny's good Special defense and can help get in a surprise kill. Encore seems iffy if the enemy is stuck with specs, but you can always bring out lopunny when a slower enemy is trying to stat up. (I especially like switching on Garchomp as it SD's, then encoring it) And because lopunny has a nice 105 base speed, it can manage to get an encore on a good ammount of pokemon.

Doesent really matter what item you get in return since you have the ability klutz. The ability cute charm maybe more usuable unless you dont always use the move switcheroo first or the oponent has a choice item also. Most people dont change there gender of pokemon on shoddy so could be useful.

The move healing wish is kind of gimmicky but it could fill the place for encore since as you already said switcheroo does that for you already. healing wish also fills in its niche as team supporter better.
 
The only thing I remember about Lopunny was Ice Punch and her speed that perfectly outruns Chomp.
TBH using UU in OU for years has left me nothing but bitter and I'm pretty much washing my hands of the whole mess.
 
Doesent really matter what item you get in return since you have the ability klutz. The ability cute charm maybe more usuable unless you dont always use the move switcheroo first or the oponent has a choice item also. Most people dont change there gender of pokemon on shoddy so could be useful.

The move healing wish is kind of gimmicky but it could fill the place for encore since as you already said switcheroo does that for you already. healing wish also fills in its niche as team supporter better.

i forgot about that but for some wierd reason if i dont switcheroo first turn, (i dont like giving gengar specs) im stuck with the one move i used. Thats what i dont get about klutz, the choice items always lock me in one move, do they bypass klutz somehow?
 
i'd run Low kick on that lopunny it gets 120 BP on t-tar for a sure OHKO with any item boosts

Oh... I totally forgot that Lopunny can get Low Kick as an egg move, too... thanks, at least I found this out just BEFORE I started breeding for one lol.
 
Old set, but I've been using it with some success.

Glaceon @ Leftovers
Snow Cloak
Modest
252 HP/252 SAtk/6 Speed
- Blizzard/Ice Beam
- Shadow Ball/Hidden Power Fighting
- Fake Tears
- Toxic/Wish

Glaceon devours walls. His STAB on Ice Beam and 130 base Sp. Atk make him one of, if not the, best Fake Tears users. He's simply an excellent counter to Blissey (and Snorlax to some extent). Fake Tears makes it nearly impossible to wall him effectively. Toxic makes walling him more difficult, while Wish keeps him alive longer and provides some support for your team.
 
Hm... is that Hidden Power fighting for Tyranitar? Because, iirc Ice Beam has 142 power with STAB, while HP Fighting has 140 against Blissey/Snorlax... (Unless Snorlax has Thick Fat, Ice Beam outdamages it..), and most steel-type's in OU are neutral to fighting, so even then, Ice Beam would still have 71 power, over HP Fighitng's 70...

Other than that, I like that set. It does make Glaceon hard to wall, and could work especially with spikes support, as it can force some nice switches.
 
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