Happy 2017! Figured I should show some signs of life (been occupied with beating
TLoZ: Twilight Princess blind and breeding/wonder trading rejects in
Moon)
First, I went back and made changes to some older sprites, including Pyukumuku's
back sprite (the cotton tail has only six "puffs") and
Cosmog (added dithering to the cloud hands).
Retooled Decidueye's palette a bit (I'm starting to think that Incineroar and Primarina might need the aXl treatment down the line as well).
Small edits to leparagon's Hakamo-o.
Removed the colour sharing on aXl's Ribombee edit (was wondering if anyone would ever edit my sprites, sigh)
QC for the proportions of leparagon's Trumbeak. The legs and feet are also actually blue-grey, rather than grey like Pikipek's.
With this, hopefully more things can move to "completed" status soon. The only sprites still missing altogether now (w/o counting placeholders) are Shiinotic back, Xurkitree back, Necrozma, and Pheromosa, so I should finish my wip for the last one. I've been having trouble with busted Mimikyu's back sprite because of how the head and tail sort of collide, so if someone else wants to take over that one, feel free.
aXl It would be cool if you finished Solgaleo's back first to complete the set, before maybe moving on to Golisopod or Kommo-o? Regarding Tsareena, I actually made alternate sprites featuring the 3D model pose several weeks ago just to see what they look like (imo the benefits of the this pose are that it looks more battle-ready, and the hands don't obscure the "skirt" design). Here they are in case they help:
As for Celesteela, I hope that no one minds me pointing this out, but I still happen to agree with Speed-X's comment
here. It isn't new for sprites to have to compress the proportions of a design for it to fit inside the canvas (see GSC and BW Mewtwo
here; there are probably other, better examples as well), and I feel that that's preferable to, say, spriting Xerneas or Pheromosa at a diagonal and raises fewer eyebrows.