Sunny A-Team [Uber]
I’ve never used a Sunny Day Team, but can definitely see the appeal. However, I understand basic team building and am hoping to build this into a successful team to tear apart most opponents in uber battles.
Deoxys-A @ Focus Sash
Ability: Pressure
EVs: 252 Spe / 252 Atk / 4HP
Nature: Naïve (+Spe,-Spec Def)
· Stealth Rock
· Extreme Speed
· Superpower
· Mirror Coat
The Deoxys-A lead is unexpected, especially compared to its counterpart, Deoxys-S. However, Deoxys-A already has an incredible speed stat and is able to rip apart most leads after setting up stealth rocks. The EVs and nature boosts it’s speed stat and enforce its extreme Atk stat. Extreme Speed is used to outrun faster leads, and Mirror Coat takes care of most special sweepers. Superpower underlines the Atk stat and helps Deoxys-A to physically sweep.
Groudon @ Choice Band
Ability: Drought
Evs: 252 HP / 252 Atk / 4 Spe
Nature: Adamant (+Atk,-Spec Atk)
· Dragon Claw
· Fire Punch
· Stone Edge
· Earthquake
Groudon’s Drought ability is self explanatory on a Sunny Day team, and th Choice Band boosts its bulging Atk Stat. The Evs and nature simply push the atk stat further, Which makes him a force to be reckoned with. Dragon Claw, Stone Edge, Fire Punch, and Earthquake allows him to cover virtually any type, and Sunny Day would practically be wasted without a fire type move of some kind.
Ho-Oh @ Life Orb
Ability: Pressure
Evs: 252 Atk / 40 Spe / 216 HP
Nature: Adamant (+Atk,-Spec Atk)
· Sacred Fire
· Roost
· Brave Bird
· Substitute
Ho-Oh’s EVs, Nature, and Life Orb boost an already superior Atk stat. This makes Sacred Fire a must have, especially with the sun. Substitute, with the base 154 Spec Def stat, allows Ho-Oh some breathing room to Roost and hopefully more time for predictions. Brave bird is helpful in case the weather is turned against Ho-Oh.
Jumpluff (M) @ Leftovers
Ability: Chlorophyll
Evs: 252 Spe / 188 Def / 68 Spec Def
Nature: Timid (+Spe,-Atk)
· Leech Seed
· Sleep Powder
· Substitute
· SolarBeam
Jumpluff, with Chlorophyll and sun, is incredibly fast, which is only more apparent with the Nature and Ev speed boost. Its defensive Evs and leftovers give it time to use sleep powder and substitute. After using Leech Seed, Jumpluff simply has to stall out his opponent. However, with SolarBeam, which has base power of 120 and no charge time in sun, Jumpluff is able to drain his opponents quickly.
Shaymin-S @ Choice Scarf
Ability: Serene Grace
Evs: 252 Spe / 252 Spec Atk / 4 Spec Def
Nature: Modest
· Seed Flare
· Hidden Power (Ice)
· Earth Power
· Air Slash
Shaymin-S with Choice Scarf, Spec Atk Ev, and Modest nature all make it a powerful hitting opponent, especially with the STAB off of Seed Flare and Air Slash. The 252 Speed Ev also makes it quick enough to hit most opponents hard AND fast. Hidden Power Ice and Earthquake give Shaymin-S a well rounded moveset.
Mewtwo @ Life Orb
Ability: Pressure
Evs: 4 Atk / 252 Spe /252 Spec Atk
Nature: Hasty (+Spe,-Def)
· Aura Sphere
· Thunder
· Fire Blast
· Self Destruct
Mewtwo, with its already outstanding speed and Special Attack, can easily sweep with an Ev split for Speed and Special Attack and a Life Orb in hand. It’s Hasty nature also increases speed, while Aura Sphere does massive fighting damage, and Thunder and Fire Blast help with move set diversity. Self Destruct, although suicidal, is a crucial move, due to the massive amount of damage it easily hands out to opponents during a desperate situation.
Closing Comments:
To reiterate, I have never been particularly fond of Sunny Day Teams, but I find this particular team to have a lot of potential. If anyone has any suggestions for improvement, they would be greatly appreciated! Thanks for reading.
-Mr.Rubiks-
I’ve never used a Sunny Day Team, but can definitely see the appeal. However, I understand basic team building and am hoping to build this into a successful team to tear apart most opponents in uber battles.
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Deoxys-A @ Focus Sash
Ability: Pressure
EVs: 252 Spe / 252 Atk / 4HP
Nature: Naïve (+Spe,-Spec Def)
· Stealth Rock
· Extreme Speed
· Superpower
· Mirror Coat
The Deoxys-A lead is unexpected, especially compared to its counterpart, Deoxys-S. However, Deoxys-A already has an incredible speed stat and is able to rip apart most leads after setting up stealth rocks. The EVs and nature boosts it’s speed stat and enforce its extreme Atk stat. Extreme Speed is used to outrun faster leads, and Mirror Coat takes care of most special sweepers. Superpower underlines the Atk stat and helps Deoxys-A to physically sweep.

Groudon @ Choice Band
Ability: Drought
Evs: 252 HP / 252 Atk / 4 Spe
Nature: Adamant (+Atk,-Spec Atk)
· Dragon Claw
· Fire Punch
· Stone Edge
· Earthquake
Groudon’s Drought ability is self explanatory on a Sunny Day team, and th Choice Band boosts its bulging Atk Stat. The Evs and nature simply push the atk stat further, Which makes him a force to be reckoned with. Dragon Claw, Stone Edge, Fire Punch, and Earthquake allows him to cover virtually any type, and Sunny Day would practically be wasted without a fire type move of some kind.

Ho-Oh @ Life Orb
Ability: Pressure
Evs: 252 Atk / 40 Spe / 216 HP
Nature: Adamant (+Atk,-Spec Atk)
· Sacred Fire
· Roost
· Brave Bird
· Substitute
Ho-Oh’s EVs, Nature, and Life Orb boost an already superior Atk stat. This makes Sacred Fire a must have, especially with the sun. Substitute, with the base 154 Spec Def stat, allows Ho-Oh some breathing room to Roost and hopefully more time for predictions. Brave bird is helpful in case the weather is turned against Ho-Oh.

Jumpluff (M) @ Leftovers
Ability: Chlorophyll
Evs: 252 Spe / 188 Def / 68 Spec Def
Nature: Timid (+Spe,-Atk)
· Leech Seed
· Sleep Powder
· Substitute
· SolarBeam
Jumpluff, with Chlorophyll and sun, is incredibly fast, which is only more apparent with the Nature and Ev speed boost. Its defensive Evs and leftovers give it time to use sleep powder and substitute. After using Leech Seed, Jumpluff simply has to stall out his opponent. However, with SolarBeam, which has base power of 120 and no charge time in sun, Jumpluff is able to drain his opponents quickly.

Shaymin-S @ Choice Scarf
Ability: Serene Grace
Evs: 252 Spe / 252 Spec Atk / 4 Spec Def
Nature: Modest
· Seed Flare
· Hidden Power (Ice)
· Earth Power
· Air Slash
Shaymin-S with Choice Scarf, Spec Atk Ev, and Modest nature all make it a powerful hitting opponent, especially with the STAB off of Seed Flare and Air Slash. The 252 Speed Ev also makes it quick enough to hit most opponents hard AND fast. Hidden Power Ice and Earthquake give Shaymin-S a well rounded moveset.

Mewtwo @ Life Orb
Ability: Pressure
Evs: 4 Atk / 252 Spe /252 Spec Atk
Nature: Hasty (+Spe,-Def)
· Aura Sphere
· Thunder
· Fire Blast
· Self Destruct
Mewtwo, with its already outstanding speed and Special Attack, can easily sweep with an Ev split for Speed and Special Attack and a Life Orb in hand. It’s Hasty nature also increases speed, while Aura Sphere does massive fighting damage, and Thunder and Fire Blast help with move set diversity. Self Destruct, although suicidal, is a crucial move, due to the massive amount of damage it easily hands out to opponents during a desperate situation.
Closing Comments:
To reiterate, I have never been particularly fond of Sunny Day Teams, but I find this particular team to have a lot of potential. If anyone has any suggestions for improvement, they would be greatly appreciated! Thanks for reading.
-Mr.Rubiks-