Metagame SV OU Metagame Discussion v2 [Update on Post #5186]

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I don't really agree. The way I look at it Enamorus isn't brought in the tier for defensive purposes against certain mons like Kingambit, Zamazenta, or Ursaluna it's there because it's a solid special attacker and a decent physical attacker that can run mixed sets, scarfed sets, specs sets, etc. It also is a flying type which this tier has been thoroughly lacking pre-HOME so that's something that has been welcomed with open arms. I think before DLCs come Enamorus will lock in to the 10 top of usage, from a offensive perspective it provides a lot that other mons in the tier can't match IMO.
True true. I never said that it was there specifically to check other mons though. I just said that it can do those things well too, and with no Kingambit the slower fairy types will be more viable. Enamorous will then have more competition to face, so it won’t be as good. It still will be great, just not to the same level it is now. Gambit puts a lock behind a lot of slow fairies, so removing the lock would make more fairies that people may use instead of enamorus
While I’m talking to a council member, what do you think should be done about Tera? Also, how do I use reactions other than like?
 

Exotic64

MDRRRRRRRR
is a Tiering Contributor
What confuses me is that so many people are saying that Kingambit is particularly troublesome because it has so many teras that can surprise you , and tera preview takes care of at least that.

Like, I know you can lose because you couldn't possibly prepare for every Volc tera, but at least seeing it ahead of time can let you know when not to waste time on a bullshit match (only somewhat joking)
For everyone who wants tera preview or restrictions, here's my opinions on this matter. Ill also go over tera as a whole right now and my views as a pro-tera (im bored of laddering so enjoy this wall of text)

Firstly, I think tera preview is a horrible idea and should not even be considered whatsoever at this point of the meta - even National Dex OU has banned talks of tera preview.

If tera preview was to be implemented, I believe it would cause even more coin flips than the metagame already is, whilst not even fixing the problem that anyone can tera at any time and change types.

I believe the metagame is fine as it is right now and tera should absolutely stay since its a mechanic that rewards game knowledge and is skill expressive. Playing around tera is something that only comes with experience and knowing when to use tera whilst being considerate of the fact of the opponent's tera usage is a skill. If my opponent used tera turn one to KO a mon, even if it would be a 5v6 I personally consider it an advantage for the 5 because now you have tera to use and they don't. All the anti-teras complain of Kingambit's many different tera types, however Kingambit becoming a new type gives it new weaknesses as well, and this can all be played around. Teambuilding should also cater for popular mons tera types as well - from WCOP we have seen that Kingambit is the mon that Teras the most. Only you are at fault if you have not prepared for the most popular gambit tera types - dark, fairy and flying. Tera is a skill expressive mechanic that rewards playing a high risk high reward play style, and removing tera would turn this generation into a slow and stale metagame, comparable to gen 8, albeit much worse with the introduction of shit like Donbozo, Garganacl and Ting-Lu, and the lack of toxics and knock offs. For example, here is a game where knowing when to tera is key. By terastallizing, you gain new resistances and weaknesses, which can be used to your advantage. My opponent used tera to stop someone that was likely going to stomp his team, however because he used tera and I did not I ended up having the advantage anyways and used it to win the game. This all comes back to my point in this meta being very matchup heavy, and that tera only helps with it. Its not a tera problem, its honestly just some mons like Garg and Enam/Val being way too oppressive right now (the former partially as a result of a volcarona quickban..)

Both sides can use tera - and whilst some have debunked that it is matchup dependant with types, isn't that the same as every game? Some games are simply just a bad matchup of one another, and whilst tera can help that, it doesn't change the fact of the matter that matchups are just how the game is. Everyone wants Kingambit banned, but it must be understood that Kingambit has so many counters that boast frequent usage, such as Iron Valiant, Great Tusk, Enamorus, Encore, Will-o-Wisp; the list goes on. Tera just expands Kingambit's potential as a mon, and going back to the matchup section - it definitely helps with matchups. This metagame is very skill reliant - if you make one mistake it could practically be game over; this is not because of Tera, its just because the mons are a big step from previous generations, and the HO oriented metagame are very punishing to mistakes, and tera only complements this. Srn says that saying both sides can use tera is similar to "Both sides can dynamax", however I tie this all back to being the matchup and how skilled the player is. Even in a Dynamax metagame, I am sure that it can be used similarly to tera in the sense that skilled players will know when the best time is to Dynamax, how to play around DMax etc however dynamax was blatantly OP since it literally doubled the HP of the enemy mon and increased all moves BPs as well as adding an additional stat change side effect... idk how u can be comparing tera to dmax at all, LOL. And to people who keep saying "tera broke volcarona, tera broke regieleki" - the addition of heatran effectively reduced volcarona's tera types to be only water or ground to beat it, and regieleki is the only mon to be truly broken with tera since its niche of beating everything BUT ground types was fucked when it received bolt beam coverage as a result of tera.. yikes.


Another interesting thing is that despite the "randomness" and "inconsistent" nature of tera, its skill expressive nature is shown by players such as Vert and Storm Zone hitting 2100s consistently and with ease quite frankly, with a GXE of 88%+ which says a lot about how skill expressive the mechanic is. Personally the highest GXE I have ever hit is 85.7 iirc - talk all about "gxe farming" all you want but I know for sure these guys do it by culminating wins on high ladder. The majority of people I have talked to high ladder have all been pro-tera, its just no one wants to talk about it because frankly theres no reason to - as Vert always says; just let the numbers speak of themselves. Just look at the Zamazenta vote; from day one of the suspect I have personally been very vocal about the mon being perfectly fine, yet the majority of people on the forums talk shit about how OP the dog is. This is a poor statistic however but from the frequent OU room polls regarding the general consensus' opinion on Zama, it seems that the "Ban" poll almost always receives double the votes than the "Do not Ban", and yet Zama remains unbanned with a 15% margin. Even if a tera suspect were to happen, I highly doubt it would be banned - not to downplay anyones abilities or anything in mons but tera is manageable with more experience and game knowledge. thats it.

I did mention this a bit before but many anti-teras claim that tera heavily restricts teambuilding. The thing is, in such an aggressive and HO favoured metagame, there are teams everywhere that have 4 or 5 fairy weaknesses, with only tera to circumvent them. However, they all see very high success despite all the Iron Valiant and Enamorus spam (2 very broken mons after volcarona was banned, #freevolc). I think that the issue at hand is that the 'mons of generation 9 are just far superior offensively and defensively to previous gens, and with tera's introduction, it only acts as the catalyst in their success. Many players play with the high risk high reward mentality, and will sack mons frequently to open opportunities for certain mons to carry. Same thing as balance teams - it mainly just comes around finding the opportunity, and TERA is here to help with that.
Regarding team building, I believe that the common tera types of high usage mons should all be accounted for. For example, I personally have tera water great tusk on my teams to help with rain matchups, or steel to help with fairy matchups. Tera water garg is very common as well, so I have tera ground or grass on my iron moths to help with that matchup. and ofc, on my squishy targets I love going tera ghost to help with extreme speed spam or zamazenta body press / fighting moves in general. It all comes down with matchups relating to your team, which is what makes tera so unique compared to other mechanics in teambuilding. I personally don't think tera restricts teambuilding at all, on the other hand I think it makes good teambuilding much more rewarding.

Finally - tera preview. It is the literal worst idea ever - if I see that the opposing Kingambit is tera flying and I am using a great tusk with ice spinner EQ stealth rocks and rapid spin, do I click ice spinner or EQ?
Even if I know the kingambit is tera flying, will I really click EQ or should I predict the tera flying and click ice spinner? Like what the fuck... it just adds more coinflips to the gen 9 metagame than there already are.
The game in WCOP earlier today with my fellow aussie March Fires and so noisy from India was literally was decided by 2 different speed ties.. do we want even more coinflips with situations like "will my opponent tera even though I know his tera"...
Not to mention, tera preview also breaks the whole point of tera blast.. if the opposing dragapult is tera fighting and he reveals dragon darts, do you think I will ever send in my gambit vs it ever again? I understand that people hate these situational Teras but you just gotta understand that its part of the game, and zapdos static or dire claw on sneasler is 100% more uncompetitive than surprise tera blasts..
It also completely breaks teambuilding regarding tera on specific matchups
for example, a tera electric iron valiant always OHKOs an enamorus with thunderbolt, but if my opponent sees that I have tera electric do you think the opposing Enamorus is going to tera ground and should the iron valiant player predict this... etc.
Tera preview just causes way more problems, I personally don't want to see any more posts that bring up the idea of tera preview again, its just stupid imo

just let the numbers speak for themselves when a tera suspect is eventually released.
 
I've no comment on the rest, but I'm not at all sold on the reasoning against tera preview. It seems like in that scenario, I would rather take the coin flip then the guaranteed loss for clicking eq/close combat. Without knowing it's tera flying, I have little reason to click Ice Spinner, especially since it could be tera fire or whatever. Seems like not knowing is literally more of a gamble.
 
I've no comment on the rest, but I'm not at all sold on the reasoning against tera preview. It seems like in that scenario, I would rather take the coin flip then the guaranteed loss for clicking eq/close combat. Without knowing it's tera flying, I have little reason to click Ice Spinner, especially since it could be tera fire or whatever. Seems like not knowing is literally more of a gamble.
This. Just because it’s still a coin flip doesn’t mean it isn’t better. Coin flips always exist in Pokémon but lowering the amount of them is nice.
 
Enamorus is kinda on the shadow of Valiant rn, EP is nice, but Valiant also got amazing coverage with Moonblast/shadow ball/thunderbolt or CC, spirit break and knock off, while has the option of boost its speed with booster energy and SD/CM which makes it super good on the mid/late game. Enamorus is more flexible with its item and come in more often, but the SR weakness is s huge drawback, especially in the late game against Gambit which only needs some chip on Enamorus to ko with sucker punch, while Valiant only has to worry about having the right move for whatever tera Gambit uses.
The key thing that makes Enamorus at least on part with Valiant imo is that Valiant has really bad 4MSS whereas Enamorus does not. Valiant wants a Fairy move, a Fighting move, a Psychic move, a Dark / Ghost move and an Electric move to hit everything, as well as Encore to punish setup and probably a setup move to really threaten bulkier teams, and it just cannot fit all of this on a single set. Enamorus meanwhile literally only needs Moonblast and EPower and maybe Mystical Fire to hit everything in the tier, and can much more easily fit CM on its set. No matter how many options Valiant has, nothing it has comes close to how perfect Fairy + Ground is. The way I see it, Valiant is better vs offensive teams, while Enamorus is better vs bulky / balanced teams.
 
Not once have I played and thought "crap, I know what my options are, I'm screwed!". I've benefited from my opponent not knowing what my options are, and I've even had my knowledge of options turned against me with a well played switch or whatever.

But ive never regretted having more options, even if the opportunity exists for my foe.
 
I don't know why people think Tera preview is enough when Boltbeam-Eleki, MU Moth, Iron Valiant, Kingambit, and Espathra, don't really rely on the surprise factor and more the the defensive and offensive capabilities of changing your type adding to their kits in major ways that most other Pokemon can't compete with, also there's still the matter of when, which might make the coin flipping feeling even worse.
This is a bold faced lie, a specific problem with Espathra and the matchup Moth both, and Kingambit now, was they had several different viable Tera types and even if you could correctly guess when they would Tera you'd have like a 1/4 chance of hitting them with the right type.

My opinion on Tera preview is that it's extremely clear SOMETHING needs to be done about Tera, to the point where we don't need a suspect for Tera preview, the council should just do it. Then we follow with a suspect to see if Tera is still a problem (which is very possible - the concerns that it won't be enough make a lot of sense)
 
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For everyone who wants tera preview or restrictions, here's my opinions on this matter. Ill also go over tera as a whole right now and my views as a pro-tera (im bored of laddering so enjoy this wall of text)

Firstly, I think tera preview is a horrible idea and should not even be considered whatsoever at this point of the meta - even National Dex OU has banned talks of tera preview.

If tera preview was to be implemented, I believe it would cause even more coin flips than the metagame already is, whilst not even fixing the problem that anyone can tera at any time and change types.

I believe the metagame is fine as it is right now and tera should absolutely stay since its a mechanic that rewards game knowledge and is skill expressive. Playing around tera is something that only comes with experience and knowing when to use tera whilst being considerate of the fact of the opponent's tera usage is a skill. If my opponent used tera turn one to KO a mon, even if it would be a 5v6 I personally consider it an advantage for the 5 because now you have tera to use and they don't. All the anti-teras complain of Kingambit's many different tera types, however Kingambit becoming a new type gives it new weaknesses as well, and this can all be played around. Teambuilding should also cater for popular mons tera types as well - from WCOP we have seen that Kingambit is the mon that Teras the most. Only you are at fault if you have not prepared for the most popular gambit tera types - dark, fairy and flying. Tera is a skill expressive mechanic that rewards playing a high risk high reward play style, and removing tera would turn this generation into a slow and stale metagame, comparable to gen 8, albeit much worse with the introduction of shit like Donbozo, Garganacl and Ting-Lu, and the lack of toxics and knock offs. For example, here is a game where knowing when to tera is key. By terastallizing, you gain new resistances and weaknesses, which can be used to your advantage. My opponent used tera to stop someone that was likely going to stomp his team, however because he used tera and I did not I ended up having the advantage anyways and used it to win the game. This all comes back to my point in this meta being very matchup heavy, and that tera only helps with it. Its not a tera problem, its honestly just some mons like Garg and Enam/Val being way too oppressive right now (the former partially as a result of a volcarona quickban..)

Both sides can use tera - and whilst some have debunked that it is matchup dependant with types, isn't that the same as every game? Some games are simply just a bad matchup of one another, and whilst tera can help that, it doesn't change the fact of the matter that matchups are just how the game is. Everyone wants Kingambit banned, but it must be understood that Kingambit has so many counters that boast frequent usage, such as Iron Valiant, Great Tusk, Enamorus, Encore, Will-o-Wisp; the list goes on. Tera just expands Kingambit's potential as a mon, and going back to the matchup section - it definitely helps with matchups. This metagame is very skill reliant - if you make one mistake it could practically be game over; this is not because of Tera, its just because the mons are a big step from previous generations, and the HO oriented metagame are very punishing to mistakes, and tera only complements this. Srn says that saying both sides can use tera is similar to "Both sides can dynamax", however I tie this all back to being the matchup and how skilled the player is. Even in a Dynamax metagame, I am sure that it can be used similarly to tera in the sense that skilled players will know when the best time is to Dynamax, how to play around DMax etc however dynamax was blatantly OP since it literally doubled the HP of the enemy mon and increased all moves BPs as well as adding an additional stat change side effect... idk how u can be comparing tera to dmax at all, LOL. And to people who keep saying "tera broke volcarona, tera broke regieleki" - the addition of heatran effectively reduced volcarona's tera types to be only water or ground to beat it, and regieleki is the only mon to be truly broken with tera since its niche of beating everything BUT ground types was fucked when it received bolt beam coverage as a result of tera.. yikes.


Another interesting thing is that despite the "randomness" and "inconsistent" nature of tera, its skill expressive nature is shown by players such as Vert and Storm Zone hitting 2100s consistently and with ease quite frankly, with a GXE of 88%+ which says a lot about how skill expressive the mechanic is. Personally the highest GXE I have ever hit is 85.7 iirc - talk all about "gxe farming" all you want but I know for sure these guys do it by culminating wins on high ladder. The majority of people I have talked to high ladder have all been pro-tera, its just no one wants to talk about it because frankly theres no reason to - as Vert always says; just let the numbers speak of themselves. Just look at the Zamazenta vote; from day one of the suspect I have personally been very vocal about the mon being perfectly fine, yet the majority of people on the forums talk shit about how OP the dog is. This is a poor statistic however but from the frequent OU room polls regarding the general consensus' opinion on Zama, it seems that the "Ban" poll almost always receives double the votes than the "Do not Ban", and yet Zama remains unbanned with a 15% margin. Even if a tera suspect were to happen, I highly doubt it would be banned - not to downplay anyones abilities or anything in mons but tera is manageable with more experience and game knowledge. thats it.

I did mention this a bit before but many anti-teras claim that tera heavily restricts teambuilding. The thing is, in such an aggressive and HO favoured metagame, there are teams everywhere that have 4 or 5 fairy weaknesses, with only tera to circumvent them. However, they all see very high success despite all the Iron Valiant and Enamorus spam (2 very broken mons after volcarona was banned, #freevolc). I think that the issue at hand is that the 'mons of generation 9 are just far superior offensively and defensively to previous gens, and with tera's introduction, it only acts as the catalyst in their success. Many players play with the high risk high reward mentality, and will sack mons frequently to open opportunities for certain mons to carry. Same thing as balance teams - it mainly just comes around finding the opportunity, and TERA is here to help with that.
Regarding team building, I believe that the common tera types of high usage mons should all be accounted for. For example, I personally have tera water great tusk on my teams to help with rain matchups, or steel to help with fairy matchups. Tera water garg is very common as well, so I have tera ground or grass on my iron moths to help with that matchup. and ofc, on my squishy targets I love going tera ghost to help with extreme speed spam or zamazenta body press / fighting moves in general. It all comes down with matchups relating to your team, which is what makes tera so unique compared to other mechanics in teambuilding. I personally don't think tera restricts teambuilding at all, on the other hand I think it makes good teambuilding much more rewarding.

Finally - tera preview. It is the literal worst idea ever - if I see that the opposing Kingambit is tera flying and I am using a great tusk with ice spinner EQ stealth rocks and rapid spin, do I click ice spinner or EQ?
Even if I know the kingambit is tera flying, will I really click EQ or should I predict the tera flying and click ice spinner? Like what the fuck... it just adds more coinflips to the gen 9 metagame than there already are.
The game in WCOP earlier today with my fellow aussie March Fires and so noisy from India was literally was decided by 2 different speed ties.. do we want even more coinflips with situations like "will my opponent tera even though I know his tera"...
Not to mention, tera preview also breaks the whole point of tera blast.. if the opposing dragapult is tera fighting and he reveals dragon darts, do you think I will ever send in my gambit vs it ever again? I understand that people hate these situational Teras but you just gotta understand that its part of the game, and zapdos static or dire claw on sneasler is 100% more uncompetitive than surprise tera blasts..
It also completely breaks teambuilding regarding tera on specific matchups
for example, a tera electric iron valiant always OHKOs an enamorus with thunderbolt, but if my opponent sees that I have tera electric do you think the opposing Enamorus is going to tera ground and should the iron valiant player predict this... etc.
Tera preview just causes way more problems, I personally don't want to see any more posts that bring up the idea of tera preview again, its just stupid imo

just let the numbers speak for themselves when a tera suspect is eventually released.
Really well said

The one issue i have with your Gambit example is scouting its tera type and patiently playing around it to make sure you can hit it with a super effective move is somewhat punished because he can accumulate swords dance boosts and just OHKO whatever answer you have to his tera with sucker punch. I think Gambit is an extreme example of playing around Tera gone wrong bc he can just boost until resistance to dark moves doesnt matter and his priority damage cannot be played around.

whereas playing around Valiant tera or something like Moth tera is not so instantly punished bc these pokemon were not gifted a move as broken and spammable as Sucker Punch
 
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I've no comment on the rest, but I'm not at all sold on the reasoning against tera preview. It seems like in that scenario, I would rather take the coin flip then the guaranteed loss for clicking eq/close combat. Without knowing it's tera flying, I have little reason to click Ice Spinner, especially since it could be tera fire or whatever. Seems like not knowing is literally more of a gamble.
In this scenario, if CC/EQing into a tera flying gambit results in a guaranteed loss, that isn't a problem with tera but rather with your positioning till that turn. Having to guess terastallization at every turn turns into a more conscious factor in your decision making if there's tera preview, and definitely brings more unpredictability to the game, at least in my opinion.
 
Sorry for the double post, but did someone else think that FSG doesn't care too much or analyses too in deep this new gen?


He talk like Blissey is still the great Blob and that mon is somewhat rare even on RU his current tier rn
 
Sorry for the double post, but did someone else think that FSG doesn't care too much or analyses too in deep this new gen?


He talk like Blissey is still the great Blob and that mon is somewhat rare even on RU his current tier rn
He didn't even mention how hard mew got nerfed, with a massive amount of its tm movepool getting nuked this gen
 
Sorry for the double post, but did someone else think that FSG doesn't care too much or analyses too in deep this new gen?


He talk like Blissey is still the great Blob and that mon is somewhat rare even on RU his current tier rn
No idea what this has to do with this thread. FSG has a team of writers across different areas of experience in competitive play. His channel is primarily geared towards historical info, not current metagame trends. This has always been the case.
 
In this scenario, if CC/EQing into a tera flying gambit results in a guaranteed loss, that isn't a problem with tera but rather with your positioning till that turn. Having to guess terastallization at every turn turns into a more conscious factor in your decision making if there's tera preview, and definitely brings more unpredictability to the game, at least in my opinion.
That's already the case as is for me. The times when I'm not sweating if I can actually counter this mon is when I'm losing because I'm not sweating if I can counter this mon.

And besides, in that scenario, I have the option of to counter the tera - it just wasn't a good example against tera preview at all in this case.
 
No idea what this has to do with this thread. FSG has a team of writers across different areas of experience in competitive play. His channel is primarily geared towards historical info, not current metagame trends. This has always been the case.
Yeah but when your video have the Title of Top 3 winner and loser of Pokemón Home you know that they are lacking current gen info. No Sharpness on H-Samurrot, Mew lost all support option (even recovery) and they choose Heatran who only lost Toxic? Is strange bc his quality diference betweeen new and old gens is absurd.
 
The key thing that makes Enamorus at least on part with Valiant imo is that Valiant has really bad 4MSS whereas Enamorus does not. Valiant wants a Fairy move, a Fighting move, a Psychic move, a Dark / Ghost move and an Electric move to hit everything, as well as Encore to punish setup and probably a setup move to really threaten bulkier teams, and it just cannot fit all of this on a single set. Enamorus meanwhile literally only needs Moonblast and EPower and maybe Mystical Fire to hit everything in the tier, and can much more easily fit CM on its set. No matter how many options Valiant has, nothing it has comes close to how perfect Fairy + Ground is. The way I see it, Valiant is better vs offensive teams, while Enamorus is better vs bulky / balanced teams.
Yeah, that might be true, but at the same time, booster +speed and a sd allows it to break even resists and it isn't particularly hard to get those free turns rn because most players will try to scout your valiant set first. Another thing is that Enamorus speed tier is bad against offense so as you said, which one is better depends on what are you fighting, so in this moment where offense is the dominant playstyle Valiant has better match ups.
 
Enamorus will prob get less useful as time goes on. If Kingambit gets banned, Enamorus will gain competition from other Fairy types that weren’t fast enough to avoid getting trucked by iron Head. If Ursaluna gets banned(which seems very unlikely) being immune to Headlong won’t be as impactful as it would be otherwise. If garg gets banned, steel types like gholdengo and Corviknight will get better with no salt cure. More steel types is obviously bad for a fairy type, especially since corviknight is immune to EP. Enamorus will get weaker, but that’s not to say it isn’t awesome right now.
There are about a million ground types and very very few teams don't have one, Ursaluna getting banned wouldn't mean anything to Enamorus' viability. The other fairy types available are mostly just bad, none of the bans you mention will hurt Enamorus. Corv doesn't run steel moves and is irrelevant whilst Gholdengo is slow.
 
There are about a million ground types and very very few teams don't have one, Ursaluna getting banned wouldn't mean anything to Enamorus' viability. The other fairy types available are mostly just bad, none of the bans you mention will hurt Enamorus. Corv doesn't run steel moves and is irrelevant whilst Gholdengo is slow.
Corv does resist basically everything Enamorus would ever use. It can just wall.
 

ant4456

I COULD BE BANNED!
Corv does resist basically everything Enamorus would ever use. It can just wall.
252 SpA Choice Specs Enamorus Mystical Fire vs. 248 HP / 252+ SpD Corviknight: 204-240 (51.1 - 60.1%) -- 88.3% chance to 2HKO after Leftovers recovery
252 SpA Enamorus Mystical Fire vs. 248 HP / 8 SpD Corviknight: 192-226 (48.1 - 56.6%) -- 32.4% chance to 2HKO after Leftovers recovery
 
For everyone who wants tera preview or restrictions, here's my opinions on this matter. Ill also go over tera as a whole right now and my views as a pro-tera (im bored of laddering so enjoy this wall of text)

Firstly, I think tera preview is a horrible idea and should not even be considered whatsoever at this point of the meta - even National Dex OU has banned talks of tera preview.

If tera preview was to be implemented, I believe it would cause even more coin flips than the metagame already is, whilst not even fixing the problem that anyone can tera at any time and change types.

I believe the metagame is fine as it is right now and tera should absolutely stay since its a mechanic that rewards game knowledge and is skill expressive. Playing around tera is something that only comes with experience and knowing when to use tera whilst being considerate of the fact of the opponent's tera usage is a skill. If my opponent used tera turn one to KO a mon, even if it would be a 5v6 I personally consider it an advantage for the 5 because now you have tera to use and they don't. All the anti-teras complain of Kingambit's many different tera types, however Kingambit becoming a new type gives it new weaknesses as well, and this can all be played around. Teambuilding should also cater for popular mons tera types as well - from WCOP we have seen that Kingambit is the mon that Teras the most. Only you are at fault if you have not prepared for the most popular gambit tera types - dark, fairy and flying. Tera is a skill expressive mechanic that rewards playing a high risk high reward play style, and removing tera would turn this generation into a slow and stale metagame, comparable to gen 8, albeit much worse with the introduction of shit like Donbozo, Garganacl and Ting-Lu, and the lack of toxics and knock offs. For example, here is a game where knowing when to tera is key. By terastallizing, you gain new resistances and weaknesses, which can be used to your advantage. My opponent used tera to stop someone that was likely going to stomp his team, however because he used tera and I did not I ended up having the advantage anyways and used it to win the game. This all comes back to my point in this meta being very matchup heavy, and that tera only helps with it. Its not a tera problem, its honestly just some mons like Garg and Enam/Val being way too oppressive right now (the former partially as a result of a volcarona quickban..)

Both sides can use tera - and whilst some have debunked that it is matchup dependant with types, isn't that the same as every game? Some games are simply just a bad matchup of one another, and whilst tera can help that, it doesn't change the fact of the matter that matchups are just how the game is. Everyone wants Kingambit banned, but it must be understood that Kingambit has so many counters that boast frequent usage, such as Iron Valiant, Great Tusk, Enamorus, Encore, Will-o-Wisp; the list goes on. Tera just expands Kingambit's potential as a mon, and going back to the matchup section - it definitely helps with matchups. This metagame is very skill reliant - if you make one mistake it could practically be game over; this is not because of Tera, its just because the mons are a big step from previous generations, and the HO oriented metagame are very punishing to mistakes, and tera only complements this. Srn says that saying both sides can use tera is similar to "Both sides can dynamax", however I tie this all back to being the matchup and how skilled the player is. Even in a Dynamax metagame, I am sure that it can be used similarly to tera in the sense that skilled players will know when the best time is to Dynamax, how to play around DMax etc however dynamax was blatantly OP since it literally doubled the HP of the enemy mon and increased all moves BPs as well as adding an additional stat change side effect... idk how u can be comparing tera to dmax at all, LOL. And to people who keep saying "tera broke volcarona, tera broke regieleki" - the addition of heatran effectively reduced volcarona's tera types to be only water or ground to beat it, and regieleki is the only mon to be truly broken with tera since its niche of beating everything BUT ground types was fucked when it received bolt beam coverage as a result of tera.. yikes.


Another interesting thing is that despite the "randomness" and "inconsistent" nature of tera, its skill expressive nature is shown by players such as Vert and Storm Zone hitting 2100s consistently and with ease quite frankly, with a GXE of 88%+ which says a lot about how skill expressive the mechanic is. Personally the highest GXE I have ever hit is 85.7 iirc - talk all about "gxe farming" all you want but I know for sure these guys do it by culminating wins on high ladder. The majority of people I have talked to high ladder have all been pro-tera, its just no one wants to talk about it because frankly theres no reason to - as Vert always says; just let the numbers speak of themselves. Just look at the Zamazenta vote; from day one of the suspect I have personally been very vocal about the mon being perfectly fine, yet the majority of people on the forums talk shit about how OP the dog is. This is a poor statistic however but from the frequent OU room polls regarding the general consensus' opinion on Zama, it seems that the "Ban" poll almost always receives double the votes than the "Do not Ban", and yet Zama remains unbanned with a 15% margin. Even if a tera suspect were to happen, I highly doubt it would be banned - not to downplay anyones abilities or anything in mons but tera is manageable with more experience and game knowledge. thats it.

I did mention this a bit before but many anti-teras claim that tera heavily restricts teambuilding. The thing is, in such an aggressive and HO favoured metagame, there are teams everywhere that have 4 or 5 fairy weaknesses, with only tera to circumvent them. However, they all see very high success despite all the Iron Valiant and Enamorus spam (2 very broken mons after volcarona was banned, #freevolc). I think that the issue at hand is that the 'mons of generation 9 are just far superior offensively and defensively to previous gens, and with tera's introduction, it only acts as the catalyst in their success. Many players play with the high risk high reward mentality, and will sack mons frequently to open opportunities for certain mons to carry. Same thing as balance teams - it mainly just comes around finding the opportunity, and TERA is here to help with that.
Regarding team building, I believe that the common tera types of high usage mons should all be accounted for. For example, I personally have tera water great tusk on my teams to help with rain matchups, or steel to help with fairy matchups. Tera water garg is very common as well, so I have tera ground or grass on my iron moths to help with that matchup. and ofc, on my squishy targets I love going tera ghost to help with extreme speed spam or zamazenta body press / fighting moves in general. It all comes down with matchups relating to your team, which is what makes tera so unique compared to other mechanics in teambuilding. I personally don't think tera restricts teambuilding at all, on the other hand I think it makes good teambuilding much more rewarding.

Finally - tera preview. It is the literal worst idea ever - if I see that the opposing Kingambit is tera flying and I am using a great tusk with ice spinner EQ stealth rocks and rapid spin, do I click ice spinner or EQ?
Even if I know the kingambit is tera flying, will I really click EQ or should I predict the tera flying and click ice spinner? Like what the fuck... it just adds more coinflips to the gen 9 metagame than there already are.
The game in WCOP earlier today with my fellow aussie March Fires and so noisy from India was literally was decided by 2 different speed ties.. do we want even more coinflips with situations like "will my opponent tera even though I know his tera"...
Not to mention, tera preview also breaks the whole point of tera blast.. if the opposing dragapult is tera fighting and he reveals dragon darts, do you think I will ever send in my gambit vs it ever again? I understand that people hate these situational Teras but you just gotta understand that its part of the game, and zapdos static or dire claw on sneasler is 100% more uncompetitive than surprise tera blasts..
It also completely breaks teambuilding regarding tera on specific matchups
for example, a tera electric iron valiant always OHKOs an enamorus with thunderbolt, but if my opponent sees that I have tera electric do you think the opposing Enamorus is going to tera ground and should the iron valiant player predict this... etc.
Tera preview just causes way more problems, I personally don't want to see any more posts that bring up the idea of tera preview again, its just stupid imo

just let the numbers speak for themselves when a tera suspect is eventually released.
Your main point throughout all of this as to why Tera is fine is because Tera is "skill expressive" is easily arguable as it's pretty subjective conclusion. I could state that because of the inconsistencies, randomness and guesswork it creates it isn't very "skill expressive" at all.

Can we get Stored Power on the next survey?
No point....Stored power requires too much setup to make it inherently broken.
 
Can we get Stored Power on the next survey?
bro lost suspect reqs to stored power articuno and came to complain

Actual analysis: Stored Power is useless on 75% of the mons it's on, and fringe at best for another 15-20%. Seriously, go look at the mons that have it; it's a surprising amount because you never see it on most of them. It's been around since Gen 5 and has always been a gimmick, maybe a fringe strategy with it here and there, until this gen. Even then, still only good on, what, 3-4 mons? I wonder what could be allowing those Pokémon to get one more boost this gen :blobthinking:

It's not an inherently broken move like Last Respects or Shed Tail. The idea of banning it is honestly laughable.

Also just run a dark type 5head
 
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