Metagame SV OU Metagame Discussion v4

Yeah no.

I just don’t see the vision.

Appreciate the dedication, but if your dedicated spinner only does around 45% max to the most common Ghold set (defensive Ghold), then its probably not a reliable spinner. Being unable to threaten Pecha and Sinistcha besides Knock or U-Turn for momentum is also not great for it.
Gonna ignore the baseless criticism of a Rapid Spinner losing to a Spinblocker on a team with double removal that you use to segue into posting your own set, really unnecessary and kinda cringe.

In my experience those PDef Gholdengo teams end up really annoyed by SubTect Kyurem, so in any case I'm fine with Cyclizar just popping Gholdengo's Air Balloon then pivoting to Alomomola to get Kyurem on the field safely.
 
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Gonna ignore the baseless criticism of a Rapid Spinner losing to a Spinblocker on a team with double removal that you use to segue into posting your own set, really unnecessary and kinda cringe.

In my experience those PDef Gholdengo teams end up really annoyed by SubTect Kyurem, so in any case I'm fine with Cyclizar just popping Gholdengo's Air Balloon then pivoting to Alomomola to get Kyurem on the field safely.
Because it was brought up, I just want to point out that Cyclizar can actually beat Gholdengo in a couple of other ways: Overheat and Tera Dark Knock Off. I used a Life Orb set with offensive investment in testing, though, so I don't know what the calcs would be on your set. Conversely, Temper Flare might be able to 1HKO Ghold in the right set according to some brief calcs I ran. I'm not saying you are wrong to run it less offensive and more for utility. It just seems that a lot of people don't know Cyclizar can in fact beat Gholdengo.

While this might not be helpful in your case, it should be noted that Cyclizar actually has a lot of options. The common myth that Ghold beats spinners is also just generally not true. Many spinners have moves to hit it supereffectively. Not saying this for you, but for the general thread.
 
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Because it was brought up, I just want to point out that Cyclizar can actually beat Gholdengo in a couple of other ways: Overheat and Tera Dark Knock Off. I used a Life Orb set with offensive investment in testing, though, so I don't know what the calcs would be on your set. Conversely, Temper Flare might be able to 1HKO Ghold in the right set according to some brief calcs I ran. I'm not saying you are wrong to run it less offensive and more for utility. It just seems that a lot of people don't know Cyclizar can in fact beat Gholdengo.

While this might not be helpful in your case, it should be noted that Cyclizar actually has a lot of options. The common myth that Ghold beats spinners is also just generally not true. Many spinners have moves to hit it supereffectively. Not saying this for you, but for the general thread.
On stall cyclizar can actually run temper flare to beat ghold after it tries to rapid spin into it. Just another idea.
Cyclizar is quite solid on Stall (not a top tier, but a decent mid tier) due to Rapid Spin + U-Turn + Knock.
I would say it’s above decent mid tier, but it’s a matter of preference imo. Since I am a pedantic stall player, I will mention some other cool stuff Cyclizar does on stall. With U-turn it becomes a Magma Storm switch in and with Regen it can switch into pivoting moves like U-turn and Volt Switch to prevent Blissey from getting worn down over the course of the game. Protect with tera steel is used because it can be a good Future Sight absorber with Regen. Happy Birthday.
 
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Yeah no.

I just don’t see the vision.

Appreciate the dedication, but if your dedicated spinner only does around 45% max to the most common Ghold set (defensive Ghold), then its probably not a reliable spinner. Being unable to threaten Pecha and Sinistcha besides Knock or U-Turn for momentum is also not great for it.

While we’re on the topic of spinning and hazards, I want to highlight a set I’ve been running.

:sv/samurott_hisui:
Samurott-Hisui @ Heavy-Duty Boots/Chople Berry
Ability: Sharpness
Tera Type: Water
EVs: 172 HP / 252 SpA / 84 Spe
Rash Nature
- Surf
- Ceaseless Edge
- Knock Off
- Encore

Might optimize the EVs later, but to sum it up, Surf smacks a ton of Samu’s physically bulky checks such as Zapdos, Zama, Clef, Corv, etc. You also one-shot Tusk and have a high roll to OHKO Lando after a Ceaseless. It also helps that most special walls in the tier hate switching into Samurott and even with minimal or 0 Atk investment, Ceaseless and Knock are still generating immense pressure onto teams. I like this set for how hard Surf punishes Tusk for staying in on Samu while 1v1ing Corv, enabling teammates like Gambit. You could also run Chople in case of CC.
Cyclizar is quite solid on Stall (not a top tier, but a decent mid tier) due to Rapid Spin + U-Turn + Knock. For its last slot, it runs Protect or Temper Flare to beat Gholdengo.

Ban Tblast

Anyways rare post here from Raine to say that Dec 1 is my birthday! Happy birthday to me, the goat of bug monotype :pray:
 
You can do trick scarf just like the old days in dpp ou. In fact you can even use the toxic orb to sabotage other pokemon on the opponent's team
I don't see this working - Rotom Wash tricks scarf because it's good at abusing it and offhanding it to potential walls. Toxic orb cripples your own Washtom permanently with no benefits if you cannot click Trick turn 1 against something (e.g. Gholdengo, switching in Washtom against Gliscor who it would otherwise beat etc.)
 
I don't see this working - Rotom Wash tricks scarf because it's good at abusing it and offhanding it to potential walls. Toxic orb cripples your own Washtom permanently with no benefits if you cannot click Trick turn 1 against something (e.g. Gholdengo, switching in Washtom against Gliscor who it would otherwise beat etc.)
Yeah I get that but crippling your opponent with the toxic orb is definitely worth sacrificing rotom wash imo. I feel like in this situation the pros definitely outweigh the cons in this situation. Not that I don't see the flaws in this (giving the toxic orb to gholdengo would be kind of bad) but I feel like the pros outweigh the cons here.
 
Yeah I get that but crippling your opponent with the toxic orb is definitely worth sacrificing rotom wash imo. I feel like in this situation the pros definitely outweigh the cons in this situation. Not that I don't see the flaws in this (giving the toxic orb to gholdengo would be kind of bad) but I feel like the pros outweigh the cons here.
More to the point, what walls are you crippling with Toxic other than Blissey? Gliscor doesn't care, Great Tusk is better burned or Pumped, Iron Crown doesn't care and switches out, Roaring moon is better burned, Dondozo gets Volt Switched or T'bolted for massive damage, and Clodsire and Pecharunt really don't care.
 
What do you guys feel makes Pawmot so terrible in OU? Amazing Typing, above average movepool, decent speed and a pretty broken move in revival blessing
You have much powerful STAB Close Combat in Great Tusk and Zama and due to its 105 base Atk (which would be considered mediocre in the tier, for not saying bad because it is not as bad) you are not gaining nothing in using it as a physical attacker, as it is usually played in other tiers.

Maybe reviving a team-mate could be beneficial in certain moments, but it is not fast enough to do it, not bulky enough to survive a hit and use Revival Blessing... and if is successful, it is reviving the team mate at 50%; don't see the utility, maybe to have fun
 
What do you guys feel makes Pawmot so terrible in OU? Amazing Typing, above average movepool, decent speed and a pretty broken move in revival blessing
Revival Blessing tends to be more of a win more button than a turn the tide button. Offensive teams with momentum are more likely to be able to KO Pawmot before it revives something and/or whatever you brought back at half health. Unless you are utilizing a very niche strategy that relies on spamming a specific mon or two, RB tends to be fairly lacking.

Pawmot is also kinda like running a 5 v 6 in the first place because the stats are so bad. It only has speed and power over base 100. The rest are straight trash. This could be fine if the attack and speed were good enough. They aren't. 106 speed isn't good by gen 9 standards. 110 speed in gen 9 is like the old 100 speed tier in some past gens. You are slow if you are slower and only truly fast if you are above that threshold. Pawmot being below 110 speed doesn't help it as an offensive mon at all.

The power is also a problem. Unboosted 115 attack isn't good enough in the most power crept gen to date. Pawmot's strongest reliable moves are Double Shock and Close Combat. Both come with some downsides. Using Pawmot in any decent offensive capacity usually involves Tera Electric Double Shock, usually with a boosting item to let the bonus multipliers stack. However, we also have a lot of good Ground types in the tier that tend to be great glue mons. Tera Ground itself is fairly common, too.

Pawmot's movepool make the ability Iron Fist nearly worthless on it. Here is a list of moves Pawmot know that are effected by Iron Fist:

Fire Punch
Focus Punch
Ice Punch
Mach Punch
Thunder Punch

What are we talking about here? Focus Punch is only usable on niche on Sub sets for certain mons. It isn't reliable. Mach punch is decent priority, but not that strong on Pawmot compared to mons like Conkeldurr or Breloom. And even then, Conk would run Guts over Iron Fist because the boost is higher. Breloom use Technician, which again gives a higher boost to the move. Iron Fist doesn't give enough of a boost. The rest of these are low base power moves at 75 BP. A base 115 Attack mon with only a 1.2 boost isn't going to do a lot with that.

So what do we have? A mon that wants to be a glass cannon, that is too slow and weak to actually be a glass cannon, and whose move pool doesn't complement its only power boosting ability much.
 
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Revival Blessing tends to be more of a win more button than a turn the tide button. Offensive teams with momentum are more likely to be able to KO Pawmot before it revives something and/or whatever you brought back at half health. Unless you are utilizing a very niche strategy that relies on spamming a specific mon or two, RB tends to be fairly lacking.

Pawmot is also kinda like running a 5 v 6 in the first place because the stats are so bad. It only has speed and power over base 100. The rest are straight trash. This could be fine if the attack and speed were good enough. They aren't. 106 speed isn't good by gen 9 standards. 110 speed in gen 9 is like the old 100 speed tier in some past gens. You are slow if you are slower and only truly fast if you are above that threshold. Pawmot being below 110 speed doesn't help it as an offensive mon at all.

The power is also a problem. Unboosted 115 attack isn't good enough in the most power crept gen to date. Pawmot's strongest reliable moves are Double Shock and Close Combat. Both come with some downsides. Using Pawmot in any decent offensive capacity usually involves Tera Electric Double Shock, usually with a boosting item to let the bonus multipliers stack. However, we also have a lot of good Ground types in the tier that tend to be great glue mons. Tera Ground itself is fairly common, too.

Pawmot's movepool make the ability Iron Fist nearly worthless on it. Here is a list of moves Pawmot know that are effected by Iron Fist:

Fire Punch
Focus Punch
Ice Punch
Mach Punch
Thunder Punch

What are we talking about here? Focus Punch is only usable on niche on Sub sets for certain mons. It isn't reliable. Mach punch is decent priority, but not that strong on Pawmot compared to mons like Conkeldurr or Breloom. And even then, Conk would run Guts over Iron Fist because the boost is higher. Breloom use Technician, which again gives a higher boost to the move. Iron Fist doesn't give enough of a boost. The rest of these are low base power moves at 75 BP. A base 115 Attack mon with only a 1.2 boost isn't going to do a lot with that.

So what do we have? A mon that wants to be a glass cannon, that is too slow and weak to actually be a glass cannon, and whose move pool doesn't complement its only power boosting ability much.
Pawmot doesn’t have to use Iron Fist. It also has the excellent Natural Cure, allowing it to attack Moltres without fear.
 
Pawmot doesn’t have to use Iron Fist. It also has the excellent Natural Cure, allowing it to attack Moltres without fear.
That's kind of true, but the problem is still power. 115 attack really isn't enough. Iron fist is the only power boosting ability it gets. If you don't use an ability to boost power, you are just stuck with the mid base 115 attack.
 
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What is Shelob doing? Seriously, unless rain is up and Water Bubble is going hard, I don't see what an alright bug type is shaking up in terms of OU.
Maybe I'm misinformed...
 
I’m fully in support of banning Tera Blast. It’s been repeatedly highlighted that there are a significant number of Pokémon that exploit it to an overwhelming degree. However, I strongly believe that Espathra and Regieleki should not be unbanned post-Tera Blast ban. The primary reason is that Tera Blast was one of their most powerful and defining tools in the current metagame. Without it, both Pokémon would lose a major facet of their viability.

Recent discussions around Kyurem and Dragon Dance suggest that, on their own, they don’t warrant a ban. Yet, I firmly believe that removing Tera Blast will restore balance and likely be the best course of action for the metagame as a whole.

From my own experience on the lower ladder, I also think Iron Moth is borderline broken with Tera Blast, but I’m still not in favor of banning it entirely from the tier. In my view, Tera Blast itself is the issue here, and its removal would allow for a much healthier competitive environment without needing to target individual Pokémon.
 
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What is Shelob doing? Seriously, unless rain is up and Water Bubble is going hard, I don't see what an alright bug type is shaking up in terms of OU.
Maybe I'm misinformed...
It’s been seeing use as an alternative (and better imo) Webs setter than Ribombee because it lets Webs teams not get 6-0ed by Iron Moths while having the bulk to potentially set Webs multiple times in a match, helped by Custap Berry letting it move first if used correctly. Also helps that it has a favorable matchup into most opposing Rockers and annihilates the most common removal option in Great Tusk.
 
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What is Shelob doing? Seriously, unless rain is up and Water Bubble is going hard, I don't see what an alright bug type is shaking up in terms of OU.
Maybe I'm misinformed...
ha. HAHAHAHA. I KNEW IT. I KNEW that STINKATON was always going to be a fad. FUCK that little gremlin piece of shit.

So that this isn't a one-liner: I wonder if Tusk is going to start running Head Smash or Rock Slide/Tomb to fight back against Araquanid, or Lando running Stone Edge. What are some other anti-spider countermeasures that can be easily used?
 
Rockslide Tusk has been my answer for a lot of deeply annoying things in this game. Removes the birds, Now the spider, and makes your match up into the stupid ice dragon better if you prefer headlong over CC. Too bad that there's still no fucking Rockmove that isn't 100 accuracy that is readily applicable.

Rock Slide doesn't actually remove any of the birds aside from Moltres due to the low Base Power.

252 Atk Great Tusk Rock Slide vs. 248 HP / 244+ Def Zapdos: 134-158 (34.9 - 41.2%) -- guaranteed 3HKO

You'd need roughly 31% chip to 2HKO Zapdos, not to mention that it can still miss, and Rock Slide obviously tickles something like Corviknight.

252 Atk Great Tusk Rock Slide vs. 0 HP / 0 Def Kyurem: 180-214 (46 - 54.7%) -- 58.2% chance to 2HKO

And against Kyurem, it's not even a guaranteed 2HKO, so if you chunk it once, it could still survive if you switch out and hit it with Rock Slide again when it comes in.

Usually, I believe more accurate moves are better than less accurate moves, but with a 25 Base Power difference between Stone Edge and Rock Slide and only a 10% increase in accuracy, I believe Rock Slide tends to not be worth it unless you get STAB on it, some other power multiplier like Sand Force for Excadrill in Gen 5, or have Swords Dance.

252 Atk Great Tusk Stone Edge vs. 248 HP / 244+ Def Zapdos: 178-210 (46.4 - 54.8%) -- 59% chance to 2HKO

For reference, Stone Edge can 2HKO Zapdos, whereas Rock Slide never does.
 
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Why would I use a shit mon (half of one good Pokemon) just to bring back half of another good Pokemon. The math turns out the same if I just use a good Pokemon in place of Pawmot
Local Pawmot enthusiast here. Two main reasons:

1. You’re using a Pokémon that applies a field effect on switchin, (i.e. weather or terrain), and want access to a safety net. Pawmot also enables an aggressive sack of a setter earlier in a game to get up a field effect in a situation where the setter won’t survive a switchin while still allowing a potential extra switchin later in the game.

2. You’re running a hyper offensive playstyle and don’t have the liberty of defensive switchins. Pawmot lets you sack a win contition and still (potentially) win with it, assuming it is a Pokémon capable of setting up to win from half HP or Healing Wish support is used alongside it. On that note, Pawmot lets you get multiple uses out of a single Healing Wish user.

Basically, Pawmot is a Pokémon whose niche in OU really is only valuable on certain very offensive playstyles, but it does exist. Balance or anything bulkier than that doesn’t have a use for it in this tier.
 
Local Pawmot enthusiast here. Two main reasons:

1. You’re using a Pokémon that applies a field effect on switchin, (i.e. weather or terrain), and want access to a safety net. Pawmot also enables an aggressive sack of a setter earlier in a game to get up a field effect in a situation where the setter won’t survive a switchin while still allowing a potential extra switchin later in the game.

2. You’re running a hyper offensive playstyle and don’t have the liberty of defensive switchins. Pawmot lets you sack a win contition and still (potentially) win with it, assuming it is a Pokémon capable of setting up to win from half HP or Healing Wish support is used alongside it. On that note, Pawmot lets you get multiple uses out of a single Healing Wish user.

Basically, Pawmot is a Pokémon whose niche in OU really is only valuable on certain very offensive playstyles, but it does exist. Balance or anything bulkier than that doesn’t have a use for it in this tier.
Ok, so Pawmot's microniche is being a shitty Lokix for HO, but instead of Priority, it's Double Shock calcs? Along with "multiple" Healing Wish users?
 
ha. HAHAHAHA. I KNEW IT. I KNEW that STINKATON was always going to be a fad. FUCK that little gremlin piece of shit.

So that this isn't a one-liner: I wonder if Tusk is going to start running Head Smash or Rock Slide/Tomb to fight back against Araquanid, or Lando running Stone Edge. What are some other anti-spider countermeasures that can be easily used?
Ive been using adamant cornerstone to beat araquinids and the birds. Adamant is honestly better for guaranteeing kills, and you can run anything outside of knock off, power whip, and ivy cudgel. Maybe spikes could work but i havent tried it yet.
 
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