Metagame SV OU Metagame Discussion

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Obviously, your argument is in bad faith too, because I disagree with you.
People replied. This is going to be relevant with Last Respects when Home comes out.



A mod started with theorymon arguments. I made theorymon arguments based on what he did.

You have no evidence that I want the move to be banned. I'm responding to the "inherent brokenness" argument people gave. The initial post about Wicked Blow being always the problem was just to copy-paste the words from the post before.

My argument is not that Wicked Blow and Shed Tail should both be banned. My argument is that people's claims about "inherent brokenness" are incorrect. I didn't argue against the one mon thing.

What is the rule that would ban Shed Tail but not Wicked Blow? Just the one mon learns it rule?

I don't think the people who used the phrase "inherently broken" can give a definition.
Oh my Arceus can we please talk about anything else

:sv/armarouge:
I wonder how useful Armarouge is outside of Sun or Psyterrain. Not much in the tier can confidently switch into Specs Psychic/Armor Cannon/Energy Ball/Aura Sphere. Maybe Scarf has potential too?
 
Oh my Arceus can we please talk about anything else

:sv/armarouge:
I wonder how useful Armarouge is outside of Sun or Psyterrain. Not much in the tier can confidently switch into Specs Psychic/Armor Cannon/Energy Ball/Aura Sphere. Maybe Scarf has potential too?

It's an ugly Mon, so I hope people realize it's also bad and it falls to ZU or it somehow becomes broken and it's banned.

Now, one thing I tried with this ugly Mon is Trick Room + Weakness Policy. It's bulky enough to wistand some super effective hits and set TR, after which it goes wild. Now, the actual problem is building a good Trick Room team, which for now I didn't have success with.
 
Maybe Annihilape would not have been broken without defensive Terra Waters.
Taunt + bulk up ate defensive teams which couldn't do nothing but boost rage fist, with the only consistent counterplay was red card which wasn't as common back then. Without tera it would be easier to handle with offense, but offense was already the archetype that had a better match up since it was just mattter of being able to 2hko it. With one or two mons.
 
Ceruledge exists to deal with the moth twins because it's unique typing walls both their stabs and most variations of their Tera's, so as long as they are prominent he will still see OU play.

ehhhhhhhh... while Garg and Moon are still viable in a post Tera meta, this one not so much. Ceru is intensely Tera dependant, and in its base form is outclassed as a moth check by Skeledirge.

Dragonite and Volcarona are honestly the only two mons in the whole tier that I think can truly be said abuse the mechanic. Volcarona's Godlike coverage lets it functional act as whatever Tera type you need for your team, while Dragonite's bulk + Extreme Speed and Ddance make him a menace. But even then, I wouldn't call Dragonite Broken as that specific set is so Tera Reliant that if you or your opponent Tera anything on your team other than Dnite, it's damage output goes considerably down.

I think you've misunderstood what people mean. Yes these mons are viable without Tera (except ceru cough), but they go from just great to being absurd because of Tera as they freely switch types without consequence and invalidate counterplay. These pokemon gain new sets and inflate the list of threats you have to account for in a way that's arguably unreasonable. Also, while Tera helps it, a non terad Dragonite is very capable of making progress and its base typing is quite practical.

And we can't really say Extreme Speed + Tera Normal is Broken because Lucario has it and is UU.

Good thing no one is claiming this? the claim is always towards Dragonite.
 
Swords Dance Fell Stinger Inteleon...

+5 252+ Atk Life Orb Tera Water Inteleon Liquidation vs. 252 HP / 192+ Def Toxapex in Rain: 287-339 (94.4 - 111.5%) -- 68.8% chance to OHKO

+5 252+ Atk Life Orb Torrent Tera Water Inteleon Liquidation vs. 252 HP / 192+ Def Toxapex in Rain: 432-508 (142.1 - 167.1%) -- guaranteed OHKO

Even Toxapex isn't safe.

Lets try to stick to relevant calcs in OU. Its rather unrealistic for Inteleon to get to +5 in practice without being challenged by a bulky water beforehand. Maybe you can try to post a full set that is working for you?

But yeah please lets try to stop posting calcs like this one.
 
Lets try to stick to relevant calcs in OU. Its rather unrealistic for Inteleon to get to +5 in practice without being challenged by a bulky water beforehand. Maybe you can try to post a full set that is working for you?

But yeah please lets try to stop posting calcs like this one.

That post was 99% a joke one.
 
I think in the vast majority of cases, the arguments about tera pushing a mon over the top undermine the true value of most of the tiers pokemon that are genuinely just good and powerful threats.
Garg is still one of the best stall tanks in the game even if you take Tera away from it. Roaring Moon is still an amazing set up sweeper. Ceruledge exists to deal with the moth twins because it's unique typing walls both their stabs and most variations of their Tera's, so as long as they are prominent he will still see OU play.

Baxcalibur gets worse without it currently, until you take a peak at what's coming in HOME and realize a Multi Hit ice type attack, ice shard spamming, and Burn immune Dragon steps on many of the incoming mons.

Dragonite and Volcarona are honestly the only two mons in the whole tier that I think can truly be said abuse the mechanic. Volcarona's Godlike coverage lets it functional act as whatever Tera type you need for your team, while Dragonite's bulk + Extreme Speed and Ddance make him a menace. But even then, I wouldn't call Dragonite Broken as that specific set is so Tera Reliant that if you or your opponent Tera anything on your team other than Dnite, it's damage output goes considerably down. And we can't really say Extreme Speed + Tera Normal is Broken because Lucario has it and is UU.

Lucario doesn't have the bulk nor ability to set up a boost before e-speeding like multiscale roost dnite(no complaints just stating the obvious)
 
I think you've misunderstood what people mean. Yes these mons are viable without Tera (except ceru cough), but they go from just great to being absurd because of Tera as they freely switch types without consequence and invalidate counterplay. These pokemon gain new sets and inflate the list of threats you have to account for in a way that's arguably unreasonable. Also, while Tera helps it, a non terad Dragonite is very capable of making progress and its base typing is quite practical.
No I understood what was being said, because what I quoted was exactly my point (which is agreeing with your quote.) Volcarona has been seen in OU since Gen 5 and despite it's flaws is still an exceptional Pokemon. Its one of the few true abusers of the mechanic rather than user. If tera was banned, it would still be an OU mon at this time and probably would be just as it always is.
Good thing no one is claiming this? the claim is always towards Dragonite.
I know no one is claiming this, but that is my point. My point here was that while both Dragonite and Lucario run the Tera Normal + extreme Speed combo, dragonite is much better and the data shows it... which says more about Dragonite than the combo. Dragonite is just a better mon and can perform this because of an excellent ability and set up potential.
Lucario doesn't have the bulk nor ability to set up a boost before e-speeding like multiscale roost dnite(no complaints just stating the obvious)
See above
 
Nice post. Only one thing to add. I used Beartic at the beginning of the Gen with this one set:



Bernie (Beartic) (M) @ Heavy-Duty Boots / Life Orb / Leftovers / Lum Berry / (Pretty sure you can make some other items work here)
Ability: Swift Swim / Slush Rush
Tera Type: Electric
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Tera Blast
- Icicle Crash
- Liquidation / Earthquake / Close Combat / Crunch / Encore / Play Rough / Substitute / Whatever (has many options in this slot).

Options in Bold are the ones I used. Just like many Electric and Ice Mons, transforming into the other type makes you have Boltbeam, powerful STAB combination that only Rotom-H and Rotom-F currently resist. Beartic has enough bulk to set a SD and enough Speed to outspeed everything except Dragapult (you could try running Jolly, but power lose is notable) in OU. This way, Beartic breaks bulky cores, leaving offensive ones (Booster Energy and Scarfers) for Floatzel.
Also, Liquidation is the move I tried in the last slot because Skeledirge is a massive counter otherwise.

Thank you so much! BoltBeam STAB coverage on the physical end sounds so sick; for some reason, the thought of running Tera Blast completely slipped my mind with Beartic and I really wish it hadn't, I'm gonna try workshopping this variant too - for the final slot I might lean towards Close Combat but I'm also gonna try Liquidation
 
The inherently broken claims are not correct.

No theorymon: Every Pokemon with Shed Tail is broken and wouldn't be without shed tail. Ok, but this is the same for Urshifu and Wicked Blow.

Theorymon: A lot of Pokemon would be broken if they got shed tail. Ok, but King Gambit and Roaring Moon would be broken if they got Wicked Blow.
Some weaker Pokemon would not be broken if they got Wicked Blow. Ok, but some NFEs would not be broken if they got Shed Tail.

Except "Urshifu would not be broken without Wicked Blow" is 100% theorymon, and a ban would open the door for low ladder whiners to say "ban kowtow cleave" "ban salt cure" etc all day every day and we'd be forced to entertain it. Tiering is a process not just an end result and one that requires community input, and suspect testing every single signature move on every single mon is stupid
 
Except "Urshifu would not be broken without Wicked Blow" is 100% theorymon, and a ban would open the door for low ladder whiners to say "ban kowtow cleave" "ban salt cure" etc all day every day and we'd be forced to entertain it. Tiering is a process not just an end result and one that requires community input, and suspect testing every single signature move on every single mon is stupid

Urshifu without Wicked Blow would be STAB Close Combat and Crunch off 130 base attack. It would be on par with Latios, Terrakion, Tapu Lele, Karatna, Garchomp etc in terms of raw damage output. It would be a significant debuff to the point where it would functionally just be "strong Close Combat + good neutral coverage" which includes like 20 other fighting types. Shit like Urshifu, Dragonite, Tapu Fini etc switch in for free. Wicked Blow turns "switch in on fighting resist + crunch neutrality" into "do not switch in".

I don't think it's a stretch to say Wicked Blow was what broke Urshifu. Just because someone hasn't 100% tested something doesn't make it 100% theorymon. Some things are just common sense. That said Smogon's policy is designed to make things sensible and simple. Ban one Pokémon > Ban ability / move / item > ban multiple Pokémon. Easy.

I actually agree with your points but the term "we haven't experience it thus it is automatically theorymon and thus irrelevant" gets tossed around as a way to discredit people who have actually played this dumb game for decades and is a terrible logical fallacy. Yes sure I've never tested Wicked-Blow-less Urshifu but I've played against plenty of Pokémon with 120 and 80 BP STABs and handled them fine.

We already know Shed Tail is broken on multiple Pokemon, even ones that would be low tier without it. We know it breaks at least a few Pokemon, so why not ban the obvious broken move under Baton Pass clause and move on with our lives? Not everything has to be a difficult process.
 
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In a Kingambit Meta Iron Hands is underrated. However, I think my set is kinda garbage:


Iron Hands @ Rocky Helmet
Ability: Quark Drive
Tera Type: Fighting
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Rest
- Sleep Talk
- Drain Punch
- Thunder Punch

Rocky Helmet to punish U-Turns, Resttalk to survive as you have no Leftovers for healing. As long as I have this one around no set of the King can destroy me.

(But please, give me a better set.)
 
Wow Everyone really wants the last word on urshifu, on a discussion board solely for SV OU, despite that pokemon not even being in gen 9.

Not really. The point is competitive Pokémon have been mechanically incredibly similar since gen 4, or at least gen 5. Anyone reading this can grab a BW2 rain offense team and win some games on the ladder even if you've never played before.

While each gen is unique it isn't so incredibly different that we can't learn from the past to improve the tiering process for the future. Replace Urshifu with Shed Tail, Baton Pass, Double Team, Shadow Tag etc. At a certain point we just have to say "this is bullshit, we've done this before, never again".
 
In a Kingambit Meta Iron Hands is underrated. However, I think my set is kinda garbage:

Im gonna copy past this from the viability rankings post i made some days ago

:Iron Hands: from C+ to either B- or B

Iron Hands @ Punching Glove
Ability: Quark Drive
Tera Type: Water
EVs: 96 HP / 252 Atk / 160 Spe
Adamant Nature
- Swords Dance
- Drain Punch
- Thunder Punch
- Ice Punch

I have been using this set, 96 HP ensures you live a banded play rough from the meowster at full, and 160 speed is to trip sub dirge in an emergency, and can potentially trip corvs who invest for gambit. On this less fast-paced bulky meta, is a cool mon that can almost always kill a thing or two on his way down, tera water is cool it helps with general tankiness, and in this case is cool because Drain Punch + Punching Glove means Garga cannot set up shit in front of you. I think it's more viable than Quaquaval tbh, never been sold on the mon

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You have enough survival for a kingambit attack, and even if he teras you're still fucking him over, honestly, hands is not too bad
 
Right so let's get away from the Wicked Blow v Shed Tail topic that has long worn out its stay. It hasn't been all that productive. Instead I'd actually likely to bring up something I've been thinking about for a while now and I'm curious what other people think.

Ting-Lu
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I think it's fair to say Ting-Lu is a rather iconic pokemon in SV OU thus far. A no nonsense hazard setter that leverages huge bulk to help pivot around big threats. We've seen its usage slow down notably since the early days where it was REALLY common, but it's still very much prominent. Some attribute its lower usage a flaw, its passivity and lack of recovery, which can be taken advantage of. I agree with both. Mons like Great Tusk and Hatterene are able to stifle hazard setting from Lu, especially the latter. While even Corv can defog hazards if the Lu user lacks a Gholdengo to block it. Now strong balance teams like Shark 6 employ it to good use, so the Mon is absolutely still good but I think it's a bit less straightforward. What do I mean?

Well firstly, double hazards sets are bad. Giving up two slots leaves only one for EQ and a utility move like whirlwind. This greatly limits flexibility and pigeonholes how the Mon is used in battle, leaving it more passive and exploitable. I think single hazard sets are better when paired with a secondary hazard setting teammate (thus usually setting spikes since it gets so many switch in opportunities vs threats like Gholdengo and Dragapult, among others). I think in this way, having an extra moveslot gives it the ability to do more than just switch in and lay hazards or faze.

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Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Ground / Ghost / Poison
EVs: 152 HP / 252 Atk / 100 SpD
Carefyl Nature
- Spikes
- Earthquake
- Heavy Slam / Taunt / Stone Edge / Whirlwind
- Ruination

Not sold on how to exactly split up the EVs yet but... This is how I feel: Ruination is a highly underappreciated disruptive move against many of Lu's switch ins, and can cause a surprising amount of trouble. The best immediate example is Great Tusk, who can go from fully healthy to notably weakened and thus more abusable by teammates like your own Great Tusk. RotomW similarly doesn't enjoy losing so much health and thus becoming less able to check what it's put on a team to check, like Dragonite.

Beyond Spikes, Ruination and EQ, the last move is very open. Heavy Slam is nice in an emergency to check Iron Valiant, but also notably lets TingLu lure and beat Hatterene switching in through Ruination+Heavy, letting it spike more freely. Taunt has deceptive value by shutting down slower mons like Clodsire and Pex and letting Lu spike. Taunt also lets it check Curse Dondozo between Ruination and appropriate Tera type (needs Tera mind you but a nice option if your team lacks a more efficient way). Stone Edge can help flip script against Tera flying Gholdengo and threaten pre Tera Volcarona, and Whirlwind is nice if you need a safe phasing option. And Tera choice I think is ultimately team dependant.

Anyways this is just spitballing ideas and thoughts I've sat on for a few days but I am interested to hear what other people think of Ting-Lu and if they've found other ways to use and build it.
 
Wow Everyone really wants the last word on urshifu, on a discussion board solely for SV OU, despite that pokemon not even being in gen 9.
Truly a shameful behaviour, however... people haven't mentioned Zygardo and Dogarde, they are literally the same mon, no ability, same typing, same movepool, the only thing that differentiates them is the stats spread. That example shows how a mon is OP not for singular factor but the sum of them since even if Dogarde still got coil, dragon dance and TA it wasn't nearly as good like Zygarde 50%.
 
Lets try to stick to relevant calcs in OU. Its rather unrealistic for Inteleon to get to +5 in practice without being challenged by a bulky water beforehand. Maybe you can try to post a full set that is working for you?

But yeah please lets try to stop posting calcs like this one.
honestly, it doesn't sound too ridiculous when you remember that it only takes one swords dance and one well-timed fell stinger to reach that, neither of which your opponent is likely to predict. it's a far cry from optimal and probably shouldn't be used on serious teams (if you're using setup with inteleon, try focus energy instead), but i don't think it's as unrealistic as you say
 
honestly, it doesn't sound too ridiculous when you remember that it only takes one swords dance and one well-timed fell stinger to reach that, neither of which your opponent is likely to predict. it's a far cry from optimal and probably shouldn't be used on serious teams (if you're using setup with inteleon, try focus energy instead), but i don't think it's as unrealistic as you say
I believe inteleon lost focus energy unfortunately
 
Yup, literally it’s only niche over gren and it lost it, what a sad unfortunate Pokémon lmao. Hypergoons is pretty memey usually but fell stinger seems like an actually heat set
well, its spa is significantly higher, so maybe it could serve as a water-type specs user who's slower but still fast and can punch holes in opposing teams harder than gr- oh wait we have one of those already

well, it still learns air slash, so at least it'll still have a niche in randbats where it can use max airst- oh right

…uh… snipe shot can still crit things sometimes?

why is this the mon they chose to release
 
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Obviously, your argument is in bad faith too, because I disagree with you.
People replied. This is going to be relevant with Last Respects when Home comes out.



You have no evidence that I want the move to be banned. I'm responding to the "inherent brokenness" argument people gave. The initial post about Wicked Blow being always the problem was just to copy-paste the words from the post before.

My argument is not that Wicked Blow and Shed Tail should both be banned. My argument is that people's claims about "inherent brokenness" are incorrect. I didn't argue against the one mon thing.

What is the rule that would ban Shed Tail but not Wicked Blow? Just the one mon learns it rule?

My arguments haven't been countered. A mod started with theorymon arguments and wanted to stop when I gave counterexamples. People deflected to things like Smeargle.
I don't think the people who used the phrase "inherently broken" can define it.
That's necessary for their points to be recognized.
It's not a complex definition, it's literally the definition of the two words. A move/ability is inherently broken if it is capable of creating uncompetitive conditions in and of itself regardless of the other attributes of its users/abusers. This isn't a new idea. It's why we don't have Ninetales + Diglett cores in BW OU. It's hard to argue an offensive move could meet this criteria, other than something luck based and stat agnostic like OHKO moves.
 
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