• Follow our Instagram!
  • Curious about what we're currently doing about bots? Check out the latest updates from staff in this thread.

Metagame SV Pokebilities AAA

Miss Crisis

currently Miss Crisis
pokebilitiesAAA.jpg

banner by Erfder

What is Pokebilities AAA?​
Pokebilities AAA, often shortened to PokeAAA, is the mashup of Pokebilities and Almost Any Ability. In this format, all of a Pokemon's obtainable base abilities are active simultaneously, plus one additional chosen ability, in the same vein as AAA.

Council:
:slowpoke: Miss Crisis
:zygarde-10: BandedBodyPress
:skeledirge: Velcroc
:gulpin: Lavender Vice
:sneasel: sleepyfwog
:cosmoem: adriancosmoem

Ruleset and Banlist:
Species Clause: A player cannot have two Pokemon with the same National Pokédex number on a team.
OHKO Clause: A Pokemon may not have the moves Fissure, Guillotine, Horn Drill, or Sheer Cold in its moveset.
Evasion Clause: Evasion abilities, items, and moves are banned (e.g. Sand Veil, Bright Powder, Double Team)
Sleep Moves Clause: Bans all moves that induce sleep. This excludes self-inflicted sleep.
Endless Battle Clause: Players cannot intentionally prevent an opponent from being able to end the game without forfeiting.
Ability Clause = 2: There can only be a maximum of 2 of each ability on a team. This does not apply to base abilities granted by Pokebilities.
Regenerator > 2: No more than two Pokemon per team may have the ability Regenerator.
The following abilities are banned and cannot be used. Pokemon with these base abilities are banned and cannot be used.
:dugtrio: Arena Trap
:magnezone: Magnet Pull
:octillery: Moody
:weezing-galar: Neutralizing Gas
:Cacturne: Sand Veil
:gothitelle: Shadow Tag
:Sandshrew-Alola: Snow Cloak

The following abilities are restricted and cannot be used as the chosen ability in the teambuilder. Pokemon with these base abilities are useable unless specified otherwise.
:komala: Comatose
:serperior: Contrary
:golisopod: Emergency Exit
:furfrou: Fur Coat
:gholdengo: Good as Gold
:darmanitan-galar: Gorilla Tactics
:miraidon: Hadron Engine
:mawile-mega: Huge Power
:snom: Ice Scales
:zoroark-hisui: Illusion
:ditto: Imposter
:pyukumuku: Innards Out
:xatu: Magic Bounce
:koraidon: Orichalcum Pulse
:kangaskhan-mega: Parental Bond
:gliscor: Poison Heal
:medicham-mega: Pure Power
:slowbro-galar: Quick Draw
:bibarel: Simple
:blaziken: Speed Boost
:thievul: Stakeout
:skuntank: Stench
:yanmega: Tinted Lens
:glimmora: Toxic Debris
:comfey: Triage
:sceptile: Unburden
:araquanid: Water Bubble
:wimpod: Wimp Out
:shedinja: Wonder Guard
:annihilape: Annihilape
:arcanine-hisui: Arcanine-Hisui
:arceus: Arceus (All formes)
:archaludon: Archaludon
:azumarill: Azumarill
:basculegion: Basculegion (All formes)
:basculin: Basculin (All formes)
:baxcalibur: Baxcalibur
:blaziken: Blaziken
:braviary-hisui: Braviary-Hisui
:calyrex-ice: Calyrex-Ice
:calyrex-shadow: Calyrex-Shadow
:ceruledge: Ceruledge
:cetitan: Cetitan
:chi-yu: Chi-Yu
:chien-pao: Chien-Pao
:cinccino: Cinccino
:clefable: Clefable
:cloyster: Cloyster
:conkeldurr: Conkeldurr
:darkrai: Darkrai
:deoxys: Deoxys
:deoxys-attack: Deoxys-Attack
:dialga: Dialga
:dialga-origin: Dialga-Origin
:dragapult: Dragapult
:dragonite: Dragonite
:drednaw: Drednaw
:enamorus: Enamorus-Incarnate
:espathra: Espathra
:eternatus: Eternatus
:excadrill: Excadrill
:floatzel: Floatzel
:flutter mane: Flutter Mane
:gholdengo: Gholdengo
:giratina: Giratina
:giratina-origin: Giratina-Origin
:gouging fire: Gouging Fire
:groudon: Groudon
:hawlucha: Hawlucha
:ho-oh: Ho-Oh
:hoopa-unbound: Hoopa-Unbound
:houndstone: Houndstone
:iron bundle: Iron Bundle
:iron valiant: Iron Valiant
:kingambit: Kingambit
:kingdra: Kingdra
:kleavor: Kleavor
:koraidon: Koraidon
:kyogre: Kyogre
:kyurem: Kyurem
:kyurem-black: Kyurem-Black
:kyurem-white: Kyurem-White
:landorus: Landorus-Incarnate
:lugia: Lugia
:lunala: Lunala
:magearna: Magearna
:manaphy: Manaphy
:mewtwo: Mewtwo
:miraidon: Miraidon
:necrozma-dawn-wings: Necrozma Dawn-Wings
:necrozma-dusk-mane: Necrozma Dusk-Mane
:noivern: Noivern
:ogerpon-hearthflame: Ogerpon-Hearthflame
:palkia: Palkia
:palkia-origin: Palkia-Origin
:poliwrath: Poliwrath
:porygon-z: Porygon-Z
:raging bolt: Raging Bolt
:rayquaza: Rayquaza
:reshiram: Reshiram
:reuniclus: Reuniclus
:roaring moon: Roaring Moon
:shaymin-sky: Shaymin-Sky
:sneasler: Sneasler
:solgaleo: Solgaleo
:spectrier: Spectrier
:ursaluna: Ursaluna
:ursaluna-bloodmoon: Ursaluna-Bloodmoon
:urshifu: Urshifu-Single-Strike
:urshifu-rapid-strike: Urshifu-Rapid-Strike
:venusaur: Venusaur
:victreebel: Victreebel
:volcarona: Volcarona
:walking wake: Walking Wake
:weavile: Weavile
:yanmega: Yanmega
:zacian: Zacian
:zacian-crowned: Zacian-Crowned
:zapdos-galar: Zapdos-Galar
:zekrom: Zekrom

The following Pokemon are not useable because one or more of their base abilities are banned:
Arena Trap:
:diglett::dugtrio: Diglett and Dugtrio
:trapinch: Trapinch

Magnet Pull:
:geodude-alola::graveler-alola::golem-alola: Alolan Geodude, Graveler, and Golem
:magnemite::magneton::magnezone: Magnemite, Magneton, and Magnezone
:nosepass::probopass: Nosepass and Probopass

Moody:
:snorunt::glalie: Snorunt and Glalie
:scovillain: Scovillain
:smeargle: Smeargle

Neutralizing Gas:
:koffing::weezing::weezing-galar: Koffing, Weezing, and Weezing-Galar

Sand Veil:
:cacnea::cacturne: Cacnea and Cacturne
:diglett::dugtrio: Diglett and Dugtrio
:diglett-alola::dugtrio-alola: Alolan Diglett and Dugtrio
:phanpy::donphan: Phanpy and Donphan
:gible::gabite::garchomp: Gible, Gabite, and Garchomp
:geodude::graveler::golem: Geodude, Graveler, and Golem
:gligar::gliscor: Gligar and Gliscor
:larvitar: Larvitar
:orthworm: Orthworm
:sandygast::palossand: Sandygast and Palossand
:silicobra::sandaconda: Silicobra and Sandaconda
:sandshrew::sandslash: Sandshrew and Sandslash
:wiglett::wugtrio: Wiglett and Wugtrio

Shadow Tag:
:gothita::gothorita::gothitelle: Gothita, Gothorita, and Gothitelle

Snow Cloak:
:articuno: Articuno
:cubchoo::beartic: Cubchoo and Beartic
:cetoddle: Cetoddle
:froslass: Froslass
:glaceon: Glaceon
:swinub::piloswine::mamoswine: Swinub, Piloswine, and Mamoswine
:vulpix-alola::ninetales-alola: Alolan Vulpix and Ninetales
:sandshrew-alola::sandslash-alola: Alolan Sandshrew and Sandslash
Items:
:kings rock: King's Rock
:razor fang: Razor Fang
:quick claw: Quick Claw
Moves:
:smeargle: Baton Pass
:orthworm: Shed Tail
:reuniclus: Stored Power
Everything that can be said about these topics has already been said. Further discussion will be deleted.
Ninetales-Alola
Disabling uncompetitive base abilities
Complex bans
 
Last edited:
Frequently Asked Questions
Gameplay:
Q. How do the abilities get added to the Pokemon?
A. In the teambuilder, select your "chosen ability" in the ability slot. Your Pokemon will have its regular "base" abilities added in battle.

Q. Where can I play PokeAAA?
A. A ladder is available on Pokemon Showdown! under the "Other Metagames" category. Room tournaments and discussions are held in the OM Mashups subroom as well.

Tiering:
Q. Why is Regenerator Clause in effect?
A. Without it, Regenerator cores consisting of multiple base users and an AAA user dominate the metagame and are able to (effectively) infinitely stall other teams that cannot break through their cores.

Q. Why are Pokemon with banned abilities, like Garchomp and Magnezone, not useable at all? Can we disable that specific ability instead?
A. Per Ivy's post in the Pokebilities thread, modifying the mechanics of an Other Metagame to provide leeway for otherwise broken Pokemon goes against the spirit of Other Metagames. Other Metagame Mashups do not mechanically deviate from their Other Metagame counterparts except for occasions when mechanics must be modified to be functional. HiZo has outlined the arguments here.

Mechanics:
Pokemon Formes:
Q. How does Ditto work? :ditto:
A. Imposter will copy all of the opponent's abilities. Ditto's chosen ability does work, but is overwritten by Imposter upon activation. The only relevant ability is Magic Guard, although Intimidate and Weather/Terrain-setting abilities do activate and might have some niche use case. Additionally - if the copied Pokemon has an ability that announces itself (Pressure, Sword of Ruin, etc.), Ditto will not be able to scout that Pokemon's chosen ability.

Q. How does Ash-Greninja work? :greninja:
A. Ash-Greninja is a separate Pokemon from regular Greninja. Greninja cannot use Protean and Battle Bond simultaneously, it must pick between having Protean and Torrent as base abilities, or Battle Bond as a base ability. Battle Bond works as normal and Ash-Greninja can use a chosen ability as well.

Q. How does Eiscue work? :eiscue:
A. Eiscue's Ice Face is not affected by the mechanics of Pokebilities and will behave as normal.

Q. How does Meloetta work?
A. Meloetta-Pirouette retains its ability after the forme change.
Q. How does Mimikyu work? :mimikyu:
A. Mimikyu's Disguise is not affected by the mechanics of Pokebilities and will behave as normal. Magic Guard will block the damage from breaking Disguise.
Q. How does Morpeko work?:morpeko::morpeko-hangry:
A. Morpeko's Hunger Switch is not affected by the mechanics of Pokebilities and will behave as normal.

Q. How does Palafin work? :palafin: :palafin-hero:
A. Base form Palafin will have its chosen ability active. If Palafin is holding an Ability Shield or has Zero-To-Hero in the ability slot, Zero-to-Hero will activate upon the second switch-in as normal, but Palafin-Hero will not have its chosen ability active. Without Ability Shield, Zero-to-Hero will not activate. It is reccomended to use Zero-To-Hero as the chosen ability, as Palafin gains little from having its base form use an extra ability.

Q. How does Terapagos work? :terapagos: :terapagos-terastal:
A. Terapagos's chosen ability will be active on switch-in (similar to Ditto). Terapagos will immediately transform into Terapagos-Terastal, which will only have Tera Shell active.

Q. How does Zamazenta-Crowned work? :zamazenta::zamazenta-crowned:
A. Zamazenta-Crowned's chosen abilities will not activate.
Ability Interactions:
Q. How does Trace work? :gardevoir::porygon2:
A. Trace copies a random ability.
Q. How do Lingering Aroma, Mummy, and Wandering Spirit Work? :oinkologne::cofagrigus:
A. These abilities only affect the opponent's chosen ability. If a Pokemon with these abilities makes contact with an opposing user Lingering Aroma/Mummy/Wandering Spirit user, it will also have its chosen ability replaced with Lingering Aroma/Mummy/Wandering Spirit.

The following interactions are what happens when a Pokemon uses these abilities on the same set:
:great tusk: :iron valiant: Protosynthesis and Quark Drive do not stack, and the affected stat will only be boosted by 30%
:muk-alola: :okidogi: Poison Touch, Stench, and Toxic Chain do not interact with Sheer Force
:salazzle: :clodsire: Corrosion allows Poison Point, Poison Touch, and Toxic Chain to poison Steel and Poison types. Toxic Spikes are unaffected, even if they were set by the user
:heracross::ursaring: Guts and Toxic Boost stack if the user is Poisoned or Badly Poisoned
:plusle: :minun: Plus and Minus do not interact with each other in Single Battles
:damp rock::heat rock: When Pokemon with a Weather/Terrain setting base ability select another competiting Weather/Terrain ability, the chosen ability will activate first before being overwritten by the base ability.
:zebstrika::zebstrika: When Zebstrika is hit by an Electric move, Motor Drive activates instead of Lightningrod
:bisharp::bisharp: Bisharp's Inner Focus stops Intimidate's attack drop, and Defiant will not activate
:charizard::mimikyu: Magic Guard blocks the damage from Disguise, Dry Skin, and Solar Power
:lucario::lucario: Inner Focus prevents Flinching, and Steadfast will not activate unless the opponent has Mold Breaker
:talonflame::salamence-mega: Gale Wings does not boost the priority of Aerilate-boosted Normal moves


Certain moves interact with abilities unconventionally:
:toxapex: :shaymin: Gastro Acid and Worry Seed will only affect the chosen ability
:jirachi::perrserker: Steely Spirit boosts the power of Doom Desire, as it is technically an ally's Steel-type move
:deoxys-speed: :slaking: Skill Swap will only swap the chosen abilities. It will still fail if a Pokemon has Protosynthesis, Quark Drive, or other untransferable/unsupressable abilities as either base or chosen abilities.

Niche vanilla mechanics that aren't often seen in competitive play:
:corviknih
:greninja::golem-alola: If a Libero/Protean Pokemon uses an -ate ability, clicking an -ate boosted Normal move will change its type to Normal. Weather Ball becomes a Fire/Water/Ice/Rock move under Weather Conditions, and will change a Libero/Protean user into that type.
:kommo-o: :veluza: Magic Guard does not prevent the self-damage from Clangorous Soul or Fillet Away.
:toxapex::dondozo: A Mold Breaker user attempting to status an Immunity, Limber, Oblivious or Water Veil user will succesfully status them, and Immunity/Limber/Oblivious/Water Veil will immediately cure the status condition.
Please reach out if you have any more questions or clarifications!
 
Last edited:
SAMPLE TEAMS

Current as of 7/17/26
Keldeo + Rillaboom Balance by Miss Crisis
:keldeo::rillaboom::heatran::corviknight::slowking-galar::great tusk:
Regenvest Deoxys-D Stall by Lavender Vice
:clodsire::alomomola::deoxys-defense::fezandipiti::dondozo::brambleghast:
MGLO Samurott-H + Psychic Surge Deoxys-S by ThatOneGuy1337
:samurott-hisui::deoxys-speed::alomomola::slowking-galar::corviknight::heatran:
Screens Hyper Offense by adriancosmoem
:ogerpon-cornerstone::iron moth::hatterene::grimmsnarl::deoxys-speed::samurott-hisui:
Magic Guard Rillaboom Balance by adriancosmoem
:corviknight::rillaboom::latios::primarina::heatran::clodsire:
This will be filled out throughout the future as the metagame develops. If you'd like some insight into past teams, I highly recommend looking at the sample teams and discussion of [Gen 8] Pokebilities AAA

Comfey Balance
:corviknight: :garchomp: :blissey: :comfey: :latios: :ogerpon-wellspring:
Ogerpon-C + Samurott-H Pivot Spam
:gliscor: :lanturn: :corviknight: :reuniclus: :ogerpon-cornerstone: :samurott-hisui:
Comfey & Garchomp Balance by Miss Crisis
:comfey::garchomp::corviknight::toxapex::rillaboom::heatran:
Monoattacking Gliscor Balance by pannu
:gliscor::toxapex::latios::gastrodon::corviknight::goodra-hisui:
Evil Stall by humptydumptyeater
:scream tail::corviknight::iron treads::pecharunt::blissey::gliscor:
Rillabalance by Velcroc
:greninja::garganacl::corviknight::hatterene::rillaboom::cobalion:
Crawdaunt Screens by pannu
:crawdaunt::deoxys-speed::hatterene::glimmora::garchomp::tornadus-therian:
IronPress Heatran by Miss Crisis
:heatran::latios::ogerpon-wellspring::corviknight::pecharunt::ting-lu:
Swords Dance Samurott by Miss Crisis
:gengar::great tusk::heatran::chansey::dondozo::samurott-hisui:
Four Pivots and a Crawdaunt by Miss Crisis
:crawdaunt::corviknight::pecharunt::zapdos::deoxys-speed::slowking-galar:
PechBliss Balance by pannu
:garchomp::blissey::pecharunt::tornadus-therian::corviknight::deoxys-speed:
SaltKing Balance by Maple Autumn
:zapdos::deoxys-speed::slowking-galar::samurott-hisui::great tusk::pecharunt:
Chandelure Balance by Lavender Vice
:chandelure::corviknight::slowking-galar::alomomola::cetitan::ting-lu:
Zamazenta + Latios by Betticus IV
:zamazenta::skeledirge::ting-lu::alomomola::corviknight::latios:
Breloom Stall by Lavender Vice
:breloom::pecharunt::alomomola::goodra-hisui::corviknight::diancie:
 
Last edited:
VIABILITY RANKINGS
(updated 5/26/26)​


POKEMON: Grouped into tiers, sorted alphabeticallyCHOSEN ABILITIES: Sorted alphabetically, primary abilities are bolded
S RANK: Metagame-Defining Pokemon
S
:corviknight: CorviknightDelta Stream, Fluffy, Immunity Ability, Intimidate, Tablets of Ruin
S-
:meowscarada: MeowscaradaAdaptability, Long Reach, Magic Guard
A RANK: Important Pokemon in the tier
A+
:heatran: HeatranDesolate Land, Immunity Ability, Regenerator
:pecharunt: PecharuntFluffy, Immunity Ability, Intimidate, Prankster, Tablets of Ruin
:samurott-hisui: Samurott-HisuiAdaptability, Magic Guard, Sword of Ruin
:slowking: SlowkingImmunity Ability, Shadow Shield, Terrain or Weather Ability, Vessel of Ruin
:slowking-galar: Slowking-GalarImmunity Ability, Shadow Shield, Terrain or Weather Ability, Vessel of Ruin
:ting-lu: Ting-LuImmunity Ability, Regenerator
A
:alomomola: AlomomolaFluffy, Immunity Ability, Primordial Sea, Terrain/Weather Setting Ability
:deoxys-speed: Deoxys-SpeedProtean, Psychic Surge, Sheer Force
:iron hands: Iron HandsEarth Eater, Regenerator, Surge Surfer, Sword of Ruin
:keldeo: KeldeoAdaptability, Primordial Sea
:latios: LatiosAdaptability, Beads of Ruin, Dragon's Maw
:talonflame: TalonflameFluffy, Magic Guard
:tornadus-therian: Tornadus-TherianIntimidate, Magic Guard, Primordial Sea, Shadow Shield, Sheer Force
A-
:cinderace: CinderaceDesolate Land, Magic Guard, Sword of Ruin
:clodsire: ClodsireCorrosion, Immunity Ability, Thick Fat, Vessel of Ruin
:goodra-hisui: Goodra-HisuiRegenerator
:great tusk: Great TuskChlorophyll, Fluffy, Immunity Ability, Regenerator
:iron moth: Iron MothBeads of Ruin, Desolate Land, Electric Surge, Sheer Force
:ogerpon-wellspring: Ogerpon-WellspringGrassy Surge, Primordial Sea
:ogerpon-cornerstone: Ogerpon-CornerstoneGrassy Surge, Rocky Payload
:overqwil: OverqwilPrimordial Sea, Regenerator
:zamazenta: ZamazentaMagic Guard, Sword of Ruin
:zapdos: ZapdosDelta Stream, Fluffy, No Guard, Primordial Sea
B RANK: Pokemon with valuable roles in the tier
B+
:ditto: DittoMagic Guard
:hatterene: HattereneFluffy, Immunity Ability, Regenerator, Stamina
:hydrapple: HydrappleBeads of Ruin, Fluffy, Shadow Shield
:iron crown: Iron CrownBeads of Ruin, Electric Surge, Magic Guard, Psychic Surge, Regenerator
:landorus-therian: Landorus-TherianDesolate Land, Immunity Ability, Regenerator
:lokix: LokixMagic Guard, Sword of Ruin
:moltres: MoltresDesolate Land, Immunity Ability, Magic Guard
:qwilfish: QwilfishPrimordial Sea
:rillaboom: RillaboomGalvanize, Long Reach, Magic Guard, Sword of Ruin
:vileplume: VileplumeDesolate Land
B
:barraskewda: BarraskewdaPrimordial Sea
:blissey: BlisseyMagic Guard, Regenerator, Unaware
:breloom: BreloomGuts, Fluffy, Marvel Scale
:chansey: ChanseyMagic Guard, Regenerator, Unaware
:chesnaught: ChesnaughtFlame Body, Fluffy, Immunity Ability
:cobalion: CobalionMagic Guard, Regenerator
:crawdaunt: CrawdauntMold Breaker, Primordial Sea, Sword of RUin
:exeggutor: ExeggutorDesolate Land
:glimmora: GlimmoraFluffy, Immuntity Ability
:greninja: GreninjaAdaptability
:hydreigon: HydreigonAdaptability, Dragon's Maw
:ludicolo: LudicoloPrimordial Sea
:mienshao: MienshaoMagic Guard, Sword of Ruin
:pelipper: PelipperImmunity Ability, Magic Guard, Swift Swim
:primarina: PrimarinaPrimordial Sea, Regenerator, Stamina
:sandy shocks: Sandy ShocksAdaptability, Immunity Ability, Mold Breaker, Refrigerate
:scream tail: Scream TailIntimidate, Immunity Ability, Pixilate, Unaware
:shiftry: ShiftryDesolate Land
:toxapex: ToxapexCorrosion, Fluffy, Immunity Ability, Prankster
:tyranitar: TyranitarImmunity Ability, Regenerator, Sand Rush
B-
:brambleghast: BrambleghastSword of Ruin
:deoxys-defense: Deoxys-DefenseRegenerator, Unaware, Vessel of Ruin
:garganacl: GarganaclFluffy, Immunity Ability, Vessel of Ruin
:gastrodon: GastrodonFluffy, Magic Guard, Vessel of Ruin
:haxorus: HaxorusProtean, Sword of Ruin
:incineroar: IncineroarRegenerator
:iron boulder: Iron BoulderElectric Surge, Sharpness
:iron treads: Iron TreadsBulletproof, Electric Surge, Immunity Ability, Regenerator
:kommo-o: Kommo-OGalvanize, Regenerator
:lilligant-hisui: Lilligant-HisuiDesolate Land, No Guard
:regieleki: RegielekiRefrigerate
:rotom-wash: Rotom-WashIntimidate, Primordial Sea, Regenerator
:sinistcha: SinistchaFluffy, Immunity Ability, Stamina
:skeledirge: SkeledirgeDesolate Land, Immunity Ability
:slither wing: Slither WingFluffy, Regenerator, Sword of Ruin
:swampert: SwampertRegenerator
:tinkaton: TinkatonImmunity Ability, Regenerator
C RANK: Pokemon with solid ability synergy and potential niches within the tier.Many of these Pokemon will perform worse than other Pokemon in the same role, but have specific niche interactions that could make them worth using
C+
:dondozo: DondozoImmunity Ability, Magic Guard
:grimmsnarl: GrimmsnarlImmunity Ability, Pixilate, Regenerator, Sturdy
:gumshoos: GumshoosProtean, Toxic Boost
:hippowdon: HippowdonFluffy, Immunity Ability, Sand Rush
:iron leaves: Iron LeavesElectric Surge, Sharpness
:lanturn: LanturnRegenerator
:quaquaval: QuaquavalFluffy, Immunity Ability, Magic Guard, Primordial Sea
:toxtricity: ToxtricityGalvanize, Refrigerate
:volcanion: VolcanionDesolate Land, Immunity Ability, Magic Guard, Primordial Sea
C
:araquanid: AraquanidPrimordial Sea
:chandelure: ChandelureDesolate Land, Immunity Ability, Mold Breaker
:fezandipiti: FezandipitiCorrosion, Immunity Ability, Pixilate, Regenerator
:forretress: ForretressRegenerator
:heracross: HeracrossQuick Feet, Toxic Boost
:hitmonlee: HitmonleeScrappy, Sword of Ruin
:jirachi: JirachiImmunity Ability, Regenerator
:polteageist: PolteageistDazzling, Normalize, Pixilate
:regidrago: RegidragoBeads of Ruin, Magic Guard
:ribombee: RibombeeAroma Veil, Prankster, Sturdy
:rotom-heat: Rotom-HeatDesolate Land, Mold Breaker
:scizor: ScizorSteely Spirit, Well-Baked Body
:serperior: SerperiorGalvanize
:vaporeon: VaporeonPrimordial Sea, Regenerator
 
Last edited:
I'm no mathematician but to me it makes more sense for Gliscor to be Marvel Scale over Fluffy. On account of non-contact moves and fire moves. Gliscor flounders anyways if its knocked, so I can't imagine it makes a huge difference that it needs a turn to get statused in the first place.
 
I'm no mathematician but to me it makes more sense for Gliscor to be Marvel Scale over Fluffy. On account of non-contact moves and fire moves. Gliscor flounders anyways if its knocked, so I can't imagine it makes a huge difference that it needs a turn to get statused in the first place.

I think this works as a slash, especially for teams that are weak to fire and only need the 1.5x buff, but Fluffy is still the better ability in overall damage reduction.

Using SOR Grassy Surge Rillaboom as a frame of reference (strong neutral attack) against both Marvel Scale and Fluffy to illustrate the point.

252+ Atk Choice Band Sword of Ruin Rillaboom Wood Hammer vs. 244 HP / 252+ Def Marvel Scale Gliscor in Grassy Terrain: 223-264 (63.3 - 75%) -- guaranteed 2HKO

252+ Atk Choice Band Sword of Ruin Rillaboom Wood Hammer vs. 244 HP / 252+ Def Fluffy Gliscor in Grassy Terrain: 168-198 (47.7 - 56.2%) -- guaranteed 2HKO

Control Calc with neither ability:

252+ Atk Choice Band Sword of Ruin Rillaboom Wood Hammer vs. 244 HP / 252+ Def Gliscor in Grassy Terrain: 336-396 (95.4 - 112.5%) -- 68.8% chance to OHKO


Pretty sizeable difference in calcs imo. Fluffy Gliscor also has the option of protecting once to stay out of the 2HKO threshold, whilst Marvel Scale has to get lucky or switch.
 
Oh thats a pretty big difference. I think it definitely works as a slash due to Fluffy being on so many mons, making Gliscor a secondary wall rather than a primary. I can't think of that many impactful non-contact physical moves or impactful contact special moves. I think its just a team composition thing.
 
Hello again, it's time for a PokeAAA update! The tier has seen a noticeable increase in play and we've been able to figure some things out about balance and tiering! First things first:

Cloyster has been banned!
:cloyster: Cloyster's base ability of Skill Link forms a devastating combo with Technician, granting it a whopping 187.5 base power Icicle Spear and Rock Blast. With this gigantic power boost, Cloyster could even run a significant investment into its special attack to target the few physical walls able to stand up to it after a shell smash.

Several ability combinations are being restricted:
:tyranitar::excadrill: Sand Stream and Sand Rush
:abomasnow::sandslash-alola: Snow Warning and Slush Rush
As one of the only formats where Pokemon can have more than one active ability, PokeAAA has always needed to make some harsh restrictions to remain balanced. A notable historical example was the combination of a weather setting ability and a weather-dependent speed boosting ability, which immediately doubled the user's speed and often provided a power boost to their STAB or coverage moves. This combination is broken on a single Pokemon, but has counterplay and significant opportunity cost while restricted, as it forces teams to give up multiple slots for a combination easily disrupted by primal weather. Sand Stream + Sand Rush and Snow Warning + Slush Rush initially slipped under our radar, as they don't provide a power boost and are limited to a smaller pool of Pokemon, but have proven that they are much like their sun and rain counterparts. Simply put, the mechanic of doubling a Pokemon's speed without setup or additional team support is broken.
:hippowdon::sandslash: Sand Stream and Sand Veil
:ninetales-alola::ninetales-alola: Snow Warning and Snow Cloak
On the other hand, we all know Evasion boosting is fundamentally broken. In most other formats, running a team with a Snow Cloak or Sand Veil user is suboptimal and almost always not worth the opportunity cost. In PokeAAA, a Pokemon is able to set the condition and abuse the evasion boost without a teammate setting weather or being forced to manually set weather. Allowing these Pokemon to have an evasion chance significantly higher than brightpowder is unfair and uncompetitive, and as a result will be restricted from the tier. Unfortunately, Vulpix-Alola and Ninetales-Alola have the combination of Snow Warning and Snow Cloak as base abilities, and are not useable in the tier like last generation.

The Weather Rocks are all unbanned!
Now that the most problematic aspects of weather have all been dealt with, we are testing the presence of the weather extension stones in the tier. Weather is not in a great spot, and teams relying on weather are easily and harshly disrupted by common users of Desolate Land and Primordial Sea. Weather rocks were banned in Pokebilities, where primordial weather isn't available, and are not broken in this format.

Thanks for playing, and I hope to play against you in the PS! room sometime!
 
Thank you to everyone who participated in the PokeAAA Kickoff Tour! This helped develop the metagame and it seems like we're in a healthy place, with one exception:

Stored Power is now banned from PokeAAA!

We noticed one thing during the tournament: the best win conditions in the tier are the Stored Power sets on Hatterene and Reuniclus. Their base abilities get around the critical weaknesses of Stored Power sweepers (passivity and vulnerability to status), and with the addition of Stamina, these Pokemon can come in on a weak hit, get a defense boost, and proceed to set up and win the game. There's another unfair win condition that abuses Stored Power as well: Polteageist's normal Queenly Majesty set is notably buffed by the addition of Weak Armor as a base ability, which is able to add 40bp to Stored Power and enables +4 Polteageist to outspeed most of the scarfers in the tier.

Hatterene, Polteageist, Reuniclus, and Stamina are not broken on their own. They have several other sets that can be used effectively and their presence is overall healthy for the tier. Stored Power is what pushes these Pokemon over the edge, and the council has decided to take action on this move to preserve other portions of the metagame.

Other than that, we're glad to have seen so much play over the past few weeks. We'd love it if you sent in some teams to be added to our samples list. Thanks for playing!
 
I noticed that Terapagos is legal, just like in standard AAA. But does anyone know how the ability Tera Shift interacts with adding another ability? Will Terapagos be able to shift into its Terastal form and have its chosen ability active? Or is it a Palafin situation where it won't change forms if it isn't holding the Ability Shield?
 
I noticed that Terapagos is legal, just like in standard AAA. But does anyone know how the ability Tera Shift interacts with adding another ability? Will Terapagos be able to shift into its Terastal form and have its chosen ability active? Or is it a Palafin situation where it won't change forms if it isn't holding the Ability Shield?

It's different. Terapagos can only have tera shell regardless of what ability you put on it. Even with no Ability Shield, it transforms. Basically, only 1 terapagos exists. Also good reminder to help update the unban list since the chall code had it banned via base Pokebilities.

Source: Me
 
What would happen if i theoretically used an ability like multitype or RKS system on a mon that isn't arceus or silvally?
So for example random set

Hoopa @ dread plate
Ability: multitype
EVs: 252 SpA / 252 SpD / 4 HP
Timid nature
- Dark pulse
- Shadow ball
- Psyshock
- Nasty plot

Would hoopa now become a Dark ghost type or will it stay Psychic Ghost and have a useless ability and useless item?
 
What would happen if i theoretically used an ability like multitype or RKS system on a mon that isn't arceus or silvally?
So for example random set

Hoopa @ dread plate
Ability: multitype
EVs: 252 SpA / 252 SpD / 4 HP
Timid nature
- Dark pulse
- Shadow ball
- Psyshock
- Nasty plot

Would hoopa now become a Dark ghost type or will it stay Psychic Ghost and have a useless ability and useless item?
Multitype and rks system only change the types of arceus and sivally respectively, dread plate does still boosts the bp of dark moves tho so not totally useless just unoptimal
 
How does the following work?

Sylveon @ Kee Berry
Ability: Normalize
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Stored Power
- Calm Mind
- Protect
- Wish

Does Normalize change Stored Power to Normal type and boost 1.2x, and does Pixilate change Normal type Stored Power to Fairy type and boost 1.2x?
(if none of it works I'm depressed lmao)
 
Last edited:
I think Ursaring has some potential for just doing stupid amounts of damage despite poor longevity and middling speed tier after Quick Feet.
Ursaring @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Facade
- Crunch
- Fire Punch
- Swords Dance
Guts + Toxic Boost allows Ursaring to shatter walls alone. (Helping Hand simulates the toxic boost)
+2 252 Atk Guts Ursaring Helping Hand Facade (140 BP) vs. 244 HP / 252+ Def Fluffy Gliscor: 317-373 (90 - 105.9%) -- 37.5% chance to OHKO
+1 252 Atk Guts Ursaring Helping Hand Fire Punch vs. 252 HP / 252+ Def Corviknight: 382-450 (95.5 - 112.5%) -- 75% chance to OHKO
+2 252 Atk Guts Ursaring Helping Hand Facade (140 BP) vs. 252 HP / 252+ Def Great Tusk: 612-720 (141 - 165.8%) -- guaranteed OHKO
+1 252 Atk Guts Ursaring Helping Hand Crunch vs. 252 HP / 252+ Def Pecharunt: 302-356 (79.4 - 93.6%) -- guaranteed 2HKO

untested/bad ideas:
Breloom @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Seed
- Mach Punch
- Swords Dance
- Protect
Samurott-Hisui @ Salac Berry
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly/Adamant Nature
IVs: 30 HP
- Swords Dance
- Substitute
- Aqua Cutter
- Ceaseless Edge
Drifblim @ Flame Orb
Ability: Beads of Ruin
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Fling
- Hex
- Will-O-Wisp
- Strength Sap

free guts boost. pray no bb/idef corv, no malig chain pech, defensive zap + 5 hits.
Sub salac sd gives you speed and torrent to nuke.
Flame orb activates flare boost, fling away the orb to burn + activate unburden. This moveset/ability/evs is most uncooked of them all
Edit: Formatting / Drifblim is very very bad
 
Last edited:
To easy (plz Gliscor Ban)
1000072462.jpg

MY TEAM
1000072464.jpg

Great Tusk Water Absorb is a direct counter to Samurott Hisui. It has Stealth Rocks, Body Press, Knock Off, and Taunt, which are annoying for Corvyknight, Pecharunt, and others.
Pecharunt Intimidate is a simple physical defensive pivot.
Corvy is the same, Fluffy set in AAA, Fluffy.
Goodra Regen everyone already knows him, a special defensive Mon against Zapdos, and anyone in general that doesn't have Focus Blast.
I chose Ogerpon W over Rillaboom because I need someone with a primal weather ability (Primordial Sea, Desolate Land), especially in this metagame where there are many Pokémon with abilities that benefit from them, like Charizard.

And the MVP is Gliscor.
@Aerialite Facade hits really hard. That's why it only has that move as an attack; it has a lot of PP. With Taunt, you're a very dangerous stallbreaker. It has faced Umbreon Four Play, Zapdos def @Primoldial Sea, Corvyknight, Alomomola Ice Beam, and many more, but none of them managed to defeat Gliscor. It's very good.

Even so, it's not perfect. If you have a Pokémon with Sheer Force Life Orb and you have Focus Blas, GG.
 

Attachments

  • 1000072464.jpg
    1000072464.jpg
    79.7 KB · Views: 227
Last edited:
The Game (Regieleki) @ Focus Sash
Ability: No Guard
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Zap Cannon
- Thunder
- Rapid Spin
- Volt Switch
No guard lets Regieleki spread para with high power moves easily, and gives it a better STAB move than thunderbolt or discharge, which cannot be disrupted by sun. Probably no better than the refrigerate set but a different option nonetheless.
 
Some quick theorycrafting for the metagame

Clodsire @ Ability Shield
Ability: Sap Sipper
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Earthquake
- Recover
- Toxic Spikes
- Counter
Essentially I HATE OGERPON-W I HATE IT I HATE IT. A little cheesy, but I frankly do not care because Ogerpon is so stupidly strong. TSpikes could be replaced with any other hazard tbh, just the team I'm using it on already has other hazard setters.

Reuniclus @ Assault Vest
Ability: Multiscale
Tera Type: Psychic
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Knock Off
- Psychic Noise
- Future Sight
- Night Shade
I mean, c'mon, it's my signature- you KNOW I gotta try and make AV Reun work in literally every metagame possible. Jokes aside, Multiscale Reun is actually kinda silly as a defensive pivot. It takes hits like an absolute MONSTER, and can fire back with some strong Psynoises, Knock Offs, Future Sight, etc. It also is almost immune to chip damage because of the combo of Regen/Multi/Magic Guard, and with how bulky it is you will almost always have Multi up. Been having a lot of fun with the set so far :)

(EDIT I forgot I made Clod Bold instead of Impish lmfao, my b)
 
Liligant-H @ Focus Sash
Ability: No Guard
Tera Type: Fighting
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Axe Kick
- Solar Blade/Leaf Blade
- Triple Axel
- Victory Dance

This has excellent sweeping potential, especially after a Victory Dance, and it has bonkers speed in sun. Hustle in combination with No Guard and the ability to spam low accuracy moves with no fear of missing should make this a very strong mon in theory. In addition it can ignore evasion boosts from sand veil and snow cloak. I have not actually tested this interaction on the ladder yet, but I'm feeling this might be busted.
 
Back
Top