I've just found this a few days ago and I'm already loving it. It is hands down one of my favorite metas. Here's my team, keep in mind i'm not that great at regular smogon and I made this without knowing any of the meta for this om, this is meant for more fun then an actual meta team, but I still want to know how to improve it
Grassy Sand
Torterra @ Leftovers
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Headlong Rush
- Wood Hammer
- Grassy Glide
With Grassy Surge Torterra becomes a side grade for Rillaboom. In exchange for losing a bit of attack u-turn and knock off, you get an amazing secondary STAB in ground, while also getting defensive moves like synthesis and leach seed. But let's be honest, the main appeal is shell smash, giving a very clear 'lights out' sweeper in the end game. I won't lie and pretend like Torterra is a critical part of my team, I am trying to make her work because I like her.
Corviknight @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Defog
- Roost
- U-turn
- Taunt
Just a Great general cheek to a lot of physical attackers in the meta. Sand stream gives much needed flexibility in
setting weather, defog is hazard control, while taunt stifles other defensive pokes (and sometimes catchs a setup
sweeper on the switch). Biggest problem is that Crov is a little passive, but his purpose is to come in take a hit,
maybe remove hazards then u-turn out
Tyranitar @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stone Edge
- Knock Off
- Iron Head
- Dragon Tail
Assault vest Tyranitar in sand eats up supereffective special STAB for breakfast, and regenerator allows him to take breakfast three meals a day. Non of this detracts form the fact that this is a flarkin' Tyranitar and he hits hard. I'm probably going to switch iron head for high horsepower.
Gastrodon @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 112 Def / 144 SpA
Modest Nature
IVs: 0 Atk
- Spikes
- Recover
- Earth Power
- Hydro Pump
Gastrodon cosplays as Clafaeyble with magic guard. But seriously, Gastrodon's native storm drain gives a much needed water immunity to deal with rain or PrimSea, while magic guard gives it the longevity. The best thing about this is that it also gets a native sandforce, making its earthpowers hit hard in sand while hydropump gets boosted in rain, to say nothing of getting a storm drain boost. I was thinking of giving it posion heal, but magic guard allows it to clown on Garg
Breloom @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Seed Bomb
- Leech Seed
- Rock Tomb
- Mach Punch
Though technically not immune to sand, poison heal means it will heal in sand, and guts brings Looms attack to
Monstrous heights. Leach seed is generally annoying, mach punch is amazing priority, probably going to switch seed bomb
for bullet seed, and rock tomb for ariel ace.
Chandelure @ Heavy-Duty Boots
Ability: Sand Rush
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Energy Ball
- Shadow Ball
- Fire Blast
- Flamethrower
The mon I'm most proud of. Giving 145 SPA sand rush is just as scary as it sounds. It doesn't need any boosts, it just
drops most mons with a bit of chip. All of its native abilities are great too, infiltrator says flark you to subs,
flash fire give it an amazing fire immunity, and flame body allows it to punish u-turns with its 4X resist. It aslo
covers for Ttar and Corv by being immune to fire and fighting, and since booth set up sand Chandlure will almost always
outspeed and be able to threaten out the mon
The game plan is to wear the opponent down with passive damage while also hitting hard. There is only one mon on the
team that is not offensively treating, which is Crovikight. Besides that, every member has some form of longevity.
Doesn't using grassy go against this though? Mabye a little, but 1. Torterra ussly wont come out that offten, as you
want to preserve her for a late game sweep or revenge killing with priority 2. I like to think of it as sandstorm
negating the enemy form healing in grassy terrain 3. It increases your longviety too 4. Guts boosted grassy terrain
technician bullet seed.
Against offensive teams Tyranitar is your main sand setter and defesive backbone, Loom and Tortera should use their
priority to pick off non priority immune opponents, while sand rush Chandlure tears trough the rest of the team.
notable weakness include Wellspring.
Honestly i'm thinking of putting Synthesis or leach seed, maybe both on Torterra, while getting rid of wood hammer for seedbomb to give to some longevity. Any thoughts?