
PUT THIS THING BACK WHERE IT CAME FROM OR SO HELP ME
This thing is just dumb, it does the exact same things as pre dlc except its even more stupid due to

rising to OU and

not being that great anymore. The other priority we have just doesnt threaten it that much even at -1. While you may be able to just not give it the boost by getting a hazard up and getting something threatening in on it, but it has two workarounds for that. 1) The HO teams its on tend to put a lot of effort into denying hazards, usually to enough success that ledge is able to at least get in before hazards go up, and 2) if push comes to shove, it can just tera, the most common one is fairy, as it allows to turn the tables on scale shot

trying to nab a speed boost and a kill at the same time, instead allowing ledge to get +2 attack (and chomp cant even use its speed advantage to pressure ledge as odds are its gonna live and get +2 speed and make matters worse. Long story short, I really do not think its presence is healthy, get it away.

Just overall annoying, the things that check it are subject to losing to different tera types and move sets (example being choice scarf

getting dumpstered by tera steel kommo-o). The things that
do check it semi consistently like
really arent particularly great and needing to use them is just bleh. Overall negative presence, think the tier is better without it.

he amount of options rain has for abusers that peli easily gets in with u turn is really annoying to prep for, can have

,

, or

for physical attackers, and

,

,

, or even

or

for special attackers. Now while the physical attackers have
relatively similar checks, the special attackers cause an issue for me, as they all have various different checks that can be annoying to prep for. Idk if i want it banned 100% but idk if its a good presence for the tier.

it just feels super fishy, it can run so many different sets and ev spreads, yet has a lot of checks. However, checking all the shenanigans hands can pull can feel really annoying, especially considering its still able to live for a very long time with wish support from

to constantly be a force to be worried about. Overall i dont hate it as much as last time it dropped but i dont like it still.

, the scale shot set is kinda what makes me dislike this mon, normally youd be able to revenge it with

or scarf

, but it can just... tera... and clobber those. This leaves the only reliable counterplay to be defensive.

is an ok answer with foul play, but its kinda passive outside of foul play, making it super easy to switch into and thus chomp can easily just leave and cause problems later. Theres

but that has similar issues to mandi, plus it just becomes fodder to the occasional tera fire chomp, or just gets nuked by iron head. The most reliable counterplay usually just eats up tera which kinda sucks.

and

Im lumping these two together because idk if theyre really that crazy, garg is annoying but thats kinda the extent of it. Maybe theyll be more stupid when the meta slows down but as of now they feel mostly fine