Figured Id post this team so others here could maybe use it before some of the mons on it got thrown out of the tier lol
Two Moons HO
https://pokepast.es/dcd42a656b31e86e
Booster speed to guarantees it gets something done, outruns pretty much everything and can get rocks up, spin, and/or knock the opponent. Eq is good for softening things up so
can pick them off and start snowballing.
Screens setter, as play rough to nail opposing
on the weaker phys def. I personally opted for twave over spikes because in while trying both out i noticed i never really clicked spikes, while twave provides very useful support against anyone trying to set up against this while it sets screens.
Special breaker, set up plot, hit stuff hard, all that good stuff. Moveset could be optimized maybe but tbolt is just to have a good stab, grass knot for grounds, and tera blast is mostly for
but tbh it could probably be dropped for sludge bomb or focus blast if you want.
Terrifying snowball threat, if aqua step picks up a kill the game could just be over. Close combat and tera blast ghost hit everything neutrally (well except
but that doesnt exactly take aqua step well). Tera ghost blast is especially good for drawing in
and
and picking up a kill on them after an sd
Calc for reference
+2 252+ Atk Tera Ghost Quaquaval Tera Blast vs. 252 HP / 252+ Def Slowking: 452-534 (114.7 - 135.5%) -- guaranteed OHKO
Another option could be the fling big nugget option but that feels a bit dicey to use as you have one use and i really just prefer the leftovers recovery to help deal with chip damage while setting up.
(Please not i know that double tera blast typically isnt wise, but while using this team its never really come up as an issue, can be altered if you want tho)
Anyways time for the moon goons
Acrobatics + Eq already hits everything neutrally (except
... which... lol) so i opted to put taunt on the set with dd, as taunt allows you to dodge status from
and
, pretty much turning them into fodder while also preventing fatter mons from healing or other things from setting up. Sub is another option too, trades the ability to stop mons from healing for protection from priority, but I personally just prefer taunt. Adamant still outspeeds any scarfer that can even remotely threaten it at +1 speed, and the power boost from ada lets you at least 2 shot like.... everything. Reflect lets you dodge any potential attempts to try and stop it from mauling the opponent.
252+ Atk Choice Band Technician Tera Steel Scizor Bullet Punch vs. 0 HP / 0 Def Roaring Moon through Reflect: 143-169 (40.7 - 48.1%) -- guaranteed 3HKO
252+ Atk Choice Band Tinted Lens Tera Bug Lokix First Impression vs. 0 HP / 0 Def Tera Flying Roaring Moon through Reflect: 181-213 (51.5 - 60.6%) -- guaranteed 2HKO
I chose to run a leftovers set here to make it so this thing doesnt suffer from chip damage that can help the opponent beat it, meaning it can be used a bit earlier in the game. A flame orb set can certainly work by i just kinda liked lefties more. Its stabs hit everything in the meta for neutral damage while drain punch can let you heal more to undo any chip the opponent got on you. Bulk up lets you buff up the physical bulk to obscene levels even without reflect up. There are MANY cases where this thing can just get a sweep with only a light screen up, as its spdef is its only real kinda sorta weak point, and WITH a light screen up it just never dies.
Heres a wack as hell calc for those wondering
252+ SpA Life Orb Hoopa-Unbound Psychic vs. 232 HP / 0 SpD Ursaluna in Psychic Terrain through Light Screen: 201-237 (43.7 - 51.6%) -- guaranteed 3HKO after Leftovers recovery
This happened while testing, this mon is ridiculous.
One final note id like to make that i noticed while testing is that
only needs reflect up and doesnt really need light screen at all, as its special bulk is crazy for a fast sweeper and the closest way to reliably answering it is priority, meanwhile
only really needs light screen usually as its physical bulk is stupid and can be boosted further by bulk up.
So yeah these two only need one screen up to kill you lol, anyways i hope anyone who tries it enjoys it.
Edit: I noticed that this is the metagame discussion thread instead of the team one.... oops.
Edit 2: The Luna has been tweaked to this spread
BEAR (Ursaluna) @ Flame Orb
Ability: Guts
Tera Type: Ghost
EVs: 216 HP / 16 Atk / 76 Def / 176 SpD / 24 Spe
Adamant Nature
- Facade
- Earthquake
- Drain Punch
- Bulk Up
This spread gives a lot more overall bulk while flame orb keeps the firepower of the original spread