Does Blunder Policy activate off of moves that had their accuracy lowered due to Hustle?
Are these formes more than aesthetic? Do they have additional affects that we need to simulate?After learning about Gulp Missile apparently having a possible Pikachu spitting forme, I can only ask "What does Gulp Missile do?" Does it have any other formes? Is it RNG based?
It almost certainly can.Imagine if this bullshit rat can hold a Light Ball while doing so.
Self-inflicted stat drops generally don't, so I think it's safe to assume no.Does Room Service trigger defiance/competitive?
Imagine if this bullshit rat can hold a Light Ball while doing so.
it's a visual effect, not an actual pikachu you can control lolIt almost certainly can.
If it gets Partner Pikachu stats, which is a bit of a pipe dream, it will have better offensive stats than Zekrom. Between that and guaranteed paralysis, competitively viable for sure.
On the SWSH website it is mentioned that Gigantamax Charizard's move which summons Sea of Fire lasts 4 turns, so yeah Dynamax effects probably last longer.How long do field effects summoned by Max moves last? Can they last past the end of Dyamaxxing / Gigantamaxxing?
How would a Dynamaxed Pokemon ever use Metronome or Sleep Talk when they get turned into Max Guard upon Dynamaxing?This is a smart question that may come up in a battle between two insane players, but if a Dynamaxed Pokemon can and does use Minimize, like if it gets it from it's last Metronome or got put to sleep when it's chosen move was Sleep Talk and it picks Minimize, does it stay DynaMaxed or will the Pokemon become normal again?
It also benefits from things which affect the move's Base Power, like Life Orb or Dread Plate on the user.Foul Play currently doesn't get a boost from Huge Power on the opponent, nor from any other modifiers on their side except direct stat boosts.
Does it? It looks more akin to heavy slam/heat crash/gyro ball/electro ball, where the base power is affected by some other stat but otherwise uses the normal attacking rules.Body Press is a move that appears to dabble in Foul Play's niche of "change where I'm pulling my attacking stat from". Foul Play currently doesn't get a boost from Huge Power on the opponent, nor from any other modifiers on their side except direct stat boosts. Will this new move behave the same way, so that Fur Coat and Eviolite don't boost it, while Huge Power and Choice Band do?
The power is listed on screen as a flat 80, whereas a Gyro Ball-like setup would undoubtedly go with a default 1 power (which displays in game as --). Coincidentally, 1-power moves are treated as 80 for Forewarn purposes (except Me First, which counts as 0), but not for anything else.Does it? It looks more akin to heavy slam/heat crash/gyro ball/electro ball, where the base power is affected by some other stat but otherwise uses the normal attacking rules.