Mechanics Sword & Shield Battle Mechanics Research

Its a sad day for defensive or bulky pivots

Oh well at least life dew heals 31% factoring leftovers. That still was never seen before on bulky waters such as blastoise lacking recovery

I assume life dew deals damage as well? Or is it a status move
Life Dew is a status move, so it's just a very mediocre half-Recover in singles and an option in Doubles.

Now, with the knowledge that Inner Focus was buffed, are Steadfast and Justified still the same?
 
This one isn’t gonna be easy to test but:

Have weather effects received any changes? Does sandstorm still boost Spd Defense, does hail still do nothing but buff blizzard and do chip damage? Etc.
 
do g-max moves scale with the attack in the same way max moves do or do they have a fixed BP?

also, does every g-max move do damage or are there some non-offensive ones?
 
Is there a place I can find a specific and explicit explanation of what dynamaxing and gigantmaxing does exactly?
This post. :p

Both mechanics are broadly similar, and can only be used in PVP, the Battle Tower, or certain important story battles such as Gym Leaders. You may activate Dynamax or Gigantamax once per battle, on amy Pokemon. Doing so requires no held item, meaning that you can choose what to Dynamax on the fly.

Maxing lasts for three turns, or until you switch out. A Pokemon has a Dynamax level, which can be increased with Dynamax candy and goes up to 10. To begin with, Dynamaxing increases your hitpoints by 50%; when fully levelled, it increases your HP by 100%. Contrary to rumour, no other stats are boosted with either mechanic. Additionally, you cannot be flinched while in Dynamax form, to stop your opponent stalling with Fake Out etc.

The other benefit of Maxing is Max Moves. These are generally more powerful than a Pokemon's normal moves, and work a lot like Z-moves did, but are not as strong as Z-moves. Instead, their big use is in the various secondary effects that each type's Max Move has. For example, Water's sets rain, Grass sets Grassy Terrain, Flying boosts your speed, and Normal reduces the opponent's speed. Each type has a move which either raises your own stats, reduces the opponent's stats or sets a field effect. Whichever type you use, the effect applies to both Pokemon on the relevant side in a Double Battle.

Gigantamaxing is functionally the same thing as Dynamaxing, except that instead of just turning into a bigger version of the Pokemon, it takes on a different visual appearance. Only a few species can Gigantamax. The mechanical effect this has is that instead of a generic Max Move, one of its types of Max Move gets replaced with G-Max moves, with a special effect unique to that Pokemon in addition to damage. For instance, Charizard's sets Fire Pledge, Drednaw sets Stealth Rock, and Lapras sets Aurora Veil. These aren't necessarily better than the normal forms but give other options. Only certain members of that species can Gigantamax; raids give a random chance of encountering them, and are the only known way to find Gigantamaxable Pokemon.

One final note is that the Poison and Fighting Max Moves increase your Special Attack and Attack state respectively. To stop this getting too outrageous, Max Moves of those types are significantly weaker than Max Moves of other types.
 
Does Justified and Anger Point still trigger when the ally hits them? Asking that because Beat Up is now a TR if it's still the case, that would have been scary. Also, Defiant and Competitive don't activate when an ally lowers their stats.
 
Not a battle mechanic question but I don't know where else to post this.

When will we be able to start playing the Gen 8 meta on here? I don't remember how long it took for the Gen 7 meta to start as I didn't start playing till later on that year on and off

This post. :p

Both mechanics are broadly similar, and can only be used in PVP, the Battle Tower, or certain important story battles such as Gym Leaders. You may activate Dynamax or Gigantamax once per battle, on amy Pokemon. Doing so requires no held item, meaning that you can choose what to Dynamax on the fly.

Maxing lasts for three turns, or until you switch out. A Pokemon has a Dynamax level, which can be increased with Dynamax candy and goes up to 10. To begin with, Dynamaxing increases your hitpoints by 50%; when fully levelled, it increases your HP by 100%. Contrary to rumour, no other stats are boosted with either mechanic. Additionally, you cannot be flinched while in Dynamax form, to stop your opponent stalling with Fake Out etc.

The other benefit of Maxing is Max Moves. These are generally more powerful than a Pokemon's normal moves, and work a lot like Z-moves did, but are not as strong as Z-moves. Instead, their big use is in the various secondary effects that each type's Max Move has. For example, Water's sets rain, Grass sets Grassy Terrain, Flying boosts your speed, and Normal reduces the opponent's speed. Each type has a move which either raises your own stats, reduces the opponent's stats or sets a field effect. Whichever type you use, the effect applies to both Pokemon on the relevant side in a Double Battle.

Gigantamaxing is functionally the same thing as Dynamaxing, except that instead of just turning into a bigger version of the Pokemon, it takes on a different visual appearance. Only a few species can Gigantamax. The mechanical effect this has is that instead of a generic Max Move, one of its types of Max Move gets replaced with G-Max moves, with a special effect unique to that Pokemon in addition to damage. For instance, Charizard's sets Fire Pledge, Drednaw sets Stealth Rock, and Lapras sets Aurora Veil. These aren't necessarily better than the normal forms but give other options. Only certain members of that species can Gigantamax; raids give a random chance of encountering them, and are the only known way to find Gigantamaxable Pokemon.

One final note is that the Poison and Fighting Max Moves increase your Special Attack and Attack state respectively. To stop this getting too outrageous, Max Moves of those types are significantly weaker than Max Moves of other types.
Thank you for this post, I couldn't find this any where. Were did you get this info from?
 
Sorry if this has been asked before, but what happens if a Dynamaxed pokemon with increased HP is hit by a move that would normally knock it out (ie in its regular form with its regular HP)? Does it faint right after the last Dynamax turn ends?
 
Do pokemon with Own Tempo or Inner Focus still get a boost from Adrenaline Orb when an Intimidate mon enters the field? Does Mental Herb reverse the stat dropsnof Intimidate? (Categorizing the strange Intimidate effects as a Mental attribute) Does Own Tempo or Inner Focus become immune to Unnerve?
 
Does Eiscue's Ice Face ability block only the first hit of a multi-hit physical attack? or is the entire attack nullified?
 
In Max Raids, when the boss Pokemon puts up a barrier does that barrier deplete per attack or per hit? Like, would Dragon Darts deplete two barrier units or just one?
 
I guess you can drop defenses on Unaware-Pokémon with Dyna-moves, right?
Unaware doesn't negate secondary effects, it makes you ignore stat buffs on the enemy.
Max moves would still normally buff/debuff when used against or by Unaware users.
 
How does Fling interact with Technical Records? Are effects of status moves triggered? Does Fling with TRs copy move types, damage categories and effects?
 
By how much does G-Max increase moves' Base Power by, and is that boost applied flatly, as a factor of the move's own BP, or some combination wherein? I.E. Would, for example, it be +20 to any move, a 1.2x multiplier, or some combination ala Z-Moves?

Also, is there a maximum or minimum BP a G-Max move can have?
 

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