It was probably just a Machamp or Golurk with No Guard, which ignores the forced misses during Phantom Force and similiar moves.Just saw a comment on youtube saying, that Darkes Lariat goes through Phantom Force. Can someone confirm it?
It was probably just a Machamp or Golurk with No Guard, which ignores the forced misses during Phantom Force and similiar moves.Just saw a comment on youtube saying, that Darkes Lariat goes through Phantom Force. Can someone confirm it?
Poketips recently made a video that included him testing this. Indeed, the pokemon auto-struggles.Can anyone confirm that having a Pokemon with only "greyed out moves" from older gens that do not exist in gen 8 (Pursuit, Hidden Power, ect) causes Struggle?
The Dynamaxed Pokemon's Magic Bounce triggers, then it plays the Parting Shot animation, lowers the Attack and Special Attack of the original user, and if that was successful, the Dynamax Pokemon will switch out.I am currently waiting on the bulbapedia community for this, so I might as well share this with this forum too. What happens if a pokemon uses parting shot on a dynamaxed pokemon that has magic bounce?
Does it force out the dynamaxed pokemon? (That would be kinda stupid tbh) Does it do the stat drop but not switch out? Does it just straight up fail after being bounced?
Okay. That’s obnoxious tech to force out a dmax pokemon. What happens on PS right now?The Dynamaxed Pokemon's Magic Bounce triggers, then it plays the Parting Shot animation, lowers the Attack and Special Attack of the original user, and if that was successful, the Dynamax Pokemon will switch out.
If this is LC, it's because genderless Pokemon can't learn level-up moves after level 5. (The special move reminder mechanics from gen 7 are gone)The validator is saying sinistea can’t learn shell smash. Bulbapedia & the teambuilder disagree.
Ok, that makes sense. My post was supposed to be on the bugs forum, though. (That’s why I just deleted the post)If this is LC, it's because genderless Pokemon can't learn level-up moves after level 5. (The special move reminder mechanics from gen 7 are gone)
YesDoes Ice Scales reduce the damage taken from Psychock/Psystrike/Secret Sword? (Considering Fur Coat mechanics, I assume yes, but it doesn't hurt to check)
yesDoes Defog remove terrain set by the user? I imagine it does, but it seems cruel that Tapu Fini would be dicked over that hard.
Time for Telepathy Tapu Fini
Mew has access to both Transform and Speed Swap, so that should make it more easily testable. I'd like to know as well, since I like to employ this mechanic in some metagames.Should Transform/Imposter be able to copy a speed swapped speed stat? PS lets it do that, but I’m not sure if that’s true.
EDIT: I thought this was a gen 8 move. Apparently it’s a gen 7 move, so I’m pretty sure PS has it right. Might be wise to check if it was changed in gen 8, though.
Does Heal Block have an effect on Maxing, Power Construct, or Pain Split?
Foul Play uses the target's Attack stat and Attack stat stage changes, but other effects, such as Burn and Huge Power, apply on the user of Foul Play. Power Split and Power Trick can directly change this stat, although obviously it resets when the target switches out.Speaking of which, what is the proper sequence of stat changes across the following Psychic-type effects:
Power Split, Guard Split, Wonder Room, Power Trick
How would stat stages, Body Press, and Foul Play each play into those effects?
Sorry, just wanted some clarification. Say Snorlax uses Body Press under Wonder Room. It would use what was originally its Defense stat, meaning it would still be off of its worse Defense stat. But if you use Amnesia, those boosts will amplify Body Press for as long as Wonder Room is active.Foul Play uses the target's Attack stat and Attack stat stage changes, but other effects, such as Burn and Huge Power, apply on the user of Foul Play. Power Split and Power Trick can directly change this stat, although obviously it resets when the target switches out.
Guard Split and Power Trick directly change the Defense stat in the same way, affecting Body Press. Wonder Room is a bit special. Body Press checks for Wonder Room, and in this case it actually uses the Special Defense stat. Since Wonder Room's effect was to switch the stats, you end up with what was originally the Defense stat. But, you still get the Special Defense boosts!
Exactly. When using normal moves, Wonder Room swaps the target's Defense and Sp. Def stats. When using Body Press, the target's Defense and Sp. Def stats are still swapped, but the attacker's Defense and Sp. Def stat boosts are swapped.Sorry, just wanted some clarification. Say Snorlax uses Body Press under Wonder Room. It would use what was originally its Defense stat, meaning it would still be off of its worse Defense stat. But if you use Amnesia, those boosts will amplify Body Press for as long as Wonder Room is active.
Is this correct?
I was considering this method with Stonjourner to see if I could make use of its high Defense despite its low Special Defense.Exactly. When using normal moves, Wonder Room swaps the target's Defense and Sp. Def stats. When using Body Press, the target's Defense and Sp. Def stats are still swapped, but the attacker's Defense and Sp. Def stat boosts are swapped.
I guess you could boost your SpD in order to survive a few hits, then whip out a Wonder Room to give you a boosted Body Press, but this would have the effect of making you physically frail during Wonder Room's effect.I was considering this method with Stonjourner to see if I could make use of its high Defense despite its low Special Defense.
So I would need to boost SpD first, then, wouldn't I?
So wait a minute, does the assault vest apply before or after wonder room? (Would it boost original spd [a.k.a. current def]or current spd?)But, you still get the Special Defense boosts!