the wording of gmax (signature) specifically states that it bypasses max guard, compared to unseen fists' just protectDo normal Unseen Fist moves bypass Max Guard?
verification is nice but its more likely blocked than not
the wording of gmax (signature) specifically states that it bypasses max guard, compared to unseen fists' just protectDo normal Unseen Fist moves bypass Max Guard?
Related to this, can Wide Guard block it?Does it do spread move-reduced damage if it's acting as a spread move?
You have to climb the tower with it, so 5 trainer battles whose level depends on how many badges you obtained.
Note that those battles ONLY have Kubfu, but are of single pokemon and fixed species.
Something interesting to add to this: the towers ARE affected by the level scaling.Water
Dark
- Psyduck (Level 65)
- Krabby (Level 66)
- Marill (Level 67)
- Poliwhirl (Level 68)
- Kubfu (Level 70)
That is an interesting question.
- Zorua (Level 65)
- Scraggy (level 66)
- Inkay (Level 67)
- Krokorok (Level 68)
- Kubfu (Level 70)
The absolute 'reasonable' upper ceiling is almost certainly 40.
A Jolly 252/31 with Choice Scarf reaches 160 speed. That should be faster anything other than the Kubfu and Poliwhirls depending on their nature/EV/IV. At 40, Kubfu learns Dynamic Punch. No reason you can't confusion hax your way to victory trivially in the Dark tower, with more difficulty in the Water tower.
I'm going to guess the Dark tower can be cleared earlier than 40, with Superpower spam depending on Inkay/Kubfu/Scraggy's movepool. Choice Banded/Choice Scrag Superpower crit clears Zorua, Krokorok as early as 35.
But if you are going with Bright Powder, I don't see a 'technical' minimum assuming your attacks do enough damage before all their PPs run out.
While UnderdarkFox has confirmed you can just take another kubfu straight to the top of the tower as low as level 10, some clarity:Something interesting to add to this: the towers ARE affected by the level scaling.
Unforutnately I don't remember ALL te the levels, but I did a fresh run to get a 2nd Kubfu, and with 0 badges, the game actually reccomended that I have Kubfu at level 30. So a much lower level should be feasible with the condition that you have 0 badges!
Indeed it is, good question!Here's something to confirm:
Is Misty Explosion blocked by the Damp ability?
I presume it is, like Explosion, Self-Destruct, and Mind Blown; but seemingly obvious moves aren't always - see Shell Trap.
Awesome. Do you have answers for these, then?Corrosive Gas is marked in the move table with the Protectable and Bounceable flags, but not the Sub-piercer flag.
Showdown currently has it only affect target opponent to my knowledge.Does Corrosive Gas remove the item of...
- the user?
- target opponent?
- all opponents?
- allies?
It's CanUse flag is set to FALSE in the latest move data file.Is Heart Swap usable?
There’s been talks that Magearna can’t use it anymore. However, the move’s always had a description since early SS... with a bunch of others like Tail Glow. It’s just that nothing learned it until now. Does it have the “CanUse” flag disabled?
Haha, good catch! When I tested Poltergeist on Kasib Berry I wasn't paying close attention and thought it was some extra text about weakening the damage. Move over, Frisk.EDIT: Big discovery about Poltergeist! It actually reveals the opponents item before it attacks! That is huge for scouting out sets.
Poltergeist works fine against Sticky Hold Pokemon.On the topic about Poltergeist, does it work on Pokémon with Sticky Hold?
It is a life dew cloneHas anyone been able to test Jungle Healing? Do we know how much it heals by, or is it currently impossible to test?
Did you test this in Doubles? If so, are you sure it's status moves that don't activate Quick Draw, or could it be moves that target your ally?SadisticMystic asked if healing Gale Wings Talonflame back to max HP with a faster Prankster Heal Pulse would allow Talonflame to move at +1 with a Flying move.
While I was trying to test this, I thought I'd be clever and use Quick Draw Heal Pulse. But Quick Draw never activated, and I reset dozens of times and clicked Heal Pulse at least 30 times. So I switched to Psychic and it activated 2 out of 3 times. Quick Draw doesn't appear to work with Status moves. I clicked Psych Up a bunch of times and it also never activated. I'd test with Me First to check if it only works on moves with 1 or more power, but Me First doesn't exist anymore. :(
I ended up using Triage Floral Healing instead and Gale Wings does grant the +1 priority immediately.
Edit: Of course, this also means you can be at max HP, click a Flying move, get hit by a faster priority attack and lose your priority for the turn.
Yes it was Doubles, but the uses of Psychic were also against the ally, and the uses of Psych Up were in a wild battle.Did you test this in Doubles? If so, are you sure it's status moves that don't activate Quick Draw, or could it be moves that target your ally?