This is my current set:
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Brave Bird
- Flare Blitz
- Will-O-Wisp
- U-turn
Fairly standard, though I'm wondering if anyone has any recommendations. For reference he's on a Semi-Stall/Bulky Offense team with Heatran/M-Venusaur/Gliscor as a defensive core and paired with Greninja as part of the offensive core. The 6th member of the team is a toss up but I usually run Forretress for spikes/rapid spin, plus he makes a very interesting Slow Volt-Turn combo with Gliscor where He/Gliscor take the hit and then switch out, granting Greninja or Talonflame safe entry (AND breaking Multiscale).
The Defensive core and Forretress are very effective at wearing opponents down, and Greninja's job is to either sweep at the end or check other, slower (everything is slower than Greninja) threats to the Core like Dragonite or Gengar. Talonflame's job is more of that of an assassin, and he's great at wiping out bulkier Pokemon that threaten the core as well as getting cleaning up any potential messes made by me accidentally allowing a Volcarona/Salamence to boost.
I've seen a lot of interesting utility-centric varieties of Talonflame on this thread but to be honest if you want utility there are better pokemon to provide it. In my opinion Talonflame has one job and that's punching holes through teams with BB/Flare Blitz, differences in Talonflame sets should mainly reflect how you want to punch those holes/what you want to punch. I personally find SD/Bulk Up variants lacking as while they can wreak havok in some teams they also give your opponent to switch out a counter or score a free hit on Talonflame, which he really can't afford.
252 Speed just outspeeds max-EV, positive nature Pinsir, who would otherwise be a serious threat to the team. It does leave Talonflame vulnerable to Mega-Luc though so I'm considering changing it, but Talonflame honestly needs all the firepower he can get because his ONLY defense is his devastating offense. If a pokemon survives Brave Bird then there's a very good chance they can kill him factoring in recoil damage. Choice Band allows Talonflame to be immediately devastating, while also providing slightly more 'bulk' than life orb would. Since the rest of my team (baring Greninja) is fairly defensive I can generally afford to switch Talonflame out without too much trouble so it's limitations aren't that much of an issue. U-turn is rarely used and probably more effective on Life Orb sets but it has its uses. Lastly will'o'wisp is there if I need to immediately neutralize a threat like SD boosted Mega Mawile, as I said Talonflames job is to punch holes it teams, sometimes it just needs to punch them creatively.
So that's my set, if anyone wants to recommend a different moveset/EV spread/item given his role on my team my ears are open.
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Brave Bird
- Flare Blitz
- Will-O-Wisp
- U-turn
Fairly standard, though I'm wondering if anyone has any recommendations. For reference he's on a Semi-Stall/Bulky Offense team with Heatran/M-Venusaur/Gliscor as a defensive core and paired with Greninja as part of the offensive core. The 6th member of the team is a toss up but I usually run Forretress for spikes/rapid spin, plus he makes a very interesting Slow Volt-Turn combo with Gliscor where He/Gliscor take the hit and then switch out, granting Greninja or Talonflame safe entry (AND breaking Multiscale).
The Defensive core and Forretress are very effective at wearing opponents down, and Greninja's job is to either sweep at the end or check other, slower (everything is slower than Greninja) threats to the Core like Dragonite or Gengar. Talonflame's job is more of that of an assassin, and he's great at wiping out bulkier Pokemon that threaten the core as well as getting cleaning up any potential messes made by me accidentally allowing a Volcarona/Salamence to boost.
I've seen a lot of interesting utility-centric varieties of Talonflame on this thread but to be honest if you want utility there are better pokemon to provide it. In my opinion Talonflame has one job and that's punching holes through teams with BB/Flare Blitz, differences in Talonflame sets should mainly reflect how you want to punch those holes/what you want to punch. I personally find SD/Bulk Up variants lacking as while they can wreak havok in some teams they also give your opponent to switch out a counter or score a free hit on Talonflame, which he really can't afford.
252 Speed just outspeeds max-EV, positive nature Pinsir, who would otherwise be a serious threat to the team. It does leave Talonflame vulnerable to Mega-Luc though so I'm considering changing it, but Talonflame honestly needs all the firepower he can get because his ONLY defense is his devastating offense. If a pokemon survives Brave Bird then there's a very good chance they can kill him factoring in recoil damage. Choice Band allows Talonflame to be immediately devastating, while also providing slightly more 'bulk' than life orb would. Since the rest of my team (baring Greninja) is fairly defensive I can generally afford to switch Talonflame out without too much trouble so it's limitations aren't that much of an issue. U-turn is rarely used and probably more effective on Life Orb sets but it has its uses. Lastly will'o'wisp is there if I need to immediately neutralize a threat like SD boosted Mega Mawile, as I said Talonflames job is to punch holes it teams, sometimes it just needs to punch them creatively.
So that's my set, if anyone wants to recommend a different moveset/EV spread/item given his role on my team my ears are open.