^I was just about to mention the fact Holy Sword ignores your opponent's stat changes, and it has a reliable BP. Certainly no CC but it's darn good for a signature move.
This is true; the bulk difference between Stall and Offense is huge. However, you might want to consider Swords Dance because even with 129 base Attack, a lot of common stuff like Garchomp can just about take an unboosted CC and easily OHKO back.The thing is, Terakion doesn't really need a Swords Dance boost to tear through most offensive teams, especially if Spikes are down. I am now actually running CC / Stone Edge / Rock Polish / Swords Dance with a slow Rock Polish spread; if the opposing team is defensive, it has the option of SDing and breaking down problem walls like defensive Gyarados.
I know this isn't a competitive question, but is this one of the pseudo legendary pokes?
Like are the horses the legendary birds/gophers/regis/pixies of 5th gen?
Not sure about Taunt here. The premise of +2 Speed sets is to sweep as hard as possible, not wallbreak (unless we're talking Gliscor + Metagross here), so Terakion, in my opinion and experience, is better off firing off gunshots in terms of Rock Polish. Swords Dance makes better use of Taunt because, well...things just can't take Terakion's attacks after a Dance.I'm thinking:
Terakion @ Life Orb
Jolly (+Spd, -SpAtk)
128 HP / 252 Atk / 128 Sp
- Rock Polish
- Sacred Sword
- Stone Edge
- Taunt
Speed nature with max investment in Attack, with split HP / Speed. I don't like Combat, because I want Terakion to keep its bulk and be able to take hits from Mach or Jet. Taunt prevents phazing, healing, twave, and will-o-wisp (although the burn chance on boiling water is extremely dangerous). All in all, this guy has great potential.
Support Options
+ Sazandora resists Water & Grass and is immune to Psych & Ground, and can dispose of Ghosts that want to switch into Tera.
+ Burunkeru can switch into Water, Fight, and Steel and can cripple the opponent with status.
+ Nattorei resists Water, Grass, Steel, & Psych, possible entry hazard, leech set-up
+ Urgamoth can switch into Grass, Fighting, & Steel, and can absorb Wisp
i wouldn't use SD over Taunt its a more bulky set so taunt has great utility on opponents that try to status/phaze you much like bulky gyarados. Double Dance is better for more offensive sets with CC where you just use the boost you need to sweep the opponents team the best option would be X-Scissor or maybe EQ for a third attack but Fighting/Rock got great coverage so i think taunt is the best option for the last slot.Ah yeah, that makes sense. I suppose a Double Dance would be the way to go on this one. I was casually thinking X Scissor as an option to cover Grass/Psychic switch ins, but SD Edge & Sword would be able to take them out anyways.
Ofc not its a pretty good idea it just wouldn't be that useful running it on a bulky set (he isnt that bulky that he will ever get 2 boosts, unless you opponent wants too loose^^).Would it be such a horrible idea to run both Swords Dance and Rock Polish.