Taking someoneelse.
Queue:
Elevator Music (Streak 8)
The Wanderer
Queue:
Elevator Music (Streak 8)
The Wanderer
Mode: Singles
Thread: http://www.smogon.com/forums/threads/3468319
Current Streak: 8
Chosen Abilities:
Togekiss: Serene Grace
Milotic: Marvel Scale
Steelix: Sheer Force
Chosen Items:
Togekiss: Shiny Stone
Milotic: Expert Belt
Steelix: Expert Belt
Pokemon Team:
![]()
Togekiss [Togekissu] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Total Moves: 117 [Movepool Complete]
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Aerial Ace
After You
Air Cutter
Air Slash
AncientPower
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Captivate
Charm
Counter
Covet
Curse
Defense Curl
Defog
Detect
Dizzy Punch
Double Team
Double-Edge
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
ExtremeSpeed
Facade
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power (Ground, 7)
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Peck
Pluck
Present
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Roost
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Snore
Softboiled
SolarBeam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt![]()
Milotic(*) [Mirokarosu] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Marvel Scale: (Passive) This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm (DW): (Passive) This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20
Total Moves: 68 [Movepool Complete]
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Aqua Ring
Aqua Tail
Attract
Avalanche
Bind
Blizzard
Body Slam
Brine
Bulldoze
Captivate
Confuse Ray
Dive
Double-Edge
Double Team
DragonBreath
Dragon Pulse
Dragon Tail
Endure
Facade
Flail
Frustration
Giga Impact
Hail
Haze
Hidden Power (Electric, 7)
Hydro Pump
Hyper Beam
Hypnosis
Ice Beam
Icy Wind
Iron Head
Iron Tail
Light Screen
Magic Coat
Mimic
Mirror Coat
Mist
Mud-Slap
Mud Sport
Natural Gift
Protect
Psych Up
Rain Dance
Recover
Refresh
Rest
Return
Round
Safeguard
Scald
Secret Power
Sleep Talk
Snore
Splash
Substitute
Surf
Swagger
Swift
Tackle
Tickle
Toxic
Twister
Waterfall
Water Gun
Water Pulse
Water Sport
Whirlpool![]()
Steelix [Haganeiru] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel/Ground
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sheer Force (DW): (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 7
Weight Class: 8
Base Rank Total: 21
Total Moves: 62
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Autotomize
Bind
Crunch
Curse
Double-Edge
DragonBreath
Fire Fang
Harden
Ice Fang
Iron Tail
Mud Sport
Rage
Rock Polish
Rock Slide
Rock Throw
Rock Tomb
Sand Tomb
Sandstorm
Screech
Slam
Smack Down
Stone Edge
Tackle
Thunder Fang
Block
Flail
Heavy Slam
Rock Blast
Rollout
Stealth Rock
Bide
Bulldoze
Dig
Double Team
Dragon Tail
Earthquake
Explosion
Facade
Flash Cannon
Fissure
Giga Impact
Gyro Ball
Protect
Rest
Roar
Rock Smash
Skull Bash
Substitute
Sunny Day
Swagger
Taunt
Torment
Toxic
Aqua Tail
Body Slam
Earth Power
Endure
Iron Head
Magnet Rise
Sleep Talk
Twister
Wrap
Alright.Mode: Doubles
Thread: http://www.smogon.com/forums/threads/battle-subway-challenge-rediamond.3455706/page-3
Streak: No.
Pokemon @ Abilities & Items:
Scizor @ Technician & Occa Berry
Ninetales @ Drought & Mental Herb
Volcarona @ Flame Body & Charcoal
Heracross @ Guts & Occa Berry
![]()
Scizor [Blade] (M)
Nature: Careful (+SpD, -SpA)
Type:
Bug/Steel: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories; Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 65
Size: 3
Weight: 5 (118 kg)
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Light Metal: (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
45/82 Moves
Acrobatics
Aerial Ace
Agility
Air Slash
Attract
Baton Pass
Bide
Brick Break
Bug Bite
Bug Buzz
Bullet Punch
Captivate
Counter
Curse
Cut
Defog
Detect
Double Edge
Double Hit
Double Team
Endure
Facade
False Swipe
Feint
Flash Cannon
Fling
Focus Energy
Frustration
Fury Cutter
Giga Impact
Headbutt
Hidden Power Ground 6
Hyper Beam
Iron Defense
Iron Head
Knock Off
Leer
Light Screen
Metal Claw
Mimic
Morning Sun
Natural Gift
Night Slash
Ominous Wind
Pursuit
Protect
Quick Attack
Rage
Rain Dance
Razor Wind
Rest
Return
Reversal
Rock Smash
Roost
Round
Safeguard
Sandstorm
Secret Power
Silver Wind
Skull Bash
Slash
Sleep Talk
Snore
Sonicboom
Steel Wing
Strength
Struggle Bug
Substitute
Sunny Day
SuperPower
Swagger
Swift
Swords Dance
Tailwind
Take Down
Thief
Toxic
U-Turn
Vacuum Wave
Venoshock
Wing Attack
X-Scissor![]()
Ninetales (F) [Muse]
Nature: Timid (+Speed, +16% accuracy, -Att)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Stats:
Hp: 100
Att: 2(-)
Def: 3
SpAtt: 3
SpDef: 4
Spe+: 115
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 6/6
MC: 1
DC: 5/5
Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). (Dream World)
Attacks:
Ember*
Tail Whip*
Roar*
Quick Attack*
Fire Spin*
Will-o-Wisp*
Confuse Ray*
Imprison*
Flame Burst*
Flamethrower*
Safeguard*
Nasty Plot
Fire Spin
Inferno
Captivate
Energy Ball*
Extrasensory*
Hypnosis*
Faint Attack
Pain Split
Disable
Hex
Heat Wave
Magic Coat
Endure
Covet
HP Ground 7
Protect*
Toxic*
Return*
Dig
SolarBeam
Bide
Psyshock
Double Team
Safegaurd
Fire Blast
Calm Mind
Hyper Beam
Flame Charge
Rest
# of moves: 44Volcarona [Flare] (F)![]()
Nature: Bold (+Def, -Att)
Type:
Bug/Fire: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Stats:
HP: 100
Atk-: Rank 1
Def+: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22
EC: 6/6
MC: 1
DC: 5/5
Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
[DreamWorld]
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Attacks: 59/65
Acrobatics
Aerial Ace
Amnesia
Bug Bite
Bug Buzz
Calm Mind
Double Edge
Double Team
Ember
Endure
Facade
Fiery Dance
Fire Blast
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fly
Foresight
Frustration
Giga Drain
Giga Impact
Gust
Harden
Heat Wave
Hidden Power Water (7)
Hurricane
Hyper Beam
Incinerate
Leech Life
Light Screen
Magnet Rise
Morning Sun
Overheat
Poison Jab
Protect
Psychic
Quiver Dance
Rage Powder
Rest
Return
Roost
Round
Safeguard
Signal Beam
Silver Wind
Sleep Talk
Snore
SolarBeam
String Shot
Struggle Bug
Substitute
Sunny Day
Swagger
Tailwind
Take Down
Thrash
Toxic
U-Turn
Whirlwind
Wild Charge
Will-o-Wisp
Zen HeadbuttHeracross [Corpus] (M)![]()
Nature: Adamant (+1Att, -1SpAtt)
Type:
Bug/Fight: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:
HP: 100
Atk+: Rank 6
Def: Rank 3
SpA-: Rank 1
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19
MC: 1
DC: 5/5
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Attacks: 68/82
Aerial Ace
Attract
Bide
Body Slam
Brick Break
Bug Bite
Bulk Up
Bulldoze
Captivate
Chip Away
Close Combat
Counter
Curse
Cut
Detect
Dig
Double Edge
Double Team
Earthquake
Endure
Facade
False Swipe
Feint
Focus Blast
Focus Punch
Frustration
Flail
Fling
Fury Attack
Fury Cutter
Giga Impact
Harden
Headbutt
Helping Hand
Hidden Power
Horn Attack
Hyper Beam
Iron Defense
Knock Off
Leer
Low Kick
Megahorn
Mimic
Natural Gift
Night Slash
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Snore
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Take Down
Thief
Toxic
VacuumWave
Venoshock
Work Up
Mode: SIngles
Thread: http://www.smogon.com/forums/showthread.php?t=3452162
Current Streak: 0
Chosen Pokemon:
Kirot (Metagross): Light Metal @ Expert Belt
Fantine (Kitsunoh): Limber @ Expert Belt
Kurt (Slowbro): Regenerator @ Focus Sash
(Metagross) {0}
![]()
Nature: Careful (+1 SpD, -1 SpA)
Type: Steel / Psychic
- Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
- Psyquic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
Abilities:
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
- Clear Metal: (Passive)
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
- Light Metal: (Passive)
Stats:
HP: 100
Atk: 5
Def: 5
SpA: 2 (-)
SpD: 4 (+)
Spe: 70
SC: 4
WC: 9 [7]
BST: 22
EC: 9 / 9
MC: 1
DC: 5 / 5
Attacks: 68 / 79
Aerial Ace
Agility
Block
Body Slam
Brick Break
Bulldoze
Bullet Punch
Confusion
Double Edge
Double Team
DynamicPunch
Earthquake
Endure
Explosion
Facade
Flash
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power Fire 7
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Mimic
Miracle Eye
Mud Slap
Protect
Psych Up
Psychic
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Selfdestruct
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Stealth Rock
Substitute
Swagger
Take Down
Telekinesis
ThunderPunch
Toxic
Trick
Zen HeadbuttFantine (Kitsunoh) {♀}
![]()
Nature: Jolly (+15% Speed, +20% Accuracy, -1 SpA)
Type: Ghost / Steel
Abilities:
- Ghost: Ghost STAB; Brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
- Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
- Frisk: (Passive)
This Pokemon’s body is well trained and immune to paralysis.
- Limber: (Passive)
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
- Cursed Body: (Passive)
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 127 (-)
SC: 3
WC: 4
BST: 19
EC: 6 / 6
MC: 0
DC: 5 / 5
Attacks: 55
Aerial Ace
Bulldoze
Copycat
Curse
Dig
Double Team
Earthquake
Endeavor
Endure
Faint Attack
Fake Out
Façade
Foul Play
Giga Impact
Ice Punch
Icy Wind
Iron Tail
Imprison
Iron Defense
Iron Head
Knock Off
Lick
Low Kick
Magic Coat
Memento
Metal Claw
Metal Sound
Meteor Mash
Odor Sleuth
Pain Split
Perish Song
Protect
Psycho Shift
Rain Dance
Revenge
Roar
Rock Slide
Safeguard
Scratch
Shadow Claw
Shadow Sneak
ShadowStrike
Sleep Talk
Snatch
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Tail Whip
Taunt
ThunderPunch
Torment
Toxic
Trick
U-Turn
Will-o-Wisp
Yawn(Slowbro) {♂}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)![]()
Type: Psychic / Water
Abilities:
- Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
- Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
This Pokemon is incapable of being affected by Attract, Charm, Cute Charm or Captivate.
- Oblivious: (Passive)
This Pokemon moves at its own pace and cannot be confused by any method.
- Own Tempo: (Passive)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
- Regenerator: (Passive)
Stats:
HP: 100
Atk: 3
Def: 4
SpA: 5 (+)
SpD: 3
Spe: 26 (-)
SC: 3
WC: 4
BST: 22
EC: 6 / 6
MC: 6
DC: 5 / 5
Attacks: 69 / 117
Aerial Ace
After You
Amnesia
Aqua Tail
Avalanche
Bide
Blizzard
Block
Body Slam
Brick Break
Brine
Confusion
Counter
Curse
Dig
Disable
Dive
Drain Punch
DynamicPunch
Earthquake
Endure
Fire Blast
Flamethrower
Fling
Focus Blast
Focus Punch
Grass Knot
Gravity
Growl
Growl
Headbutt
Heal Pulse
Hidden Power Electric [7]
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Light Screen
Magic Coat
Mega Kick
Mud Sport
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Reflect
Rest
Safeguard
Scald
Shadow Ball
Signal Beam
Skill Swap
Slack Off
Sleep Talk
Substitute
Sunny Day
Surf
Swagger
Tackle
Thunder Wave
Toxic
Trick
Trick Room
Water Gun
Water Pulse
Withdraw
Yawn
Zen Headbutt