I've never really found Feint to be useful enough to be worth the trouble of using it at all. Which Pokemon can take advantage of Gliscor using Feint well? Is there any reason you chose Gliscor in particular?
I'd like to hear the thoughts of others on this. How viable is Tailwind, and what strategies does it do well or poorly against? What Pokemon work well in Tailwind teams?
Ashenlock said:Enormous Tailwind Paragraph
I'm seeing way to many people making Double battle sets without including Protect. Here is a little history lesson for Single battlers.
ALWAYS USE PROTECT!
I'm very new to doubles and was wondering if it be viable to run a moveset of Imprison, Protect, and Trick Room on a faster Pokemon like Chandelure/Gardevoir in an attempt to shut down the use of said moves? Does Imprison only hit 1 target or does it hit their whole team? Been running into both moves in every game when I've been messing around in free mode trying to think of a team to run.
I'm very new to doubles and was wondering if it be viable to run a moveset of Imprison, Protect, and Trick Room on a faster Pokemon like Chandelure/Gardevoir in an attempt to shut down the use of said moves? Does Imprison only hit 1 target or does it hit their whole team? Been running into both moves in every game when I've been messing around in free mode trying to think of a team to run.
Jigglypuff's defenses are so atrocious that even with an Eviolite boost, it's easy to KO. Zapdos's Thunderbolt does 50%-59% damage to it, Rhyperior's Earthquake does 43.4%-51.6% to it, for example, and any of the very common Fighting-types easily take it out in one hit. In addition, Friend Guard only reduces damage done by 25%, making its effect almost unnoticeable. Perish Song is only useful against your opponent's final two Pokemon, and they can just kill you in the meantime. And of course any Taunt user makes it useless. To be honest, I just can't see how that set is worth using. What roles does it fill that anything else can't do much better? Cresselia, for example, is incredibly bulky, Thunder Wave, screens, Helping Hand, and Trick Room, and stops Fighting-types in their tracks.