It bears mentioning that Toxic will wear down Charizard; the latter will be killed or forced out before Quagsire is most of the time unless it lands a crit or is carrying Outrage, so Earthquake isn't strictly necessary. That being said, Haze is still largely redundant on something with Unaware, so that point is valid.You do realize running Haze on a Mon with fucking Unaware is one of the stupidest things ever, right?
Also, it does need that second move to beat Zard X, since Scald can't burn it and only hits neutrally.
Based on my experience and what I've read, it seems pretty clear that the problem is with the combination of Scolipede and Espeon on the same Baton Pass team, as both of them play a role in which the "next-best thing" is largely inadequate. Ninjask isn't nearly as effective as Scolipede because it's extremely frail and can't pass Iron Defense, and Absol can't do a very good job replacing Espeon because it doesn't pack Magic Bounce on the first switch-in, meaning you can either phaze it or bring in something that smashes it before it can get too many boosts. (It also doesn't get Stored Power, so it's not as good an endgame sweeper as Espeon despite its greater raw power, and it's actually slightly more frail than Espeon is.) Removing one or both of the current must-have team members nerfs Baton Pass so hard that even a full team of six Baton Passers is no monstrosity.
Given this premise, I believe we have two logical options:
1. Complex ban of Scolipede and Espeon on the same team. This approach minimizes collateral damage while still nerfing the hell out of Baton Pass chains.
2. If we want a simple ban, elevate Scolipede to Ubers. It's the more dangerous of the two on its own, so it makes more sense to ban that than Espeon.
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