Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
BEGIN ROUND
---
ACTION ONE
Myrkul used Substitute (15 HP)!
Myrkul created a 15 HP Substitute!
Myrkul used 12 Energy!
(Speed Tie Roll [Ghaunadaur/Uluitu]: 7678/10000; Ulutiu strikes first)
Ulutiu used Fire Blast (Ferroseed A)!
(Hit Roll [<=9500]: 8574/10000; Hit)
(Crit Roll [<=625]: 1948/10000; No Crit)
(Effect Roll {Burn} [<=1000]: 5573/10000; No Burn)
Its Super Effective!
Ferroseed A took ((12+1.5)*2.25)=30 Damage!
Ulutiu used 8 Energy!
Ghaunadaur is fast asleep...
Ghaunadaur recovered 12 HP!
The three Ferroseeds Leech Seeded...A Substitute!
The three Ferroseeds used 9 Energy!
Uluitu took Poison Damage!
---
ACTION TWO
Ulutiu used Teleport (Evade)!
Ulutiu evaded every fucking thing!
Ulutiu used 6 Energy!
Myrkul used Brick Break (Ferroseed A)!
(Crit Roll [<=625]: 9726/10000; No Crit)
Its Super Effective!
Ferroseed A took ((8+3+3+2)*1.5)=24 Damage! Myrkul took (24/4)=6 Damage!
Myrkul used 5 Energy!
Ghaunadaur is fast asleep...
Ghaunadaur recovered 2 HP!
The three Ferroseeds used Seed Bomb on...Nothing!
The three Ferroseeds used 5 Energy!
Uluitu took Poison Damage!
Uluitu's Fatal Poison worsened!
---
END ROUND
BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 1 slot
Pokeballs: 24
6 Cherish Balls
5 Heal Balls
9 Lure Balls
6 Sport Balls
Berries: 30
Battle Items: 13
1 Big Root (Equipped)
2 Expert Belts (Both Equipped)
1 Focus Band (Equipped)
1 Light Clay (Equipped)
1 Metal Coat
2 Mental Herbs
1 Smooth Rock
Gems: 18
2 Steel Gems
Spare Pocket (any item): 0
1 Elixir
2 Super Potions
REWARDS BANK
zarator: 6 CC
Myrkul: 9 MC, 4 KOC
Ghaunadaur: 9 MC
Ulutiu: 9 MC
Shialla: Nothing
Regirock: Nothing
Myrkul: Hammer Arm (Ferroseed A) - Brick Break (Ferroseed A)
If Ferroseed A Protects without transfer, redirect your attack to Ferroseed B unless the latter Protects without transfer as well, in which case just Chill.
If Ferroseed A dies, redirect all your attacks on Ferroseed B Ghaunadaur: Chill - Hidden Power (Ferroseed A)
If Ferroseed A Protects on A2 without transfer, redirect Hidden Power to Ferroseed B unless the latter Protects without transfer as well, in which case just chill.
If Ferroseed A dies, redirect Hidden Power on Ferroseed B Ulutiu: Reflect - Light Screen
If any Ferroseed uses Leech Seed (Ulutiu), replace your corresponding action with Protect (on A1) or evasive Teleport (on A2)
Super Uncool actions coming...Just a warning...Though not on the same scale as Regigate, which WON'T happen again...
ZARATOR Iron Dungeon - Steel Forest
Myrkul begins by walloping the first Ferroseed with his arm, but took a bit of damage & got slower, as Ghaunadaur woke up & took a break. Ulutiu then resorted to team support & set up a protective barrier around his team, as the Ferroseed attacked. The horribly weakened Ferroseed went first and...blew himself up, much to the disgust of everyone reading this...Myrkul laughed as nothing happened to his...Anyways, the next Ferroseed who attacked charged into Ghaunadaur...This one got the spores from Ghaunadaur & suddenly became paralysed. The last one fired a blinding shot Ghaunadaur's way.
Seeing one Ferroseed gone, Myrkul then swung his arm at the healthier Ferroseed, critically chopping her & taking a bit more damage. Ghaunadaur then blasts the same Ferroseed with fiery orbs, as Ulutiu throws up a Golden Box that protects the team more. Then the Ferroseed attacked again. The Ferroseed that was being attacked joined her fallen comrade in Ferroseed Heaven & decided to blow herself up as well...Come on IAR, do something that isn't bullshit...But Myrkul was still laughing, as the Paralysed Ferroseed capped off the round by bashing his head into Ghaunadaur.
Round End, & with two Ferroseed gone for obvious & super gay reasons, anyways issue your actions, but this isn't going to last long, somehow...
BEGIN ROUND
---
ACTION ONE
Myrkul used Hammer Arm (Ferroseed A)!
(Crit Roll [<=625]: 5331/10000; No Crit)
Its Super Effective!
Ferroseed A took ((10+3+3+2)*1.5)=27 Damage! Myrkul took (27/4)=7 Damage! Myrkul's Speed dropped 1 Stage!
Myrkul used 6 Energy!
(Speed Tie Roll [Ghaunadaur/Ulutiu]: 345/10000; Ghaunadaur strikes first)
Ulutiu used Reflect!
Your team was covered by Reflect (9a)!
Ulutiu used 7 Energy!
(Speed Tie Roll [Ferroseed A/Ferroseed B/Ferroseed C]: 10/10000; Ferroseed A strikes first)
Ferroseed A used Explosion (Ferroseed B, Ferroseed C, Myrkul, Ghaunadaur, Ulutiu)!
It doesn't affect Myrkul...
(Crit Rolls [<=625/10000]: 9460, 1739, 7841, 9937; No Crits)
Its not very effective...(Ferroseed B, Ferroseed C)
Ferroseed B took (18.75*(2/3))=13 Damage!
Ferroseed C took (18.75*(2/3))=13 Damage!
Ghaunadaur took (18.75-5)=14 Damage!
Ulutiu took (18.75-1.5-5)=12 Damage!
Ferroseed A used 20 Energy!
Ferroseed A Fainted! Myrkul & Ulutiu gained 1 KO Counter!
Note from IAR: Since Ghaunadaur didn't deal direct damage to Ferroseed A, he doesn't gain a KO Counter, feel free to correct me if it turns out that I'm wrong...
(Speed Tie Roll [Ferroseed B/Ferroseed C]: 9270/10000; Ferroseed C strikes first)
Ferroseed C used Iron Head (Ghaunadaur)!
(Crit Roll [<=625]: 3403/10000; No Crit)
(Ability Roll {Effect Spore} [PSN/PAR/SLP/Nothing]: 1975/10000; Paralysis)
Ghaunadaur took (8+3-5)=6 Damage! Ferroseed C became Paralysed (15%)!
Ferroseed C used 5 Energy!
Ferroseed B used Flash Cannon (Ghaunadaur)!
(Crit Roll [<=625]: 4747/10000; No Crit)
(Effect Roll {-1 Sp. Defence} [<=1000]: 6477/10000; No Sp. Defence Drop)
Ghaunadaur took (8+3-3)=8 Damage!
Ferroseed B used 5 Energy!
Ulutiu took Poison Damage!
---
ACTION TWO
Myrkul used Brick Break (Ferroseed B)!
(Crit Roll [<=625]: 525/10000; Crit)
A Critical Hit! Its Super Effective!
Ferroseed B took ((8+3+3+3+2)*1.5)=29 Damage! Myrkul took (29/4)=7 Damage!
Myrkul used 5 Energy!
(Speed Tie Roll [Ghaunadaur/Ulutiu]: 4692/10000; Ghaunadaur strikes first)
Ghaunadaur used Hidden Power (Ferroseed B)!
(Crit Roll [<=625]: 3569/10000; No Crit)
Its Super Effective!
Ferroseed B took ((7+1.5)*2.25)=19 Damage!
Ghaunadaur used 5 Energy!
Ulutiu used Light Screen!
Your team was protected by Light Screen (9a)!
Ulutiu used 7 Energy!
Ferroseed B used Explosion (Ferroseed C, Myrkul, Ghaunadaur, Ulutiu)!
It doesn't affect Myrkul...
(Crit Rolls [<=625/10000]: 7668, 3743, 1912; No Crits)
Its not very effective...(Ferroseed C)
Ferroseed C took (18.75*(2/3))=13 Damage!
Ghaunadaur took (18.75-5)=14 Damage!
Ulutiu took (18.75-1.5-5)=12 Damage!
Ferroseed B used 20 Energy!
Ferroseed B Fainted! Myrkul & Ghaunadaur gained 1 KO Counter!
Note from IAR: Same as last time...
(Paralysis Roll [<=1500]: 1734/10000; No Paralysis)
Ferroseed C used Iron Head (Ghaunadaur)!
(Crit Roll [<=625]: 8754/10000; No Crit)
(Ability Roll {Effect Spore} [PSN/PAR/SLP/Nothing]: 8779/10000; No Status)
Ghaunadaur took (8+3-5)=6 Damage!
Ferroseed C used 9 Energy!
Uluitu took Poison Damage!
Uluitu's Fatal Poison worsened!
Ferroseed C's Paralysis weakened!
---
END ROUND
BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 1 slot
Pokeballs: 24
6 Cherish Balls
5 Heal Balls
9 Lure Balls
6 Sport Balls
Berries: 30
Battle Items: 13
1 Big Root (Equipped)
2 Expert Belts (Both Equipped)
1 Focus Band (Equipped)
1 Light Clay (Equipped)
1 Metal Coat
2 Mental Herbs
1 Smooth Rock
Gems: 18
2 Steel Gems
Spare Pocket (any item): 0
1 Elixir
2 Super Potions
BEGIN ROUND
---
ACTION ONE
Myrkul used Low Sweep (Ferroseed C)!
(Crit Roll [<=625]: 8764/10000; No Crit)
Its Super Effective!
Ferroseed C took ((6+3+3+2)*1.5)=21 Damage! Myrkul took (21/4)=5 Damage! Ferroseed C's Speed dropped 1 Stage!
Myrkul used 3 Energy!
(Speed Tie Roll [Ghaunadaur/Ulutiu]: 7270/10000; Ulutiu strikes first)
Ulutiu used Flamethrower (Ferroseed C)!
(Crit Roll [<=625]: 9571/10000; No Crit)
(Effect Roll {Burn} [<=1000]: 7005/10000; No Crit)
Its Super Effective!
Ferroseed C took ((10+1.5)*2.25)=26 Damage!
Ulutiu used 7 Energy!
Ghaunadaur used Hidden Power (Ferroseed C)!
(Crit Roll [<=625]: 7212/10000; No Crit)
Its Super Effective!
Ferroseed C took ((7+1.5)*2.25)=19 Damage!
Ghaunadaur used 9 Energy!
Ferroseed C Fainted! Ghaunadaur gained 1 KO Counter!
---
END ROUND
BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 1 slot
Pokeballs: 24
6 Cherish Balls
5 Heal Balls
9 Lure Balls
6 Sport Balls
Berries: 30
Battle Items: 13
1 Big Root (Equipped)
2 Expert Belts (Both Equipped)
1 Focus Band (Equipped)
1 Light Clay (Equipped)
1 Metal Coat
2 Mental Herbs
1 Smooth Rock
Gems: 18
2 Steel Gems
Spare Pocket (any item): 0
1 Elixir
2 Super Potions
After leaving the forest, you make your way through the endless climbing upwards, you see one thing worthy of note: Light! Sweet, fresh light at the end of the tunnel! So you run towards it, & you find yourself outside...again! What you come across, however, is a staircase that runs along the outside of the large steel tower. You find that there are no rails and that the wind is whipping dangerously. Carefully, you maneuver slowly around the stairs to try to avoid falling, but just then, two Skarmory soar past and begin making a round to attack you!
You can either stand on this precarious perch and face the Skarmory, or you can rush your way across and suffer whatever attacks the Skarmory try to inflict. What will you do?
a) Rush across the stairs to the end
b) Attack the Skarmory!
You rush across the stairway to the end as quick as you can, but in your rush accidentally drop one of your Cherish Balls over the side of the ledge! You curse at your clumsiness, but are just glad that you moved quick enough to avoid attack from the Skarmory. You continue on your way up, glad that you got away from the Skarmory, & through the door you go.
Iron Dungeon - Iron Cage
So, as you re-enter the tower, you come across the steepest staircases, far more gruelling than ever before, & enough ot make you feel exhausted, but as you mount a staircase, you see more light, so you hike your way up & you find yourself at the roof of the Iron Dungeon. Is this it, you think...But it isn't. You find a hole on the other side of the roof, but it looks dangerous, & it's very windy, so while you think it's a good time to admire the view, it's not a good time to do so. So cautiously you make your way down a hole & fall down...A long way...You crash land & find yourself in a place loaded to the gills with...shrapnel. This is the pit of the desolate dungeon surrounded by what appears to be a junkyard of broken machine parts. Shrapnel is littered around the room in a disgusting, decrepit clutter. The entire room has a dingy quality to it, despite having all the pretense of a regal palace. What isn't covered in junk shines with an unnatural sheen, polished beyond all reason. Most unfathomable is a giant thrown in the background that has all the markings of a machine, complete with gear prints, and sitting on the thrown is an iron king whose weapon of choice appears to be vicious claws. Whatever the case may be, he doesn't look honorable, but is clearly wealthy beyond imagine, for in his parlor lies a stone on a pedestal that exactly matches the stone in the mosaic at the entrance.
You grab the item and obtain the Steel Pearl
A ghastly mechanical screech follows, and the statue of the king stands up and glares menacingly. He approaches with immense, clanging steps. As he stands before you, a giant weights fall, sealing the doors. The Kings entire body starts evaporating into a sickening iron shrapnel, and before you the king transforms into a Registeel. Registeel gives a cry and all of the junk accumulated in the room arises and starts whirlwing about. Chunks of it hit your skin and start ripping the edges of your clothes... This is not going well...Worst yet, a Bastiodon decides to join the party as well to help out Registeel. The final battle. Everything you've done up to now has all come down to this. Can you win? Let the battle begin.
Arena Rules:
Constant, unalterable Shrapnel Weather. Shrapnel weather does 3 DPA to every non-Steel type, and adjusts for type. Types resistant to Steel will take 2DPA, types weak to Steel will take 4 DPA. Sandstorm or Hail can be added to Shrapnel, but will not override it.
Strong magnetic field disables Magnet Pull abilities and prevents Pokemon other than Registeel from using Magnet Rise.
All of the junk makes Steel-types more focused, increasing their accuracy by 10 (flat)
Item cannot be removed from boss, however it can be Embargoed or Magic Roomed.
Myrkul: Brick Break (Bastiodon) - Drain Punch (Bastiodon)
If Bastiodon uses Protect without transfer on either action, redirect your attack onto Registeel. Play this substitution only once at most.
If Bastiodon uses Metal Burst, redirect your attack onto Registeel. Ghaunadaur: Grass Knot (Bastiodon) - Giga Drain (Bastiodon)
If Bastiodon uses Metal Burst or on either action, replace your current attack with Hidden Power (Registeel).
If Bastiodon uses Protect without transfer or on either action, replace your current attack with Hidden Power (Registeel). Play this substitution only once Ulutiu: Scald (Bastiodon) - Heal Pulse (Myrkul)
If Bastiodon uses Metal Burst on A1, replace Scald with Fire Blast (Registeel)
If Bastiodon uses Protect without transfer on A1, replace Scald with Fire Blast (Registeel)
If Myrkul is KOed, redirect Heal Pulse onto Ghaunadaur.
Well, a few blows occur here. Myrkul gets healthier, Ghaunadaur is on the brink of being KOed, with Air Lock saving him. The massive beam of telekinetic energy returns, & apart from that, Ghaunadaur isn't going to be lasting any longer...Neither is Bastiodon...Issue your actions.
BEGIN ROUND
---
ACTION ONE
Myrkul used Brick Break (Bastiodon)!
(Crit Roll [<=625]: 7129/10000; No Crit)
Its Super Effective!
Bastiodon took ((8+3-2-1+2)*2.25)=23 Damage!
Myrkul used 5 Energy!
Registeel used Fire Punch (Ghaunadaur)!
(Crit Roll [<=625]: 1225/10000; No Crit)
(Effect Roll {Burn} [<=1000]: 6401/10000; No Burn)
(Ability Roll {Effect Spore} [PSN/PAR/SLP/Nothing]: 3118/10000; No Status)
(Item Roll {King's Rock} [<=1000]: 7044/10000; No Flinch)
Its Super Effective!
Ghaunadaur took ((8+1.5)*1.5)=14 Damage!
Registeel used 6 Energy!
(Speed Tie Roll [Ghaunadaur/Ulutiu]: 1778/10000; Ghaunadaur strikes first)
Ghaunadaur used Grass Knot (Bastiodon)!
(Crit Roll [<=625]: 7138/10000; No Crit)
Bastiodon took (10+3-1.5-1)=11 Damage!
Ghaunadaur used (3+(5/2))=5 Energy!
Ulutiu used Scald (Bastiodon)!
(Crit Roll [<=625]: 7374/10000; No Crit)
(Effect Roll {Burn} [<=3000]: 6227/10000; No Burn)
Its Super Effective!
Bastiodon took ((8+3-1.5-1)*1.5)=13 Damage!
Ulutiu used 5 Energy!
Bastiodon used a Hidden Power + Hyper Beam Combo (Ghaunadaur)!
(Set > Passive, Typing=Psychic)
(Crit Roll [<=625]: 4412/10000; No Crit)
Its Super Effective!
Ghaunadaur took (22*1.5)=33 Damage! Bastioodon became sluggish!
Bastiodon used ((5+11)*1.5)=24 Energy!
Its Raining Shrapnel...
Ulutiu took Poison Damage!
Bastiodon nibbled on his Leftovers!
---
ACTION TWO
Myrkul used Drain Punch (Bastiodon)!
(Crit Roll [<=625]: 965/10000; No Crit)
Its Super Effective!
Bastiodon took ((8+3-2-1+2)*2.25)=23 Damage! Myrkul recovered (23/2)=11 HP!
Myrkul used 11 Energy!
Registeel used Ice Punch (Ghaunadaur)!
(Crit Roll [<=625]: 5899/10000; No Crit)
(Effect Roll {Freeze} [<=1000]: 6948/10000; No Freeze)
(Ability Roll {Effect Spore} [PSN/PAR/SLP/Nothing]: 5075/10000; No Status)
(Item Roll {King's Rock} [<=1000]: 8942/10000; No Flinch)
Its Super Effective!
Ghaunadaur took ((8+1.5)*1.5)=14 Damage!
Registeel used 6 Energy!
(Speed Tie Roll [Ghaunadaur/Ulutiu/Bastiodon]: 2816/10000; Ghaunadaur strikes first)
Ghaunadaur used Giga Drain (Bastiodon)!
(Crit Roll [<=625]: 5267/10000; No Crit)
Bastiodon took (8+3-1.5-1)=9 Damage! Ghaunadaur recovered 9 HP!
Ghaunadaur used 11 Energy!
(Speed Tie Roll [Ulutiu/Bastiodon]: 6461/10000; Bastiodon strikes first)
Bastiodon must recharge!
Ulutiu used Heal Pulse (Myrkul)!
Myrkul recovered 20 HP!
Ulutiu used 13 Energy!
Its Raining Shrapnel...
Ulutiu took Poison Damage!
Bastiodon nibbled on his Leftovers!
Ulutiu's Fatal Poison worsened!
---
END ROUND
BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 1 slot
Pokeballs: 25
5 Cherish Balls
5 Heal Balls
9 Lure Balls
6 Sport Balls
Berries: 30
Battle Items: 13
1 Big Root (Equipped)
2 Expert Belts (Both Equipped)
1 Focus Band (Equipped)
1 Light Clay (Equipped)
1 Metal Coat
2 Mental Herbs
1 Smooth Rock
Gems: 18
2 Steel Gems
Spare Pocket (any item): 0
1 Elixir
2 Super Potions
Myrkul: Mach Punch (Bastiodon) - Brick Break (Registeel)
If Registeel uses Protect (Bastiodon) on A1, replace your course of action with Glare (Registeel) - Mach Punch (Bastiodon) Ghaunadaur: Rest - Chill
If Registeel uses Protect (Bastiodon) on A1, replace your course of action with Spore (Registeel) - Hidden Power (Registeel) Ulutiu: Protect (Ghaunadaur) - Reflect
If Registeel uses Protect (Bastiodon) on A1, replace your course of action with Heal Pulse (Ghaunadaur) - Reflect
Note that I forgot to add in Leftovers Recovery. This had no impact on this round, however...
ZARATOR
Iron Dungeon - Iron Cage
Well, blows happen to both sides this round, with Bastiodon biting the dust, as well as Ghaunadaur to a quick Metal Claw from Registeel. Other than that, nothing else apart from the fact that Registeel's now the fastest mon on the field for two rounds at least. Issue your actions.
BEGIN ROUND
---
ACTION ONE
Myrkul used Mach Punch (Bastiodon)!
(Crit Roll [<=625]: 1376/10000; No Crit)
Its Super Effective!
Bastiodon took ((4+3-2-1+2)*2.25)=14 Damage!
Myrkul used 2 Energy!
Bastiodon Fainted! Myrkul gained 1 KO Counter!
Registeel used Metal Claw (Ghaunadaur)!
(Crit Roll [<=625]: 1497/10000; No Crit)
(Effect Roll {+1 Attack} [<=1000]: 8553/10000; No Attack Rise)
(Ability Roll {Effect Spore} [PSN/PAR/SLP/Nothing]: 7284/10000; No Status)
(Item Roll {King's Rock} [<=1000]: 5053/10000; No Flinch)
Ghaunadaur took (5+3+1.5)=10 Damage!
Registeel used 3 Energy!
Ghaunadaur Fainted!
Note from IAR: Protect has 0 Priority when transferred.
Ulutiu used Protect (Ghaunadaur)!
But it failed!
Ulutiu used 7 Energy!
Its Raining Shrapnel...
Ulutiu took Poison Damage!
---
ACTION TWO
Registeel used Bulldoze (Myrkul, Ulutiu)!
(Crit Rolls [<=625/10000]: 2762, 5084; No Crits)
(Item Rolls {King's Rock} [<=1000/10000]: 7217, 5905; No Flinches)
Myrkul took (4.5+1.5)=6 Damage! Myrkul's Speed dropped 1 Stage!
Ulutiu took (4.5)=5 Damage! Ulutiu's Speed dropped 1 Stage!
Registeel used 5 Energy!
Myrkul used Brick Break (Registeel)!
(Crit Roll [<=625]: 9713/10000; No Crit)
Its Super Effective!
Registeel took ((8+3-1+2)*1.5)=18 Damage!
Myrkul used 5 Energy!
Ulutiu used Reflect!
Your team was protected by Reflect (9a)!
Ulutiu used 7 Energy!
Its Raining Shrapnel...
Ulutiu took Poison Damage!
Ulutiu's Fatsl Poison worsened!
---
END ROUND
BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 1 slot
Pokeballs: 25
5 Cherish Balls
5 Heal Balls
9 Lure Balls
6 Sport Balls
Berries: 30
Battle Items: 13
1 Big Root (Equipped)
2 Expert Belts (Both Equipped)
1 Focus Band (Equipped)
1 Light Clay (Equipped)
1 Metal Coat
2 Mental Herbs
1 Smooth Rock
Gems: 18
2 Steel Gems
Spare Pocket (any item): 0
1 Elixir
2 Super Potions
This is when I remember Protect has +0 priority when used on others...
Sending Regirock.
Myrkul: Taunt (Registeel) - Brick Break (Registeel)
If Registeel uses Protect on A1, replace your course of action with Chill - Taunt Regirock: Hammer Arm (Registeel) - Brick Break (Registeel)
If Registeel uses Protect on either action, change your current action to Superpower (Registeel) (assuming that, in such a case, Regirock wouldn't incur the stat drop like it happens in-game - otherwise don't apply this sub) Ulutiu: Fire Blast (Registeel) - Flamethrower (Registeel)
Superpower's drops only occur when the attack hits. Just saying.
ZARATOR
Iron Dungeon - Iron Cage
With Registeel on its own & Regirock in the fray, Registeel is forced to start snoozing & talking in its sleep. Convenient for the Registeel as it threw your plans out of the window in terms of preventing it from snoozing...Nevertheless, it's time for you to issue more actions!
BEGIN ROUND
---
ACTION ONE
(Speed Tie Roll [Regirock/Registeel]: 5257/10000; Registeel strikes first)
Registeel used Rest!
Registeel went to sleep!
Registeel used 15 Energy!
Registeel recovered 12 HP!
Regirock used Hammer Arm (Registeel)!
(Crit Roll [<=625]: 3853/10000; No Crit)
Its Super Effective!
Registeel took ((10-2.5)*1.5)=11 Damage! Regirock's Speed dropped 1 Stage!
Regirock used 7 Energy!
Myrkul used Taunt (Registeel)!
But it failed!
Myrkul used 10 Energy!
Note from IAR: Taunt fails on sleeping targets.
Ulutiu used Fire Blast (Registeel)!
(Hit Roll [<=9500]: 3159/10000; Hit)
(Crit Roll [<=625]: 1294/10000; No Crit)
(Effect Roll {Burn} [<=1000]: 8741/10000; No Burn)
Its Super Effective!
Registeel took ((12-2.5)*1.5)=14 Damage!
Ulutiu used 8 Energy!
Its Raining Shrapnel...
Ulutiu took Poison Damage!
---
ACTION TWO
Registeel is fast asleep...
Registeel used Sleep Talk (Toxic (Regirock) | Hidden Power (Myrkul) | Safeguard | Brick Break (Regirock))!
(Sleep Talk Roll [T/HP/S/BB]: 6044/10000; Safeguard)
Registeel used Safeguard!
Registeel was protected by Safeguard!
Registeel used (10+3)=13 Energy!
Registeel recovered 12 HP!
Myrkul used Brick Break (Registeel)!
(Crit Roll [<=625]: 5923/10000; No Crit)
Its Super Effective!
Registeel took ((8+3-1+2)*1.5)=18 Damage!
Myrkul used 5 Energy!
Regirock used Brick Break (Registeel)!
(Crit Roll [<=625]: 4214/10000; No Crit)
Its Super Effective!
Registeel took ((8-2.5)*1.5)=8 Damage!
Regirock used 6 Energy!
Ulutiu used Flamethrower (Registeel)!
(Crit Roll [<=625]: 7105/10000; No Crit)
(Effect Roll {Burn} [<=1000]: 1250/10000; No Burn)
Its Super Effective!
Registeel took ((10-2.5)*1.5)=11 Damage!
Ulutiu used 7 Energy!
Its Raining Shrapnel...
Ulutiu took Poison Damage!
Ulutiu's Fatal Poison Worsened!
---
END ROUND
BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 1 slot
Pokeballs: 25
5 Cherish Balls
5 Heal Balls
9 Lure Balls
6 Sport Balls
Berries: 30
Battle Items: 13
1 Big Root
2 Expert Belts (Both Equipped)
1 Focus Band (Equipped)
1 Light Clay (Equipped)
1 Metal Coat
2 Mental Herbs
1 Smooth Rock
Gems: 18
2 Steel Gems
Spare Pocket (any item): 0
1 Elixir
2 Super Potions
REWARDS BANK
zarator: 8 CC
Myrkul: 12 MC, 7 KOC
Ghaunadaur: 12 MC, 2 KOC
Ulutiu: 12 MC, 1 KOC
Shialla: Nothing
Regirock: 2 MC, 1 DC
No Catch, but your plan to stall out the rest...And the speed drops...Work out & you're free to treat Registeel like crap as much as you want by Taunting it into oblivion, etc...Come on, do it. You know you want to...Nevertheless, issue your actions.
Its Raining Shrapnel...
Ulutiu took Poison Damage!
---
ATTEMPT TWO
zarator threw 1 Sport Ball!
(Catch Rate=((189*56)/300)/256=13.78%)
(Catch Roll [<=1378]: 8024/10000; No Catch)
Oh No! Registeel broke free!
Myrkul: Taunt (Registeel) - Brick Break (Registeel)
If Registeel uses Protect on A1, replace your course of action to Chill - Taunt (Registeel).
If Registeel uses Protect on A2 (but didn't on A1), replace your course of action to Taunt (Registeel) - Chill Ulutiu: Thunder Wave (Registeel) - Reflect
If Registeel uses Protect on A1, change your course of action to Fire Blast (Registeel) - Thunder Wave (Registeel) Regirock: Hammer Arm (Registeel) - Brick Break (Registeel)
If Registeel uses Protect on either action, change your current action to Focus Punch (Registeel)
Sometimes, it helps to pay more attention to stats & whatnot, as Ulutiu wastes his round doing nothing but waste his energy & get zapped by bolts of lightning, leaving him on the brink. Myrkul Taunts Registeel & he & Regirock worked together on denting it. All in all, a solid round, but you should pay more attention to the end of round statistics...Issue your actions.
BEGIN ROUND
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ACTION ONE
Myrkul used Taunt (Registeel)!
Registeel fell for the Taunt!
Myrkul used 10 Energy!
Registeel used Thunderbolt (Ulutiu)!
(Crit Roll [<=625]: 5932/10000; No Crit)
(Effect Roll {Paralysis} [<=1000]: 6859/10000; No Paralysis)
(Item Roll {King's Rock} [<=1000]: 5359/10000; No Flinch)
Its Super Effective!
Ulutiu took ((10-1.5)*1.5)=13 Damage!
Registeel used 7 Energy!
Ulutiu used Thunder Wave (Registeel)!
Registeel is protected by Safeguard!
Ulutiu used 7 Energy!
Regirock used Hammer Arm (Registeel)!
(Crit Roll [<=625]: 8532/10000; No Crit)
Its Super Effective!
Registeel took ((10-2.5)*1.5)=11 Damage! Regirock's Speed dropped 1 Stage!
Regirock used 7 Energy!
Its Raining Shrapnel...
Ulutiu took Poison Damage!
---
ACTION TWO
Myrkul used Brick Break (Registeel)!
(Crit Roll [<=625]: 7620/10000; No Crit)
Its Super Effective!
Registeel took ((8+3-1+2)*1.5)=18 Damage!
Myrkul used 5 Energy!
Registeel used Thunderbolt (Ulutiu)!
(Crit Roll [<=625]: 4380/10000; No Crit)
(Effect Roll {Paralysis} [<=1000]: 3826/10000; No Paralysis)
(Item Roll {King's Rock} [<=1000]: 8094/10000; No Flinch)
Its Super Effective!
Ulutiu took ((10-1.5)*1.5)=13 Damage!
Registeel used 11 Energy!
Ulutiu used Reflect!
But it failed!
Ulutiu used 7 Energy!
Note from IAR: Reflect cannot be renewed until it wears off.
Regirock used Brick Break (Registeel)!
(Crit Roll [<=625]: 3432/10000; No Crit)
Its Super Effective!
Registeel took ((8-2.5)*1.5)=8 Damage!
Regirock used 6 Energy!
Its Raining Shrapnel...
Ulutiu took Poison Damage!
Ulutiu's Fatal Poison worsened!
Regirock's Speed rose 1 Stage!
---
END ROUND
BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 1 slot
Pokeballs: 26
4 Cherish Balls
5 Heal Balls
9 Lure Balls
6 Sport Balls
Berries: 30
Battle Items: 13
1 Big Root
2 Expert Belts (Both Equipped)
1 Focus Band (Equipped)
1 Light Clay (Equipped)
1 Metal Coat
2 Mental Herbs
1 Smooth Rock
Gems: 18
2 Steel Gems
Spare Pocket (any item): 0
1 Elixir
2 Super Potions
REWARDS BANK
zarator: 8 CC
Myrkul: 12 MC, 7 KOC
Ghaunadaur: 12 MC, 2 KOC
Ulutiu: 12 MC, 1 KOC
Shialla: Nothing
Regirock: 2 MC, 1 DC
Heh... for some reason the global conditions always skip my eye :-(
Mykul: Mean Look (Registeel) - Chill
If Registeel uses Protect on A1, change your course of action to Chill - Mean Look (Registeel) Ulutiu: Chill - Chill Regirock: Fire Punch (Registeel) - Brick Break (Registeel)
If Registeel uses Protect on either action, Chill instead
While you trap & whittle away at Registeel, Registeel KOes Ulutiu before you even do anything, & Flinch-haxes Myrkul. Nothing really eventful, but you do get to actually use Shialla now...And both Global Conditions have worn off too...At any rate, issue your actions.
BEGIN ROUND
---
ACTION ONE
Registeel used Shock Wave (Ulutiu)!
(Crit Roll [<=625]: 5205/10000; No Crit)
(Item Roll {King's Rock} [<=1000]: 7619/10000; No Flinch)
Its Super Effective!
Ulutiu took ((6-1.5)*1.5)=7 Damage!
Registeel used 4 Energy!
Ulutiu Fainted!
Myrkul used Mean Look (Registeel)!
Registeel cannot evade!
Myrkul used 6 Energy!
Regirock used Fire Punch (Registeel)!
(Crit Roll [<=625]: 975/10000; No Crit)
Its Super Effective!
Registeel took ((8-2.5)*1.5)=8 Damage!
Regirock used 6 Energy!
Its Raining Shrapnel...
---
ACTION TWO
Registeel used Hidden Power (Myrkul)!
(Crit Roll [<=625]: 3077/10000; No Crit)
(Item Roll {King's Rock} [<=1000]: 850/10000; Flinch)
Its Super Effective!
Myrkul took ((6-1.5)*1.5)=7 Damage!
Registeel used 4 Energy!
Myrkul Flinched!
Regirock used Brick Break (Registeel)!
(Crit Roll [<=625]: 4119/10000; No Crit)
Its Super Effective!
Registeel took ((8-2.5)*1.5)=8 Damage!
Regirock used 6 Energy!
Its Raining Shrapnel...
Your team's Reflect wore off!
Regirock's Safeguard wore off!
zarator sent in Shialla (Sudowoodo)!
---
END ROUND
BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 1 slot
Pokeballs: 26
4 Cherish Balls
5 Heal Balls
9 Lure Balls
6 Sport Balls
Berries: 30
Battle Items: 13
1 Big Root
2 Expert Belts (Both Equipped)
1 Focus Band (Equipped)
1 Light Clay
1 Metal Coat
2 Mental Herbs
1 Smooth Rock
Gems: 18
2 Steel Gems
Spare Pocket (any item): 0
1 Elixir
2 Super Potions
REWARDS BANK
zarator: 8 CC
Myrkul: 12 MC, 7 KOC
Ghaunadaur: 12 MC, 2 KOC
Ulutiu: 12 MC, 1 KOC
Shialla: 2 MC, 1 DC
Regirock: 2 MC, 1 DC
Boring round is boring. Registeel was the only Pokemon to deal any sort of damage with the old telekinetic beam, but nevertheless, it was still uneventful. Issue your actions.
BEGIN ROUND
---
ACTION ONE
Myrkul Chilled Out!
Myrkul recovered 12 Energy!
Shialla used Rock Polish!
Shialla's Speed rose 2 Stages!
Shialla used 6 Energy!
Regirock used Safeguard!
zarator's team was protected by Safeguard!
Regirock used 10 Energy!
Registeel used a Hidden Power + Hyper Beam combo (Myrkul)!
(Set > Passive, Typing=Psychic)
(Hit Roll [<=9500]: 8769/10000; Hit)
(Crit Roll [<=625]: 9122/10000; No Crit)
Its Super Effective!
Myrkul took ((21-1.5)*1.5)=29 Damage! Registeel became Sluggish!
Registeel used ((4+11)*1.5)=22 Energy!
Its Raining Shrapnel...
---
ACTION TWO
Shialla Chilled Out!
Shialla recovered 6 Energy!
Myrkul Chilled Out!
Myrkul recovered 12 Energy!
Registeel must recharge!
Regirock used Thunder Wave (Registeel)!
Registeel became Paralysed (25%)!
Regirock used 7 Energy!
Its Raining Shrapnel...
Registeel's Paralysis weakened!
Registeel got over its Taunt!
Regirock's Speed returned to normal!
---
END ROUND
BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 1 slot
Pokeballs: 26
4 Cherish Balls
5 Heal Balls
9 Lure Balls
6 Sport Balls
Berries: 30
Battle Items: 13
1 Big Root
2 Expert Belts (Both Equipped)
1 Focus Band (Equipped)
1 Light Clay
1 Metal Coat
2 Mental Herbs
1 Smooth Rock
Gems: 18
2 Steel Gems
Spare Pocket (any item): 0
1 Elixir
2 Super Potions
REWARDS BANK
zarator: 8 CC
Myrkul: 12 MC, 7 KOC
Ghaunadaur: 12 MC, 2 KOC
Ulutiu: 12 MC, 1 KOC
Shialla: 2 MC, 1 DC
Regirock: 2 MC, 1 DC