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Other The Next Best Thing

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Here's a funny one:

Deoxys-S @ Leftovers
Ability: Pressure
Evs: 252 HP/102 Def/ 102 SpD/ 48 Spe
Jolly/Timid Nature
-Cosmic Power
-Night Shade
-Recover
-Taunt

Yup, pretty unorthodox set. This is meant to come in and hopefully start boosting it's defenses, hopefully getting defense enough to not get 2HKO by most things. Night Shade is the damage dealer; slowly but surely hitting mostly everything (Seismic Toss could be used but let's face it, ghost pokes are far more common in OU than Normal pokes, which it's pretty much Blissey/Chansey with some Staraptors here and there), Recover is to keep yourself alive, while Taunt is probably the most important move for this set since it keeps Deoxys away from almost everything this set hates: status, phazing, Scarf Trick, among others.

I'm pretty bad with Evs, so i just put max HP with enough speed to outrun Scarf Rotom-W and split the defense EVs evenly (though maybe it's better to specialize on on side).

This set doesn't do much good against heavy hitters but surely is funny against pretty much anything else. You can actually set up on things like Bisharp (lol) and completely demolishes almost any kind of walls/tanks
 
Alright, I'm closing nominations, & opening voting for the best set. Again, simply respond with the name of whom you think should win this week. In addition, please refer to Subject 18's post before you vote.
 
Voting for dkkc19. Screens is broken as all hell; it's nearly impossible to stop Deoxys-S from setting them up outside of Pranksters, and it supports an entire playstyle (Deo-Screens + 4 Sweepers + revenge killer) that I feel will get immensely popular at some point due to how hard it is to beat.
 
Voting for Snocristal.
It is quite easy to setup with this set due to the sheer number of switches the revenge killer set causes. I used it with band tyranitar to pursuit trap talonflame and mega garchomp to soften up the opposing team. I also tried timid and enough speed evs to outspeed scarfchomp, and while the lack of power is noticeable, i don't use it until lategame when everything has been weakened with hazards, sand and megachomp. Now, if only i could use it with lead deo-d... :O
 
Voting for dkkc19. Screens is broken as all hell; it's nearly impossible to stop Deoxys-S from setting them up outside of Pranksters, and it supports an entire playstyle (Deo-Screens + 4 Sweepers + revenge killer) that I feel will get immensely popular at some point due to how hard it is to beat.

How is dual screen Deoxys-S 'the next best thing' though, it's a common set that everyone knows about...
 
Ash Borer I've used this idea with Deo-D with Mirror Coat and Superpower and its absolutely fantastic.
 
I learned something about my set in testing recently. you can counter rapid spin users to prevent them from spinning freely, its p nifty
 
This weeks winner is SnowCristal! Her set will be edited into the OP while we discuss our next Pokémon.

Speaking of which, this weeks Pokémon is our friendly neighborhood Ghost, Gengar!

gengar.gif


 
Gengar @ Choice Specs
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Shadow Ball
- Dazzling Gleam
- Thunderbolt/Sludge Wave/Sludge Bomb
- Trick
This is basically Gengar firing off the Ghost cannon, with a nice little Trick for any walls that switch in to it. Ghost/Fairy has extremely good coverage, while the third attack covers whatever you don't hit. With Sludge Wave/Bomb (difference being Poison chance vs. 5 BP), you get another, higher BP STAB to fire off that hits Fairies hard. Thunderbolt offers better coverage in exchange for raw power, however, as it allows Gengar to become a backup check to Char Y, and lets it have an easier time against the bulky Waters that are commonplace in OU.
 
Gengar @ Black Sludge
Ability: Levitate
EVs: 176 HP / 80 Def / 252 Spd
Timid Nature
- Taunt
- Will-O-Wisp
- Destiny Bond
- Sludge Bomb / Shadow Ball

on my team that peaked 1940 elo, i used this set. it worked pretty well as far as i know. basically the idea is to send gengar on a random ground/fighting/normal move or on a pokemon that can't really threaten gengar much (like clefable), and procceed to annoy the foe's team. most teams' answer to gengar are either a pursuit user or a special wall; then, will o wisp and taunt will deal with them respectively. this gengar is mainly a team player though, as will o wisp severely cripples tyranitar and bisharp, but it can also be used to cripple landorus-t; a teammate like thundurus loves having ttar/bsharp burnt, while one like your own tyranitar will like landorus-t burnt. taunt also works wonders against most stall members, especially if you manage to burn or poison them, though gengar itself cannot break a stall team if it has heatran. destiny bond is the real clutch of this set though, since you can use it when gengar is low on health to guarantee a kill against a slower mon that troubles your team, especially when taunt prevents them from doing anything other than attack. for example, if you manage to take down a heatran with it, your charizard or volcarona sweeps. sludge bomb and shadow ball are just attacking moves; i prefer sludge bomb because it might poison a random switch-in, as well as threatening fairies, but shadow ball is also a good attacking move, especially this gen.

evs are to survive excadrill's earthquake after it gets burnt, but it can also survive stuff like burnt mawile's knock off, and some random things. i just didn't like gengar getting OHKOed by a lot of moves, so i ran this more defensive spread.
 
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Gengar @ Black Sludge
Ability: Levitate
EVs: 252 HP/4 Def/252 Spd
Timid Nature
- Shadow Ball/Will-O-Wisp
- Infestation
- Substitute
- Trick


Completely unorthodox, maybe even a waste of potential, I think this particular set could work well. The way this set works is kind of self-explanatory- Sub up, trap the target, set up another Sub if necessary, Trick the Sludge, which does the same amount of damage to a non-Poison type as a burn, and then either Burn it or hit it with Shadow Ball. Trick for the Sludge back just before your victim dies, and Gar is ready for another round.
 
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This used to be a popular set back in the day, but I dont think I have seen it in a number of years. Counter sash gengar.

Gengar @ focus sash
Ability levitate
Timid nature
4HP/252SpA/252Speed
-counter
-destiny bond
-shadow ball
-will o wisp/some kind of coverage

If you can keep rocks off of the field, you can take out almost any physical sweeper with counter. After the sash is broken, you have two options, destiny bond or attack. You really cant go wrong with either considering gengars speed and power. Will o wisp is for physical sweepers that you predict will try to setup instead of attack. Even if you are wrong, you still cripple the sweeper and this gengar has done its job. A little gimmicky, but still very effective.
 
gengar.gif


Gengar (F) @ Black Sludge
Trait: Levitate
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Infestation
- Substitute/Taunt
- Shadow Ball
- Will-O-Wisp


Best set ever. Wow+Infestation is amazing. Everything is slower can be easely destroyed by thiz Gengar. With taunt is a fantastic stallbreaker, Chansey for example is trapped, taunted and only can use seimsic toss(Unaffected). Other victims are TTar, Conkeldurr,Megavenusaur, Ferrothorn, Mawile, Landorus-T, Clefable and others. The spread is bulky to tank something and to defend the sub from Giga Drains, Sludge Bombs. With Taunt Gengar can also prevents the Hazardz setting forcing the switch... I really like it and i think that it is amazing!
 
reserving sub/wisp/shadow ball/sludge bomb

shit that's the "main set"

will update later

I know Tomahawk9, that is why I put the "shit." idk last I checked before yesterday subdisable was the main set.
 
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reserving sub/wisp/shadow ball/sludge bomb

shit that's the "main set"

will update later
Well that's not really the point of this project, we want to see some sets with untapped potential. Everyone knows about SubWoW Gengar, but since everyone is using it people might be missing out on other good sets (and those sets are the point of this project).
 
Gengar @ Black Sludge
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Focus Blast
- Trick
- Taunt
- Shadow Ball

Just a very basic stall breaking set with outside utility. The idea is that heatran recieving specs or scarf would benefit too much, and aegislash with specs would be an absolute disaster. Instead, tricking away a slow 12% passive damage is a great way to mess up walls like chansey and heatran for the rest of the day. Taunt is there to make sure Chansey can't recover easily. Focus blast will hurt heatran and ferrothorn while shadow ball is going to take venusaur, quagsire, skarm and Aegislash. While they're taunted, none of them can recover and will all be KO'd relatively quickly (I'm pretty sure the best is Venu against it and it shouldn't survive more than four hits if max def and perfect health).

Realistically, this set only stays in on any stall pokemon with solid recovery. All the rest, he prefers to switch out after hitting just to maintain HP. This goes for Heatran and especially Aegislash.

252 SpA Gengar Shadow Ball vs. 252 HP / 252+ SpD Mega Venusaur: 84-99 (23 - 27.1%) -- 50.3% chance to 4HKO
252 SpA Gengar Shadow Ball vs. 252 HP / 0 SpD Quagsire: 186-220 (47.2 - 55.8%) -- 23.8% chance to 2HKO after Leftovers recovery
252 SpA Gengar Focus Blast vs. 252 HP / 252+ SpD Heatran: 180-214 (46.6 - 55.4%) -- 14.8% chance to 2HKO after Leftovers recovery
252 SpA Gengar Focus Blast vs. 252 HP / 0 SpD Ferrothorn: 232-274 (65.9 - 77.8%) -- guaranteed 2HKO after Stealth Rock
252 SpA Gengar Shadow Ball vs. 252 HP / 4 SpD Aegislash-Shield: 186-218 (57.4 - 67.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Gengar Shadow Ball vs. 252 HP / 0 SpD Skarmory: 177-208 (52.9 - 62.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

With no recovery, stall will falter if it doesn't have a good gengar check. Of course, these exist in Tyranitar (Who must check and better have some Spdef) and even Aegislash if Gengar's health is low, but the ability to taunt all recover pokemon and slowly wittle away Blissey/chansey's ability to cleric is awesome. Use with Pivot rotom-wash with slowed speed for best affect. Stall's best choice will be something like Mandibuzz or Chesnaught to handle this set.
 
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Gengar @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Trick
- Destiny Bond / Taunt
- Shadow Ball
- Focus Blast / Sludge Wave

The purpose of this set is to fuck up shit like Gastrodon and Chansey, while also being a nice way to come in and soften up other Scarfers and set up sweepers like M-Zard X who is OHKOed by Shadow Ball after a SR as Chariazard (Charizard -> SR -> Char-X) and will revenge kill weaker ones or ones who have used Flare Blitz, which I absolutely love. It is speedy as fuck really and Trick is the niche. Destiny Bond allows one quick kill if you're being swept, while Taunt can be used to further incapacitate Chansey. Shadow Ball is an obligatory STAB move and wow it packs a punch! Focus Blast gets perfect coverage, but Sludge Wave 2HKOes Sylveon, which you cannot achieve otherwise (it is hurt by Scarf but not crippled as it can spam Hyper Voice.) But yeah, really cool set I recommend! Also, do not use Dazzling Gleam ever. Use Focus Blast :]
 
Gengar @ Black Sludge
Levitate
252 HP, 4 SpA, 252 Speed
Timid
- Disable
- Substitute
- Taunt
- Shadow Ball / Destiny Bond

A set that can both stallbreak and keep offensive mons at bay with SubDisable. This set is much more of a team player than it is a solo performer, as it helps your teammates get free switch ins.
 
What's that? The standard Gengar set is Will-o-wisp/Substitute/Shadow Ball/Sludge Bomb? Oh? Toxic has perfect accuracy when used by a Poison type? Huh? Gengar is the only Pokemon to get Ghost and Poison STAB? I present to you...

SubToxic Gengar

gengar.gif

Gengar @ Leftovers
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Substitute
- Toxic
- Hex
- Venoshock

SubWisp Gengar is good, no doubt about it. What about SubToxic? Gengar is the only Pokemon to get STAB on Hex and Venoshock, bringing them both up to a power of 195 after STAB. This set works similarly to SubWisp, except it has Toxic instead and more powerful attacks. While this Gengar does get walled by Poison and Steel types, team support exists for a reason. I can definitely see this Gengar taking hold of some teams.
 
Here's a funny one:

Deoxys-S @ Leftovers
Ability: Pressure
Evs: 252 HP/102 Def/ 102 SpD/ 48 Spe
Jolly/Timid Nature
-Cosmic Power
-Night Shade
-Recover
-Taunt

Yup, pretty unorthodox set. This is meant to come in and hopefully start boosting it's defenses, hopefully getting defense enough to not get 2HKO by most things. Night Shade is the damage dealer; slowly but surely hitting mostly everything (Seismic Toss could be used but let's face it, ghost pokes are far more common in OU than Normal pokes, which it's pretty much Blissey/Chansey with some Staraptors here and there), Recover is to keep yourself alive, while Taunt is probably the most important move for this set since it keeps Deoxys away from almost everything this set hates: status, phazing, Scarf Trick, among others.

I'm pretty bad with Evs, so i just put max HP with enough speed to outrun Scarf Rotom-W and split the defense EVs evenly (though maybe it's better to specialize on on side).

This set doesn't do much good against heavy hitters but surely is funny against pretty much anything else. You can actually set up on things like Bisharp (lol) and completely demolishes almost any kind of walls/tanks

This is a bit old, but I figure I'll comment anyway.

So my main question is how much does Deo-S really do for you that you can't do with Deo-D? You're not using Deo-S's superior offenses and Deo-D still has decent speed, so it seems like Deo-D would be the superior choice. That would probably shift your evs to something like 248 HP / 16 Def / 16 SDef / 228 Spe with a Timid Nature. Timid > Jolly is important to minimize damage from foul play (taunt should prevent confusion, but that too in case of like Water Pulse Clawcher or M-Blastoise or something). As an added note in the EVing department, if you can hit the same speed stat that you want to hit *without* a positive nature, it's usually better to do that, as a nature (constant multiplier of x1.1) will actually do more if you use a positive nature on a stat with more EVs. Eving is more efficient overall if you put the positive nature into something that you're trying to maximize with your EVs, so usually you use the nature to hit a value that you couldn't normally hit with EVs.

Other than that, I feel Deo-D mostly outclasses. The given spread (248 HP / 16 Def / 16 SDef / 228 Spe Jolly) lets him to hit 300 speed, enabling him to outspeed and hit most status users with taunt (sure, he loses to some trick scarfers, but on the whole they're pretty rare; mostly you just need to scout common ones like Rotom-W), and his superior bulk seems much more worthwhile for the investment that a few cosmic powers will provide. He sorely misses Toxic and is complete set up fodder for anything with reliable recovery, but it still could be viable. However, this faces serious competition from his standard non-hazards set, which is exactly the same except Toxic > Cosmic Power, and I doubt the ability to be a wallbreaker is worth giving up for the ability to do things like stay in on Aegislash after a CP or two.
 
This is a bit old, but I figure I'll comment anyway.

So my main question is how much does Deo-S really do for you that you can't do with Deo-D? You're not using Deo-S's superior offenses and Deo-D still has decent speed, so it seems like Deo-D would be the superior choice. That would probably shift your evs to something like 248 HP / 16 Def / 16 SDef / 228 Spe with a Timid Nature. Timid > Jolly is important to minimize damage from foul play (taunt should prevent confusion, but that too in case of like Water Pulse Clawcher or M-Blastoise or something). As an added note in the EVing department, if you can hit the same speed stat that you want to hit *without* a positive nature, it's usually better to do that, as a nature (constant multiplier of x1.1) will actually do more if you use a positive nature on a stat with more EVs. Eving is more efficient overall if you put the positive nature into something that you're trying to maximize with your EVs, so usually you use the nature to hit a value that you couldn't normally hit with EVs.

Other than that, I feel Deo-D mostly outclasses. The given spread (248 HP / 16 Def / 16 SDef / 228 Spe Jolly) lets him to hit 300 speed, enabling him to outspeed and hit most status users with taunt (sure, he loses to some trick scarfers, but on the whole they're pretty rare; mostly you just need to scout common ones like Rotom-W), and his superior bulk seems much more worthwhile for the investment that a few cosmic powers will provide. He sorely misses Toxic and is complete set up fodder for anything with reliable recovery, but it still could be viable. However, this faces serious competition from his standard non-hazards set, which is exactly the same except Toxic > Cosmic Power, and I doubt the ability to be a wallbreaker is worth giving up for the ability to do things like stay in on Aegislash after a CP or two.

Well I guess its because Deoxys-S can outspeed any trickscarf users and taunt them before they use it
 
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