Approved by Arcticblast
Inspired by the Create-A-Pokemon project, I present to you, "The Next Type"! In this metagame, we introduce a whole new type, retype some Pokemon with it, and see if it can become competitively viable. As per request of Hollywood, our first subject will be the Dinosaur-type. The Dinosaur-type is a rather unique type that provides convenient resistances, unique coverage, and a whole new spin on old Pokemon. The Dinosaur's type alignment is being worked on as a community right now, with the following type changes:
Attacking: Steel-types resist, and Electric-types are weak.
Defending: Dinosaur resists Fire and Electric, and are weak to Ice and Poison.
The following Pokemon receive a type change:
Tyrantrum, Tyranitar, and Rampardos- Rock/Dinosaur
Aerodactyl - Dinosaur/Flying
Nidoking and Nidoqueen - Poison/Dinosaur
Meganium, Tropius, and Sceptile - Grass/Dinosaur
Feraligatr and Slowbro - Water/Dinosaur
Garchomp and Marowak - Ground/Dinosaur
Druddigon and Haxorus - Dinosaur
Kyurem - Dinosaur/Ice
Aurorus - Dinosaur/Ice
Aggron and Bastiodon - Steel/Dinosaur
But some people don't see the point in having a new type without having new moves of that type. Not a problem! Here are new moves to compliment this new type:
Dino Jaw (Tyrantrum family's signature move) - 80 power, physical, direct contact, 15 PP, 100% accuracy, 20% chance of flinching, powered up by Strong Jaw
Dino Tail - 120 power, physical, direct contact, 10 PP, 85% accuracy, no effect
Dino Claw - 90 power, physical, direct contact, 15 PP, 100% accuracy, no effect
Dino Blast - 90 power, special, 15 PP, 100% accuracy, no effect
Dino Charge - 40 power, physical, direct contact, 30 PP, 100% accuracy, +1 priority
Dino Roar - status, 20 PP, never misses, -6 priority, forces out the target and lowers the defense of the incoming target by 1 stage
Pump Up - status, 25 PP, raises attack, defense, and special defense by one stage
Ancient Screech - 40 power, special, 10 PP, 100% accuracy, 100% flinch chance, only works on first turn the user is in battle, +3 priority
Smash - 150 power, physical, direct contact, 5 PP, 80% accuracy, 1/2 recoil.
Super Charge: 150 power, physical, direct contact, 5 PP, 90% accuracy, recharge after use
Hibernate: Rest clone.
*Note that all Dinosaur-types get these moves.
Ancientpower becomes Dinosaur-type (for flavor)
So now that that's settled, let's give a warm welcome to the Dinosaur-type!