@drakon136: You get Wuss the Hoothoot. Its only restriction is that in every major battle in which it decides to participate (gym, E4, or rival), it can only use one move against one Pokémon. Upon doing so, it must switch out because it's such a wuss.
@drakon136 You Get Tasty the Magikarp
@drakon136 You Get Tasty the Magikarp
Tasty's afraid of being eaten by people, so to avoid looking meaty and delicous, he must always keep Splash as one of his moves. Tasty refuses to reside in the box, so he must be in your party at all times. Tasty is jelous of other Gyarados' because they never feared getting eaten ,so as a Gyarados, he must solo every Gyarados encountered. He also must solo (and maybe capture) the Red Gyarados at the Lake of Rage. In fear of being replaced, you may not use the Red Gyarados in any battle if you capture him.
drakon136 & dinosaurdan both get Draw-2 the <Odd Egg Pokemon>.
Draw-2 can never evolve & can never leave the party. Each time you use an item while Draw-2 is in the party, you must do one of the following:
- IN-BATTLE ONLY: Use another 2 items in the next 2 turns.
- OUTSIDE OF BATTLE ONLY: Throw 2 Items out immediately
- OUTSIDE OF BATTLE ONLY: Buy 2 Items immediately
Take Unknown the Unown.
This Unown, having been stuck in a weird ruin all its life, has so far lived in partial obscurity (to understate it a little). It wants to get out and be known! He would love that. As such, it must solo one Pokemon from every Gym Leader / Elite Four Battle not currently being competely soloed by some other Pokemon.
Don't Worry, I won't tell. You said it was for them, and I respect that. I'm just saying its clever.
Also, if I'm right, then if ever you ask for a challenge, I know what I'm doing. I love those sorts of challenges.
One question though. What is an MEP?
FlipTimeX2 is based on Tsukuyomi, the Yu-Gi-Oh! card. It has 1100 attack and 1400 defense. When it is summoned, it flips 1 card facedown. It has more defense than attack, hence why it thinks of itself as a defensive 'mon. Also when it is summoned, it returns to its owner's hand at the end of the turn.
Have fun you two. The merger between #scramble & #orangeislands is still being considered, btw. Opinions?
That sounds rude to me. Here, have another restriction:Level 51 is a tool <3
Alright Redew, here you go.
Take AllNatural the (whatever grass type you want). I'm so nice, aren't I?
AllNatural is a technophobe. It/She/He HATES machinery.
So no potions. Easy.
No TM/HMs. Easy.
No Pokemon Centre visits until it has fainted AND it is out of PP. Easy.
You must solo ALL steel-type Pokemon you happen across. AllNatural HATES machinery and MUST DISPOSE OF IT AHAHAHAHAHA *coff* sorry. Easy.
You must never fight any grass-types; AllNatural doesn't want to hurt nature. Easy. :D
No moves with base power above 60; AllNatural thinks that such strength is unnatural. Easy.
No Steel-type moves; so unnatural. Easy.
No evolution; AllNatural is a Creationist. Easy.
Rejecting this is so unnatural; if you reject this you may not use potions on two of your other team members. Easy, just don't reject.
That sounds rude to me. Here, have another restriction:
AllNatural will not stand for indiscriminate capture and hurt of Pokemon: every time you defeat a non-steel type wild Pokemon, toss out P500 worth of items.
I've given you 9 (+1) easy restrictions; this Challange should be easy! *snigger*
Good Luck; Have Fun! *snigger again*
btw, can someone start an insane-difficulty Scramble? I'd like to make my 51st post a Challange issued.
Yeah, that's alright...Erika... >_>Ok It's A Random, Take Threefaced the Dugtrio!
See, the Problem with having three bodies is having three minds. Therefore, each wants a restriction each, so...
Head One is the arrogant, Cocky type, never one to back down from a challenge.
Therefore Dugtrio must Solo Erika only using STAB moves.
Head Two is the Scared, Pessimistic type, hiding away from everything but the easiest challenges.
Therefore Dugtrio You must Solo Lt. Surge Without the use of items, and, after Erika, never face Pokemon with a type disadvantage.
Head Three is the Sly, Secretive type, preferring treachery and deceit.
Therefore Dugtrio must have Sand Veil as his ability, Solo Koga, and learn Toxic.
However, there is one thing all three heads agree on, and that is they must be
better than the Ultimate Ground Trainer
Therefore Dugtrio must Solo Giovanni #1 and #2, as I've already nicked 3 Gym Leaders.
Is this good enough?
Okay, to facilitate the mathematical complication involved in this challenge, I will provide these spoiler tags, one of which contains the levels between 1 and 100 at which Septaphiliac (which won't even fit due to the ten character limit) can evolve and the other of which contains the moves that it is allowed to use.
7, 14, 15, 16, 17, 21, 23, 25, 27, 28, 30, 31, 34, 35, 37, 39, 42, 43, 46, 47, 49, 52, 55, 56, 57, 60, 61, 62, 63, 67, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 84, 87, 88, 91, 92, 94, 95, 97, 98Whether you view these or not is up to you; I'm just saying, I had quite a time with those criteria, especially the first one.Thundershock, Tail Whip, Quick Attack, Double Team, Slam, Thunderbolt, Agility, Thunder, Light Screen, Hidden Power, Iron Tail, Dig, Brick Break, Shock Wave, Façade, Secret Power, Attract, Strength, Flash, Rock Smash, Mega Kick, Double-edge