Ok, before I do aaanything else
VOTE FOR THE SCRAMBLE AWARDS HERE AND DO IT NOW!
So yeah, Click that and go vote people!
Now that that's out of the way, I'll be giving out a challenge for Professor Science and reserving one for nJoy. I'll be editing them in a second give me a minute.
@Professor Science: Take a Gulpin and name it GULP!! just like I typed it, exclamation marks and all (you bet yah it's a reference to your challenge you gave to nJoy :P). His only restriction is that he must learn both Stockpile and Swallow ASAP. Spit Up is optional. I won't put anything else on it because I don't like making Nuzlocke challenges too complicated.
@nJoy: You want hard? Oh boy, I do know how to give hard. I only do it when asked, unlike Treadshot, but when I go hard, I go HARD. So take a Yamask and name it YWONTIDIE? question mark and all. This Yamask is immune to the death restrictions from Treadshot's challenge for obvious reasons, but oh, this comes at a cost. It is a tortured soul that has lived for millennia, waiting for the sweet release of death to come to him, but it just won't. He can only faint, and each time he does so he comes back, a shell of his former self. He's already fainted before, so he comes with some built in restrictions. He can never learn TM moves, and always must have two status moves to reflect his undead nature. He must Solo a gym leader before he can evolve. But oh, it gets worse. Every time he faints, he loses more of his abilities, and gains a stronger thirst for vengeance against the world that has damned him to eternal decay. After the first time, he finds he has lost his grip and become more etheral. All physical attacks and items are lost to him now. The second time he loses much of his durability, and must use Curse or be below half health before he can attack (if you don't have Curse yet, use a status move until you're below half health, and learn Curse ASAP). The third time he loses the use of one of his limbs, and loses a moveslot permanently. The Fourth time he loses another limb and therefore another moveslot, leaving him with only Curse and one other move. The fifth time, he is a husk, only able to use Curse and nothing else. Additionally, each time his desire for vengeance grows, and he must take on more foes. At first he needs only to solo a gym leader to evolve, but after the first faint he must now take on the physical, and all fighting types must be soloed. The second he is compelled to spread his curse to an entire city, so he must solo an entire gym in addition to the one he must solo to evolve. The third time he begins to resent anyone alive, and must curse every trainer you come across you are not required to solo (meaning you use curse on at least one of their Pokemon. you may use Potions outside of battle to ensure he doesn't faint from this, but you may ONLY use them for this purpose). The Fourth time he becomes vengeful against reality itself, and seeks to undo it by soloing all the legendaries in the game. The Fifth time he loses the ability to exact his vengeance, and only the trainer cursing solo remains for it is all he can do anymore. Also, remember... all restrictions are cumulative. New restrictions don't replace old ones... they are ADDED to them. Oh, and he can never leave your party after the third faint.
In summary:
-Take a Yamask, name it YWONTIDIE?
-Starting restrictions are no TMs and two Status moves
-Solo a gym leader to evolve
-First faint: No items or physical moves, Solo all fighting types
-Second faint: Curse at start of every battle, can only attack directly if below half HP or if used Curse. Must solo an entire gym in addition to previous gym leader solo
-Third faint: Lose a moveslot permanently, still need two status moves. Must use curse once against every trainer you face. Potions allowed outside of battle for this purpose to avoid fainting, but ONLY for this purpose.
-Fourth faint: Lose another moveslot permanently, leaving Curse and one move of your choice. Must solo all Legendaries (capture allowed).
-Fifth faint: Can only use Curse, previous "vengeance" solos void except for third faint's.
-All restrictions are cumulative, unless otherwise noted.
-Can never leave party after 3rd faint.
Enjoy, and do try to not let him faint! >:D