EndQuote's HeartGold Scramble
@IAR I vote for weak Ice-type, either Cubchoo or Vanillite, because what's life without a bit of challenge?
Speaking of which...
Official post time!
EndQuote's HeartGold Scramble!
Original Post
The Team:
Original Posts
Restrictions: ASAP Must have:
1 Grass-type attack.
1 Normal-type attack.
1 non-STAB damaging move.
1 Status move.
Can only evolve at levels 24 and 45.
Must be at front of party to catch Pokémon.
Must always learn new level-up moves.
Soloing: My rival, every time, with no Super-Effective moves.
Red's Charizard using only the Grass move and the Status move.
Morty and Chuck (As a Bayleef)
Update 1: (2 Badges)
Evolution status: Chikorita
Level: 19
Moveset: Razor Leaf/Tackle/Reflect/PoisonPowder
Leaf's been a blessing, so far, with simple restrictions and solid attacks.
There's a loophole in his restrictions that will allow me to keep Reflect, for now, as Tackle is both a normal-type attack and a non-STAB damaging move.
His soloes of Silver have gone reasonably well, though his bloody Cyndaquil is going to give me hell before this Scramble is through.
Update 2: (4 Badges)
Evolution status: Bayleef
Level: 34
Moveset: Magical Leaf/Tackle/Sweet Scent/PoisonPowder
Though his moveset is somewhat lacking (Can't wait until I get Body Slam) Leaf is a powerful force on both the offensive and defensive.
Since he evolved, he's been shrugging off hits like a pro!
I decided on Magical Leaf over Razor Leaf, to take advantage of his Mild Nature.
His soloes of Silver have been a pain, what with his Zubat/Gastly/Quilava trio ganging up to hammer my poor grass-type, but he's pulled through (Thanks to being a bit overleveled).
Probable MVP right now.
Update 3: (6 Badges)
Evolution status: Bayleef
Level: 37
Moveset: Magical Leaf/Tackle/Light Screen/PoisonPowder
Body Slam in three more levels! Having to learn every level-up move makes planning a moveset a bit difficult on the fly, but Leaf remains one of my MVPs, by far. He is bulky as hell, taking little damage from anything, and is a great poke to rely on in a pinch.
No soloes of Silver since the last update, but there's one on the horizon I'm dreading...
Restrictions: Can never switch out or run away.
Must always know either Shadow Sneak or Sucker Punch.
To evolve, must solo 20 Fire-types, using Poison, Ghost, or Dark moves. (20/20) (COMPLETE) (Thanks, wild Growlithe)
Soloing: Falkner, Bugsy, Pryce, Lt. Surge, Janine, and Blue.
Update 1: (2 Badges)
Evolution Status: Spinarak
Level: 20
Moveset: Poison Sting/Leech Life/Shadow Sneak/Night Shade
I'm really glad I caught one with Swarm, because BurnMDread can't Run Away.
Leveling a level 3 Spinarak without switch-grinding took forever.
BurnMDread's solo of Falkner was, to be frank, one of the most difficult soloes I've had so far, what with his Pidgey spamming Sand-Attack and getting OHKOed by Gust in every test battle.
I finally had to head over to the ruins of Alph and just grind on Unown.
He's a solid teammate, but I wish he could evolve sooner.
Update 2: (4 Badges)
Evolution status: Spinarak
Level: 25
Moveset: Poison Sting/Leech Life/Shadow Sneak/Night Shade
Yikes, Fire-Types are few and far between.
I've only encountered like four so far, so evolution is still far away.
Nonetheless, BurnMDread has been a solid teammate, with Night Shade dealing solid damage and providing valuable poison-immunity.
I probably won't teach him Sucker Punch, as I don't trust my luck.
Update 3: (6 Badges)
Evolution status: Ariados
Level: 39
Moveset: Poison Sting/Leech Life/Night Shade/Shadow Sneak
Despite being overleveled, BurnMDread struggles with low-power moves.
I entirely forgot about Sejuani's solo, and instead had BurnMDread solo Pryce instead. (Because I'm stupid)
His mistaken solo, however, went very well, thanks to X items.
I'm on the lookout for good TMs to teach him, because, to be honest, he needs them like hell.
Original Post
Restrictions: Can only use Metronome.
Cannot Soft-Reset for nature/ability. (I got Hustle. Fuck.)
Can never hold Soothe Bell.
Solo Union Cave and Slowpoke Well to use ONE: (FollowMe/Encore/Yawn/SweetKiss) (COMPLETE)
Solo Route 35 and National Park to use ONE non-damaging TM move. (COMPLETE)
Solo the route before Victory Road to use ONE: (Baton Pass/Safeguard/Wish)
Can only evolve to Togetic after pulling all four OHKO moves:
Horn Drill
Sheer Cold (Like three times)
Fissure
Guillotine
As a Togetic, if ever KOed, loses one support moveslot until I win GoldenRod lottery (No soft-reset)
Can only evolve to Togekiss after pulling the entire level-up moveset of the Dragonite line:
Fire Punch
Thunderpunch
Roost
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Tail
Dragon Rush
Safeguard
Dragon Dance
Wing Attack
Outrage
Hyper Beam
As a Togekiss, if hit with SE move or crit, cannot switch out or flee.
Soloing: Whitney, Claire, Erika, and Blaine.
Update 1: (2 Badges)
Evolution Status: Togepi
Level: 15
Moveset: Metronome/Sweet Kiss/Extrasensory/Growl
EvilRandom is, without doubt, one of the most entertaining challenges I've ever had the misfortune of being given.
He has terrible stats, gets KOed by the slightest breeze, and Metronome always pulls the worst moves. (Memento? Again? Really?)
However, when Hustle doesn't troll me and I actually pull an attack, he occasionally manages to wreck with Outrage, Draco Meteor, and other crazy-awesome stuff.
Soloing Union Cave and Slowpoke well took forever, with each trainer battle requiring a dozen or more tries, but we managed to triumph!
-wait for applause-
Even with my new ability to inflict confusion, we desperately need some PP ups.
Update 2: (4 Badges)
Evolution status: Togepi
Level: 24
Moveset: Metronome/Sweet Kiss/Extrasensory/Growl
Despite being complete Taunt-bait and utterly unpredictable, RandomEvil remains hilarious to use. His solo of Whitney took over a dozen tries, and his kamikaze victory is going to be one of the highlights of this run for sure.
I still need to pull Fissure, or at least find an Everstone. 2/3 of my team has to have evolution repeatedly denied. It's depressing!
Update 3: (6 Badges)
Evolution status: Togepi
Level: 29
Moveset: Metronome/Sweet Kiss/Wish/Growl
Ah, the baby of the team. RandomEvil desperately needs to evolve to catch up, but Metronome stubbornly refuses to pull Fissure.
I try to use him as much as possible, but he is definitely falling behind in levels.
Even so, his challenge is still entertaining as hell, with Metronome pulling hilarious things like Conversion to swap type, or Thief, which stole me a cool Shed Shell.
I dread his upcoming soloes, but, at the same time, really look forward to them...
Original Post
Restrictions: Must use Surf on all Trainer-Owned Water Pokémon.
Must always lead the party while Surfing.
Must have three Electric-type moves.
Can evolve when all three have run out of PP at least once. (INCOMPLETE)
Soloing: Misty, with only Surf.
Update 3: (6 Badges)
Evolution status: Chinchou
Level: 32
Moveset: Signal Beam/Surf/Confuse Ray/Spark
Despite a bothersome water-type restriction, Hawaii has proven himself time and time again.
With strong STAB moves that give good coverage, he's quite capable despite his NFE status.
I can't wait until he evolves, so he can seriously wreck stuff up.
His solo of Misty should go reasonably well, as I nabbed Choice Specs from the Lake of Rage.
When I get to Blackthorne city, I'll use a move relearner to teach him Thunder Wave...
Original Post
Restrictions:
Before Jasmine, must use Future Sight first in every battle.
After Jasmine, must use moves in descending order of power, cannot battle wilds, cannot use items.
After Ho-Oh
Against Will, can only attack the turn after he uses a Status move.
If hit by a physical move, cannot use top row. If hit again, row swaps.
Second restriction is kept after Will.
Against Sabrina, is always Taunted.
Every two turns, take 30 BP from non-psychic attacks.
When attacks hit 0 BP, they cannot be used in battle anymore.
Soloing: Jasmine (COMPLETE)
Ho-Oh, Will, Sabrina.
Update 3: (6 Badges)
Evolution status: Xatu
Level: 30
Moveset: Confuse Ray/Shadow Ball/Night Shade/Wish
I originally caught a Natu with a cruddy nature, and began to train it, then realized I would desperately need Night Shade to solo Jasmine.
Thanks to a random stranger on Serebii Trade Chat who offered me a TM for Shadow Ball, I could restart with a new Natu.
Unbelievably, the first egg I hatched had both Synchronize and a Modest nature, making for a total powerhouse!
That being said, Maia can't touch the omnipresent Normal-type, so she definitely needs some coverage moves...
I'm going to train her up a few levels before attempting to solo Jasmine, but, even so, I'm going to need a Miracle to take down these Steel-types...
Yet to be Caught:
Sejuani the Tyrogue
Highlights:
@IAR I vote for weak Ice-type, either Cubchoo or Vanillite, because what's life without a bit of challenge?
Speaking of which...
Official post time!
EndQuote's HeartGold Scramble!
Original Post
The Team:
Original Posts
Restrictions: ASAP Must have:
1 Grass-type attack.
1 Normal-type attack.
1 non-STAB damaging move.
1 Status move.
Can only evolve at levels 24 and 45.
Must be at front of party to catch Pokémon.
Must always learn new level-up moves.
Soloing: My rival, every time, with no Super-Effective moves.
Red's Charizard using only the Grass move and the Status move.
Morty and Chuck (As a Bayleef)
Update 1: (2 Badges)
Evolution status: Chikorita
Level: 19
Moveset: Razor Leaf/Tackle/Reflect/PoisonPowder
Leaf's been a blessing, so far, with simple restrictions and solid attacks.
There's a loophole in his restrictions that will allow me to keep Reflect, for now, as Tackle is both a normal-type attack and a non-STAB damaging move.
His soloes of Silver have gone reasonably well, though his bloody Cyndaquil is going to give me hell before this Scramble is through.
Update 2: (4 Badges)
Evolution status: Bayleef
Level: 34
Moveset: Magical Leaf/Tackle/Sweet Scent/PoisonPowder
Though his moveset is somewhat lacking (Can't wait until I get Body Slam) Leaf is a powerful force on both the offensive and defensive.
Since he evolved, he's been shrugging off hits like a pro!
I decided on Magical Leaf over Razor Leaf, to take advantage of his Mild Nature.
His soloes of Silver have been a pain, what with his Zubat/Gastly/Quilava trio ganging up to hammer my poor grass-type, but he's pulled through (Thanks to being a bit overleveled).
Probable MVP right now.
Update 3: (6 Badges)
Evolution status: Bayleef
Level: 37
Moveset: Magical Leaf/Tackle/Light Screen/PoisonPowder
Body Slam in three more levels! Having to learn every level-up move makes planning a moveset a bit difficult on the fly, but Leaf remains one of my MVPs, by far. He is bulky as hell, taking little damage from anything, and is a great poke to rely on in a pinch.
No soloes of Silver since the last update, but there's one on the horizon I'm dreading...
Restrictions: Can never switch out or run away.
Must always know either Shadow Sneak or Sucker Punch.
To evolve, must solo 20 Fire-types, using Poison, Ghost, or Dark moves. (20/20) (COMPLETE) (Thanks, wild Growlithe)
Soloing: Falkner, Bugsy, Pryce, Lt. Surge, Janine, and Blue.
Update 1: (2 Badges)
Evolution Status: Spinarak
Level: 20
Moveset: Poison Sting/Leech Life/Shadow Sneak/Night Shade
I'm really glad I caught one with Swarm, because BurnMDread can't Run Away.
Leveling a level 3 Spinarak without switch-grinding took forever.
BurnMDread's solo of Falkner was, to be frank, one of the most difficult soloes I've had so far, what with his Pidgey spamming Sand-Attack and getting OHKOed by Gust in every test battle.
I finally had to head over to the ruins of Alph and just grind on Unown.
He's a solid teammate, but I wish he could evolve sooner.
Update 2: (4 Badges)
Evolution status: Spinarak
Level: 25
Moveset: Poison Sting/Leech Life/Shadow Sneak/Night Shade
Yikes, Fire-Types are few and far between.
I've only encountered like four so far, so evolution is still far away.
Nonetheless, BurnMDread has been a solid teammate, with Night Shade dealing solid damage and providing valuable poison-immunity.
I probably won't teach him Sucker Punch, as I don't trust my luck.
Update 3: (6 Badges)
Evolution status: Ariados
Level: 39
Moveset: Poison Sting/Leech Life/Night Shade/Shadow Sneak
Despite being overleveled, BurnMDread struggles with low-power moves.
I entirely forgot about Sejuani's solo, and instead had BurnMDread solo Pryce instead. (Because I'm stupid)
His mistaken solo, however, went very well, thanks to X items.
I'm on the lookout for good TMs to teach him, because, to be honest, he needs them like hell.
Original Post
Restrictions: Can only use Metronome.
Cannot Soft-Reset for nature/ability. (I got Hustle. Fuck.)
Can never hold Soothe Bell.
Solo Union Cave and Slowpoke Well to use ONE: (FollowMe/Encore/Yawn/SweetKiss) (COMPLETE)
Solo Route 35 and National Park to use ONE non-damaging TM move. (COMPLETE)
Solo the route before Victory Road to use ONE: (Baton Pass/Safeguard/Wish)
Can only evolve to Togetic after pulling all four OHKO moves:
Fissure
As a Togetic, if ever KOed, loses one support moveslot until I win GoldenRod lottery (No soft-reset)
Can only evolve to Togekiss after pulling the entire level-up moveset of the Dragonite line:
Thunderpunch
Agility
Dragon Rush
Hyper Beam
As a Togekiss, if hit with SE move or crit, cannot switch out or flee.
Soloing: Whitney, Claire, Erika, and Blaine.
Update 1: (2 Badges)
Evolution Status: Togepi
Level: 15
Moveset: Metronome/Sweet Kiss/
EvilRandom is, without doubt, one of the most entertaining challenges I've ever had the misfortune of being given.
He has terrible stats, gets KOed by the slightest breeze, and Metronome always pulls the worst moves. (Memento? Again? Really?)
However, when Hustle doesn't troll me and I actually pull an attack, he occasionally manages to wreck with Outrage, Draco Meteor, and other crazy-awesome stuff.
Soloing Union Cave and Slowpoke well took forever, with each trainer battle requiring a dozen or more tries, but we managed to triumph!
-wait for applause-
Even with my new ability to inflict confusion, we desperately need some PP ups.
Update 2: (4 Badges)
Evolution status: Togepi
Level: 24
Moveset: Metronome/Sweet Kiss/
Despite being complete Taunt-bait and utterly unpredictable, RandomEvil remains hilarious to use. His solo of Whitney took over a dozen tries, and his kamikaze victory is going to be one of the highlights of this run for sure.
I still need to pull Fissure, or at least find an Everstone. 2/3 of my team has to have evolution repeatedly denied. It's depressing!
Update 3: (6 Badges)
Evolution status: Togepi
Level: 29
Moveset: Metronome/Sweet Kiss/Wish/
Ah, the baby of the team. RandomEvil desperately needs to evolve to catch up, but Metronome stubbornly refuses to pull Fissure.
I try to use him as much as possible, but he is definitely falling behind in levels.
Even so, his challenge is still entertaining as hell, with Metronome pulling hilarious things like Conversion to swap type, or Thief, which stole me a cool Shed Shell.
I dread his upcoming soloes, but, at the same time, really look forward to them...
Original Post
Restrictions: Must use Surf on all Trainer-Owned Water Pokémon.
Must always lead the party while Surfing.
Must have three Electric-type moves.
Can evolve when all three have run out of PP at least once. (INCOMPLETE)
Soloing: Misty, with only Surf.
Update 3: (6 Badges)
Evolution status: Chinchou
Level: 32
Moveset: Signal Beam/Surf/Confuse Ray/Spark
Despite a bothersome water-type restriction, Hawaii has proven himself time and time again.
With strong STAB moves that give good coverage, he's quite capable despite his NFE status.
I can't wait until he evolves, so he can seriously wreck stuff up.
His solo of Misty should go reasonably well, as I nabbed Choice Specs from the Lake of Rage.
When I get to Blackthorne city, I'll use a move relearner to teach him Thunder Wave...
Original Post
Restrictions:
Before Jasmine, must use Future Sight first in every battle.
After Jasmine, must use moves in descending order of power, cannot battle wilds, cannot use items.
After Ho-Oh
Against Will, can only attack the turn after he uses a Status move.
If hit by a physical move, cannot use top row. If hit again, row swaps.
Second restriction is kept after Will.
Against Sabrina, is always Taunted.
Every two turns, take 30 BP from non-psychic attacks.
When attacks hit 0 BP, they cannot be used in battle anymore.
Soloing: Jasmine (COMPLETE)
Ho-Oh, Will, Sabrina.
Update 3: (6 Badges)
Evolution status: Xatu
Level: 30
Moveset: Confuse Ray/Shadow Ball/Night Shade/Wish
I originally caught a Natu with a cruddy nature, and began to train it, then realized I would desperately need Night Shade to solo Jasmine.
Thanks to a random stranger on Serebii Trade Chat who offered me a TM for Shadow Ball, I could restart with a new Natu.
Unbelievably, the first egg I hatched had both Synchronize and a Modest nature, making for a total powerhouse!
That being said, Maia can't touch the omnipresent Normal-type, so she definitely needs some coverage moves...
I'm going to train her up a few levels before attempting to solo Jasmine, but, even so, I'm going to need a Miracle to take down these Steel-types...
Yet to be Caught:
Sejuani the Tyrogue
Highlights:
Grinding for this battle was a nightmare.
I caught BurnMDread at level 3, and, because of his restrictions, couldn't switch out for experience.
After countless test battles and way too much grinding on Unown, I think I'm ready...
Falkner leads with a Pidgey. Never has the Tiny Bird Pokémon looked so intimidating.
BurnMDread's first Poison Sting inflicts poison, and, two Tackles later, the poisoned Pidgey pitifully passes away.
Up next is Pidgeotto. Trivia Time: Did you know Falkner is the only beginning gym leader to use evolved Pokémon?
Thanks, GameFreak. /sarcasm
Pidgeotto outspeeds me and Gusts for massive damage, while Poison Sting barely scratches his wings.
I get a bit luckier the second turn, with Poison Sting inflicting Poison. Operation Potion Spam, go!
I repeatedly heal up with Potions, as Gust wrecks my Spinarak, until Pidgeotto falls into the red.
At this point, I remember Gamefreak's second bit of trolling, Roost.
As Pidgeotto shrugs off the damage I so painstakingly inflicted, I have BurnMDread use Scary Face so we outspeed.
Three Poison Stings later, Pidgeotto is in the yellow. However, my poor Spinarak can't take another Gust...
Praying for a crit, Poison Sting knocks off almost all Pidgeotto's remaining health before BurnMDread falls to Gust.
I reach for the power button to try again, then watch in amazement as Pidgeotto falls to poison!
Double KO! -speechless-
I soloed Falkner with a bloody Spinarak. I guess the only thing I can say is...
ZEPHYR BADGE GET!
I caught BurnMDread at level 3, and, because of his restrictions, couldn't switch out for experience.
After countless test battles and way too much grinding on Unown, I think I'm ready...
Falkner leads with a Pidgey. Never has the Tiny Bird Pokémon looked so intimidating.
BurnMDread's first Poison Sting inflicts poison, and, two Tackles later, the poisoned Pidgey pitifully passes away.
Up next is Pidgeotto. Trivia Time: Did you know Falkner is the only beginning gym leader to use evolved Pokémon?
Thanks, GameFreak. /sarcasm
Pidgeotto outspeeds me and Gusts for massive damage, while Poison Sting barely scratches his wings.
I get a bit luckier the second turn, with Poison Sting inflicting Poison. Operation Potion Spam, go!
I repeatedly heal up with Potions, as Gust wrecks my Spinarak, until Pidgeotto falls into the red.
At this point, I remember Gamefreak's second bit of trolling, Roost.
As Pidgeotto shrugs off the damage I so painstakingly inflicted, I have BurnMDread use Scary Face so we outspeed.
Three Poison Stings later, Pidgeotto is in the yellow. However, my poor Spinarak can't take another Gust...
Praying for a crit, Poison Sting knocks off almost all Pidgeotto's remaining health before BurnMDread falls to Gust.
I reach for the power button to try again, then watch in amazement as Pidgeotto falls to poison!
Double KO! -speechless-
I soloed Falkner with a bloody Spinarak. I guess the only thing I can say is...
ZEPHYR BADGE GET!
Equipped with his handy new ShellBell, BurnMDread is quite the force to be reckoned with.
Though he may still be a Spinarak, he's at a high enough level that I'm not too worried about this fight.
Away we go!
Bugsy leads with his U-Turn spamming Scyther,
Technician-boosted Quick Attack does an alarming amount of damage.
Perhaps I should have been more worried?
By spamming Night Shade and repeatedly healing off damage, I manage to knock the Scyther into red health.
Bugsy, seizing the opportunity, promptly fully heals it. :(
Three Super-Potions and a whole lot of praying against crits later, Scyther falls.
Metapod is up next, and is far easier.
It falls to two Night Shades and a Shadow Sneak, no sweat.
Kakuna is the final obstacle between me and victory, and all it can do is helplessly Poison Sting BurnMDread as my Spinarak effortlessly dispatches it with two hits.
After the hell that was Falkner, that was reasonably easy.
HIVE BADGE GET!
Though he may still be a Spinarak, he's at a high enough level that I'm not too worried about this fight.
Away we go!
Bugsy leads with his U-Turn spamming Scyther,
Technician-boosted Quick Attack does an alarming amount of damage.
Perhaps I should have been more worried?
By spamming Night Shade and repeatedly healing off damage, I manage to knock the Scyther into red health.
Bugsy, seizing the opportunity, promptly fully heals it. :(
Three Super-Potions and a whole lot of praying against crits later, Scyther falls.
Metapod is up next, and is far easier.
It falls to two Night Shades and a Shadow Sneak, no sweat.
Kakuna is the final obstacle between me and victory, and all it can do is helplessly Poison Sting BurnMDread as my Spinarak effortlessly dispatches it with two hits.
After the hell that was Falkner, that was reasonably easy.
HIVE BADGE GET!
This battle took dozens of attempts to get right.
Both her pokes are strong, and can inflict damage, infatuate Togepi, and generally be ridiculously annoying.
However, after training up a bit, I was reasonably confident going into this fight.
Whitney leads with a Clefairy
I would love to use Sweet Kiss to inflict confusion, but misses and Encore are somewhat worrying.
The Clefairy's Double Slap hits five times, critting once. Great start.
Metronome pulls Dive, and Togepi disappears underwater. (We're indoors?)
Apparently angry, the Clefairy desperately Double-Slaps the ground (miss)
Hustle haxes me, and Dive misses.
As Togepi takes another Double Slap, Togepi pulls Thunder Wave and paralyzes the Clefairy!
Outspeeding now, Metronome pulls Take Down
The Clefairy attempts to Mimic Metronome, but it fails.
Recoil has put me into the red, so I heal up with a Super Potion.
Still determined to learn a move she already knows, the Clefairy Mimics again.
Metronome pulls Silver Wind, knocking Clefairy into the red.
Clefairy's Metronome pulls Dig, and it dives underground.
Knowing nothing I do will hit, I use an X-Accuracy while it's underground, to reduce Hustle hax.
Whitney uses Super Potion, fully healing her Clefairy. (Of course)
No longer worried about Encore or misses, I use Sweet Kiss to inflict confusion.
Metronome pulls Night Slash, for solid damage.
Clefairy punches herself in confusion.
Metronome pulls Sonicboom, putting her into the red.
She hits herself in confusion, leaving only a sliver of health.
Sensing a trend, I use Sweet Kiss to save PP.
Clefairy knocks herself out in confusion.
One down!
Up next is Miltank. Gods, I have never hated a cow more.
It uses Attract, and Togepi has never loved a cow more.
He manages to shake off his infatuation, as Metronome pulls Explosion (!!!)
I watch as my kamikaze eggball detonates, OHKOing the Miltank!
BOOYAH!
PLAIN BADGE GET! (Well, as soon as Whitney stops having a temper tantrum)
Both her pokes are strong, and can inflict damage, infatuate Togepi, and generally be ridiculously annoying.
However, after training up a bit, I was reasonably confident going into this fight.
Whitney leads with a Clefairy
I would love to use Sweet Kiss to inflict confusion, but misses and Encore are somewhat worrying.
The Clefairy's Double Slap hits five times, critting once. Great start.
Metronome pulls Dive, and Togepi disappears underwater. (We're indoors?)
Apparently angry, the Clefairy desperately Double-Slaps the ground (miss)
Hustle haxes me, and Dive misses.
As Togepi takes another Double Slap, Togepi pulls Thunder Wave and paralyzes the Clefairy!
Outspeeding now, Metronome pulls Take Down
The Clefairy attempts to Mimic Metronome, but it fails.
Recoil has put me into the red, so I heal up with a Super Potion.
Still determined to learn a move she already knows, the Clefairy Mimics again.
Metronome pulls Silver Wind, knocking Clefairy into the red.
Clefairy's Metronome pulls Dig, and it dives underground.
Knowing nothing I do will hit, I use an X-Accuracy while it's underground, to reduce Hustle hax.
Whitney uses Super Potion, fully healing her Clefairy. (Of course)
No longer worried about Encore or misses, I use Sweet Kiss to inflict confusion.
Metronome pulls Night Slash, for solid damage.
Clefairy punches herself in confusion.
Metronome pulls Sonicboom, putting her into the red.
She hits herself in confusion, leaving only a sliver of health.
Sensing a trend, I use Sweet Kiss to save PP.
Clefairy knocks herself out in confusion.
One down!
Up next is Miltank. Gods, I have never hated a cow more.
It uses Attract, and Togepi has never loved a cow more.
He manages to shake off his infatuation, as Metronome pulls Explosion (!!!)
I watch as my kamikaze eggball detonates, OHKOing the Miltank!
BOOYAH!
PLAIN BADGE GET! (Well, as soon as Whitney stops having a temper tantrum)
After a few test battles, I've determined a few things.
1) I bloody hate ghosts.
2) Grass-type moves against the Gastly line are as useful as a chocolate kettle.
3) Shadow Ball's 20% chance of Sp. Def lowering is more like 90%.
However, after wandering around training in the Olivine Lighthouse, among other places, I feel my level 31 Bayleef is sufficiently bulky to succeed.
And away we go!
Up first is a Gastly.
As Leaf outspeeds and fires off a Magical Leaf, the little horror uses Lick. Anyone else think that's kinda creepy, and, to be honest, a really poor way to attack somebody?
As Morty fruitlessly wastes his first Hyper Potion, Magical Leaf 2HKOes the spook!
One down!
Up next is Gengar. (I hate this thing more than Youngster Joey)
It easily outspeeds my plantlike dinosaur, fires off a Shadow Ball, and gets a Sp. Def drop, shrugging off a Magical Leaf that only takes out a quarter of his health.
I facepalm as the next Shadow Ball again lowers Leaf's Sp. Def, while Gengar's Sitrus Berry heals off most of the damage I've done.
I switch out to get rid of the stat drops and heal, then switch back in, taking only a Mean Look. (Guess I can't switch heal again)
We trade attacks, Shadow Ball colliding with Magical Leaf, Hypnosis facing off with my dwindling supply of Awakenings, until the Gengar falls. (MANY turns later) Two down!
The next Haunter repeatedly puts my Bayleef to sleep, then attempts to Eat his Dreams as I wake him up. I manage to 3HKO with Magical Leaf, in between marveling at Hypnohax. Three down!
Finally, I 4HKO Morty's final Night-Shade-Spamming Haunter, despite Morty's last-ditch Hyper Potions.
Leaf the Bayleef fought well, managing to overcome type ineffectiveness to take down these bloody ghouls. I name him an honorary ghostbuster, receive the TM for Shadow Ball (Cooool), and leave the gym.
FOG BADGE GET!
1) I bloody hate ghosts.
2) Grass-type moves against the Gastly line are as useful as a chocolate kettle.
3) Shadow Ball's 20% chance of Sp. Def lowering is more like 90%.
However, after wandering around training in the Olivine Lighthouse, among other places, I feel my level 31 Bayleef is sufficiently bulky to succeed.
And away we go!
Up first is a Gastly.
As Leaf outspeeds and fires off a Magical Leaf, the little horror uses Lick. Anyone else think that's kinda creepy, and, to be honest, a really poor way to attack somebody?
As Morty fruitlessly wastes his first Hyper Potion, Magical Leaf 2HKOes the spook!
One down!
Up next is Gengar. (I hate this thing more than Youngster Joey)
It easily outspeeds my plantlike dinosaur, fires off a Shadow Ball, and gets a Sp. Def drop, shrugging off a Magical Leaf that only takes out a quarter of his health.
I facepalm as the next Shadow Ball again lowers Leaf's Sp. Def, while Gengar's Sitrus Berry heals off most of the damage I've done.
I switch out to get rid of the stat drops and heal, then switch back in, taking only a Mean Look. (Guess I can't switch heal again)
We trade attacks, Shadow Ball colliding with Magical Leaf, Hypnosis facing off with my dwindling supply of Awakenings, until the Gengar falls. (MANY turns later) Two down!
The next Haunter repeatedly puts my Bayleef to sleep, then attempts to Eat his Dreams as I wake him up. I manage to 3HKO with Magical Leaf, in between marveling at Hypnohax. Three down!
Finally, I 4HKO Morty's final Night-Shade-Spamming Haunter, despite Morty's last-ditch Hyper Potions.
Leaf the Bayleef fought well, managing to overcome type ineffectiveness to take down these bloody ghouls. I name him an honorary ghostbuster, receive the TM for Shadow Ball (Cooool), and leave the gym.
FOG BADGE GET!
Leaf's solo of Chuck was, without a doubt, the easiest gym battle I've ever been in.
While his Primeape tried to Double Team, Leaf spammed Magical Leaf and 2HKOed the evasive monkey.
Then, Magical Leaf 2HKOed Poliwrath, despite Chuck's attempts to lengthen the battle with Sitrus Berry and a Hyper Potion.
The entire battle was over in six turns.
STORM BADGE GET! (Though probably not earned...)
While his Primeape tried to Double Team, Leaf spammed Magical Leaf and 2HKOed the evasive monkey.
Then, Magical Leaf 2HKOed Poliwrath, despite Chuck's attempts to lengthen the battle with Sitrus Berry and a Hyper Potion.
The entire battle was over in six turns.
STORM BADGE GET! (Though probably not earned...)
With a newly evolved Ariados and an irresponsible amount of Ice Heals at the ready, I feel reasonably confident to take on Pryce.
Up first is a Seel, who I can crush with ease. Instead, I decide to boost my defenses with X Items, to better weather the Blizzards to come. (Get it?)
Bad puns aside, I get to +3 Special Defense and +1 Defense, then 3HKO with Night Shade as Pryce wastes a Hyper Potion.
Up next, Night Shade 3HKOes a repeatedly Resting Dewgong, while I watch my PP for Night Shade dwindle.
As Piloswine comes out, I use a Super Potion to get BurnMDread to practically full health, and get frozen solid by Ice Fang. (Thank god I remembered to buy Ice Heals)
After using my last two Night Shades, I decide to go for the KO with Shadow Sneak instead, and slowly whittle down Piloswine's health until...Full Restore!
Damn. I reluctantly use an Ether (I wanted to save them for RandomEvil) and a Hyper Potion, then three-hit Piloswine with Night Shade, securing me the win!
Take that, Pryce, you miserable old man!
GLACIER BADGE GET! (And the TM for Hail. I haven't got a single Ice-type. Thanks, Gamefreak!)
Up first is a Seel, who I can crush with ease. Instead, I decide to boost my defenses with X Items, to better weather the Blizzards to come. (Get it?)
Bad puns aside, I get to +3 Special Defense and +1 Defense, then 3HKO with Night Shade as Pryce wastes a Hyper Potion.
Up next, Night Shade 3HKOes a repeatedly Resting Dewgong, while I watch my PP for Night Shade dwindle.
As Piloswine comes out, I use a Super Potion to get BurnMDread to practically full health, and get frozen solid by Ice Fang. (Thank god I remembered to buy Ice Heals)
After using my last two Night Shades, I decide to go for the KO with Shadow Sneak instead, and slowly whittle down Piloswine's health until...Full Restore!
Damn. I reluctantly use an Ether (I wanted to save them for RandomEvil) and a Hyper Potion, then three-hit Piloswine with Night Shade, securing me the win!
Take that, Pryce, you miserable old man!
GLACIER BADGE GET! (And the TM for Hail. I haven't got a single Ice-type. Thanks, Gamefreak!)
Wacan Berry
Magnemite:
X Sp Def T-Wave, activates Synchronize.
X Sp Def Supersonic miss
X Sp Def Fully Paralyzed
X Sp Def T-Bolt for pathetic damage, activated Wacan Berry.
X Def Fully Paralyzed
X Def Supersonic miss
X Def Fully Paralyzed
X Def Thunderbolt
NS T-Bolt
H Potion FP
Parlyz heal T-Bolt
NS KO
Magnemite:
Wish T-Wave, activates Synchronize
Parlyz Heal FP
NS T-Wave
Parlyz Heal FP
NS KO
Steelix:
Confuse Ray Sandstorm
NS Confusion
NS (Sitrus) Confusion
NS Screech
Hyper Potion (Steelix) NS
NS Sandstorm
NS KO!
MINERAL BADGE GET!
I will type this into something coherent when I'm feeling coherent...
Magnemite:
X Sp Def T-Wave, activates Synchronize.
X Sp Def Supersonic miss
X Sp Def Fully Paralyzed
X Sp Def T-Bolt for pathetic damage, activated Wacan Berry.
X Def Fully Paralyzed
X Def Supersonic miss
X Def Fully Paralyzed
X Def Thunderbolt
NS T-Bolt
H Potion FP
Parlyz heal T-Bolt
NS KO
Magnemite:
Wish T-Wave, activates Synchronize
Parlyz Heal FP
NS T-Wave
Parlyz Heal FP
NS KO
Steelix:
Confuse Ray Sandstorm
NS Confusion
NS (Sitrus) Confusion
NS Screech
Hyper Potion (Steelix) NS
NS Sandstorm
NS KO!
MINERAL BADGE GET!
I will type this into something coherent when I'm feeling coherent...