I'm sure the mods wouldn't want a thread for an item that's only really good for Trick Room & Gyro Ball, so I'm necroing this thread for a bit of discussion about something I've never seen anyone but myself really use or even mention and I think it's time to let the cat out of the bag so~:
Macho Brace (Cuts a Pokemon's Speed in half.)
I
never see anyone running Macho Brace on a Trick Room team outside of Bronzong for Gyro Ball. The big deal about Macho Brace is that
any Pokemon in the game minus the ridiculously high speed Pokemon can be a threat in Trick Room with a Macho Brace. In fact, the vast majority of all Pokemon become slower than a minimum Speed Exeggutor, which is Base 55 Speed. And by "the vast majority",
I mean all Pokemon slower than Base 125. (Weavile with Macho Brace is slower than minimum Speed Exeggutor.) Base 58 Pokemon (Scrafty & Zweilous) tie with minimum Speed Ferrothorn. I've been using this tactic for a while on my Trick Room teams and it always catches people.
Some notable Pokemon that can be abused (Or better abused) in Trick Room because of Macho Brace:
Espeon
Xatu
Jirachi
Celebi
Haxorus (Sorry, Druddigon)
Dragonite (I'm REALLY sorry, Druddigon)
Salamence (Poor Druddigon...)
Kyurem (I think Druddigon needs a hug)
Hydreigon
Scizor (Escavalier's just lucky Scizor can't use it's Choice Band)
Porygon-Z
Meloetta (<3)
You get the picture; anything that's willing to give up it's item is completely usable in Trick Room on top of the naturally slow Pokemon that Trick Room in known for.
To address a few points:
"Bronzong can already use Trick Room. What good is Jirachi?"
Jirachi is in fact just as bulky as Bronzong due to it's much higher HP, but the biggest factor is U-Turn. Trick Room teams always have had the problem of blindly switching or resorting to faster Pokemon that take damage in Trick Room before they U-Turn. A Super Slow U-Turn is absolutely ideal for a Pokemon that sets up Trick Room for it's team. And that's the same reason I made mention of Espeon, Xatu, Celeb, & Meloettai; U-turn with Trick Room is very, very good.
"Losing items means that those OU Pokemon lose their bite. What makes them good in Trick Room?"
What makes these Pokemon good in Trick Room is that they never run any Speed EVs meaning that they can invest in their other stats making them bulkier, allowing Mixed Pokemon to hit harder, or even turning them into a completely different Pokemon. For a couple examples; Porygon-Z can go Max/Max Offense and take down it's normal counters like Blissey with a powerful STAB Download/Adaptability Double Edge while still hitting strong Specially. Haxorus on the other hand gains the ability to run a Bulky Set without any drawbacks. Nowhere near as bulky as Dragonite but he has Swords Dance and after a Swords Dance he has 2 turns to mow down whatever is in his path. Very cool.
If after reading this, you think I'm just spouting hot air, give these sets a go:
Espeon (F) @ Macho Brace
Trait: Magic Bounce
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Psyshock
- Trick Room
- Shadow Ball
- Baton Pass
Jirachi @ Macho Brace
Trait: Serene Grace
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Iron Head
- Healing Wish
- U-turn
- Trick Room
But my point is that Trick Room is really, REALLY not as limited as most people seem to think. Oh and...give Druddigon a hug, he has no niche in the upper tiers anymore.
<3 Google Images