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Trick Room in the 5th Generation

We're making Slowpoke sets over Slowking sets now? Goddamn Slowking gets no love.

Dont worry no one will use slowpoke over slowbro. Slowbro has BETTER bulk with same spread on special side and irrelevant better bulk on physical side at cost of no offensive power.

Read slowpoke thread and you will see my point that slowpoke is useless compared to slowbro
about slowking, i use him over poke too. 100 SpA compared to relative no offensive power and higher physical bulk ? cmon its obvious
 
Been testing out a Trick Room team recently, and Hydreigon has been giving my team problems. Well, not so much the TR sweepers, but the TR starters. Most of them tend to be weak to either Dark type attacks (though Hydreigon doesn't always carry them), or Focus Blast. Eviolite Porygon-2 EV'd for physical defense primarily can't take a specs Focus Blast.
 
I'm going to be making my first TR team and I was wondering, what does a good TR lead need to accomplish, aside from setting up TR?
Are there any Pokes that get TR and SR?

If it helps, my team kinda looks like this at the moment.

--- (Lead)
--- (Support)
Conkeldurr (Core 1)
Reuniclus (Core 2)
Escavalier (Core 3)
Vaporeon (Support)

I don't really feel like posting their movesets or EVs, but Conkeldurr and Escavalier are both Physical attackers, which also somewhat worries me.
 
Been testing out a Trick Room team recently, and Hydreigon has been giving my team problems. Well, not so much the TR sweepers, but the TR starters. Most of them tend to be weak to either Dark type attacks (though Hydreigon doesn't always carry them), or Focus Blast. Eviolite Porygon-2 EV'd for physical defense primarily can't take a specs Focus Blast.
Try out a TR Gallade, he isn't able to abuse it as well as some others because of his decent speed. But he provides some pretty decent resists some TR teams lack and also the highest physical attack of the TR starters which is actually a luxury. Drain Punch, lots of support options and good special defense can also allow Gallade to stay in the game abit longer than most would think.

I'll have to say though Hydreigon is definitely abit of a problem for TR teams, very hard to catch and hits quite hard.

I'm going to be making my first TR team and I was wondering, what does a good TR lead need to accomplish, aside from setting up TR?
-Hit hard & fast (obvious)
-Keep offensive momentum going, mixed sweepers/wallbreakers/slow scouts to stop you wasting TR turns.
-Not to be reliant on TR, if your opponent can stop you ever setting up TR and you instantly lose than your team is probably too gimmicky.
 
I've been recently using a Trick Room team on PO, and I've had decent luck with it. For the lead, I started out with Beheeyeem, lost a lot of battle with it, went to Azelf, got walled by Normal and Ghost types, and I'm on Banette. I've had the most luck with Banette as I set up Trick Room, usually Mirror Coat Taunt, (Poison) Spikes and Stealth Rock to the other side, and bring them down with me after I Destiny Bond.

What's a good EV spread, though, so I can survive a Tyranitar Crunch and not die from Sandstorm? It ruins the whole point of Destiny Bond.
 
The best TR leads aren't supposed to set up TR.

Celebi, Jirachi, and Mew are good examples. All are bulky, have nice typings (getting hit hard by tar is not too bad when all 3 can OHKO with certain moves; not so true for Celebi but oh well), all learn U-turn, all learn SR, and all are not really optimal candidates for TR at first glance (which helps decieve the opponent, which is very crucial for TR). Iron Ball helps, though.
 
I have a Jolly Mew, would that be decent?
I suppose most suspect Mew as a special attacker or a support Pokemon.

Go for Brave and a 0 speed iv, preferably. Low Kick will OHKO Tar with max attack and other nice moves (SR, Zen Headbutt, U-turn, Roost, etc.) can be fit in the remaining 2 slots. The nature and IV will allow it to underspeed base 75s running neutral no speed, which is slow enough for your purposes, but still outspeed tar out of trick room. same goes for politoed.

Test around sets on PO and see which you like before trying to find one, though.
 
The best TR leads aren't supposed to set up TR.

Celebi, Jirachi, and Mew are good examples. All are bulky, have nice typings (getting hit hard by tar is not too bad when all 3 can OHKO with certain moves; not so true for Celebi but oh well), all learn U-turn, all learn SR, and all are not really optimal candidates for TR at first glance (which helps decieve the opponent, which is very crucial for TR). Iron Ball helps, though.

What does one use as a lead while playing on Random Matchup? All three of those are disallowed :L
 
A good offensive trick roomer would be the Standard Dusknoir. highly unlikely to be knocked out in 1 hit. Or porygon 2 w/ evolution stone~
 
Or Iron Ball, which also gives a really pwoerful Fling if you need a last ditch attack (and can change your speed; Flinging it away on the last turn of Trick Room might make you fast enough to then outspeed after it's finished!)
 
I really like Trick Room, so expanding it with Macho Brace and Iron Ball sounds interesting - especially fling Iron Ball would be an interesting way to stay constantly ahead of the opponent.

How specifically do these items work? Does it change priority, affect speed stat, etc? Also what does Lagging Tail do?
 
The best TR leads aren't supposed to set up TR.

Celebi, Jirachi, and Mew are good examples. All are bulky, have nice typings (getting hit hard by tar is not too bad when all 3 can OHKO with certain moves; not so true for Celebi but oh well), all learn U-turn, all learn SR, and all are not really optimal candidates for TR at first glance (which helps decieve the opponent, which is very crucial for TR). Iron Ball helps, though.

Personally I run Trick-scarf Jirachi as my TR lead. It helps deal with some of the slow walls that fuck up my TR sweepers (such as Hippowdon, Ferrothorn, Skarmory, etc) or cripple opposing TR sweepers.
 
I really like Trick Room, so expanding it with Macho Brace and Iron Ball sounds interesting - especially fling Iron Ball would be an interesting way to stay constantly ahead of the opponent.

How specifically do these items work? Does it change priority, affect speed stat, etc? Also what does Lagging Tail do?

Macho Brace halves Spe and gives extra EVs (irrelevant for competitive battling), Iron Ball also halves Spe but is immensely powerful when flung, and Lagging Tail makes the pokemon move last in its priority bracket, making it pretty much useless outside of a Prankster Trick.
 
Macho Brace halves Spe and gives extra EVs (irrelevant for competitive battling), Iron Ball also halves Spe but is immensely powerful when flung, and Lagging Tail makes the pokemon move last in its priority bracket, making it pretty much useless outside of a Prankster Trick.

Iron Ball also removes Earth immunities, right?
 
Yeah iron ball is better option. REmoves levitate/ground ability/imunity.

This was mention with Uxie. However light screen should be replaced with yawn to phaze and get a free turn to set up and then u-turn out. I do believe uxie can learn yawn. not 100% sure. Also, it is quite hard to get a good enough Uxie for wifi battles... lol
 
bumping "cause trick room is awesome ..

lately i have been testing CB haxorus on a trick room team .. and it wrecks shit , he may appear fast for TR but a lot of teams relie on faster dragons to RK like scarf hydreigon /latios/chomp .. trick room makes them really vulnerable ... CB adamant outrage power is huge .. and he have pretty nice bulk , magnezone is a pretty nice partner to handle nattorei/skarm who can wall , and he works well on a trick room team as well .

not to mention that you can trick your opponent , he won"t think of a trick room team if he sees something like haxorus on the team preview .

anyway I'm still working on the team , but so far it's been doing well .
 
This may have been mentioned before, but I want to say that TR Victini wrecks, especially in Sun. If they don't have a Slowbro, Suicune, or Flash Fire poke, you've pretty much cleanly swept their team.
 
I am under the belief that trick room teams are the best team type in the metagame right now, and that none of us have explored their potential quite as much as we could have.
 
I am under the belief that trick room teams are the best team type in the metagame right now, and that none of us have explored their potential quite as much as we could have.

By the ludicrous amounts of Stall and Sand teams i've encountered, apparently not. People just looooove sand.

That being said, I love Trick Room this generation. It was way more specialist in Gen 4 so I never really used it, but in Gen 5 the likes of Mental Herb and more Priority, alongside fantastic users such as Reuinclus and Porygon2 make it much more viable, with others such as Whimiscott and Chandelure having it as an option, and Conkeldurr and Escavalier there to properly exploit it.

Personally I love LO Trick Room Reuniclus, who can tear apart a team in lots of situations. Psychic hits hard neutrally, with HP Fire and Focus Blast then taking care of most things that would usually resist it. I'll use it even on a team that doesn't really take advantage of Trick Room.

Personally I find a great use of Trick Room is one that uses pokemon that don't rely on it, but rather they simply benefit from being able to outspeed other pokemon, and can still be effective when they don't. Conkeldurr and Scrafty are going to be more helpful on a TR team, than something Escavalier which is pretty hampered without it.
 
Well one of the nice things about Escavalier on TR teams is that it helps keep Reuniclus from shitting on you. Also does a number on Ferrothorn (although you take like half your hp in recoil should you hit one of those holding Rough Helm holy shit).

Eelektross is pretty neat, though, for dealing with stall, as a set of Wild Bolt/Flamethrower/Grass Knot/HP Ice can pretty much shit on a lot of stall pokes, namely Skarmory, Blissey, Jellicent, Gliscor, Ferrothorn, Hippowdon, and Vaporeon (not entirely sure about Ttar, and Rotom-W does take a decent amount form Wild Bolt but you gotta watch out for WoW) You need some good prediction to use it though, as it dies really fast.
 
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