


Sets:
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Taunt
- Stealth Rock
- Knock Off
- Roost
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Will-O-Wisp
- Foul Play
- Recover
- Knock Off
Infernape @ Leftovers
Ability: Blaze
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Will-O-Wisp
- Flamethower
- Slack Off
- Taunt
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Taunt
- Stealth Rock
- Knock Off
- Roost
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Will-O-Wisp
- Foul Play
- Recover
- Knock Off
Infernape @ Leftovers
Ability: Blaze
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Will-O-Wisp
- Flamethower
- Slack Off
- Taunt
Since nobody has posted a defensive core, I guess I will do it. As most people know, M-Sableye's main weakness comes from Fairy type Pokemon like M-Altaria or M-Gardevoir. So we patch up that weakness with SpD Infernape. It runs Flamethower Shot to get rid of Fairies while being able to take hits pretty well. Wisp is run to stop Physical Attackers, while Recovery is on all three. Knock Off is on 2 mons, while Wisp is on 2. Mew has access to Rocks and both Mew and Nape Carry Taunt. Fun fact, all three can learn Wisp, Taunt and some form of recovery while both Sableye and Mew learn Knock Off. Infernape absorbs Fighting hits that Dark Types and so can Sableye can handle Ghosts well for Mew. In general the core is pretty weak to SD Talonflame and M-ZardX as well as not doing too well against M-ZardY, due to inherent immunity to burn. Toxic can be run to alleviate this weakness, but is still apparent. It also kind of struggles against M-Altaria if it gets a few DD's up. However, it finds little room to get these DD's up with Taunt, Wisp and Foul Play following it around. Overall a solid Defensive core, but just lacks a few stops to set up sweepers.