Well, Hurricane has a much more mundane name in japanese (Gale), which admittedly still fails to acknowledge the fact it can miss. But well, there are moves like Heat Wave, which are also wind-based, that can also miss so whatever.
Agreed. They fucked up.
Grass is a stupid type, too. Notice how there are only like 4 (not counting NFE and LC) Grass Types that gets access to Earth Power?
You grow from the ground.
Your roots are tangled into the ground. You /are/ the ground. Make use of that!
So many moves are messed up with accuracy. Kinesis (Lowers Acc but has 80% Acc itself), Heat Wave as previously stated, Focus Blast (a) Aura Sphere, which is a mini focus blast never misses b) how are you focusing but missing so much) to name a few. Over 3x as many Pokemon learn flamethrower to Ember (I mean it's literally a more powerful ember lol) I always found it funny how Present has 90% Acc. Do you not want my gift :[
Focus Blast is even worse in spanish as it literally includes the word "Accurate" (Its name is Onda Certera) and yet...
They fucked up because a 120 power move with a chance of confusion doesn't have perfect accuracy?
They fucked up because a move whose concept indicates it should be accurate is inaccurate. Their job is to implement a realistic, credible world (relative to the fictional parameters of having magical creatures or whatever, etc.). If that world is unbalanced, it's unbalanced.They fucked up because a 120 power move with a chance of confusion doesn't have perfect accuracy?
I imagine that Twister is easier to use and aim. Like imagine a strong burst of wind, but it has such a windup that it's not too hard to move out of the way. Also Twister is a Dragon typed move so it probably has some secret draconic energies involved when being made as opposed to the mundane strong winds of Hurricane.I don't really find the starters "shit" tbh. Samurott and Emboar are fine (Serperior is another matter but we all know about that). I never found using either of them hard in game or anything.
The move "Twister" is 100% accurate and that makes sense but Hurricane should be 100% accurate, I mean if you can't dodge a twister how can you dodge a hurricane at all. It's not like I can just avoid it.
I don't really think any types are stupid, actually and how would you suggest Pokemon like Venusaur who are plant based monsters (like most of them are) use the earth when they actually aren't connect to it?
Also they do it's called Ingrain.
I imagine that Twister is easier to use and aim. Like imagine a strong burst of wind, but it has such a windup that it's not too hard to move out of the way. Also Twister is a Dragon typed move so it probably has some secret draconic energies involved when being made as opposed to the mundane strong winds of Hurricane.
If you're in the middle of a hurricane I'd like to see you dodge it when it covers an area bigger than a city, technically.
EDIT: Lol completely missed heybbygal's comment. 10/10 PokeLogic tho.
Grass is a stupid type, too. Notice how there are only like 4 (not counting NFE and LC) Grass Types that gets access to Earth Power?
You grow from the ground. Your roots are tangled into the ground. You /are/ the ground. Make use of that!
What I mean is that they would be so much better if they had actual Earth Power instead of Earthquake. #makeMeganiumViable2k17
I feel the same way about Delphox. Literally the only Psychic Pokemon without access to Tbolt, Focus Blast or Energy Ball, it does get Thunder- and Power-Up Punch though lol.
Well, to be fair, hurricanes can also describe the wind conditions. I imagine the move Hurricane more like producing Hurricane-force winds (speeds greater than 74 mph/118 km/h). It also requires moisture and energy to sustain. Probably because of that, that's why Hurricane is 100% accurate during rain and 50% accurate during the sun - it grows even stronger and larger during the rain and wimpier during the dry heat.
It's a bird summoning a Hurricane in what is usually a confined area that somehow avoids damaging anything - including people and any part of the environment - aside from the target, and the part that concerns you about defiance of logic is that a powerful move isn't that accurate?They fucked up because a move whose concept indicates it should be accurate is inaccurate. Their job is to implement a realistic, credible world (relative to the fictional parameters of having magical creatures or whatever, etc.). If that world is unbalanced, it's unbalanced.
It all concerns me.It's a bird summoning a Hurricane in what is usually a confined area that somehow avoids damaging anything - including people and any part of the environment - aside from the target, and the part that concerns you about defiance of logic is that a powerful move isn't that accurate?
Hm, Grass and Water represent forms of erosion which, aside from smashing them with force (Fighting & Steel), is one of the things which break down rocks. There's really no weakness you can remove from Rock that wouldn't make sense why it's gone. As for more resistances, hmm, maybe Bug & Fairy? I would say Poison but acidity is part of Poison and acid breaks down rocks.
Though speaking of Bug, I think it should get a second look at since way too many types resist it. I think we can safely remove Fairy, Fighting, and Ghost being resistant to it, maybe also Poison. But I think I'll stop here otherwise I'd start completely rewriting the Type Chart (though some people will probably say it needs it).
Also Earthquake is high power & 100% Accuracy due to several factors: (1.) Flying-types and Pokemon with Levitate are immune. (2.) It also hits allies in Double Battles. But yeah, we could use a decently high powered (maybe 90-95 Power) Physical Rock-type move with at least 100% Accuracy.
And I'm not surprise Head Smash Corsola ain't so great, it only has 55 Attack.
Hell yeah. Especially Regice, who is cool literally and figuratively. I even was lucky enough to get one as my starter in a randomizer once. It was awesome.I.M.O the regi's don't get enough love.
It an be sort of justified flavour wise, sure, but erosion is a slow process, and I don't think it would be that useful in a fight. :D
As an 'element vs element' advantage, I always saw that base as already being covered by the Ground type, and Rock/Ground types would still be weak to water and grass anyway.
It's a bit like how Steel doesn't resist water, but isn't weak to it either. I think that would be a much fairer way to go. (Fight, Steel and Ground make more sense as weaknesses anyway, and mostly hit on the physical side, rather than Water and Grass hitting (often 4x) on the weaker special defence).
Rock already resists Poison, but I would love resistances to Bug and Fairybecause that would be two fewer weaknesses on Tyranitar, leaving it with a mere three now instead of seven, except yeah, Bug is already a terrible type and it doesn't need to get worse.
As for Head Smash Corsola, well, it might have a puny attack, but with a 150 BP move boosted by Hustle and STAB, it... ok, yeah, it's still awful ok? :D
Maybe I just need to give it a Choice Band...?
I.M.O the regi's don't get enough love.
Yeah most defensive pokemon are useless in-game and having an offensive mon in a slot is 100x more efficient. The only thing I can think of that'll give defensive mons a purpose in game is if GF bumps up the difficulty of the game, like Battle Maison difficult. However, they're still pretty crucial to competitive battles. Without defensive pokemon, competitive battles would break and won't work at all.Actually, defensive Pokémon which specialize in one side of the spectrum is a bad idea overall. A Pokémon with titanic Defense but no Special Defense will take a lot of damage from Special moves, and needs a humongous HP stat not to be knocked out flat by attacks from the wrong side of the spectrum (see Chansey/Blissey).
An offensive specialization is very easy to work with. You can choose what moves to use, and thus opt never to use your weakest attacking stat. Movepool and stats can be tweaked to optimalize your good side of the spectrum, and it's feasible to simply pretend the other side isn't there. But a Pokémon can't choose which moves to be hit by, so a defensive deficiency is a major minus which will be exploited. An offensive Pokémon can focus all its effort in its best attacking stat, plus Speed. But if you want to do defense well, you need to focus on both sides of the spectrum, plus maybe HP, which leaves very few stats to be put into other areas. Optimalize all defensive stats, and suddenly you can't do anything back to the opponent (see Shuckle, or again Chansey/Blissey). You need an utterly humongous BST to have stats left over to attack with, or leave a gaping hole in the defenses for the foe to exploit (see Avalugg, Cloyster and arguably Florges). At any rate, your Speed is likely to be lacking, so prepare to take hits before you can do anything.
Game Freak has tried (and failed) to address this problem, by jacking up the base stats of defensive Pokémon to ridiculous levels. Base 170+ offenses are nearly unheard of, but such high defenses are quite widely distributed. The highest non-forme Attack stat is 165 (154 on the special side), but there are six Pokémon with Defense above 180 (yet strangely only five above 150 on the special side). But while the extremely offensively-inclined Pokémon see much use as terrifying wall-breakers or sweepers, extremely defensively-oriented ones are obscure even in lower metagames.
Now that offensively-oriented Pokémon have so many high-power moves, high stats and wide coverage to work with, a good defensive stat is more useless than ever. You can't protect yourself from Critical Hits without using obscure moves or abilities, and when they happen your defensive boosts are ignored. A Pokémon can take hits reasonably well, but then you have to rely on passive damage to hurt the opponent, and a strong super-effective move or crit can take you down quickly in any scenario.
Add to this that a defensive approach is tedious and heal-intensive to use in-game, and you get a bit of a feeling that the game mechanics border on broken. Doing offense well is easy, many Pokémon can do it, it requires little set-up, and it's quick and efficient in-game. Doing defense well requires a very lucky draw in the Base Stat lottery, few Pokémon can pull it off (best example: Ferrothorn), it may require lots of set-up (which may be negated at any moment by phazing or critical hits), and in-game every battle becomes one of attrition that requires you to heal afterwards, burning through healing items or forcing you to backtrack. Gaining Exp. by playing defensive is... less than fun. And Exp. is practically required to progress through the game. What's worse, in a battle environment where defensive play is the best option, every battle becomes a boring stall-fest. Defensive playing doesn't only not work well, it can't work well for the game to be fun. The designers truly painted themselves into a corner with this one.
Yeah most defensive pokemon are useless in-game and having an offensive mon in a slot is 100x more efficient. The only thing I can think of that'll give defensive mons a purpose in game is if GF bumps up the difficulty of the game, like Battle Maison difficult. However, they're still pretty crucial to competitive battles. Without defensive pokemon, competitive battles would break and won't work at all.