Excuse you, sir, I'll have you know that there's only one Pokémon girl for me, and it's not Cynthia.
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Would you believe me if I told you that, only RIGHT NOW, I realized that Shauntal is not a midget and that she's actually kneeling down?
Excuse you, sir, I'll have you know that there's only one Pokémon girl for me, and it's not Cynthia.
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Though I do agree that when he STILL says it in Circhester, or even the League, it's kinda annoying and makes no sense anymore. I mean you've beaten 5 to 8 gyms, of course you know type matchups.
Funny you mention this because in the beta, they literally used Steven's Emerald Sprite as a placeholder for her.I guess there’s also her character, aka a direct steven stone carbon copy. but really, she's a horrendous character story-wise.
Funny you mention this because in the beta, they literally used Steven's Emerald Sprite as a placeholder for her.
On the flipside, it's fairly common to see people complain about the player character being kept out of the action in base SWSH. It adds to Leon's character, but from a gameplay perspective it's not very fun to be told "oh yeah, and then Leon solved this problem without your help". When it comes to balancing gameplay and story, I'll always choose having the climactic fight with the big baddie in the distortion world over "and then Cynthia's Garchomp wiped the floor with Cyrus". Especially since what saves Leon (imo) is that he's actually a good challenge when you do fight him, not the endless fanwank throughout the game. Show not tell, etcleon is one of, if not the only champion with the distinction that he actually does something in the games. he doesnt just stand there and wait around for some 10 year old to do his job, and thats great, because this is something that people have been meming on for months now, maybe even years. Oh, this dynamax Perrserker going feral? Nothing that a Charizard can’t fix. Uh, oh, Eternatus is released? Better be an adult and fight it! He actually lives up to his title and isn’t some smoothbrained buttermonkey chud sitting on their ass in the back of the pokemon league. Truly worthy of the term “champion”.
I guess I'm going to bat for Cynthia. As I arrange my thoughts in my head to type out, I'm noticing that this is mostly just my personal theory/interpretation and not really something the game directly supports, but whatever. Should hopefully be an interesting read regardless.I guess there’s also her character, aka a direct steven stone carbon copy. but really, she's a horrendous character story-wise. She gives you, what, an egg? Puts you on a fetch quest? Stands there while you fight Cyrus? All there is in there is a shallow hard mode “waifu” but really is it so hard that you cant just deal with her garchomp by bringing a Weavile or a bulky water like Vaporeon to freeze its fins off?
Colo, Stadium/2/PBR for rental runs makes this worseI still stand in my opinion on how most pokemon games were hard as a mix of shit accessibility + bad game design
We can have (and tbh at this point we are kinda due having) hard pokemon games, but we can also have them without jank level curves and shit movepools/options for the player
a problem especially with the idea of Level Capping in regards to EXP Share is that it would explicitly murder playstyle flexibility. Monotype runs would be dead in the water because they can't rely on a level advantage to compensate for a type disadvantage. Brute forcing with your starter would become impossible to do for those who wanna try that.
I still think Level Caps are a good idea if implemented correctly. Indeed, the issues both of you stated are problems that should be considered, but they're not issues which can't be worked around.Yeah, level caps are utter BS. These are in Pokemon Radical Red, a ROM hack I've been playing recently, and they suck since they severely limit the options you can use to beat the current boss.
please no... I can't do this again.... I'm not strong enoughPalace: This is just about the Pokemon's Nature deciding on what moves it uses on its own. Regardless how you feel about it, you can't argue it's a simple one that can be includede.
Colo, Stadium/2/PBR for rental runs makes this worse
Especially Stadium 2. The nerfed rentals + incredibly hard AI makes rental runs take many many many tries
What was wrong with the rentals in PBR? I understand there was only one set for each gender, but I managed to progress to the game fine with that set.That's why they added the continue glitch, so you could try as many times as you wanted
I'd take Stadium 2 rentals over whatever garbage PBR gives you any day.
What was wrong with the rentals in PBR? I understand there was only one set for each gender, but I managed to progress to the game fine with that set.
Level Caps:
I still think Level Caps are a good idea if implemented correctly. Indeed, the issues both of you stated are problems that should be considered, but they're not issues which can't be worked around.
First, as ScraftyIsTheBest suggested, having Level Caps being it's own additional Mode or Option would resolved some if not most of these issues. If a specialize run like Mono-Type or One Pokemon only isn't working out with Level Caps don't play it in that Mode (or, better yet, have it be something in the Option menu that can be turned on & off).
Second, the way I think Pokemon can do Level Caps is actually using mechanics they already have and use! Not sure how it's done in Radical Red, but putting a "hard limit" on Levels (whereas the Pokemon stops gaining Levels & possibly experience upon reaching the Level Cap) is a bad idea. Not only could it mean valuable Experience goes to waste but also completely stops the Pokemon from anyway of becoming stronger. No, in my opinion, Level Caps would use the Battle Facilities' Set Level mechanic. Upon reaching the Level Cap, the Pokemon's stats will be set as if it's always at that Level until Level Cap is increased (likely with getting the next Badge or whatever progress marker they're using). However, the Pokemon will still gain Levels. This is an important detail because this allows the Pokemon not only able to learn new & stronger Moves but also adds & adjusts EVs. Sometimes a Pokemon just needs a better Move and/or its EVs in the right stats to get the edge it needs to win. Heck, they could also allow a Pokemon's HP to keep on increasing (meaning only Atk, Def, SpA, SpD & Spe would be affected for Level Caps) if they really want to make sure the player won't get stuck with on a Level Cap run.
Also, balancing would be important. If a Pokemon for some reason needs overleveled stats to win just make sure then that no opponent has a Pokemon that goes above the Level Cap and is a few levels below it. If they have different game difficulties then maybe for the harder ones they can have important NPCs Pokemon go up to the Level Cap and maybe even go above it; but once again those difficulty modes would probably not be ones you'd play on for a Mono-Type or One Pokemon run.
I personally always thought they should do a similar thing to how wild battles level up in Final Fantasy 8, where the level of the wild Pokemon and your foes, are all linked to an extent into the highest level of your main six. You'd still have a cap as to the highest a wild Pokemon could be at, so no Route One Level 99 Pidgeys, but it'd be reasonable to see them perhaps grow to a maximum of Level 30 whilst later routes would still have a higher cap to emulate the current set up.
A problem with this I see is more with training, especially if other members on your team isn't up to the level of your highest (so switching them in would put them in an automatic disadvantage) but you don't want to focus directly on training them. Even for your strongest member now the battles put them on even footing with the opponent, meaning they won't be knocking out the opponent in a couple of hits (unless they're on a Route or location with a lower cap to their Level) which means they'll be hit multiple times which means more healing meaning more money spent on potions or running back to the Pokemon Center. It'll likely mean players will ignore the wild encounter more than ever if it's essentially going to be a mini-boss fight each time (because if they're also at equal levels the chance of running away isn't guaranteed, and each fail run away attempt is a free hit for the wild Pokemon). Also, it may take away the feeling that NPC Trainers are a greater challenge as they too would probably follow the leveling-with-you rule so be on even par with the Wild Pokemon.
mfers haven't touched any jrpg outside of Pokemon before and IT SHOWS. This morning someone posted on a fb Pokemon group about how annoying and long are the cutscenes for Persona 5."Le cutscenes" has become to SM what "Le ice cream/le garbage" was to BW. It's literally not a shred less petty or annoying or overused
For OR/AS specifically, I think that "No Battle Frontier" is their negative tagline (or what it should be called).I'd also add "too much water" from gen 3 to that list. I really don't think it's that bad, especially since you can surf at twice the normal speed on a Sharpedo in ORAS and grab up a few Max Repels to not have to worry about the Tentacools.
Not to mention the Mystery Dungeon games' cutscenes, especially in Gates to Infinity.
I'd also add "too much water" from gen 3 to that list. I really don't think it's that bad, especially since you can surf at twice the normal speed on a Sharpedo in ORAS and grab up a few Max Repels to not have to worry about the Tentacools.
The problem with this is that "Le ice cream/le garbage" are perfectly easy to avoid in game. Don't want to use a Vanillite? Don't catch one, simple as that. Don't want a Trubbish? Same thing, don't catch it. Don't want to watch the cutscenes? Sorry, but there's no skip button and the text only goes so fast. Its compulsory, and it's damned annoying. The SM cutscene thing has be done to death, sure, but it really cannot be understated how much they drag when you don't care about the story and just want to play the game. I enjoy SM and USUM a lot, but I've never been able to finish them because by the time I get to Ultra Space/Ultra Necrozma I'm just too tired of the cutscenes to keep playing"Le cutscenes" has become to SM what "Le ice cream/le garbage" was to BW. It's literally not a shred less petty or annoying or overused
Characters tend to repeat stuff we already know several times, everyone has Mojo Jojo syndrome.