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Unpopular opinions

by "this ability" I meant "the ability to hit non-adjacent opponents in a triple battle" not "the ability Mega Launcher"
Oh... no clue, prolly just to give another oompf of utility to these pulse moves considering most of these (like Water Pulse, Dragon Pulse or Aura Sphere) have significantly lower damage than the most used moves of same type.

In fact I believe of all these moves, the only one that actually sees use is Dark Pulse, and only really for lack of other dark stabs for dark type special attackers anyway...
 
Objection. Kricketot is not the only Gen 4 Pokémon with a good cry.
  • The Chimchar line's monkey noises
  • The Starly line's electronic bird sounds
  • B I D O O F
  • Kricketot's xylophone sound (this one is underrated)
  • Luxio
  • Cherrim
  • Gastrodon
  • The Drifloon line
  • The Stunky line
  • Chatot
  • Spiritomb
  • Garchomp
  • Drapion
  • The Finneon line
  • Snover
  • Magnezone
  • Electivire
  • Mamoswine
  • Porygon-Z
  • Froslass
  • Rotom
  • Dialga
  • Giratina
  • Manaphy
  • Both Shaymin Formes
  • Arceus
Gen 4 cries were so good. Gen 5 cries were second best and it went downhill from there. Recent Pokemon cries nowadays is literally just unedited animal noise like Wooloo's.
 
ORAS is a sequel to XY. This may sound weird and people often think ORAS took place during the same time as FRLG because RSE did for sure, but I think in the Mega Evolution universes, ORAS took place much later than RSE and around the same time as XY. To start off, Zinnia finalizes the lore on Mega Evolution and explained the cause of it was AZ's Ultimate Weapon. (...) Kalos had the technology to be aware of a meteor threatening the entire world and should have known about this in XY had it taken place before then. By this logic, they should've also known of a Mega Rayquaza. (...). Lastly, Wally in SM/USUM looks as if he aged significantly less than Red and Blue have. It is very possible for ORAS to take place during XY in mega universes while RSE happened during FRLG in non-mega universes.

I guess this would explain the small plothole when Sycamore said that Kalos is the only region which Mega Evolution was known to exist. XY happens first, then ORAS which reveals Megas are now in Hoenn.

Ice type should be resistant to water moves and fairy types should be weak to bug attacks.

Out of curiosity why Fairy weak to Bug?
Separating Water from Ice in the first place is arguably dumb. Both Ice and Water are scientifically the same element in the first place.

Don't think Ice as simply just being "solid water", rather think as Ice also representing "Cold" and, if you want to get scientific, "Entropy/Atrophy". Ice-types are actually more a counterpart to Fire-types in that regard, both being representatives of thermodynamics. Where as Fire-types represent the "attracting/energizing/accelerating force(s)" of heat transfer, Ice-types represents the "repelling/dampening/slowing force".

If the Ice type’s biggest problem is that they are too slow to take advantage of their offensive type, I was thinking Hail should buff speed of any Ice type by 50% when it is active .

Wouldn't it make more sense if Hail halved the Speed of non-Ice-types (and maybe Fire-types cause, well, they essentially have a heat shield negating the effect that's slowing down the other Types)?

It's also worth noting that in the context of Crown Tundra's campaign, Calyrex couldn't even remember what its steed originally looked like. It lost so much of its power over the years and even its memories of what it did with its steed are unclear even to itself.

For the sake of the game's campaign you are only allowed to choose one of the steeds but it is entirely possible in reality that Glastrier was indeed a "draft horse" during its time and that Calyrex had both horses and they each served different purposes for it. Calyrex lost most of its power and with it most of its memories, even to a point where it is easily impressed by modern humans and their capacity for innovation because its loss of power left it estranged from the Pokemon world for a looooong time. So of course, it can easily be perceived that Glastrier did act as a draft horse once upon a time while Spectrier was a fast war horse back then.

I like the theory that, in addition to Calyrex being unable to remember the Wild Horse he had, that the Wild Horse he had died after escaping his control (though either was unable to take care of itself or the Tundra began to freeze over and it was just unable to survive the changing environment) and split into Spectrier (the freed spirit of the original Wild Horse) and Glastrier (the frozen body of the original Wild Horse). I feel this at the very least doesn't make Calyrex look like a complete idiot, especially with there being two horses running around and it just doesn't realize what has happened.

I thought the Rotom Pokédex being able to talk to the player was cute, and I am still saddened by the Rotom Phone's and Masters EX' Porygonphone's shared inability to talk.
MY MAN!!! Honestly the only issue was that you couldnt cut the dialogue when going to use it, but if they fixed that, itd be peak pokedex. I love the rascal

An easy way to fix everyone's main issue with the Rotom Dex was to have it so you needed to press a button to hear anything non-story it had to say. At one of the corner of the bottom screen have there been a Rotom button that, when pressed, you talk with Rotom (I know there's a way to do that, honestly I forgot but I'm just giving an example). However, if Rotom has something to say, instead of Rotom temporarily wrestling the controls from you, the "Rotom Dex button" will simply blink a few times. Its then up to the player whether to tap the button to talk with Rotom Dex. I know this idea probably needs some working on due to other factors such as the Roto Loto, but I'm just presenting the main idea.

if we're going to play with deleting types, delete bug and dragon ez. very irrelevant teams on a "what does this type allows you to design" because it's not like there needs a mammal or bird type for them to design birds and mammals (which they realized with birds and changed it to flying but not with bugs... lol).

Hm, I actually feel those Types are okay. It's hard to explain, so let me ask this: If Bug-type didn't exist, what other Type would you make all the Bugs, especially those which are pure Normal-type? Normal doesn't quite fit, and not all Bugs are poisonous or have affinity with the ground or air. I see Bug-type the same as I see the Fighting-type, it's a special trait Bug-types have which manifests itself as a Type. Like Bugs having exoskeletons I think is something which would play a major part in their biology what it would indeed effect Type match-ups, and the "hive mind" or "bug mind" I think is also different enough that they would behave differently which could be where "Bug-type energy" is generated from; it's not your normal definition of energy but rather how a bug manipulates the energy within itself via its thinking and behavior that gives it a unique power.

As for Dragon-type, the thing about Dragon-type is that originally it was supposed to be the "Ultimate" Type. Dragon-types were resistant to the Starter's Types (and Electric) and, though only strong against themselves, final stage Dragon-types were characterized with having strong stats rivaling Legendaries. So when future gens came Dragon was sort of caught in an awkward position where it was meant to be this special Type but now more and more Pokemon were being added to it (including Legendaries and other Pseudos). Dragon-type had to somewhat reinvent itself to fit in with Pokemon lore and so it came to represent a sort of "raw power" Type. Dragon-types have accessed an energy which could tear other creatures apart which try to harness it, so them able to harness it shows all the stronger they are. It disrupts natural law (hence resistant to Starter-types) and only weak to itself, an atrophic force, or a more refined form of its energy which is also immune to it.

Better question is, why so many types resist Grass despite being one of the three starter types?

Just unfortunately how it worked out: Bugs consume or use plants, Dragons I explained above were meant to be a super Type resistant to the Starters, Fire burns plant material for fuel, Flying whips up winds which blows around or knock over plants, the energy Grass-types use to attack is essentially the same energy they feed upon via photosynthesis, Poison decays plant material, and Steel's smooth & hard surface is had for plant energy to get through.

Now I'm wondering if Grass/Fire would be a good defensive type, since they resist a lot of each others' weaknesses.

Weak To: Flying, Rock, Poison
Resist: Ground, Steel, Grass (x0.25), Electric, Fairy
Neutral: Normal, Fighting, Bug, Ghost, Fire, Water, Psychic, Ice, Dragon, Dark

Eh, certainly isn't bad. You'd need to ask a more competitive player what role a Fire/Grass-type would be able to take as some Move Types are more common then others.

Normal needs a buff, possibly more than any other type. It's a solid contender for worst type.

I've had an idea that Normal could be given a special trait where Normal-type Moves receives a Power increase depending on the user's Level: ((((Level * .25) / 100) + 1) * Move's Base Power).

There are no plausible reasons for Fighting, Fairy and Ghost to resist Bug.
Fighting should resist Steel instead.
Fairy doesn't need this resist, and so does Ghost.

Also the idea of Flying beeing the "bird type" should change, since now we have even baloons and fans that are flying type.

Same goes for the idea of "if you throw a rock to it, it dies/breaks" for beeing weak to Rock. If you throw a rock fast enough at anything it will die or break, and/or the rock will be shattered.

  • Fighting resist Bug: Bug's movements & behavior are systematic which Fighting-types are able to read and thus properly prepare a defensive stance against.
  • Fairy resist Bug: Fey have traditionally been shown having a controlling relation with Bugs; they likely have learned to understand Bug behavior which is a major factor in preparing countermeasures to their attacks.
  • Ghost resist Bug: Next to Normal & Fighting, Bug energy is a more "physical form" of life energy coming from a living creature which doesn't generate its own energy from the nature around it (as oppose to Grass-types which, though could also be looked as having "live energy", said energy comes from the environment it absorbs thus having a deeper connection to nature and natural laws).

Fighting neutral to Steel: While Fighting-types are better at finding weak points they can counter to weaken moves (such as with Rock), Steel is a harder Type to scan for a weakness as the structure of Steel-types are meant to be uniformed throughout. At the very least they're naturally durable and not negatively effected by Steel to be weak to it.

Rock super effective to Flying: Not only are rocks heavy and have sharp edges, but their edges are also rugged which disrupts air flow around it. Hitting a Flying-type with a Steel-move will knock it around, but the smoothness of its structures allows air to better flow which a Flying-type can use to recover. Meanwhile a Rock-type move not only knocks it around but disrupts the air flow it needs to recover, thus leaving the Flying-type vulnerable and even causing it to crash.

Moody's name in Japanese is "Sudden Impulse" so I think the thing with Smeargle is less "tortured artist" and more "ADHD as fuck artist". Still doesn't really explain any of the other mons get it.

Remoraid Family: Being based on firearms/artillery, they likely have "trigger fingers". If you played Legends: Arceus you know that Remoraid and Octillery are always ready to shoot first, ask questions never.

Snorunt & Glalie: Probably a reference to them being very active & reactive in cold temperatures other creatures wouldn't be able to. Snorunt play happily in frigid temperatures without care for storing energy (cause they get energy from eating snow and ice). Meanwhile Glalie is able to instantly release breathes so cold they freeze the air in front of it into any shape they like.

Bidoof family: They may seem dopey and clumsy... mostly because they are. HOWEVER when they got work to do such as making a dam they're agile and hardworking, able to quickly break apart wood and stone and build dams that never break or overflow.
 
I've had an idea that Normal could be given a special trait where Normal-type Moves receives a Power increase depending on the user's Level: ((((Level * .25) / 100) + 1) * Move's Base Power).
I mean, we are in the Unpopular Opinions thread, but I feel like that's just really not what the type system is supposed to do. Direct stat/power increases just seem like the most clunky and uninspired way of buffing types that seem weak. The battle system being significantly different between Level 50 and Level 100 also has really weird implications with VGC/BSS vs regular 6v6.

Plus, I feel like the overall effect is just "your bog-standard Normal-type physical attacker with Normal move + Ground/Fighting move + maybe Dark/Ghost move is better now". It's arguably even less interesting now because it's harder to take neutral hits, so there's more incentive to just make the "switch in your Rock/Steel and hope they didn't click the coverage move" play. This lack of attacking interactions does exist to an extent with Ghost, but at least it's partially compensated by Shadow Ball's low BP (Poltergeist is busted but they specifically denied it to most of the good physical Ghosts).

TBH I feel like if there has to be a type that's the worst, it's best that it's the type that is least interesting. (Giving back Return to Normal-types is probably okay I guess.)
 
Just unfortunately how it worked out: Bugs consume or use plants, Dragons I explained above were meant to be a super Type resistant to the Starters, Fire burns plant material for fuel, Flying whips up winds which blows around or knock over plants, the energy Grass-types use to attack is essentially the same energy they feed upon via photosynthesis, Poison decays plant material, and Steel's smooth & hard surface is had for plant energy to get through.
My issue with this is that some of these feel so Broad Strokes that they could be applied to several type relationships to the point that you could relate anything to anything for a type weakness.

For example: Rain Storms impact air pressure and density, along with potential waterlogging in rare cases, therefore Flying Types should be weak to Water to reflect this.

The purpose of Poison is to kill normally, therefore Normal should be weak to Poison. We also have pesticides and naturally occurring anti-Insect Toxins, therefore we should go back to Bug being weak to Poison.

There comes a point where the type relations are built on either flimsy logic, or arbitrary connections (insofar as the comparison applies to a few types but not all of them reflect in the match-ups). This is exacerbated a little if you try to apply the logic of some match-ups beyond their own. Like, Normal is weak to Fighting, I guess because your untrained random is inferior to a trained fighter. But in that case should I assume Joe next door would fare better fighting a Dragon than a Boxer or Karate practitioner?
 
Hm, I actually feel those Types are okay. It's hard to explain, so let me ask this: If Bug-type didn't exist, what other Type would you make all the Bugs, especially those which are pure Normal-type?

Bug type only, aka the main ones that will rely on Normal type:
Caterpie/Metapod: Normal
Pinsir: Fighting
Pineco: Steel
Wurmple: Normal
Silcoon: Fairy
Cascoon: Poison
Volbeat and illumise: Electric/Normal, or pure electric
Kricketot familly: Normal
Burmy: Normal that evolves into a monotype of whatever coat it had, or Normal/coat if you prefer that
Karrablast: Normal or Fighting
Shelmet: steel
Accelgor: Fighting
Scatterbug/Spewpa: Normal
Grubbin: Eh, pure electric works just fine, but you can go into a typical type if you want
Blipbug: Psychic

Bug dual types (this is where things get good):
Butterfree: Psychic, Psychic/flying, Flying
Weedle, kakuna: Poison
Beedril: Poison, Poison/fighting, Poison/dark
Paras/Parasect: Grass, grass/ghost, Grass/dark
Venonat/moth: Poison, Poison/psychic, poison/flying (moth)
Scyther: Flying, Flying/fighting, Normal/fighting, normal
Ledyba/Ledian: Any combo of flying, fairy and fighting
Spinarak/Ariados: Poison
Yanma/mega: Flying, Flying/dragon (lmao)
Forretress and scizor: steel
shuckle: rock
heracross: fighting
beautifly: flying, fairy, flying/fairy
dustox: poison, flying/poison
surskit: water
masquerain: water, water/flying
nincada: ground
ninjask: flying
shedinja: ghost/ground
Wormadam: mono-coat type, or normal/coat
mothim: flying
combee: flying
vespiqueen: flying, flying/dark
sewaddle family: grass
Venipede family: poison
Dwebble/crustle: rock, rock/ground
Escavalier: steel, steel/fighting
joltik and galvantula: electric
durant: steel
larvesta family: fire, fire/fairy if you want to play the godly thing
genesect: steel
vivillon: flying, fairy/flying
chargabug/vikavolt: electric, electric/steel
cutiefly family: fairy
wimpod, golisopod: water, water/dark, water/fighting
buzzwhole and pheromosa: fighting
dottler and orbeetle: psychic, steel psychic
kleavor: rock, rock fighting
anorith fam: water/rock (woe, cursed fossil type be upon ye), water
skorupi: poison dark
dewpider family: water
sizzlipede: fire
snom family: ice, ice/fairy

Really, a lot of them can default on their mono types or gain a new secondary type, even some of the mono bugs.
 
I have made a post complaining about the lack of consistent rule for Legendary Pokémon other than "the creators say so".
You can only get one Farfetch'd in Red/Blue. Legendary status is no longer a meme, eh?
That's not a legendary Pokémon catch, that's a trade.
This in-universe trade, like all others, symbolizes the need to trade to complete the Pokédex glitchless.
And hey, if DUX the Farfetch'd is a Legendary Pokémon, so are LOLA the Jynx, MARC the Lickitung, and MARCEL the Mr. Mime.
 
That's not a legendary Pokémon catch, that's a trade.

Type Null isn't a catch either. It's a gift like the starters and Lapras in gen I. Of course, there are numerous examples of there being only one instance of an available gen I Pokémon, mainly due to the lack of breeding. Farfetch'd is just the best to highlight that access to only one of a Pokémon doesn't mean it's legendary.

Plus well there are a decent number of legendary Pokémon you can acquire multiples of nowadays, Phione being the earliest example.
 
Plus well there are a decent number of legendary Pokémon you can acquire multiples of nowadays, Phione being the earliest example.
There's actually only 2 cases, one being Phione (which is not caught but rather bred from Manaphy, and is also qualified as Mythical rather than Legendary), and the other being all SM ultrabeasts (of which you can get infinite in USUM).
The others are still stuck to "1 per cart" or "event only", while also all still sharing the "not breedable" aspect, though.
(Tecnically, one can make a point that you can in theory acquire 2 Solgaleo/Lunala in SM/USUM, since you get to catch one but also get the gift Nebby which you can then evolve into a 2nd one)
 
DP is sorta okay at boss design. I like how they designed Volkner and Flint around their limited options, but would've preferred if they did the same for Aaron given his unfortunate situation (or utilized the better Bugs in the dex). The choice between Maylene and Wake was cool given that you could challenge them in either order, meaning you weren't punished for exploring. Much has been written about Cynthia being incredible in DP as well. Platinum kinda failed at boss design though. The lack of type variety for Volkner and Flint removed much of the challenge surrounding their fights, Candice is now an evasion asshole, and the Maylene/Wake choice is removed. The nerfs to the Elite Four also sting, especially nerfing Cynthia, which was such an iconic fight that they made worse for no real reason.

Consider my jimmies rustled, but you’re off your rocker if you think DP’s bosses come remotely close to Platinum’s.

To start, I don’t agree with some of these opinions regarding Gym Leader teams losing their strategy in Platinum. Candice’s strategy was literally an ideal way to take advantage of her region’s mons, in comparison to DP where its just “LOL RANDOM MEDICHAM LMAO STRATEGY?? NO THANK U” Is this really more strategic than hail evasion?

You also say the Elite Four and Cynthia were nerfed, but given their teams, this is such a backwards claim that i can only assume you went off of level difference alone. Let’s go over those, by the way.

Aaron: This is a no-brainer here, Yanmega and Scizor outdo the Hoenn bugs by a regional mile.

Bertha: In contrast to the comparatively useless Sudowoodo and deadweight Quagsire, Gliscor shores up that Grass weakness and Rhyperior takes advantage of Sand’s Sp.Def boost far more efficiently than Sudowoodo ever could.

Flint: You actually mentioned Flint’s team alongside Volkner here, so i’m killing two birds with one stone.

On one hand, Flint’s monotype team in Platinum folds to even a semi-speedy Earthquaker/Surfer. On the other hand... DP Flint is just... sad. In comparison to Volkner, who can actually scare out a Ground type or two with Octillery, Flint has very little even with his non-monotype team. We have Steelix, which is useless against both Water and Ground types, Lopunny, who’s useless in general, and Drifblim. It is decently bulky and has a Ground immunity, but i’m skeptical of a mon whose only saving grace is cheesing with evasion and the stray all-stat boost from Ominous Wind. The only two Pokemon with moves that threaten Water types... are the Pokemon on Flint’s squad that are weak to Fire Types.

Now, does the Platinum squad still get dumped by a fast Water type? Yeah. But given Flint’s outright sadness in his DP team, why would you not just bite the bullet and stick to your monotype team? If you’re gonna lose to Water types regardless of team the same way Gardenia gets wiped by a Monferno, why is it necessary to diverge from your type for a worse team overall? Doesn’t really click for me.

Lucian: After that trainwreck, you’ll be happy to know that both Lucians are.. considerably evenly matched. Given his niche as the strongest of Sinnoh’s E4, both his teams are consistently powerful. Alakazam, Bronzong and Mr Mime are the same, so I won’t bother comparing those, but he replaces Girafarig and Medicham with Espeon and Gallade. On one hand, a Ghost Immunity is quite unique in comparison to Espeon’s quite common mono-Psychic. Medicham is also naturally powerful than Gallade too, and has valuable coverage like Gallade does. Speed is somewhat moot here, given that all but Espeon go beyond base 100s, and Medicham and Gallade even have the same speed tier. There is the benefit that Gallade and Espeon are FAR bulkier than them, though the distinction is made somewhat unnecessary by Screens from Mimey, though Psychics tend to last far longer than Flint’s Fires, given there aren’t a whole lot of Dark, Bug or Ghost types like they seemingly have a BILLION waters in the Sinnoh Region. I’ll put this in Platinum’s favor, but not by much.

AND FINALLY, THE MOMENT YOU’VE ALL BEEN WAITING FOR... cynthia.

Her team is identical barring moveset changes and the switch from Gastrodon to Togekiss.
And I’m just gonna get it out of the way, Togekiss is better by a LONG shot. That team was OVERDUE for decent Flying offense, especially on account of how Torterra quaked this team so thoroughly, sans the speedy Milotic who can’t even switch in. In comparison, Gastrodon does thoroughly little outside of being a midground Milotic and Garchomp?? That’s it? That’s really unnecessary.
Next, let’s discuss the moveset chang- I’m
kidding, we’re not doing that. The changes are so inconsequentially menial that they make virtually no difference. Except for one. Garchomp. Cynthia’s infamous gutbuster, responsible for making little kids around the world know fear at the claws of “The Walking Shark Of Pain.” And with its dreaded Uber-tier stat distribution, carries the vicious moves of Dragon Rush, Earthquake, Giga Impact, and... Brick Break. Wait. Brick Break? Seriously? THAT’S what it used in Diamond and Pearl? Not the incredibly useful Flamethrower for trouncing things like Bronzong and the aforementioned Torterra? Not for fully shredding Abomasnow instead of letting it survive if it fame in at full like Brick Break would LET IT do?? Yeah, no, Platinum beats this team easily. And it’s apparently bested the other teams i’ve mentioned, too. So, that’s that.

(god damn if that whole post wasnt a fuckin mouthful)
 
You can only get one Farfetch'd in Red/Blue. Legendary status is no longer a meme, eh?
Not all pokémon who we just can obtain one per game is legendary, but all legendary we can just catch one per game.
And also is possible to know if a pokémon is legendary due it's position in Pokedéx, the legendary pokémon are all in the end of the Pokedéx.
 
Not all pokémon who we just can obtain one per game is legendary, but all legendary we can just catch one per game.
And also is possible to know if a pokémon is legendary due it's position in Pokedéx, the legendary pokémon are all in the end of the Pokedéx.
...not really. Articuno/Zapdos/Moltres are before Dratini, Victini is at the start of the Unova dex, you get 2 Solgaleo/Lunala in Sun and Moon through the Lake of the Sunne/Moone, multiple Phiones in Legends Arceus... Legendary status isn't defined by availability or dex number, it's a separate thing.
 
There's actually only 2 cases, one being Phione (which is not caught but rather bred from Manaphy, and is also qualified as Mythical rather than Legendary), and the other being all SM ultrabeasts (of which you can get infinite in USUM).
The others are still stuck to "1 per cart" or "event only", while also all still sharing the "not breedable" aspect, though.

10+ seems like a decent number to me, though I'll admit I think there's no reason to classify Ultra Beasts as legendary Pokémon. Ultra Beast works just fine as a classification of its own.
 
Okay, hear me out.

What it we have the Platinum teams... plus DP Pokémon?

Candice's Froslass with Evasion hax + Medicham?
Volkner's Fire Punch Electivire + Octillery?
Flint's Thunderbolt Magmortar + Drifblim?
Heck, Quagsire could have been a good addition to Pt Bertha's team if its Ability was Water Absorb.

Yeah, Platinum didn't have to completely rewrite all the teams it did but I guess there was such a backlash against the non-standard team picks that they went all-in on having full teams that matched the type specialty. Hence Flint's (really quite dull and very easy to defeat) Platinum team. Non-standard picks are fine if they're done well - not saying DP's were necessarily (though I think it's generally agreed BDSP made them better).

Funnily enough, a while back I wrote a thing for my own amusement where each gym leader+elite four member has a full team of six unique Pokemon fitting their type specialty using that region's native Pokedex listing. Obviously you have to be creative with the species that are there and think laterally when it comes to team picks, but the interesting thing is that it's just about possible to make it work in Kanto, Johto, and Hoenn, but not in Sinnoh. There just aren't enough Pokemon to go around even if you double up on different forms and suchlike. This is the case whether you're using the DP or Plat dex.
 
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