ORAS is a sequel to XY. This may sound weird and people often think ORAS took place during the same time as FRLG because RSE did for sure, but I think in the Mega Evolution universes, ORAS took place much later than RSE and around the same time as XY. To start off, Zinnia finalizes the lore on Mega Evolution and explained the cause of it was AZ's Ultimate Weapon. (...) Kalos had the technology to be aware of a meteor threatening the entire world and should have known about this in XY had it taken place before then. By this logic, they should've also known of a Mega Rayquaza. (...). Lastly, Wally in SM/USUM looks as if he aged significantly less than Red and Blue have. It is very possible for ORAS to take place during XY in mega universes while RSE happened during FRLG in non-mega universes.
I guess this would explain the small plothole when Sycamore said that Kalos is the only region which Mega Evolution was known to exist. XY happens first, then ORAS which reveals Megas are now in Hoenn.
Ice type should be resistant to water moves and fairy types should be weak to bug attacks.
Out of curiosity why Fairy weak to Bug?
Separating Water from Ice in the first place is arguably dumb. Both Ice and Water are scientifically the same element in the first place.
Don't think Ice as simply just being "solid water", rather think as Ice also representing "Cold" and, if you want to get scientific, "Entropy/Atrophy". Ice-types are actually more a counterpart to Fire-types in that regard, both being representatives of thermodynamics. Where as Fire-types represent the "attracting/energizing/accelerating force(s)" of heat transfer, Ice-types represents the "repelling/dampening/slowing force".
If the Ice type’s biggest problem is that they are too slow to take advantage of their offensive type, I was thinking Hail should buff speed of any Ice type by 50% when it is active .
Wouldn't it make more sense if Hail halved the Speed of non-Ice-types (and maybe Fire-types cause, well, they essentially have a heat shield negating the effect that's slowing down the other Types)?
It's also worth noting that in the context of Crown Tundra's campaign, Calyrex couldn't even remember what its steed originally looked like. It lost so much of its power over the years and even its memories of what it did with its steed are unclear even to itself.
For the sake of the game's campaign you are only allowed to choose one of the steeds but it is entirely possible in reality that Glastrier was indeed a "draft horse" during its time and that Calyrex had both horses and they each served different purposes for it. Calyrex lost most of its power and with it most of its memories, even to a point where it is easily impressed by modern humans and their capacity for innovation because its loss of power left it estranged from the Pokemon world for a looooong time. So of course, it can easily be perceived that Glastrier did act as a draft horse once upon a time while Spectrier was a fast war horse back then.
I like the theory that, in addition to Calyrex being unable to remember the Wild Horse he had, that the Wild Horse he had died after escaping his control (though either was unable to take care of itself or the Tundra began to freeze over and it was just unable to survive the changing environment) and split into Spectrier (the freed spirit of the original Wild Horse) and Glastrier (the frozen body of the original Wild Horse). I feel this at the very least doesn't make Calyrex look like a complete idiot, especially with there being two horses running around and it just doesn't realize what has happened.
I thought the Rotom Pokédex being able to talk to the player was cute, and I am still saddened by the Rotom Phone's and Masters EX' Porygonphone's shared inability to talk.
MY MAN!!! Honestly the only issue was that you couldnt cut the dialogue when going to use it, but if they fixed that, itd be peak pokedex. I love the rascal
An easy way to fix everyone's main issue with the Rotom Dex was to have it so you needed to press a button to hear anything non-story it had to say. At one of the corner of the bottom screen have there been a Rotom button that, when pressed, you talk with Rotom (I know there's a way to do that, honestly I forgot but I'm just giving an example). However, if Rotom has something to say, instead of Rotom temporarily wrestling the controls from you, the "Rotom Dex button" will simply blink a few times. Its then up to the player whether to tap the button to talk with Rotom Dex. I know this idea probably needs some working on due to other factors such as the Roto Loto, but I'm just presenting the main idea.
if we're going to play with deleting types, delete bug and dragon ez. very irrelevant teams on a "what does this type allows you to design" because it's not like there needs a mammal or bird type for them to design birds and mammals (which they realized with birds and changed it to flying but not with bugs... lol).
Hm, I actually feel those Types are okay. It's hard to explain, so let me ask this: If Bug-type didn't exist, what other Type would you make all the Bugs, especially those which are pure Normal-type? Normal doesn't quite fit, and not all Bugs are poisonous or have affinity with the ground or air. I see Bug-type the same as I see the Fighting-type, it's a special trait Bug-types have which manifests itself as a Type. Like Bugs having exoskeletons I think is something which would play a major part in their biology what it would indeed effect Type match-ups, and the "hive mind" or "bug mind" I think is also different enough that they would behave differently which could be where "Bug-type energy" is generated from; it's not your normal definition of energy but rather how a bug manipulates the energy within itself via its thinking and behavior that gives it a unique power.
As for Dragon-type, the thing about Dragon-type is that originally it was supposed to be the "Ultimate" Type. Dragon-types were resistant to the Starter's Types (and Electric) and, though only strong against themselves, final stage Dragon-types were characterized with having strong stats rivaling Legendaries. So when future gens came Dragon was sort of caught in an awkward position where it was meant to be this special Type but now more and more Pokemon were being added to it (including Legendaries and other Pseudos). Dragon-type had to somewhat reinvent itself to fit in with Pokemon lore and so it came to represent a sort of "raw power" Type. Dragon-types have accessed an energy which could tear other creatures apart which try to harness it, so them able to harness it shows all the stronger they are. It disrupts natural law (hence resistant to Starter-types) and only weak to itself, an atrophic force, or a more refined form of its energy which is also immune to it.
Better question is, why so many types resist Grass despite being one of the three starter types?
Just unfortunately how it worked out: Bugs consume or use plants, Dragons I explained above were meant to be a super Type resistant to the Starters, Fire burns plant material for fuel, Flying whips up winds which blows around or knock over plants, the energy Grass-types use to attack is essentially the same energy they feed upon via photosynthesis, Poison decays plant material, and Steel's smooth & hard surface is had for plant energy to get through.
Now I'm wondering if Grass/Fire would be a good defensive type, since they resist a lot of each others' weaknesses.
Weak To: Flying, Rock, Poison
Resist: Ground, Steel, Grass (x0.25), Electric, Fairy
Neutral: Normal, Fighting, Bug, Ghost, Fire, Water, Psychic, Ice, Dragon, Dark
Eh, certainly isn't bad. You'd need to ask a more competitive player what role a Fire/Grass-type would be able to take as some Move Types are more common then others.
Normal needs a buff, possibly more than any other type. It's a solid contender for worst type.
I've had an idea that Normal could be given a special trait where Normal-type Moves receives a Power increase depending on the user's Level: ((((Level * .25) / 100) + 1) * Move's Base Power).
There are no plausible reasons for Fighting, Fairy and Ghost to resist Bug.
Fighting should resist Steel instead.
Fairy doesn't need this resist, and so does Ghost.
Also the idea of Flying beeing the "bird type" should change, since now we have even baloons and fans that are flying type.
Same goes for the idea of "if you throw a rock to it, it dies/breaks" for beeing weak to Rock. If you throw a rock fast enough at anything it will die or break, and/or the rock will be shattered.
- Fighting resist Bug: Bug's movements & behavior are systematic which Fighting-types are able to read and thus properly prepare a defensive stance against.
- Fairy resist Bug: Fey have traditionally been shown having a controlling relation with Bugs; they likely have learned to understand Bug behavior which is a major factor in preparing countermeasures to their attacks.
- Ghost resist Bug: Next to Normal & Fighting, Bug energy is a more "physical form" of life energy coming from a living creature which doesn't generate its own energy from the nature around it (as oppose to Grass-types which, though could also be looked as having "live energy", said energy comes from the environment it absorbs thus having a deeper connection to nature and natural laws).
Fighting neutral to Steel: While Fighting-types are better at finding weak points they can counter to weaken moves (such as with Rock), Steel is a harder Type to scan for a weakness as the structure of Steel-types are meant to be uniformed throughout. At the very least they're naturally durable and not negatively effected by Steel to be weak to it.
Rock super effective to Flying: Not only are rocks heavy and have sharp edges, but their edges are also rugged which disrupts air flow around it. Hitting a Flying-type with a Steel-move will knock it around, but the smoothness of its structures allows air to better flow which a Flying-type can use to recover. Meanwhile a Rock-type move not only knocks it around but disrupts the air flow it needs to recover, thus leaving the Flying-type vulnerable and even causing it to crash.
Moody's name in Japanese is "Sudden Impulse" so I think the thing with Smeargle is less "tortured artist" and more "ADHD as fuck artist". Still doesn't really explain any of the other mons get it.
Remoraid Family: Being based on firearms/artillery, they likely have "trigger fingers". If you played Legends: Arceus you know that Remoraid and Octillery are always ready to shoot first, ask questions never.
Snorunt & Glalie: Probably a reference to them being very active & reactive in cold temperatures other creatures wouldn't be able to. Snorunt play happily in frigid temperatures without care for storing energy (cause they get energy from eating snow and ice). Meanwhile Glalie is able to instantly release breathes so cold they freeze the air in front of it into any shape they like.
Bidoof family: They may seem dopey and clumsy... mostly because they are. HOWEVER when they got work to do such as making a dam they're agile and hardworking, able to quickly break apart wood and stone and build dams that never break or overflow.