Pikachu315111
Ranting & Raving!
After seeing all the arguments brought forward, as well as thinking about this myself even before this point, I had come to the conclusion that doing something to the Ice-type (and Rock- and Grass-type) type match-ups or given additional traits is not only not going to help but is controversial. So, I personally believe best thing is just making a new move for each Type that slightly alters their Type Match-ups:That's not gonna help the 8 gens of slow Ice mons we already got tho.
- Crystal Form (Status. Target user. Priority +3. Only works if user if Ice-type; User receives neutral damage from Rock- & Fire-type moves; User's Ice-type moves are neutral effective against Fire- & Water-types)
- Thought Process: The Ice-type hardens its crystal body to a thicker density. This means a thrown rock can no longer shatter it (though a precise karate chop can cause deep enough cracks; and though harder than a rock it's still no match for the strength of steel) and heat takes a lot longer to melt it. Also, with it being colder, Ice moves quicker deplete the heat shield of Fire-types and finally be cold enough to freeze Water-types.
- Diamond Form (Status. Target user. Priority +3. Only works if user is Rock-type; User becomes neutral to Fighting, Grass, & Water-type moves; User's Rock-type moves are neutral effective against Fighting- and Steel-types)
- Though Process: The Rock-type increases its body pressure to be as hard as a diamond. Even with a precise strike a Fighting-type move can't dent it (only a metal tool can piece it now) and its smoother surface makes Grass moves harder to latch on and Water moves slip off (though still susceptible to being buried and crushed by the ground). In addition the extra hardness now allows it to effectively injure blocking Fighting- and dent Steel-types.
- Janka Form (Status. Target user. Priority +3. Only works if user is Grass-type; User receives neutral damage from Bug, Flying, & Ice-type moves; User's Grass-type moves are neutral effective against Bug, Poison, Grass, & Dragon-types)
- Thought Process: The Grass-type thickens its outside layer so that its like dense wood (or denser wood). Bug-types can't dig into it, it can withstand the winds of Flying-types, and coats its vulnerable inside from Ice-type (of course nothing is stopping Fire and Poison from doing their thing). The thicker & rougher layer also gives it Moves an extra oomph which crush Bug-types, isn't affected by Poison-types defensive secretions, shreds weaker Grass-types, and even makes Dragon-types take a step back.
While it might not be game-changing, and does require a precious Move Slot, I think for the more defensive Ice, Rock, and Grass-types it could be helpful. I would have maybe gone further with the Type changes (make a neutral a resistance, a resistance an immunity, a resistance a neutral, and maybe in exchange for turning another weakness to a neutral turn a neutral into a weakness), but I think for now this is fine as it doesn't go overboard.
You don't like the Ultra Beasts?I'm still waiting for them to canonize Missingno..
... Could we agree to meet halfway? Like, if they don't want to go full Gen VII+ graphics with realistic proportions, I'd be fine with them going back to Gen VI overworld style (or Let's Go).BDSP was right for returning to a 2D-inspired mold instead of going full 3D like Legends, and I hope all remakes build on this idea.
Don't get me wrong, it's not that full 3D Hoenn and Sinnoh wouldn't be awesome. The thing is that they would need to be significantly remade, which kind of defeats the point. Some routes and maps only work in that perspective and I don't trust Game Freak to handle good 3D mapping yet.
What's your thoughts on a Let's Go Johto?The Johto aesthetic has a ton of potential, and I genuinely think that Johto would benefit hugely from having a game that focuses purely on it and eschews Kanto entirely.
So in ORAS we see that the ancient flower that AZ's Floette bonded with still exists. Being this flower isn't the typical flower which the Flabebe species bonds with, its very difficult to do so and since the only flowers of that species which still exists were likely planted by AZ during his travels, no one knows how to do it anymore.Eternal Floette to fall into our hands after this entire event ruins the entire point of AZ's redemption and the value of AZ's bond with his Floette. It would have massively disrespected the entire Kalos lore and given a middle finger to all of its most important aspects. AZ was essentially a folklore that gave others an example of what to and not to do with Pokemon, and we can see him as a good role model for this.
(...)
I get we're greedy and want everything we possibly could for ourselves when it comes to Pokemon, even when there's no real reason or merit to having something, but us obtaining this Floette devalues the entire lore behind Kalos and redemptions AZ made in order to reunite with his beloved. It's like ripping Cynthia from her Garchomp for no reason, but millions of times worse. We haven't truly done anything to warrant breaking the connection between him and his Floette, nor have we made any specific bonds with said Floette. Floette still deeply cared for AZ based on the timing of its return, it just wanted to see him change back into his old, caring self.
No one, but AZ.
As thanks for reuniting him with his Eternal Floette, AZ went through the difficult process of bonding another Floette with an Eternal Flower he had planted somewhere long ago and presents it to the player. They could then have AZ note this Eternal Floette isn't as powerful as his, afterall his Floette was brought back to life by the Ultimate Weapon so who knows how Legendary powerful it is. But the Eternal Flower its bonded with has given it a power boost making it stronger than a normal Floette, also it can't evolve to a Florges as it's not the proper flower. Still, in the end you still get a brand new Eternal Floette, a gift from AZ for reuniting this his.
"Why would AZ know how to do it"? It's a handwave, alright? Also he had 3000 years, I wouldn't be surprised if during the first few hundred the loneliness reached a peak and he decided to try and create another Eternal Floette to help with his loneliness... which after many trials and errors is finally able to do but the Eternal Floette couldn't fill the void in his heart that the one his mother gave him could (it could also explain why there would be patches of Eternal Flowers around, AZ would need to have them to experiment so, likely having a few seeds, found suitable places to grow them around the world).
*Look at several above posts*I’d advice against putting a list here, remember about the “no wishlistingl rule. That said…
I wouldn't be wishlisting as, at the moment, there is no evidence any more Megas are being made. I would have simply listed the Pokemon I think would have been nice options and that's it. I already elaborated why I'm listing them so no need to go into further details with any. Like, I'll give you a quick example just using the Gen I Pokemon (and their cross gen evos):
- Options: Butterfree, Beedrill, Pidgeot, Raticate, Fearow, Arbok, Raichu, Nidoqueen, Nidoking, Ninetales, Wigglytuff, Crobat, Vileplume, Bellossom, Venomoth, Persian, Primeape, Poliwrath, Politoed, Machamp, Victreebel, Golem, Rapidash, Slowbro, Slowking, Magnezone, Dodrio, Muk, Cloyster, Kingler, Electrode, Exeggutor, Hitmons, Lickilicky, Rhyperior, Tangrowth, Kangaskhan, Kingdra, Electivire, Magmortar, Tauros, Omastar, Kabutops
- Give A Normal Evo To: Sandslash, Parasect, Dugtrio, Golduck, Farfetch'd, Dewgong, Hypno, Marowak, Weezing, Seaking, Mr. Mime, Jynx, Pinsir
- Needs A Good Reason: Clefable, Arcanine, Alakazam, Gengar, Steelix, Blissey, Starmie, Scizor, Gyarados, Lapras, Ditto, Eeveelutions, Porygon-Z, Aerodactyl, Snorlax, Legendary Birds, Dragonite, Mewtwo, Mew
See, nothing extreme. Infact these are open for discussion!
To be fair that was before I got to the discussion how a double weakness doesn't hold a mon back.Like it did to Magnezone and Heatran who are now languishing in PU.
Though I'll agree that if they made a Poison/Electric defensive Pokemon it could be good with the right stats (and maybe Ability), the two counter examples you gave have some other things going for it:
Magnezone has 11 Resistances plus its Magnet Pull Ability makes it an excellent Steel-type trapper (note many sets before Gen VIII had it needing HP Fire, and Gen VIII may have gotten rid of HP Fire but gave it the amazing Body Press).
Heatran is a Legendary so it has a high BST to work with. If a com mon had 91/106/106 defenses, even if it was given a low Speed, it would still be struggling to give its offense stats a good amount of points at least without a case of min-maxing. But since Heatran is a Legendary with a 600+ BST, pfft, it still has 297 points to work with, 220 points after giving it 77 Speed.
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